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		<title><![CDATA[Latest posts for the thread "Ork Player (Low Experience) Wishes Advice and Critique on Army List:"]]></title>
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				<title>Ork Player (Low Experience) Wishes Advice and Critique on Army List:</title>
				<description><![CDATA[ hey, i would greatly appreciate it if i got advice and the such on the following army list: (my experience in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is low)<br /> <br /> Warhammer 40,000 Ork Army List: 2000 Points<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Warboss:<br /> Power Klaw, Attack Squig, Cybork Body, Bosspole, ‘Eavy Armour<br /> Warboss:<br /> Power Klaw, Attack Squig, Cybork Body, Bosspole, ‘Eavy Armour<br /> Elites:<br /> Lootas:<br /> 15 Lootas<br /> Kommandos:<br /> 12 Kommandos<br /> Troops:<br /> Ork Boyz:<br /> 30 Boyz, Stikkbombs, 3 Big Shootas, Sluggas & Choppas<br /> Ork Boyz:<br /> 30 Boyz, Stikkbombs, 3 Big Shootas, Sluggas & Choppas<br /> Ork Boyz:<br /> 30 Boyz, Stikkbombs, 3 Big Shootas, Sluggas & Choppas<br /> Gretchin:<br /> 20 Gretchin, 2 Runtherds, 2 Grot-Prods<br /> Gretchin:<br /> 20 Gretchin, 2 Runtherds, 2 Grot-Prods<br /> Fast Attack:<br /> Stormboyz:<br /> 15 Stormboyz<br /> Stormboyz:<br /> 15 Stormboyz<br /> Heavy Support:<br /> Battlewagon: <br /> Killkannon, Deff Rolla, Red Paint Job, Grot Riggers, 4 Big Shootas]]></description>
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				<pubDate><![CDATA[Sat, 17 Jul 2010 19:17:43]]> GMT</pubDate>
				<author><![CDATA[ waaaghpwnage]]></author>
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				<title>Re:Ork Player (Low Experience) Wishes Advice and Critique on Army List:</title>
				<description><![CDATA[ <br /> The list isn't bad at all. With the grots serving as meat shields and giving your boyz a 4+ cover save, you should make it to the other side of the field just fine. Needless to say there are going to be those people who are going to insist you put everything in a trukk or BW because "footslogging boyz without a kan wall just aren’t good enough". I will strongly disagree. Even without the grots chances are most of your boyz will make it across just fine. Boyz are a good deal more survivable that people give them credit for. <br /> <br /> The stormboyz will work great if you give them a purpose in the battle. Personally if I were to ever run Stormboyz I would use them to get ahead of the line and tie up any shooting line infantry, saving your boyz that horrid rapid-fire round before you charge, at least from two enemy units.<br /> <br /> Overall, well done.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Jul 2010 20:09:53]]> GMT</pubDate>
				<author><![CDATA[ Dedrith]]></author>
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				<title>Re:Ork Player (Low Experience) Wishes Advice and Critique on Army List:</title>
				<description><![CDATA[ I dont have some xp with orks but I realy think that you are wasting a lot of pionts on stuff here like the storm boyz, grot prods,2 runtherders per squad<br /> <br /> If you dont mind I would like to see the cind of list I could make out of the models that you have, if you dont own any orks tell me and that will give me more options that I can make a list from<br /> <br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me please if you want <br /> <br /> THANKS <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 17 Jul 2010 20:17:56]]> GMT</pubDate>
				<author><![CDATA[ sarge stokes]]></author>
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				<title>Ork Player (Low Experience) Wishes Advice and Critique on Army List:</title>
				<description><![CDATA[ <blockquote><div><cite>waaaghpwnage wrote:</cite>hey, i would greatly appreciate it if i got advice and the such on the following army list: (my experience in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is low)<br /> <br /> Warhammer 40,000 Ork Army List: 2000 Points<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Warboss:<br /> Power Klaw, Attack Squig, Cybork Body, Bosspole, ‘Eavy Armour<br /> Warboss:<br /> Power Klaw, Attack Squig, Cybork Body, Bosspole, ‘Eavy Armour<br /> Elites:<br /> Lootas:<br /> 15 Lootas<br /> Kommandos:<br /> 12 Kommandos<br /> Troops:<br /> Ork Boyz:<br /> 30 Boyz, Stikkbombs, 3 Big Shootas, Sluggas & Choppas<br /> Ork Boyz:<br /> 30 Boyz, Stikkbombs, 3 Big Shootas, Sluggas & Choppas<br /> Ork Boyz:<br /> 30 Boyz, Stikkbombs, 3 Big Shootas, Sluggas & Choppas<br /> Gretchin:<br /> 20 Gretchin, 2 Runtherds, 2 Grot-Prods<br /> Gretchin:<br /> 20 Gretchin, 2 Runtherds, 2 Grot-Prods<br /> Fast Attack:<br /> Stormboyz:<br /> 15 Stormboyz<br /> Stormboyz:<br /> 15 Stormboyz<br /> Heavy Support:<br /> Battlewagon: <br /> Killkannon, Deff Rolla, Red Paint Job, Grot Riggers, 4 Big Shootas</div></blockquote><br /> <br /> This list could use a lot of improvement.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Warboss, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Squig, Cybork, Bosspole, 'eavy Armour - 120<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Warboss, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Squig, Cybork, Bosspole, 'eavy Armour - 120<br /> <br /> I'm going to be honest in that I don't like Warbosses. At all. Not when for 85 points you can give huge portions of your army a 5+ Cover save. The <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek, in almost ANY situation, is superior to any other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit in the Ork codex. Second is Ghazkull Thrakka. This is a pretty foot heavy list, I bet we can pick up enough points to get him in there. Additionally, why have Bosspoles on your Warbosses if your Boyz get them? Why have two different armors?<br /> <br /> Elites - 15 Lootas - 225<br /> Elites - 12 Kommandos - 120<br /> <br /> Kommandos NEED upgrades. If you take Kommandos, you'd be crazy not to throw Burnas in there (you can take two, and they work as power weapons if you don't fire them) and Kommando squads are nowhere near as potent without Snikrot. He could even sneak Ghazzy onto the table with him if you decide to take him. Also, inb4 Claypool tells you to split your Lootas. Split lootas are more targets for you opponents to deal with, not to mention if you're using 15 to do the job 5 could have done, you've wasted 20 shots. Just sayin'. Personally, I like the full 15 man mob.<br /> <br /> Troops - 30 Slugga Boyz, Stikkbombs, 3 Big Shootas - 225<br /> Troops - 30 Slugga Boyz, Stikkbombs, 3 Big Shootas - 225<br /> Troops - 30 Slugga Boyz, Stikkbombs, 3 Big Shootas - 225<br /> Troops - 20 Grots, 2 Runtherds - 80<br /> Troops - 20 Grots, 2 Runtherds - 80<br /> <br /> Now I'm wondering if you're just a troll. I'll repeat this mantra over and over again until I die: Boyz exist in two and a half states, and nothing else;<br /> <br /> 30 Shootas on Foot<br /> 12 Sluggas in a Trukk<br /> (Sometimes) 20 Shootas in a Battlewagon, it's a convention, but I hate it, personally.<br /> <br /> Always take a Nob with a Power Klaw and Bosspole. There are no arguments about this. Stikkbombs are literally a waste of points. With that sweet initiative of 2 (3 on the charge) you're going last whether you've got the Stikkbombs or not, and anything that's going at initiative 2 (Fire Warriors and Guardsmen) shouldn't pose a threat to you anyway.<br /> <br /> You can save a few points by taking mobs of 19 Grots and 1 Runtherd. Just sayin', it would save you 13 points per mob.<br /> <br /> Fast - 15 Stormboyz - 180<br /> Fast - 15 Stormboyz - 180<br /> <br /> Once again, Stormboyz have options that you should take. Personally, I'd suggest one unit of Stormboyz with Zagstruck, so you can assault when you deepstrike. Alternatively, Stormboyz make great turn 1 assaulters if you put them at the line, move average 13.5", then assault 6". Just go second. Also, for Fast Attack, consider the solitary Deffkopta with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits and a Buzzsaw. They make a 24" scout move, then move 12", shoot  <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits, and then assault stationary armor 6" further on turn 1.<br /> <br /> Heavy - Battlewagon, Killkannon, Deff Rolla, <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, Riggers, 4 Big Shootas - Lots Of Points<br /> <br /> There's nothing in your list that can be transported by a Battlewagon with a Killkannon on it. Are you just using it as a gunboat? Those four big shootas are pretty useless if you move your Battlewagon at all, and Killkannons are pretty bad. More importantly, you have nothing worth protecting with a Battlewagon (nobz, whatever). Orks are very "Go big or go home" kind of guys. You armor up entirely, or not at all. As an alternative, I might suggest the "Kan Wall" which would be a screen of Killa Kans protecting your Shootas with 4+ cover saves, and then <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Meks, which give your Kans a +4 cover save. March across the field and tear your opponent apart.<br /> <br /> Here's my suggestion for your army.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Ghazkull Thrakka - 225 (Paired with Snikrot, in reserve, for Ambush)<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek - 85 (Paired with Shootas #1)<br /> <br /> Elite - Lootas x15 - 225 (on back edge, screened by Grots)<br /> Elite - Lootas x15 - 225 (on back edge, screened by Grots)<br /> Elite - Kommandos x10, Burna, Burna, Snikrot - 210 (in reserve with Ghaz)<br /> <br /> Troops - Shoota Boyz x30, Nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> - 220 (Behind Kans)<br /> Troops - Shoota Boyz x30, Nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> - 220 (Behind Kans)<br /> Troops - Grots x19, Runtherd - 67 (Screening Lootas)<br /> <br /> Fast - Stormboyz x12 + Zagstrukk - 260 (in reserve)<br /> <br /> Heavy - Kans x3, Rokkits - 150 (front of army, screening boyz)<br /> Heavy - Kans x3, Rokkits - 150 (front of army, screening boyz)<br /> <br /> That's 2001 points.]]></description>
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				<pubDate><![CDATA[Sat, 17 Jul 2010 23:28:05]]> GMT</pubDate>
				<author><![CDATA[ Frosty Hardtop]]></author>
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				<title>Ork Player (Low Experience) Wishes Advice and Critique on Army List:</title>
				<description><![CDATA[ allright then thank you all so very much!!!!! hmm... ill have to take this into account again... again, thanks so much! ill take this all into account]]></description>
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				<pubDate><![CDATA[Tue, 20 Jul 2010 15:06:35]]> GMT</pubDate>
				<author><![CDATA[ waaaghpwnage]]></author>
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				<title>Ork Player (Low Experience) Wishes Advice and Critique on Army List:</title>
				<description><![CDATA[ Did I hear my name?  I think Frosty covered pretty much everything and that second list looks absolutely delicious.<br /> <br /> I do love me some Stormboyz...<br /> <br /> A useful tip is that Ghaz does not need to be on the field to call his WAAAGH so Ambush away!]]></description>
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				<pubDate><![CDATA[Tue, 20 Jul 2010 15:18:27]]> GMT</pubDate>
				<author><![CDATA[ Claypool]]></author>
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