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		<title><![CDATA[Latest posts for the thread "Nurgley WoC"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "Nurgley WoC"]]></description>
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				<title>Nurgley WoC</title>
				<description><![CDATA[ So i see everyone talking about the red K and blue T marks but no one seems to be interested in the green N.<br /> <br /> After reading whats out there and the new rules i really think that the greens need to be re-evaluated.<br /> <br /> nurgle being -1 to shoot at the unit/ -1ws in base contact.<br /> <br /> this can make a pretty staggering change in the way these units work and survive, lets look at the shooting effect.<br /> <br /> at worst your going to cut 16.6% of the hitting shots or for a 20 man unit 3.2 shots missing that would have other wise hit.<br /> <br /> turn 1 shooting at best is going to be a 5+ to hit for the races that have solid shooing (ELVES) (-1 range, -1 nurgle), but most likely a 6+ (-1 cover/movement of some sort also).<br /> against thinkgs like bolt throwers, moving them from a 4+ to a 5+ and getting no hit at all is pretty significant.<br /> <br /> not a huge deal but assuming 2 turns of shooting it means 1 chaos warrior or 3-4 maruaders not dead that other wise would be, or roughly 15 points saved for the 30 cost.<br /> <br /> <br /> now melee where this really shines.<br /> <br /> warriors really only gain here a little mostly against <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6( rare) WS5(uncommon) WS3 (common), marauders really get a bang for the buck where <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5, WS4 (big deal) <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 2 get affected.<br /> <br /> The big gain on marauders against <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 opponents is huge as this being the most common <span class="glossaryitem" onmouseover='gp(149);'>WS</span> it seems.  The change really is moving the marauders from 4+ to 3+ to hit.<br /> <br /> <br /> and if you team this with say lore of shadows, give a unit -d3 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, you either get an enemy unit only hitting on 5+ or cant swing at all because they are <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 0 & getting auto hit by your attacks.<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 15 Jul 2010 16:22:20]]> GMT</pubDate>
				<author><![CDATA[ lixulana]]></author>
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				<title>Nurgley WoC</title>
				<description><![CDATA[ Well, the <span class="glossaryitem" onmouseover='gp(36);'>faq</span> saying mark of nurgle only affects their to-hit roll against you has been removed so you might be able to slide that past an opponent.  However, the general consensus will probably stay that mark of nurgle will never grant you a bonus to hit.<br /> <br /> Nurgle isnt particularly good on warriors.  The kind of shooting they are worried about isn't going to be affected and they gain almost no benefit in combat.<br /> <br /> Marauders do gain a benefit as they fear bows and WS5 troops, both of which lose some to mark of nurgle.  Is it better than tzeench to hold?  Depends on what you normally face.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 15 Jul 2010 18:19:22]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>Re:Nurgley WoC</title>
				<description><![CDATA[ hmmm yes the <span class="glossaryitem" onmouseover='gp(36);'>faq</span> changed the wording and i didnt notice that its no longer enemies "in base" are -1ws, its enemies "targeting" are -<span class="glossaryitem" onmouseover='gp(149);'>ws</span>.<br /> <br /> so it wont affect <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> swings only opponents swinging at them<br /> <br /> so for warriors it only matter if opponents are <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 6/3- and <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 5/2- for marauders.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/305566/1750058.page</link>
				<pubDate><![CDATA[Thu, 15 Jul 2010 19:49:33]]> GMT</pubDate>
				<author><![CDATA[ lixulana]]></author>
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				<title>Nurgley WoC</title>
				<description><![CDATA[ But well, there is an advantage when there is "targeting" against the "in base" rule. It will effect the support attacks from the ranks backwards. ]]></description>
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				<pubDate><![CDATA[Thu, 15 Jul 2010 21:02:36]]> GMT</pubDate>
				<author><![CDATA[ Terromortis]]></author>
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