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		<title><![CDATA[Latest posts for the thread "2000 point Blood Angels opinion wanted"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 point Blood Angels opinion wanted"]]></description>
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				<title>2000 point Blood Angels opinion wanted</title>
				<description><![CDATA[ OK so here is a list I'm thinking of running and I just wanted some thoughts on it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Mephiston Lord of Death 250<br /> <br /> Elites<br /> <br /> Sanguinary Guard - Chapter Banner, 1 Inferno pistol, Death masks 265<br /> <br /> 3x Sanguinary Priest - jump pack, Bolt pistol, <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, Melta bombs 240<br /> <br /> Troops<br /> <br /> Assault squad 10 man - 2x meltagun, sgt has power fist 235<br /> <br /> Assault squad 10 man - 2x meltagun, sgt has power fist 235<br /> <br /> Death Company 10 man - 2x power fist, thunder hammer, hand flamer, infernus pistol 305<br /> Mounted in Land Raider Crusader - pintle mounted Multi-melta 260<br /> <br /> Fast Attack<br /> <br /> Vanguard Veteran squad - 1x pair of lightning claws, jump packs, sgt has thunder hammer 210<br /> <br /> Anybody got any opinions on this list?]]></description>
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				<pubDate><![CDATA[Sat, 10 Jul 2010 11:15:34]]> GMT</pubDate>
				<author><![CDATA[ Justicar Alaric]]></author>
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				<title>Re:2000 point Blood Angels opinion wanted</title>
				<description><![CDATA[ Things I'd lose.  Death Masks, <span class="glossaryitem" onmouseover='gp(759);'>SP</span> Melta Bombs, <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Hand Flamer and Infernus Pistol.  With those 65 points you can give all 3 Sanguinary Priests power swords (make use of that WS5 and 2 base attacks when the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> rules force you to consolidate and pile in first), the Sanguinary Guard need a power fist and give both RAS sergeants bombs.<br /> <br /> I'd also convert the pair of Lightning Claws to two singles.  You gain more <span class="glossaryitem" onmouseover='gp(80);'>LC</span> attacks and are less susceptible to wound allocation.  The <span class="glossaryitem" onmouseover='gp(349);'>DC</span> also need some power weapons to take advantage of <span class="glossaryitem" onmouseover='gp(397);'>FC</span>. <br /> <br /> If you've got the model or a decent "counts as" you might want to think about replacing the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with a Stormraven.  You gain an incredible amount of mobility and the lower PV allows you to bring a Locator Beacon and maybe a couple more <span class="glossaryitem" onmouseover='gp(349);'>DC</span>. ]]></description>
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				<pubDate><![CDATA[Sat, 10 Jul 2010 13:59:40]]> GMT</pubDate>
				<author><![CDATA[ Sanguinary Dan]]></author>
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				<title>2000 point Blood Angels opinion wanted</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Things I'd lose. Death Masks, <span class="glossaryitem" onmouseover='gp(759);'>SP</span> Melta Bombs, <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Hand Flamer and Infernus Pistol. With those 65 points you can give all 3 Sanguinary Priests power swords (make use of that WS5 and 2 base attacks when the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> rules force you to consolidate and pile in first), the Sanguinary Guard need a power fist and give both RAS sergeants bombs. </div></blockquote><br /> <br /> Don't do this your <span class="glossaryitem" onmouseover='gp(759);'>SP</span> are perfect as is. If you give them power weapons you'll be tempted to get them fighting in assault which is the last place you want them. Hide them at the back of the unit so they never make assault!<br /> <br /> What I do question is why the Thunder hammers rather than just sticking with fists? Does the death company really need 3 fists? Maybe 1 is enough and spend the rest of the points on power weapons for more killing against <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>/<span class="glossaryitem" onmouseover='gp(652);'>TEQs</span>? Do they need a hand flamer? They'll nail hordes as is likewise the infernus pistol isn't likely to do much for you that the rest of the army doesn't already cover.<br /> <br /> Assault squads are perfect. Lightening claws probably would be better split around the Vanguard squad.<br /> <br /> Would the points on the Sanguinary guard better better spent on an Honour Guard squad and a Chappy to lead the death company (also using the points saved by dumping the <span class="glossaryitem" onmouseover='gp(224);'>TH</span> sfor <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> and dropping the special <span class="glossaryitem" onmouseover='gp(349);'>DC</span> pistols).]]></description>
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				<pubDate><![CDATA[Sat, 10 Jul 2010 15:05:02]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2000 point Blood Angels opinion wanted</title>
				<description><![CDATA[ I pretty much agree with everything Sanguinary Dan pointed out. You'll have a much tougher army by incorporating his suggestions into your list.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sat, 10 Jul 2010 23:25:45]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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