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		<title><![CDATA[Latest posts for the thread "1500 pts AWESOME SCOUT STRIKE vanilla marines (need criticism)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500 pts AWESOME SCOUT STRIKE vanilla marines (need criticism)"]]></description>
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				<title>1500 pts AWESOME SCOUT STRIKE vanilla marines (need criticism)</title>
				<description><![CDATA[ So - I've made this list based on my favorite fluffy idea. The idea is, scouts make the ground work and initiates the attack. And provide coordinates to the artillery units placed way backfield. They're then supported by deepstriking, full blown marines, and 1st company veterans. The list is:<br /> <br /> librarian w. null zone and avenger<br /> <br /> terminator squad w. cyclone launcher<br /> <br /> dreadnought w. heavy flamer + locator beacon drop pod<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>+<span class="glossaryitem" onmouseover='gp(260);'>bp</span> scouts w. sgt. combi-melta & meltabombs (goes in a storm)<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>+<span class="glossaryitem" onmouseover='gp(260);'>bp</span> scouts w. sgt. combi-melta & meltabombs (goes in a storm)<br /> <br /> 10 scouts w. snipers & missile launcher + sgt. powerfist<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines w. melta & missile launcher + drop pod<br /> <br /> 2 thunderfire cannons<br /> <br /> 2 land speeder storms w. multimeltas<br /> <br /> 3 scout bikes w. 2 astartes launchers & cluster mines + sgt. combi-melta & melta bombs<br /> <br /> In case you missed it, I'm a scout fanatic<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Now - the tactic is rather obvious, if I get the first turn I'm gonna alpha strike their ass. If not, its turbo boosting scoring goodiness (the storms), combined with tank hunters (the bikes), and a lovely wrapped surprise (the dropnought). In either case the drop podding <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, is for objective claiming. The terminators will prove themselves (hopefully) as a pain in the ass. Large scout sniper unit is for objective claiming, it's worth mentioning that shooting things are their secondary purpose. Thunderfire cannons are rather obvious, and hopefully they can stand in the same bolstered ruin, so the sniper scouts can benefit from the second bolster defences (there weren't points enough for cloaks).<br /> <br /> I'm hoping this concept will work in its playtest tomorrow. After that, it's review time.    <span class="glossaryitem" onmouseover='gp(109);'><span class="glossaryitem" onmouseover='gp(398);'>PLS</span></span> COME WITH CONSTRUCTIVE CRITICISM! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> THX]]></description>
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				<pubDate><![CDATA[Thu, 15 Jul 2010 17:02:52]]> GMT</pubDate>
				<author><![CDATA[ nielsen333]]></author>
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				<title>1500 pts AWESOME SCOUT STRIKE vanilla marines (need criticism)</title>
				<description><![CDATA[ I really like the concept behind the list. Very original. No <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> attitude here.<br /> <br /> You need a touch more anti-vehicle firepower, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. You've got plenty of things that can put the hurt on, its' just that some of your most powerful stuff is BS3. (<span class="glossaryitem" onmouseover='gp(440);'>LSS</span> with Multi-Meltas.) I don;t have any recommendations that would keep you at this points level, however. Maybe give the Librarian Vortex of Doom, as well?<br /> <br /> It seems a pity to have this many scouts and not have Telion to guide that Missile Launcher.<br /> <br /> Finally, you should give everyone that can take them Locator Beacons/Teleport Homers. Also, give the Librarian Terminator Armor. This way, on they turn they arrive from reserve, you can deep strike them near whatever unit needs some serious help. With mostly scouts, you need that kind of rapid response capability to trouble spots on the battlefield.]]></description>
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				<pubDate><![CDATA[Fri, 16 Jul 2010 02:40:52]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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				<title>1500 pts AWESOME SCOUT STRIKE vanilla marines (need criticism)</title>
				<description><![CDATA[ I personally loves the thunderfire cannon, always good to have them around]]></description>
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				<pubDate><![CDATA[Fri, 16 Jul 2010 02:45:25]]> GMT</pubDate>
				<author><![CDATA[ Wings of Purity]]></author>
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				<title>1500 pts AWESOME SCOUT STRIKE vanilla marines (need criticism)</title>
				<description><![CDATA[ Move the Powerfist from the sniper scouts to a <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> squad.  If you can go first you can scout and assault stationary vehicles (autohit) with three attacks instead of one melta-bomb attack, but keep melta-bombs for pesky high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> nonsense.<br /> Try to find points for another one for the second <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> squad too.<br /> <br /> Maybe drop one Thunderfire and put <span class="glossaryitem" onmouseover='gp(105);'>PF</span> in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad too and use the last 50 points to add more scout bikers?<br /> <br /> Sounds very cool though.  Lets see that battle report!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Jul 2010 02:49:28]]> GMT</pubDate>
				<author><![CDATA[ rdlb]]></author>
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				<title>1500 pts AWESOME SCOUT STRIKE vanilla marines (need criticism)</title>
				<description><![CDATA[ I've been working on a similar list and for the same reason.  Coolness rather than killyness.  For heavies I decided Predators felt like the most scouty thing being a light tank.  My heavy points went there rather than on something like a thunderfire that seems to static.  You lose plates, but can still keep some decent antitank.<br /> <br /> I also didn't have the dread/termies as I was after less points, but I think they fit the fluff fine because of the deepstrike.<br /> <br /> And lastly, as has been said, this list screams for Sgt Telion.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Jul 2010 04:09:44]]> GMT</pubDate>
				<author><![CDATA[ Citizensmith]]></author>
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				<title>1500 pts AWESOME SCOUT STRIKE vanilla marines (need criticism)</title>
				<description><![CDATA[ Looks pretty good to me!  I enjoy using scouts in storms and snipers.  There is a pretty good article on CNC about scouts that you may be interested in.  Probably not new info for you but it's good none the less. <a href="http://captureandcontrol.blogspot.com/2010/07/and-they-shall-know-no-fear-troops.html">Capture and Control: And They Shall Know No Fear: Troops Choices part 2</a>]]></description>
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				<pubDate><![CDATA[Fri, 16 Jul 2010 06:48:59]]> GMT</pubDate>
				<author><![CDATA[ jaweyermuller]]></author>
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				<title>1500 pts AWESOME SCOUT STRIKE vanilla marines (need criticism)</title>
				<description><![CDATA[ Speeders need the cliche Vulcan <span class="glossaryitem" onmouseover='gp(382);'>SC</span> to be effective...otherwise you're better off with heavy flamers.<br /> <br /> ...and go with three storms and three embarked units.]]></description>
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				<pubDate><![CDATA[Fri, 16 Jul 2010 07:03:29]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>1500 pts AWESOME SCOUT STRIKE vanilla marines (need criticism)</title>
				<description><![CDATA[ I'll try to separate the snipers scouts in 2 units.<br /> 2 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and 2 buildings/ruins with powered covers thanks to the Thunderfire Cannons. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Jul 2010 08:03:56]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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