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		<title><![CDATA[Latest posts for the thread "Not your standard 1500pt Mech Guard."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Not your standard 1500pt Mech Guard."]]></description>
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				<title>Not your standard 1500pt Mech Guard.</title>
				<description><![CDATA[ <br /> <b><u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b></u><br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>:4xSnipers.70pts<br /> (Sit back and issue orders to ''back line'' squads and deter deep strikers)<br /> <br /> Techpriest w/3xservitors,1xPlasma cannon.120pts<br /> (Fix the Heavy Support and deter deep strikers)<br /> <br /> ________________________________________________<br /> <br /> <u><b>Elites</b></u><br /> <br /> <br /> 5xRatlings.50pts<br /> (Because I had points left over)<br /> ________________________________________________<br /> <br /> <b><u>Troops</u></b><br /> <br /> <br /> Veterans:3xPlasma Guns, Sgt Bastonne, Grenadiers.205pts<br /> -Chimera w/HHF.55pts<br /> (Move forward 'n' kill 'ard stuff) <br /> <br /> Veterans:3xFlamers, Grenadiers.115pts<br /> -Chimera w/HHF.55pts<br /> (Move forward and take objectives)<br /> <br /> Veterans:3xGrenade Launchers, Grenadiers.115pts<br /> -Chimera w/HHB.55pts<br /> (A kind of inbetween unit for redundancies)<br /> <br /> Veterans:2xFlamers, 1xHeavy Bolter, Grenadiers.120pts<br /> -Chimera w/HHB.55pts<br /> (Hold rear/home objective and deter deep strikers)<br /> <br /> ________________________________________________<br /> <u><b>Heavy Support</b></u><br /> <br /> Ordnance battery:<br /> 2xGriffon.150pts<br /> (sit back and clear middle of board)<br /> <br /> Leman Russ Battle Tank w/Lascannon.165pts<br /> (Sit back and reach the enemy on their doorstep)<br /> <br /> Leman Russ Battle Tank w/Lascannon.165pts<br /> (Sit back and reach the enemy on their doorstep)<br /> <br /> <i><br /> <u>Total:1445pts</u></i><br /> <br /> <br /> <b>Notes:</b><br /> <br /> This is not your box standard <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list and as I am using the Vostroyan Firstborn so the Carapace armour is something I'm not willing to part with.<br /> <br /> I'm not sure if I should find the points for camo cloaks for the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>.<br /> <br /> This is NOT meant to be an super doom list but I would like to know if the army has some sort of coherency and would be able to function on the table.<br /> <br /> If this is not the case what should I do to get it to work?<br /> <br /> <br />  ,Cheers<br /> Warsmith Pyrus]]></description>
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				<pubDate><![CDATA[Tue, 13 Jul 2010 20:45:19]]> GMT</pubDate>
				<author><![CDATA[ warsmith pyrus]]></author>
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				<title>Not your standard 1500pt Mech Guard.</title>
				<description><![CDATA[ It looks like you've got a plan here, to me. There are a couple things I personally don't like to do (flamers/grenade launchers on Vets), but that's something that may match your playstyle or that you've found that works. I'd say you're best way to refine this list will probably be to play it a few times and see how it works for you.<br /> <br /> As for the thought of camo cloaks for your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, I doubt they're necessary. Snipers and orders probably aren't going to come across as a huge threat when your opponent could be firing at your ordinance or backfield Vets.]]></description>
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				<pubDate><![CDATA[Thu, 15 Jul 2010 23:22:50]]> GMT</pubDate>
				<author><![CDATA[ ElCheezus]]></author>
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				<title>Not your standard 1500pt Mech Guard.</title>
				<description><![CDATA[ From what I can see you don't have anything at all to destroy heavily armoured vehicles. Your veterans are very strangely armed, and you're wasting a lot of points on the grenadiers upgrade. <br /> <br /> You might want to consider dropping the ratlings and the techpriest, giving your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> meltaguns and a chimera, and equipping your veteran squads with meltas and plasma only. Also, the lascannons on the Russes are points which could be spent better elsewhere, as you'll ideally be using the battle cannon to shoot at troops, rather than light to medium transports which the lascannon is good at. ]]></description>
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				<pubDate><![CDATA[Fri, 16 Jul 2010 11:31:51]]> GMT</pubDate>
				<author><![CDATA[ maeglin]]></author>
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				<title>Not your standard 1500pt Mech Guard.</title>
				<description><![CDATA[ I agree, you should <b>at least</b> have one squad (either <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> or vets) equipped with melta guns, or, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, preferrably two squads to deal with tanks. To get points for upgrading the weapons, you should remove the ratlings from the list, because they don't really fit in.]]></description>
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				<pubDate><![CDATA[Fri, 16 Jul 2010 12:47:28]]> GMT</pubDate>
				<author><![CDATA[ Bonde]]></author>
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