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				<title>Help beating a Valkyrie based IG Army</title>
				<description><![CDATA[ Hi<br /> <br /> I am playing regularly against a 1500pt Valkyrie based <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army.<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Army:<br /> 2 x Vendettas (3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Las Cannons) - transporting 2 x 10 Veterans with demo charges and 3x Melta guns each.<br /> 1 x Valkyrie (missiles or rocket pods, depends on game) - transporting Command squad with Straken, Lord Commisar (with 2x bodyguard), Imperial Navy guy (-1 to my reserve rolls) and some melta troops.<br /> 1 x 10 Storm Troopers (2 with Meltaguns) - usually deep stike'd<br /> 1 x Sly Marbo (kept in reserve)<br /> 1 x 10 Veterans using infiltrator (cant remember how), 1 x heavy bolter and the special character who has relentless and a heavy bolter.<br /> <br /> Me (Blood Angles) - All in reserve to begin with:<br /> 5x Sang Guard led by Dante<br /> 10 x Assault Squad (with 1 Plasma Pistol, 1 <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, 1 Inferno Pistol and 1 Melta gun & Melta Bombs) with Jump Packs, kept in reserve<br /> Landraider with 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Las Cannons & Multi Melta & <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Bolter, Extra Armour - Carrying 5x Assault Terminators (2 <span class="glossaryitem" onmouseover='gp(224);'>THs</span> & 3 Lightning Claws)<br /> 1 x Furioso Dread with melta gun & flamer (plus the special assault claws) in a Drop Pod<br /> 1 x Normal Dread with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons, Powerfist & Storm Bolter in a Drop Pod<br /> <br /> I have multiple issues - My dreads tend to get shot up in ore or two turns, usually exploding - the Furioso has not made a single assault in the three games I have had him and the other has managed two shots in my last game.<br /> My land raider soaks up a lot of damage, luckily it tends to survive and usually manages to shoot down at least on Valk/Vend - the terminators inside have also managed to squish one or two units<br /> The Sanguinary guard get shot to pieces<br /> The Assault squad get shot to pieces as well.<br /> The main killers on his side are his Demo charges from Vets & Marbo and the Melta guns as well as some pot shots from the las cannons on his vendetta's.<br /> I also usually use combat tactics and split the 10 man Assault squad into two 5 mans.<br /> <br /> Ive played various different <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and Ultra Armies against him and I am at wits ends, since out of 7 games I have managed 1 draw and 1 win. <br /> <br /> So what setup & tactics should I use? Considering that when I deep strike my army is quite patchy (due to his Navy Officer) in arriving and cannot assualt - but if I dont deep strike they are all quite vulnerable from the word go.<br /> <br /> Please be critical!<br /> <br /> <i>Edited:</i><br /> I have additional access to these extra miniatures and can either use <span class="glossaryitem" onmouseover='gp(10);'>BA</span> rules or Ultramarines:<br /> 1 Dreadnought (either)<br /> (The furioso dread in my list above can also be used as a Librarian Dread for <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, but havent tried it that way yet)<br /> 10 Death Company (assault version) with or without jump packs + Lemartes (<span class="glossaryitem" onmouseover='gp(10);'>BA</span> rules)<br /> 2 Rhino's (either) - Can be converted to 2 Lascannon Razorbacks<br /> 1 Predator (either) - Lascannon version or Autocannon version<br /> 1 Land Speeder (either) - (has 1 Multi Melta, can be upgraded to have either an extra Multi Melta, Heavy Flamer, Assault Cannon or Heavy Bolter - or can be upgraded to carry Missiles)<br /> 1 Mephiston (<span class="glossaryitem" onmouseover='gp(10);'>BA</span> rules)<br /> 1 Sanguinor (<span class="glossaryitem" onmouseover='gp(10);'>BA</span> rules)<br /> 1 x Captain/<span class="glossaryitem" onmouseover='gp(746);'>CM</span> (Artificier Armour) with <span class="glossaryitem" onmouseover='gp(486);'>PW</span> (or Relic blade for Ultra) & Storm Bolter<br /> 1 x Captain/<span class="glossaryitem" onmouseover='gp(746);'>CM</span> (<span class="glossaryitem" onmouseover='gp(805);'>AA</span>) with 2 x Lightning Claws & Jump Pack<br /> 1 Marneus Calgar (terminator arm.) & Honour Guard (Using Ultra rules)<br /> 1 x Command Squad (1 Vet Sarge, 1 Banner, 1 Apothecary, 1 Chapter Champion) - (cant remember if just Ultras or both)<br /> 1 Master Tech Marine (when playing Ultra rules)<br /> 1 Normal Tech Marine (either)<br /> 3 Bikes (either)<br /> 10 Scouts (5 with bolters/shotguns & 5 with <span class="glossaryitem" onmouseover='gp(260);'>BP</span> & knives) (either)<br /> 5 Terminators (not assault) (either) - can either use Assault Cannon, Heavy Flamer or Cyclone Missiles<br /> 1 more Assualt Squad with Jump Packs (10 man) (either)<br /> 3 x 10 man Tactical Squads (either) (can be armed with 1 multi melta for each squad)<br /> 1 x Chaplain with Jump pack (either)<br /> 6 x Vanguard Vets with Jump Packs (either)<br /> 5 x Sternguard (Ultra)<br /> 1 x 10 man Devastator Squad<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Jul 2010 10:01:37]]> GMT</pubDate>
				<author><![CDATA[ Demonhunt]]></author>
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				<title>Re:Help beating a Valkyrie based IG Army</title>
				<description><![CDATA[ hey mate, maybe i can help as I play a small elite <span class="glossaryitem" onmouseover='gp(69);'>IG</span> force with a Vendetta and <span class="glossaryitem" onmouseover='gp(10);'>BA</span> as my two mains. ha.<br /> <br /> Firstly, lets talk about your list.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list you're facing is going to get pumped in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. So thats where you need to be at. His Valks can still only fire 1 main after moving 12 inches, so if hes trying to get close with those valks and intercept you halfway, dont go halfway. <br /> <br /> You've got a ranged Dread <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon in a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. My personal view would to be having him behind cover at the start where only a flat out move from one of the valks could put him in their sights, which even if they managed to do they couldnt fire at you, and being a skimmer, moving flat out in the previous phase would mean that on an Immobilised result hes going to be wrecked, leaving a squad of expensive guys somewhere in no mans land.<br /> <br /> If you're going to drop the furioso, why not make it into a death company dread for the fleet, and ignoring 1,2 results on the damage table. If you're podding in then you should place it carefully, and let him go nuts. Flame and shoot the poo out of anything on arrival OR pop smoke. and pray. The only reason i could see someone wanting a Furi over Death Company is if you actually want to control where it goes.<br /> <br /> I think the landraider with termis is a bit of overkill. Most of his squads are packing meltas or things that make diddly of your +2 armour save (demo packs anyone?), so why not use those points for another 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, chuck in a lascannon and combat squad it for more ranged back up. Spread your guys out to not get pie'd by the <span class="glossaryitem" onmouseover='gp(211);'>lg</span>. template so bad. A 5-10 man devastator squad might also be able to pack some lascannon love for his valks, getting them to explode is key as guardsmen aren't so great at taking automatic strength 4hits and living. The next turn a few casualties will force a check.<br /> <br /> I won't spefically build you a list BUT i think the key to winning is;<br /> <br /> Popping the valks from afar and leaving his guys stranded, preferably having three different lascannon sources to try at all of the valks at once. podding to where you think he's going to be at based on previous games and letting the dread make mince meat of his soon to be popped valks and then a) backing up the dread with an assault squad (melta's or inferno pistols for valks if standing/flamers for mop up duty) or b) making the most of the Descent of Angels and Dante to screw his Officer of the Fleet and landing where ever they can to clean up what should be a done and dusted shooting phase. <br /> <br /> This will never be as easy as 1,2,3 but a think having a good rear gunline of lascannons and an assault force cleaning up will seal the deal.<br /> All his meltas are toasting your armour, so if thats the case 3 dead marines is better than a dead Dread. (10 man <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads)<br /> <br /> Hope this helps!<br /> Its not definite but its how I would play against me if I wasn't me. <br /> Yep.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Jul 2010 12:48:35]]> GMT</pubDate>
				<author><![CDATA[ kanelom]]></author>
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				<title>Re:Help beating a Valkyrie based IG Army</title>
				<description><![CDATA[ good news for you, although 3 flyers is annoying his list is hardly optimized.  That being said if you look at your list you are just asking be crushed.  It seems he's carrying lots of anti tank weaponry and you have very little target saturation.  You are basically allowing him to eliminate your most <br /> <br /> A few suggestions, instead of putting a dread in the pod use 5 sternguard with combimeltas. Drop then first turn and they should auto kill 1 tank/flyer.<br /> Also do you have assault marines without jump packs?  because frankly putting 2 units of them in rhinos with melta guns will probably be much more surviveable then oens with jump packs. <br /> Take a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> land speeder.  If he does not kill it on turn 1 then he is in allot more trouble. <br /> <br /> While I agree with last poster that <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is great for you, I disagree on how to implement it.  Because you don't need <span class="glossaryitem" onmouseover='gp(224);'>TH</span> <span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies to wipe out guard, yuou just need marines you will win, you don't need spend tons of points just to beat them.  A naked <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad will beat then.<br /> <br /> Now with your 2nd pod I'd probably upgrade to a libby dread put him in the pod and give him blood lance or even just take a libby and give him blood lance.  Get close and watch tanks blow up.<br /> <br /> Now with the speeder/and 2 more rhinos you have an addiiton 3 targets that he has to fire at. since they are overcharged on turn 1 run your rhinos up 18" pop smoke.  He will have to deal with them.  The key here is not to rely on one or two units to get everything done force your opponent to make the hard choices when directign his fire.  With just a little luck you can completely derail his plan.<br /> <br /> hope some of this was helpful.]]></description>
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				<pubDate><![CDATA[Tue, 20 Jul 2010 13:04:56]]> GMT</pubDate>
				<author><![CDATA[ dumplingman]]></author>
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				<title>Re:Help beating a Valkyrie based IG Army</title>
				<description><![CDATA[ Just put the Furiso Dread in a drop pod, but I would take the death company dread instead, and deep strike as much of your units as possible into cover close to enemy units. This will prevent them from being shot up after they deep Strike.]]></description>
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				<pubDate><![CDATA[Tue, 20 Jul 2010 13:11:17]]> GMT</pubDate>
				<author><![CDATA[ camboyaz]]></author>
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				<title>Re:Help beating a Valkyrie based IG Army</title>
				<description><![CDATA[ Edit: I didnt realise it, but I have played that last game using the list with 1 troop choice only .... go figure<br /> <br /> Thanks for the replies guys!<br /> <br /> One more question - should I keep the Sanguinary Guard Squad led by Dante?<br /> <br /> I can convert my Assault squads to use normal packs (ill do what I did with my <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and use magnets).<br /> <br /> I forgot to add I also have access to:<br /> <br /> 1 Predator<br /> and<br /> 2 Razorbacks (but sacrificng the Rhinos - as I can magnet attach the turrets to the Rhino's).<br /> <br /> Based on replies so far, Ill come up with a short 1500pt list and see what you guys think]]></description>
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				<pubDate><![CDATA[Tue, 20 Jul 2010 17:02:39]]> GMT</pubDate>
				<author><![CDATA[ Demonhunt]]></author>
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				<title>Re:Help beating a Valkyrie based IG Army</title>
				<description><![CDATA[ You can't take the death company dread without taking death company.  Just <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>.]]></description>
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				<pubDate><![CDATA[Wed, 21 Jul 2010 00:05:48]]> GMT</pubDate>
				<author><![CDATA[ K-Hop]]></author>
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				<title>Re:Help beating a Valkyrie based IG Army</title>
				<description><![CDATA[ I'm a fan of the Blood Angels Librarian w/ Jump Pack and Lance of Blood + Shield of Sanguinius myself. Land that guy with a line on with two of his Vendettas if possible. Force disembarkation will pin his Veterans so they can't shoot at you next turn - assuming you don't blow up the vehicle (AP1 = +1 damage result die) and kill most of them in the explosion.<br /> <br /> You must've already seen it already: Dante + Sanguinary Guard is a big, gold, not-enough-invuln-or-cover-saves Bullseye that never earns back its points. Kick them and their pointless bling to the curb. Get yourself a Librarian and a second Assault Squad. Keep the Squad Bling to a minimum - Power Fist + 2 Melta Guns should just fine for you. Now you've got options, and invulnerable saves too.<br /> <br /> Get your Furioso the Frag Cannon (seriously, just flip a Missile Launcher upside down for now). That extra <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> and Storm Bolter isn't worth passing on a S6, Rending, Assault 2 Template attack. You might want to also consider giving your regular Dreadnought a Missile Launcher arm and discarding his Drop Pod entirely. That makes him a proper rifleman Dread, hopefully hull-down to draw some enemy fire and return it in kind.<br /> <br /> Good luck!<br /> <br /> - Marty Lund]]></description>
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				<pubDate><![CDATA[Wed, 21 Jul 2010 00:57:21]]> GMT</pubDate>
				<author><![CDATA[ mlund]]></author>
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				<title>Help beating a Valkyrie based IG Army</title>
				<description><![CDATA[ yeah Marty has some good tips, i've never used the frag cannon myself just because I've not got the bits to model it. <br /> He's also right about discarding the pod and making the dread into a rifleman dread and just pumping out shots at the valks.<br /> <br /> I myself don't have Dante or the Sang guard, just seems a bit points heavy, for what they are/do. And again Marty is right, they come across as a big "shoot me" magnet.<br /> If you can work that to your advantage then all the better!]]></description>
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				<pubDate><![CDATA[Wed, 21 Jul 2010 02:01:54]]> GMT</pubDate>
				<author><![CDATA[ kanelom]]></author>
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				<title>Re:Help beating a Valkyrie based IG Army</title>
				<description><![CDATA[ i beat a six vendetta list  at conquest <span class="glossaryitem" onmouseover='gp(48);'>gt</span> a couple of weeks ago with <span class="glossaryitem" onmouseover='gp(10);'>BA</span>.<br /> <br /> deep striking melta equipped assault squads nearby did the job.<br /> <br /> battlereport up on <a href="http://www.vanhammer40k.com" target="_blank" rel="nofollow">http://www.vanhammer40k.com</a><br /> <br />  ]]></description>
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				<pubDate><![CDATA[Wed, 21 Jul 2010 03:11:43]]> GMT</pubDate>
				<author><![CDATA[ Vanhammer_Bard]]></author>
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				<title>Re:Help beating a Valkyrie based IG Army</title>
				<description><![CDATA[ Ok this is the new list I came up with based on peoples varied reccomendations.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Librarian with <span class="glossaryitem" onmouseover='gp(457);'>JP</span><br /> <br /> Troops<br /> <br /> 2 x 10 man Assault each squad with <span class="glossaryitem" onmouseover='gp(457);'>JP</span>, 2 Infernus Pistols, 1 Melta Gun & 1 Power Weapon<br /> <br /> 2 x 5 man <span class="glossaryitem" onmouseover='gp(349);'>DC</span> each squad with 1 Infernus Pistol, 2 power weapons <br /> Both riding Razorbacks with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons<br /> <br /> 1 Land Raider with Lascannons<br /> <br /> 1 Dread with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon & Missile launcher<br /> <br /> -<br /> <br /> That lets me field melta squads close to the enemy with deep strikes as well as letting me unleash 5 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannons per turn if necessary.<br /> <br /> Any changes to it?]]></description>
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				<pubDate><![CDATA[Wed, 21 Jul 2010 09:14:28]]> GMT</pubDate>
				<author><![CDATA[ Demonhunt]]></author>
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				<title>Help beating a Valkyrie based IG Army</title>
				<description><![CDATA[ The list isn't legal because the death company is limited to 0-1, unless you are fielding Astorath the Grim. Either remove the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and add him, or remove the second <span class="glossaryitem" onmouseover='gp(349);'>DC</span> squad and put something in the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> to make the list legal.]]></description>
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				<pubDate><![CDATA[Wed, 21 Jul 2010 12:50:25]]> GMT</pubDate>
				<author><![CDATA[ Bonde]]></author>
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				<title>Re:Help beating a Valkyrie based IG Army</title>
				<description><![CDATA[ Ok, in light of the illegality above changed to:<br /> <br /> 1 Librarian with <span class="glossaryitem" onmouseover='gp(457);'>JP</span>, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> & using Blood Lance & Sanguineus Shield<br /> <br /> 2 x 10 Assault with one inferno Pistols & 1 Melta gun<br /> <br /> 5 Assault (no <span class="glossaryitem" onmouseover='gp(457);'>JP</span>) in a Razorback with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons<br /> <br /> 6 Death Company (no <span class="glossaryitem" onmouseover='gp(457);'>JP</span>) in a Razorback with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons<br /> <br /> 1 Land Raider with Lascannons<br /> <br /> 1 Land Speeder with 2 Multi Melta's<br /> <br /> 1 Dread with Lascannons & Missile Launchers<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Wed, 21 Jul 2010 13:34:08]]> GMT</pubDate>
				<author><![CDATA[ Demonhunt]]></author>
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				<title>Help beating a Valkyrie based IG Army</title>
				<description><![CDATA[ Meh - keep refining]]></description>
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				<pubDate><![CDATA[Wed, 21 Jul 2010 14:38:41]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Help beating a Valkyrie based IG Army</title>
				<description><![CDATA[ If youre going to customize for the fight, take out most of the vehicles as thats what he has the most units invested in taking out. A Dread or two with meltas and a pod can definitely make short work of any vehicle in his list (providing it didnt go flat out and can roll a save) but those would be a sacrifical unit in a lot of cases. Death company would be kited like its going out of style by the fast vendettas, so I think your best bet would be to spam dropping assault squads with a pair of meltaguns (no infernus pistols, too many points and suck range) and maybe invest in a sanguinary priest,(to cut any losses from incidental frie from crap with lasguns) bring a reclusiarch for an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and put power fists in the unit (being able to reroll those misses helps) <br /> Just my two cents<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Jul 2010 00:11:01]]> GMT</pubDate>
				<author><![CDATA[ Slick]]></author>
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				<title>Help beating a Valkyrie based IG Army</title>
				<description><![CDATA[ First of all, youre not taking any Devastators. <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> wreak havoc on Valkyries. My brother and his friend play <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and I always shoot their Valkyries out of the sky. You seem to be focusing on an assault heavy unit when you should be focusing on firepower. The troops cant shoot their guns at you if you blow up a Valkyrie 36-48" away. I play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and you gotta have a flexible force that can take on anything that comes at it. Take the Predator and the Razorbacks over the Land Raiders. As much as I love Land Raiders the extra points will give you enough space to field a squad of heavy weapons and shoot some Valkyries out of the sky]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/306497/1771166.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/306497/1771166.page</link>
				<pubDate><![CDATA[Thu, 22 Jul 2010 22:47:48]]> GMT</pubDate>
				<author><![CDATA[ SanguinaryGuard]]></author>
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