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		<title><![CDATA[Latest posts for the thread "Miscasts..."]]></title>
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				<title>Miscasts...</title>
				<description><![CDATA[ Anyone else having a problem with them? In my first match of 8th ed. today, we had three miscasts, between two players, in 5 games turns. We managed to kill 17 dark elf warriors with shields, two skaven, and the sorceress herself! 500 point match... Heh, might be more manageable at higher points...<br /> <br /> The chart seems ridiculous this time around, especially given the large amount of dispel dice per turn when compared to power dice.<br /> <br /> Any other thoughts on it? or stories...<br /> <br /> Magic seems to have become more powerful, so it seems to balance itself out a little bit.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jul 2010 00:26:56]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Syphonious]]></author>
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				<title>Re:Miscasts...</title>
				<description><![CDATA[ My only problem is that the incredibly powerful Throne of Vines allows the cast to hope for double 6s and then wave off the backlash on a +2, but that is more of a spell issue.<br /> <br /> The miscasts are nasty to compensate for the spells.<br /> <br /> I have a story though. A unit of 6 Trolls and a Giant charges a Saurus Warrior bunker with an Old Blood. My Sorcerer Lord in a Warriors unit throws 6 dice at The Enfeedling Foe on the unit and gets double 6s. The Saurus unit is reduces it's Strength by 3 and my Sorc Lord uses Smoke and Mirrors to swap places with a Sorcerer standing on his own. The Sorc Lord rolls 7 on the miscast chart(Every model in <span class="glossaryitem" onmouseover='gp(242);'>btb</span> takes an S10 hit and lose <span class="glossaryitem" onmouseover='gp(24);'>d6</span> dice). No one gets hit since the Sorc Lord is on his own and I lose 3 PD. Sorc Lord uses his reamining dice to cast Melkoth's Mystifying Miasma on a different unit. LM player lets it go and my Sorc Lord goes back to his buddies in the Warrior unit. The LM was kind of pissed.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jul 2010 00:57:39]]> GMT</pubDate>
				<author><![CDATA[ Tzeentchling9]]></author>
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				<title>Re:Miscasts...</title>
				<description><![CDATA[ <blockquote><div><cite>Tzeentchling9 wrote:</cite>My only problem is that the incredibly powerful Throne of Vines allows the cast to hope for double 6s and then wave off the backlash on a +2, but that is more of a spell issue.<br /> <br /> The miscasts are nasty to compensate for the spells.<br /> <br /> I have a story though. A unit of 6 Trolls and a Giant charges a Saurus Warrior bunker with an Old Blood. My Sorcerer Lord in a Warriors unit throws 6 dice at The Enfeedling Foe on the unit and gets double 6s. The Saurus unit is reduces it's Strength by 3 and my Sorc Lord uses Smoke and Mirrors to swap places with a Sorcerer standing on his own. The Sorc Lord rolls 7 on the miscast chart(Every model in <span class="glossaryitem" onmouseover='gp(242);'>btb</span> takes an S10 hit and lose <span class="glossaryitem" onmouseover='gp(24);'>d6</span> dice). No one gets hit since the Sorc Lord is on his own and I lose 3 PD. Sorc Lord uses his reamining dice to cast Melkoth's Mystifying Miasma on a different unit. LM player lets it go and my Sorc Lord goes back to his buddies in the Warrior unit. The LM was kind of pissed.</div></blockquote><br /> <br /> Yeah, Lore of Life is pretty outrageous.<br /> <br /> The most bothersome part is half the races in the game have no access to Lore of Life's 2+ miscast ignoring <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jul 2010 09:11:41]]> GMT</pubDate>
				<author><![CDATA[ TheBloodGod]]></author>
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				<title>Re:Miscasts...</title>
				<description><![CDATA[ I've been playing against LOTS of lore of life.  Throw everything you've got at Throne of Vines and pray they miscast on their subsequent spells.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jul 2010 09:15:30]]> GMT</pubDate>
				<author><![CDATA[ Nitros14]]></author>
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				<title>Re:Miscasts...</title>
				<description><![CDATA[ To be honest I think that spell is one of the funniest to see with Warriors of Chaos, Tzeentch wizard borrows the spell casts it and then throws up to 6 dice at Infernal Gateway next turn.  For pleasant burning death to a unit that bothered me. . . ]]></description>
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				<pubDate><![CDATA[Sun, 11 Jul 2010 11:40:16]]> GMT</pubDate>
				<author><![CDATA[ citadel97501]]></author>
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				<title>Miscasts...</title>
				<description><![CDATA[ Cupped hands of the old ones is THE essential item for lizardmen.<br /> Reroll the miscast to something bad and then drop it on an enemy wizard.<br /> BANG!]]></description>
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				<pubDate><![CDATA[Sun, 11 Jul 2010 13:33:55]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Re:Miscasts...</title>
				<description><![CDATA[ <blockquote><div><cite>citadel97501 wrote:</cite>To be honest I think that spell is one of the funniest to see with Warriors of Chaos, Tzeentch wizard borrows the spell casts it and then throws up to 6 dice at Infernal Gateway next turn.  For pleasant burning death to a unit that bothered me. . . </div></blockquote><br /> Use of the Third Eye of Tzeentch to borrow spells prevents you from using the spells you know.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jul 2010 15:53:12]]> GMT</pubDate>
				<author><![CDATA[ Tzeentchling9]]></author>
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				<title>Re:Miscasts...</title>
				<description><![CDATA[ With throne of vines, it appears by the wording of the text for magic being cast with irresistable force that the spell goes off then you check for the miscast. Throne of vines lets you ignore a miscast on a 2+<br /> <br /> So if you miscast initially casting the throne since it resolves before the miscast couldnt you ignore it on a 2+?]]></description>
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				<pubDate><![CDATA[Sun, 11 Jul 2010 16:16:45]]> GMT</pubDate>
				<author><![CDATA[ ShivanAngel]]></author>
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				<title>Re:Miscasts...</title>
				<description><![CDATA[ <blockquote><div><cite>Tzeentchling9 wrote:</cite><blockquote><div><cite>citadel97501 wrote:</cite>To be honest I think that spell is one of the funniest to see with Warriors of Chaos, Tzeentch wizard borrows the spell casts it and then throws up to 6 dice at Infernal Gateway next turn.  For pleasant burning death to a unit that bothered me. . . </div></blockquote><br /> Use of the Third Eye of Tzeentch to borrow spells prevents you from using the spells you know.</div></blockquote><br /> <br /> That's why you give the user the crappiest lore you can find.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jul 2010 16:22:53]]> GMT</pubDate>
				<author><![CDATA[ JSK-Fox]]></author>
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				<title>Re:Miscasts...</title>
				<description><![CDATA[ <blockquote><div><cite>ShivanAngel wrote:</cite>With throne of vines, it appears by the wording of the text for magic being cast with irresistable force that the spell goes off then you check for the miscast. Throne of vines lets you ignore a miscast on a 2+<br /> <br /> So if you miscast initially casting the throne since it resolves before the miscast couldnt you ignore it on a 2+?</div></blockquote><br /> <br /> <br /> <br /> It resolves afterward, but it still happened at the same time you got the Irresistable off.  Meaning, <span class="glossaryitem" onmouseover='gp(72);'>imo</span> of course, that the spell wasn't really active WHEN you miscast.  I could be off here, but that's kinda how I have been reading it, and it did come up in a game the other night.<br /> <br /> <br /> <br /> Clay]]></description>
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				<pubDate><![CDATA[Sun, 11 Jul 2010 16:51:29]]> GMT</pubDate>
				<author><![CDATA[ Primarch]]></author>
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				<title>Miscasts...</title>
				<description><![CDATA[ You completely resolve the spell first, enabling the ignore miscasts part.  Then you do the miscast, but ona 2+, you ignore it.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jul 2010 17:19:04]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>Miscasts...</title>
				<description><![CDATA[ <blockquote><div><cite>skyth wrote:</cite>You completely resolve the spell first, enabling the ignore miscasts part.  Then you do the miscast, but ona 2+, you ignore it.</div></blockquote><br /> <br /> Thats what i figured, no reason not to throw a bunch of dice at it praying, especially on my slann who will get 2 tries to stop the miscast, just in case.]]></description>
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				<pubDate><![CDATA[Sun, 11 Jul 2010 18:32:29]]> GMT</pubDate>
				<author><![CDATA[ ShivanAngel]]></author>
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				<title>Re:Miscasts...</title>
				<description><![CDATA[ I disagree.  But since it isn't clear that you didn't miscast when you irresistabled, then I guess we will be at an impass for the short term.<br /> <br /> <br /> You resolve the spell first, but you have already miscast, you just don't roll on the table yet.  I could see it either way.<br /> <br /> <br /> <br /> Clay]]></description>
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				<pubDate><![CDATA[Sun, 11 Jul 2010 22:49:57]]> GMT</pubDate>
				<author><![CDATA[ Primarch]]></author>
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				<title>Re:Miscasts...</title>
				<description><![CDATA[ That is an intresting argument, I would probably argue in it not working... (since I can't get lore of life!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">)<br /> <br /> I'm liking the lores now that I look through them though, so, I guess miscasts aren't that bad after all.<br /> <br /> Plus, it adds another element to the game, and a neato one at that.]]></description>
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				<pubDate><![CDATA[Mon, 12 Jul 2010 06:02:28]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Syphonious]]></author>
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				<title>Re:Miscasts...</title>
				<description><![CDATA[ The only miscast that is completely horrible is the 2-4, that is the only one that can kill your caster, and its only a 50% chance.<br /> <br /> Back in 7th edition a 2 was the one that gibbed your wizard, every time.  So you lose some power dice or a wizard level, all in all its about the same in terms of damage.<br /> <br /> On another note, people are saying that for the transformation of kadon spell you get to transform, then do the miscast, possibly not dieing cause your wounds get higher. So if that spell is played that way, then on the turn you IF throne of vine you should be able to ignore it on a 2+.]]></description>
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				<pubDate><![CDATA[Mon, 12 Jul 2010 14:08:40]]> GMT</pubDate>
				<author><![CDATA[ ShivanAngel]]></author>
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				<title>Re:Miscasts...</title>
				<description><![CDATA[ <blockquote><div><cite>Primarch wrote:</cite>I disagree.  But since it isn't clear that you didn't miscast when you irresistabled, then I guess we will be at an impass for the short term.<br /> <br /> <br /> You resolve the spell first, but you have already miscast, you just don't roll on the table yet.  I could see it either way.<br /> <br /> <br /> <br /> Clay</div></blockquote><br /> <br /> As stated in the rules the wizard gets to enjoy the effects of the spell before he is effected by the results of his miscast...so the effect of the spell is ignoring miscast on a roll of 2+.  There are the other secondary effects but the primary is of course the ignoring miscasts so despite the fact that it may seem otherwise, the rules support it working just like all other spells.]]></description>
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				<pubDate><![CDATA[Sat, 7 Aug 2010 05:31:30]]> GMT</pubDate>
				<author><![CDATA[ Gridge]]></author>
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