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		<title><![CDATA[Latest posts for the thread ""Cheap" but good full Thunderwolf squad?"]]></title>
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				<title>&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ Tell me what you guys think of my middle of the road, not too expensive for Thunderwolves squad.  <br /> <br /> 5x Thunderwolves<br /> <br /> 1 normal<br /> 1 with meltabomb<br /> 1 with <span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> 1 with <span class="glossaryitem" onmouseover='gp(105);'>PF</span> or <span class="glossaryitem" onmouseover='gp(224);'>TH</span><br /> 1 with boltgun<br /> <br /> 250 base plus 65 = 315<br /> <br /> The goal here obviously is to keep the cost down, yet still have one storm shield, a S10 power weapon and the all important ability to do wound allocation (that's why I took a boltgun for 'free' even though it loses me one attack).  If this squad is coupled with a Wolf Lord, a non-ridiculous one, let's say on a mount with a frost blade and a belt of russ, maybe a couple of wolves to soak wounds (100+45+25+25+20=215), the grand total is 530.  Something that can fit ok in a 1500 point list.  Does this loadout sound good to you guys? ]]></description>
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				<pubDate><![CDATA[Fri, 16 Jul 2010 23:38:20]]> GMT</pubDate>
				<author><![CDATA[ Stavkat]]></author>
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				<title>&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ any str10 weapons will rip this squad in half... demolisher shells and dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>'s are the main cause of that really.<br /> <br /> also, the squad plus a lord is still only 13 wounds. Remember that 13 3+ saves isn't really all that much... most armies, if they focus fire, can do at least that. I don't think such a large squad would pay off in a game of 1500 pts, because it would likely end up being focus fired, loosing 1-2 <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> before it engages, kills a small unit, and then is wiped out.]]></description>
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				<pubDate><![CDATA[Fri, 16 Jul 2010 23:41:38]]> GMT</pubDate>
				<author><![CDATA[ Honersstodnt]]></author>
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				<title>&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ <blockquote><div><cite>Honersstodnt wrote:</cite>also, the squad plus a lord is still only 13 wounds. Remember that 13 3+ saves isn't really all that much... </div></blockquote><br /> <br /> I appreciate your response, but I would appreciate it even more if you read more carefully.  With 5 <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>, a Wolf Lord, and two wolves, the total wounds is 15, not 13. <br /> <br /> And clearly, like always, the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> needs to be crafty so that it doesn't get shot up before it gets into combat.  That is a general complaint of yours about Thunder Wolves, not a specific one about my middle of the road build for them.]]></description>
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				<pubDate><![CDATA[Fri, 16 Jul 2010 23:47:51]]> GMT</pubDate>
				<author><![CDATA[ Stavkat]]></author>
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				<title>&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ I would rather run a squad of three with stormshields. If join them with a tooled out Wolf Lord they are a real death star unit.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sat, 17 Jul 2010 00:13:47]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ That load out is pretty good.  Don't know if I'd lose the A for the bolter though.  Having 2 the same isn't worth the loss <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Sat, 17 Jul 2010 03:49:33]]> GMT</pubDate>
				<author><![CDATA[ Synnister]]></author>
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				<title>&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ Personally I don't think the Thunderwolf squad is the best possible Hammer unit for <span class="glossaryitem" onmouseover='gp(124);'>SW</span>.  Check out a decked out Skyclaw squad like the one talked about on CNC.  <a href="http://captureandcontrol.blogspot.com/2010/07/space-wolves-tournament-report.html">Capture and Control: Space Wolves Tournament Report</a>]]></description>
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				<pubDate><![CDATA[Sat, 17 Jul 2010 04:02:43]]> GMT</pubDate>
				<author><![CDATA[ jaweyermuller]]></author>
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				<title>&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ <blockquote><div><cite>jaweyermuller wrote:</cite>Personally I don't think the Thunderwolf squad is the best possible Hammer unit for <span class="glossaryitem" onmouseover='gp(124);'>SW</span>.  Check out a decked out Skyclaw squad like the one talked about on CNC.  <a href="http://captureandcontrol.blogspot.com/2010/07/space-wolves-tournament-report.html">Capture and Control: Space Wolves Tournament Report</a></div></blockquote><br /> <br /> That report is fail. Admitted noob opponents and horde Guard proves nothing.<br /> <br /> Back to <span class="glossaryitem" onmouseover='gp(280);'>OP</span>...<br /> <br /> Don't sacrifice unit effectiveness just to allocate wounds. Unit is 300+ points another 15-20 for gear isn't the worst thing. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Jul 2010 04:49:14]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ The opponent wasn't a noob he was new to the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Codex, and that Guard army was destroying people.  I do see your point though; my first round pairing wasn't all that difficult.  But to get back on topic.  I agree with your assessment of equipping the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>.  20 points for wargear on a 300 point unit is simply not worth worrying over.  <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> are supposed to hit hard and destroy the enemy, don't become cheap with your hammer units or they become ineffective at their job.]]></description>
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				<pubDate><![CDATA[Sat, 17 Jul 2010 09:18:19]]> GMT</pubDate>
				<author><![CDATA[ OverwatchCNC]]></author>
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				<title>Re:&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ In my opinion, the best Thunderwolf load-out is:<br /> <br /> 4x Thunderwolf Cavalry:<br /> 1x Storm Shield<br /> 1x Thunder Hammer<br /> 1x Meltabomb<br /> 1x Naked<br /> 265pts<br /> <br /> Combines great hitting power with versatility and durability and for not too much. I think if you have a screen (eg. Fenrisian Wolves) then they'll do great. Maybe attach the Lord to the Fenrisian Wolves, then you get two hard hitting squads that both have a lot of wounds and attacks.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Jul 2010 21:04:01]]> GMT</pubDate>
				<author><![CDATA[ Just Dave]]></author>
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				<title>Re:&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ <blockquote><div><cite>Just Dave wrote:</cite>I think if you have a screen (eg. Fenrisian Wolves) then they'll do great. </div></blockquote><br /> <br /> I am a little confused by this.  You mean wolves to give the cavalry a cover save? In the event of AP2 or better attacks?]]></description>
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				<pubDate><![CDATA[Sun, 18 Jul 2010 04:55:47]]> GMT</pubDate>
				<author><![CDATA[ Stavkat]]></author>
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				<title>&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ Yes, if you have something infront of them (such as Fenrisian Wolves) then they well get a cover save, to help protect them from enemy fire - AP3. Or they may even simply decide to shoot the Fenrisian Wolves instead!<br /> Or if you have something in front of them (eg. Rhino's/Razorbacks) that blocks line of sight entirely.<br /> <br /> It simply increases their chance of reaching the enemy intact - where they will cause a massive amount of damage.]]></description>
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				<pubDate><![CDATA[Sun, 18 Jul 2010 13:45:01]]> GMT</pubDate>
				<author><![CDATA[ Just Dave]]></author>
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				<title>&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ Right, AP3 or better.  I don't know what I was thinking last night.<br /> <br /> Now if only I could figure out how to make the darn guys, I could play them...]]></description>
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				<pubDate><![CDATA[Sun, 18 Jul 2010 15:51:02]]> GMT</pubDate>
				<author><![CDATA[ Stavkat]]></author>
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				<title>&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ Most people simply by Canis Wolfborn 5 times then modify it. That makes the squad damn near a buck a point though.]]></description>
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				<pubDate><![CDATA[Sun, 18 Jul 2010 16:07:51]]> GMT</pubDate>
				<author><![CDATA[ doubled]]></author>
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				<title>&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ <blockquote><div><cite>doubled wrote:</cite>Most people simply by Canis Wolfborn 5 times then modify it. That makes the squad damn near a buck a point though.</div></blockquote><br /> <br /> Actually I've been seeing nothing but resin aftermarket wolves lately.  I bet if Canis wasn't sculpted to the wolf, we'd see alot more of him.]]></description>
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				<pubDate><![CDATA[Sun, 18 Jul 2010 16:18:07]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ I know that Maximini do some Thunderwolves and I can't remember who else...<br /> <br /> - <a href="http://www.maxmini.eu/store/" target="_blank" rel="nofollow">http://www.maxmini.eu/store/</a>]]></description>
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				<pubDate><![CDATA[Sun, 18 Jul 2010 17:48:43]]> GMT</pubDate>
				<author><![CDATA[ Just Dave]]></author>
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				<title>&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ There are some really sweet aftermarket options, which I have seen in other threads here, but 1) tourneys probably won't allow them and 2) if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ever gets off their ass and releases <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> models, then FOR SURE tourneys won't allow them and even worse in other games some players won't let you use them because they may be different in size or base size or whatever from the official models.<br /> <br /> This wouldn't be that much of a concern if the cost was low, but all options cost somewhere around 100 bucks for 5 thunderwolves.]]></description>
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				<pubDate><![CDATA[Sun, 18 Jul 2010 18:15:50]]> GMT</pubDate>
				<author><![CDATA[ Stavkat]]></author>
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				<title>&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ I actually run my wolves in that exact config, so far I have had nothing but good experiences.  They still crush everything they land on for a reasonable price.]]></description>
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				<pubDate><![CDATA[Sun, 18 Jul 2010 19:02:10]]> GMT</pubDate>
				<author><![CDATA[ Aftersong]]></author>
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				<title>&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ Keep your Thunderwolf Units small. 3 is an ideal number as 15 attacks in close combat is great. If your unit is too big it will be exposed in areas to enemy fire and will get reduced to nothing in a shooting phase. Small units can go in and out of cover granted their is room and assualt when needed]]></description>
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				<pubDate><![CDATA[Thu, 22 Jul 2010 22:51:52]]> GMT</pubDate>
				<author><![CDATA[ SanguinaryGuard]]></author>
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				<title>&quot;Cheap&quot; but good full Thunderwolf squad?</title>
				<description><![CDATA[ 20+ attacks is great(er).<br /> 8 Wounds is tougher.<br /> 4 Man Squads can still hide behind cover.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jul 2010 17:22:33]]> GMT</pubDate>
				<author><![CDATA[ Just Dave]]></author>
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