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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Librarian<br /> - Nullzone and something else<br /> 100 points<br /> <br /> Elites<br /> Sternguard<br /> - 9 man w/ Powerfist, Combi-Meltas(x5), Combi-Flamer(x2) and Rhino w/ EA<br /> 335 points<br /> <br /> <br /> Dreadnought<br /> - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons (x2)<br /> 125 poins<br /> <br /> <br /> Troops<br /> Tactical Squad<br /> 10 man w/ Powerfist, Flamer, Plasma Cannon and Razorback<br /> 240 poitns<br /> <br /> Tactical Squad<br /> 10 man w/ Powerfist, Meltagun, Plasma Cannon and Razorback<br /> 245 points<br /> <br /> Scout Squad<br /> 5 man w/ Sniper Rifles, Camo Cloaks and Missile Launcher<br /> 100 points<br /> <br /> Fast Attack<br /> Land Speeder<br /> Typhoon Missile Launcher<br /> 90 points<br /> <br /> Land Speeder<br /> Typhoon Missile Launcher<br /> 90 points<br /> <br /> Land Speeder<br /> Typhoon Missile Launcher<br /> 90 points<br /> <br /> Heavy Support<br /> Predator<br /> Autocannon and Heavy Bolter Sponsons<br /> 85 points<br /> <br /> Total<br /> 1,500 points<br /> <br /> So is this list competitive, not competitive? I'm looking for input before I buy more models. I already have the troops and want to make sure before I invest in more.<br /> <br /> Edit 2: Toyed around with the list a bit more. I know predators work best in two so I'm curious if I should swap it out for something.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 15:06:13]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Well, you need a unit that can deal with harder targets.<br /> The Sternguard Veterans are eventually able to do so.<br /> I'd drop the lascannons and give them combi-meltas.<br /> Their special ammunition can deal with softer targets so that<br /> flamers are hardly necessary. I'd give them a Rhino for <br /> increased mobility. <br /> Give the Razorback to a combat squadded Tactical squad. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 16:13:45]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Hmmm, alright. Do you think I should give both of the tact squads razorbacks or just the one?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, I'm always iffy on how to spec my transports. Do you suppose I should give the Razorbacks more than just an extra storm bolter?]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 16:22:27]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Combi-melta librarian is 115, not 100, you can make up the points by dropping the melta bombs on the sergeants who already have powerfists.  Alternatively, consider taking melta bombs <i>instead</i> of <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on some sergeants in order to save points.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 16:47:43]]> GMT</pubDate>
				<author><![CDATA[ Kolath]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ My bad forgot to change the points for the librarian. The total does include the cost for the combi-melta though. MY reasoning behind the powerfist was to give them some Melee power to trash things? I feel like elites and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> specialists will be chargin' them so might as well have a fist to take out the biggest threat in the pile.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 16:52:40]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Oh, <span class="glossaryitem" onmouseover='gp(105);'>PF</span> are fantastic.  Its just <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and melta bombs that can be a bit overkill.  Against almost everything except a land raider you are better off with a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> than melta bombs.<br /> <br /> Versus walkers, <span class="glossaryitem" onmouseover='gp(105);'>PF</span> hits at <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and grenades always hit on a 6.  Your odds of hitting and penetrating are better with a <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> Versus vehicles, both <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and grenades hit based on how far the vehicle moved, but the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> gets 2+ chances to hit and the grenade gets 1.  You will hit rear armor so <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 <span class="glossaryitem" onmouseover='gp(105);'>PF</span> will be almost as good as <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 meltabomb + <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>.<br /> <br /> So you generally don't need both meltabombs and <span class="glossaryitem" onmouseover='gp(105);'>PF</span>.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 17:03:43]]> GMT</pubDate>
				<author><![CDATA[ Kolath]]></author>
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				<title>Re:Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ There's nothing wrong with the powerfist, it's the powerfist + melta-bombs is he is questioning. If you are in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> with a vehicle you are hitting the back armor, which in every case except <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, drops pods and some other rare things will be 10. Melta-bombs are overkill on 10 armor. Save yourself a handful of points and drop the melta-bombs.<br /> <br /> That Sternguard squad needs to be fixed as suggested. Remember, 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies in a landraider is 450 points...you are spending 420 on 10 guys in power armor and an 11 armor tank they can't all even fit in.<br /> <br /> Also, I'd suggest an autocannon/lascannon predator over <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> for transport busting. This way you dont need the auto-cannon dread you were considering.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 17:03:47]]> GMT</pubDate>
				<author><![CDATA[ Carnage43]]></author>
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				<description><![CDATA[ Ah, alright So I guess I'll drop the melta-bombs on all the squads. Should I keep one on the sternguard? I plan to use them a bit more aggressively and if the metlabomb will come into play a lot. I mean if I give them all combi-meltas it would be kind of moot...right?]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 17:07:17]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ My general rule of thumb is anyone who is looking for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (possibly with vehicles) gets  <span class="glossaryitem" onmouseover='gp(105);'>PF</span>.  Anyone who should avoid <span class="glossaryitem" onmouseover='gp(19);'>CC</span> gets melta bombs or nothing.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 17:10:37]]> GMT</pubDate>
				<author><![CDATA[ Kolath]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Alright, well after the changes there's roughly 50 points left to spend. Not sure where too put them though. I'll edit the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> list in a second.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> With the 50 points I can slap on EA and Storm bolters onto my razor backs?]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 17:11:47]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Eh, you could, though <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> I think extra armor is kind of overpriced.  You could drop 4 combi-meltas and put in another <span class="glossaryitem" onmouseover='gp(456);'>LS</span> Typhoon.  9 combi-meltas is probably overkill as well.<br /> <br /> Also, what power will you take on the librarian and what is his plan?  You could drop one sternguard and put the libby with them in the rhino.  Or he could join one of the combat squads in their razorback.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, if you don't already own the land speeders, I HIGHLY recommend you magnetize them.  That way you can adjust their loadout based on mission of flavor of the week.  There is a great tutorial that I've successfully followed here: <a href="http://talonstrike.blogspot.com/2009/05/magnetizing-land-speeder.html" target="_blank" rel="nofollow">http://talonstrike.blogspot.com/2009/05/magnetizing-land-speeder.html</a>]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 17:19:27]]> GMT</pubDate>
				<author><![CDATA[ Kolath]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ I was thinking of giving him nullzone and some other attack power like Avenger and riding him with the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads. In hindsight though I think dropping a sternguard and making him ride with them would be a better idea. I like the idea of making room for another Typhoon though.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Thanks, for the link I will use it. I haven't bought any landspeeders yet, but I'm pretty set on including them in my list.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 17:22:51]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Here's another tutorial: <a href="http://themagnetpro.blogspot.com/2010/01/land-speeder-conversion.html" target="_blank" rel="nofollow">http://themagnetpro.blogspot.com/2010/01/land-speeder-conversion.html</a><br /> <br /> Alternatively, you could put in a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike for more melta goodness.<br /> <br /> Personally, I love my 3 <span class="glossaryitem" onmouseover='gp(456);'>LS</span> Typhoons :-)]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 17:23:38]]> GMT</pubDate>
				<author><![CDATA[ Kolath]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Hmmm I can't really include a typhoon with your suggested drops. I do have enough room for another dakka pred however. Though, if I drop a sternguard I can grab the typhoon and give the razor backs more dakka with storm bolters?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'm not big on attack bikes without a bike oriented army. Also, aren't Typhoons awesome &lt;3<br /> <br /> They're really underrated in my opinion.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 17:28:19]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Oh right, my mistake.  Sternguard combi-meltas are only 5 points, not 10.<br /> <br /> If you drop a sternguard and 3 combis that will give you the 40 you need to get to 90.  You could also swap a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sergeant <span class="glossaryitem" onmouseover='gp(105);'>PF</span> for melta bombs and use the extra 20 points to either save combi-meltas or buy storm bolters for the <span class="glossaryitem" onmouseover='gp(112);'>RBs</span>.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 17:57:44]]> GMT</pubDate>
				<author><![CDATA[ Kolath]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Well I squeezed in the typhoon by dropping the sternguard. Dropped a few combi-meltas as well to get some stormbolters on the Razorbacks. Do you reckon they're worth the extra dakka or should I just try to redirect the points into something else? <br /> <br /> I'm a little hesitant about swapping out the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on my <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> sergeants...mostly because I have them modeled already xD]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 18:06:49]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<description><![CDATA[ Haha, well if you already have them, keep em.  Or cut an arm of and magnetize the option of <span class="glossaryitem" onmouseover='gp(105);'>PF</span> or other weapon.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 18:36:39]]> GMT</pubDate>
				<author><![CDATA[ Kolath]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Bleh, I'm not that dexterous so I don't think I could magnetize a space marine's arm without going through a few of them. I don't have the money for a few spares xD<br /> <br /> So I guess the list is good to go?]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 18:38:41]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ A walking <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> dread is no good. either pod or change weapons.<br /> <br /> is the libby going with the sternguard?]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 19:12:50]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ I was going to walk the dread up behind my transports and pop smoke if that helps. <br /> <br /> Yes, the libby is going with the sternguard. They'll most likely be facing the tougher units and Nullzone would be more helpful if it can be used near them.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> On another note turning my dread into a rifleman dread is rather tempting. Four strength 7 shots with rerolls would be quite a boost too my Dakka. I'm just worried I don't have enough units capable of intercepting <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 19:23:11]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ why would you pay 15 pts for a combi melat for a Libby when you can get 3 combie meltas for the same cost in the sternguard squad? Take 4 Combi meltas and 4 combi plasmas in your sternguard.<br /> <br /> Just take a single auto cannon if you wanna keep the <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>.<br /> <br /> I would drop the storm bolters on the <span class="glossaryitem" onmouseover='gp(112);'>RBs</span> to get a complementary combi wepon on your tacticals.<br /> <br /> As already mentioned <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> are poor on tacticals and they are especially poor on 5 man tactical squads. But if you really cant play counts as <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> I guess there is nothing you can do about that really.<br /> <br /> I would also try to find a friend for the Dread by droping some upgrades and the dakka pred.<br /> <br /> <br /> <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 20:53:11]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ I admit taking a combi-melta on the libby was a bit of waste of points in hindsight, but there are somethings that I would like to disagree with. I don't see the point of taking 4 combi-plasmas with my sternguard squad due to the fact that they have special ammunition to deal with situations where plasma would be more useful. If high strength is needed they already have combi-meltas and a <span class="glossaryitem" onmouseover='gp(105);'>pf</span> if it comes to melee.<br /> <br /> I can't really say anything about <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> on tacticals until I play a few games with them. Also, I believe it should be all or nothing for a dread. Having a dread being on the fence about whether or not it wants to be melee or ranged kind of seems silly to me. You reduce its effectiveness in both roles by doing this and you may not necessarily get good results with it.<br /> <br /> I like the idea of getting another dread though. I am just not hot about dropping the Dakka pred.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The idea of having a second predator suddenly becomes appealing as well...]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 21:30:37]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ They do not have special amunition to deal with the stuff that plasma does. With plasma and Nullzone you can seriously hurt Assault termies and <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> units. <br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> rather have a 54" threath range weapon on my dread than a (pretty much) 18" treath range weapon. With a <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> it can provide some long range dakka while still functioning like a counter assault/tarpit unit.<br /> <br /> A lone walking <span class="glossaryitem" onmouseover='gp(330);'>MM</span> dread will achive nothing since if it does get close to treath range it will most likely be shut down but that wont happen the first turns so they will then proceed to shoot your long ranged stuff first and take the dread when they have handled the dakka pred/typhoons.]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 21:45:31]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Well I'm not sure how eager I'd be fighting a Terminator squad with my Sternguard, but it is a fair point. Still I'm not too hot about them risking the get hot! rule. With a tactical squad I'd be fine with it, which is why I have a plasma cannon, but for my expensive troops...well I don't have <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> so I think I'm going to stick with only combi-meltas for now.<br /> <br /> Oh, and my tactical squads have Plasma Cannons to deal with terminators, hopefully. I hope the synergy I have in mind works well. <br /> <br /> You've sold me on the dread though. I think I'll just make it full range. Chances are that if I drop pod my dread in it's dead next turn. I'm not a fan of sacrificing units for a "eye for an eye" style. I think I'll just go full range and get the 4 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span> shots. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh, out of curiosity why do people say that you should take two predators at least?]]></description>
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				<pubDate><![CDATA[Thu, 8 Jul 2010 22:00:24]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Well, I usually run 2 or even 3 preds, just because I love how cheap they are.<br /> <br /> If you go for the rifleman dread (2x <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span>) I recommend getting the Aegis defense line kit.  It comes with 2x <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> that are perfect for dread conversions; plus you get all the awesome defense line terrain.]]></description>
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				<pubDate><![CDATA[Fri, 9 Jul 2010 03:23:11]]> GMT</pubDate>
				<author><![CDATA[ Kolath]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Aegis Defense kit? Is that a forge world thing?]]></description>
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				<pubDate><![CDATA[Fri, 9 Jul 2010 04:06:48]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Re:Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ <a href="http://lmgtfy.com/?q=Aegis+defence+line" target="_blank" rel="nofollow">http://lmgtfy.com/?q=Aegis+defence+line</a>  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 9 Jul 2010 06:37:00]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Aegis defense line: <a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat390003&prodId=prod20006a" target="_blank" rel="nofollow">http://www.games-workshop.com/<span class="glossaryitem" onmouseover='gp(50);'>gws</span>/catalog/productDetail.jsp?catId=cat390003&prodId=prod20006a</a><br /> <br /> It is a regular <span class="glossaryitem" onmouseover='gp(50);'>GW</span> product in their <span class="glossaryitem" onmouseover='gp(3);'>40k</span> scenery line.  The first picture only shows the wall pieces, but it also comes with the 2x <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> turret piece which is perfect for dreadnoughts (or for making <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Hydras).]]></description>
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				<pubDate><![CDATA[Fri, 9 Jul 2010 14:34:11]]> GMT</pubDate>
				<author><![CDATA[ Kolath]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Combi-Meltas on sternguard will only work if you're planning on getting them REALLY close to the enemy. In which case you're losing out on the flexibility of the special ammmo (kraken rounds i'm looking at you)<br /> <br /> Razorbacks give you extra firepower, but so do Rhinos with assault weapon and special weapon poking out the hatch.<br /> <br /> Tacticals should go Melta Crazy. <br /> <br /> What youi're lacking is long range.<br /> Change the predator to an autocannon /lascannon set up.<br /> <br /> <br /> Scout squad w/ Snipers and <span class="glossaryitem" onmouseover='gp(328);'>ML</span>....<br /> Sniper Rifles need a 4+ to Hit AND to wound. so don't think their uber range is going to guarantee kills.<br /> <br /> Landspeeder Typhoons.<br /> I ran one of the recently. it achieved very little.<br /> If all you opponent is in transports the krak missile might penetrate, but this is actually better in frag mode against lots of flootsloggers.]]></description>
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				<pubDate><![CDATA[Fri, 9 Jul 2010 14:56:03]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Never did I say I the main purpose of the sternguard would be running up and unloading on things with combi-meltas. I know that that their special ammunition is their selling point and would not willingly make it pointless. However, the way battle flows <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and Vehicles will undoubtedly close on my line eventually. While they may be taken out before that I like to have insurance against such threats. Meaning if you close and you're right up in my face. I could hellfire you, but chances are I'm switching to meltas and going with S8 shots against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> or vehicles.<br /> <br /> On the topic of tactical squads. I don't agree with this at all. Meltas and Multi-Meltas have a poor effective range compared to other choices. The plasma cannon drops blast templates and will help hit again the <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> and Termies in the opposing army. Sure, there's a get hot rule, but I can fire an extra foot with a s7 ap2 blast. I think that's worth it. <br /> <br /> Scout Squad is to take up a troop choice. Leave them back field so my hardier squads can move up and wreck something. I know snipers that great, but it leaves my army with more flexibility in terms of pushing with other units.<br /> <br /> I got the predator because it's cheap. Switching to that mode is a bit odd. I have it there mostly to get the hordes as my tactical squads are geared for heavier units. Same thing with my Typhoons. I personally enjoy them and prefer having a unit that is consistently effective rather than being suicidal. I'll see for myself how this works and I know fully well that their main targets are transports and footsloggers. I didn't get them expecting they could crack open a land raider.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Kolath wrote:</cite>Aegis defense line: <a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat390003&prodId=prod20006a" target="_blank" rel="nofollow">http://www.games-workshop.com/<span class="glossaryitem" onmouseover='gp(50);'>gws</span>/catalog/productDetail.jsp?catId=cat390003&prodId=prod20006a</a><br /> <br /> It is a regular <span class="glossaryitem" onmouseover='gp(50);'>GW</span> product in their <span class="glossaryitem" onmouseover='gp(3);'>40k</span> scenery line.  The first picture only shows the wall pieces, but it also comes with the 2x <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> turret piece which is perfect for dreadnoughts (or for making <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Hydras).</div></blockquote><br /> <br /> It's not too hard to convert right? ]]></description>
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				<pubDate><![CDATA[Fri, 9 Jul 2010 17:00:49]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ See this thread for a discussion of how to do it and some great example pics: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/270318.page#1195644" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/270318.page#1195644</a>]]></description>
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				<pubDate><![CDATA[Fri, 9 Jul 2010 18:35:27]]> GMT</pubDate>
				<author><![CDATA[ Kolath]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Ah, awesome. Out of curiosity is my list solid?]]></description>
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				<pubDate><![CDATA[Sat, 10 Jul 2010 02:27:37]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ On the sternguard i'd lose the powerfist and invest in 5 more combi-bolters.<br /> <br /> say 2 more combi-meltas and 3 combi-plasmas<br /> <br /> <br /> Other than that......yeah it's pretty solid. I like your typhoon squadron, get those firing frag on infantry and could cause a lot of casualties.<br /> Especially with the plasma cannons adding to it.<br /> <br /> i think the only area you're weak in now is high power (lascannon and blast) long range firepower.<br /> <br /> Nothing you're taking will really hurt <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 tanks at range. But I guess if you hunker down and wait it out they'll close on you far enough to melta them.<br /> Or use the Dreadnought.]]></description>
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				<pubDate><![CDATA[Mon, 12 Jul 2010 12:53:13]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ The last edited list sound quite better right now.<br /> <br /> I just still have a problem about the Sternguard unit.<br /> Try to complete it at 10 models to combat sq. them by droppin' in with a pod.<br /> Remember that you can charge in the entire sq before the combat-squaddin' suddivision.<br /> This way you'll can land close to sensibles targets dividing fire on 2 of them.<br /> <br /> In a Rhino you'll can fire 2 weapons vs just one target.<br /> You'll be limited in 12" range (talking about -meltas) and you'll move slowly.<br /> <br /> Unfortunately, to really take advantage of them, the Sternguard's units should be suicided more or less..<br /> They'll have 1/2 turns of life when, in the more efficient position, they'll should try the best.<br /> <br /> For the rest if you'll can't double the Pred take instead a second Sniper Dread. ]]></description>
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				<pubDate><![CDATA[Mon, 12 Jul 2010 13:49:13]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ You either take sternguard to be a suicide unit, or keep them at max range to take advantage of using Kraken rounds on infantry.]]></description>
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				<pubDate><![CDATA[Mon, 12 Jul 2010 14:38:29]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ The problem of maxing the sternguard is that the Libby won't have a spot on the ride. If I exclude him from that unit I feel that his nullzone won't be as effective. <br /> <br /> I'll consider the powerfist for more goodies. I just kind of wanted the ability to take on stuff in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with the fist and scare people? I always figured it'd be a good investment.]]></description>
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				<pubDate><![CDATA[Tue, 13 Jul 2010 02:18:16]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ You don't really want your Librarian with your sternguard anyway Sunshine. What's he going to do? Cast Force Dome to give them an <span class="glossaryitem" onmouseover='gp(162);'>INV</span> SAVE of 5+?<br /> <br /> And Nullzone with Sternguard?? Nullzone is really effective as a close combat power when power weapons are in play. Shooting will use the normal armour save.<br /> <br /> And sternguard can only take power weapons on the sergeant.<br /> <br /> If you REALLY want to splash out and take an elite unit that will benefit from Null Zone take Assault Terminators or even Vanguard.]]></description>
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				<pubDate><![CDATA[Tue, 13 Jul 2010 09:20:06]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ <blockquote><div><cite>Corennus wrote:</cite>You don't really want your Librarian with your sternguard anyway Sunshine. What's he going to do? Cast Force Dome to give them an <span class="glossaryitem" onmouseover='gp(162);'>INV</span> SAVE of 5+?<br /> <br /> And Nullzone with Sternguard?? Nullzone is really effective as a close combat power when power weapons are in play. Shooting will use the normal armour save.<br /> <br /> And sternguard can only take power weapons on the sergeant.<br /> <br /> If you REALLY want to splash out and take an elite unit that will benefit from Null Zone take Assault Terminators or even Vanguard.</div></blockquote><br /> <br /> Becuse you would have the Libby ride with a 5 man tactical squad instead?  Sternguard with combi meltas and plasmas will greatly benefit from Null Zone and vs quite a few enemies they will they will benefit from it even if they havent got any combi weapons at all (seer council, deamons ect.)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Jul 2010 12:40:05]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ Null Zone would be better put with an assault squad. <br /> <br /> How often are you going to use the melta/plasma part of the combi-bolters over the special ammo? Not often <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> Not enough to make Null Zone really worth it.]]></description>
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				<pubDate><![CDATA[Tue, 13 Jul 2010 13:33:36]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Re:Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ <blockquote><div><cite>Corennus wrote:</cite>Null Zone would be better put with an assault squad. <br /> <br /> How often are you going to use the melta/plasma part of the combi-bolters over the special ammo? Not often <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> Not enough to make Null Zone really worth it.</div></blockquote><br /> <br /> Yeah, thats a great idea, stick him in the invisible assault squad  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> also unless you mean assault terminator squad  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">x100]]></description>
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				<pubDate><![CDATA[Tue, 13 Jul 2010 14:15:11]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Vanilla Marines @ 1,500 points (all comers)</title>
				<description><![CDATA[ <blockquote><div><cite>Sgt.Sunshine wrote:</cite><span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Librarian<br /> - Nullzone and something else<br /> 100 points<br /> <br /> Elites<br /> Sternguard<br /> - 9 man w/ Powerfist, Combi-Meltas(x5), Combi-Flamer(x2) and Rhino w/ EA<br /> 335 points<br /> <br /> <br /> Dreadnought<br /> - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons (x2)<br /> 125 poins<br /> <br /> <br /> Troops<br /> Tactical Squad<br /> 10 man w/ Powerfist, Flamer, Plasma Cannon and Razorback<br /> 240 poitns<br /> <br /> Tactical Squad<br /> 10 man w/ Powerfist, Meltagun, Plasma Cannon and Razorback<br /> 245 points<br /> <br /> Scout Squad<br /> 5 man w/ Sniper Rifles, Camo Cloaks and Missile Launcher<br /> 100 points<br /> <br /> Fast Attack<br /> Land Speeder<br /> Typhoon Missile Launcher<br /> 90 points<br /> <br /> Land Speeder<br /> Typhoon Missile Launcher<br /> 90 points<br /> <br /> Land Speeder<br /> Typhoon Missile Launcher<br /> 90 points<br /> <br /> Heavy Support<br /> Predator<br /> Autocannon and Heavy Bolter Sponsons<br /> 85 points<br /> <br /> Total<br /> 1,500 points<br /> <br /> So is this list competitive, not competitive? I'm looking for input before I buy more models. I already have the troops and want to make sure before I invest in more.<br /> <br /> Edit 2: Toyed around with the list a bit more. I know predators work best in two so I'm curious if I should swap it out for something.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is sound  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"><br /> <br /> Sternguard don't need a power fist; they shouldn't be in combat or else they're not shooting those expensive special ammo rounds. You also don't need extra armour as you're not in a rush to get any where, all ammo at least has 24" range.<br /> <br /> Drop the power fist from tacticals; 5 man Space Marines do not win combat all that often. Switch the Razorback for a Rhino too, you want to stay in the vehicle at all times not get out to shoot putting yourself a risk. Razorbacks at good for taking a min tactical squad without a special weap so they do not need to get out.<br /> <br /> Meh on Scouts. I'd rather take Tacticals <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> or give them bolters, I know they still hit 4+ and wound 4+ but you've got the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> there. <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> I wouldn't take them.<br /> <br /> Auto/las Pred works well for anti tank; I've used it in that config for anti troop and it's meh <span class="glossaryitem" onmouseover='gp(325);'>TBH</span>. I'd rather take a Thunderfire Cannon and sit back from a-far and blast templates. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Jul 2010 15:37:04]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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