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		<title><![CDATA[Latest posts for the thread "1500 point space ork army"]]></title>
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				<title>1500 point space ork army</title>
				<description><![CDATA[ helle guys<br /> <br /> first time poster, first time army list for my new ork army. <br /> <br /> <span class="glossaryitem" onmouseover='gp(109);'><span class="glossaryitem" onmouseover='gp(398);'>pls</span></span> give me some pointers if this army is good or not. i play space marines allready (6000 point salamander army), but i also wanted to start a small ork army. <br /> <br /> thnx for the advice. <br /> <br /> TROOPS		<br /> ork boyz (12)	<br /> - 1 nob	eavy armour, power claw and slugga, bosspole<br /> - 1 boy	bigg shoota<br /> - 13 boy'z	choppa, slugga<br /> <br /> transport	<br /> Trukk	big shoota, red paint job, grott riggers<br /> 		<br /> 		<br /> 5 nob bikers (troop choice)<br /> <br /> - 1 nob bike    power claw, slugga<br /> - 3 nob bikers choppa, slugga, <br /> - 1 painboy on bike with doks tools, urty syringe and grott orderly<br /> 		<br /> <br /> FAST ATTACK:		<br /> 		<br /> 4 deffkoptas	<br /> <br /> - 4deffkopta	buzzsaw, twin linked rocket launcha <br /> 				<br /> 		<br /> ELITE<br /> <br /> 3 nob bikers (led by warboss)<br /> 		<br /> - 1 nob biker power claw, slugga, bike, waagh banner<br /> - 1 nob biker choppa, twin linked shoota, bike ammo r<br /> - 1 nob biker power claw, slugga, bike<br /> <br /> 5 mega nobz:<br /> <br /> - mega armour, twin linked shoota, power claw<br /> <br /> transport: <br /> <br /> battle wagon, red paint job, armour plate, grot riggers, 4 bigg shoot's, kannon, stikkbomb chukka<br /> 		<br /> 		<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 		<br /> Warboss, groth snaping teeth		<br /> <br /> - warbike, bosspole, cybork body, stikkbombz, power claw<br /> 		<br /> Bigg  mek nazgob meccani		<br /> <br /> - grot oilers, bosspole, cybork body, eavy armour,  power claw<br /> 		<br /> <br /> <br /> greetings<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 21 Jul 2010 17:50:17]]> GMT</pubDate>
				<author><![CDATA[ yowsaman]]></author>
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				<title>1500 point space ork army</title>
				<description><![CDATA[ I find your formatting very hard to read.  Perhaps you could take a look at how others post their lists and copy that.<br /> <br /> I would be very glad to help you but I just have a lot of trouble making sense of your list.]]></description>
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				<pubDate><![CDATA[Wed, 21 Jul 2010 17:56:21]]> GMT</pubDate>
				<author><![CDATA[ Claypool]]></author>
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				<title>Re:1500 point space ork army</title>
				<description><![CDATA[ i've changed my post. <br /> <br /> i hope this is much better to read <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> tnx for the advice]]></description>
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				<pubDate><![CDATA[Wed, 21 Jul 2010 19:54:43]]> GMT</pubDate>
				<author><![CDATA[ yowsaman]]></author>
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				<title>Re:1500 point space ork army</title>
				<description><![CDATA[ First off you can't fit 15 models in a Trukk, only 12.  Second Stikkbombs are garbage because at I3 you'll be hitting last even if you do have them.<br /> <br /> Bikers already have a 4+ armor save so 'eavy Armor is worthless.  4 Nob bikers aren't enough to get anything done.  You need minimum five and they need a Painboy and to be diversified for wound allocation.<br /> <br /> Deffdreads aren't that great and it doesn't fit into this list at all because it is loads slower than anything else you are fielding.  Drop it.<br /> <br /> You should run either Koptas or Buggies, not both.  I prefer Koptas.  Run three one model mobs and equip all of them with a Buzzsaw and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits.<br /> <br /> Killkannons are not very good and you shouldn't be transporting anything in a Battlewagon that has one.  Your big Mek should be in a trukk with some boyz.<br /> <br /> Again, diversify your bikers.<br /> <br /> Warboss needs a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> not a Big Choppa and cybork body and 'eavy Armor may be overkill.<br /> <br /> You can't have a Shoota/Skorcha and a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.  <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is overkill stick with a burna.]]></description>
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				<pubDate><![CDATA[Wed, 21 Jul 2010 20:04:14]]> GMT</pubDate>
				<author><![CDATA[ Claypool]]></author>
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				<title>1500 point space ork army</title>
				<description><![CDATA[ One thing you can do is not have small units of orks, they will run like panzies if you do. big mobs of 30 with a big mek with Kustom Force feild works incredibly well (I know because i've been playin orks for a long time). <br /> <br /> Your warboss needs to have a powerklaw to be really useful. I tried a warboss with a big choppa and it doesn't work. Having a Power klaw means you are strength 10 and no armour saves allowed. This is what my warboss is like:<br /> Warboss- Power Klaw, twin linked shoota, Cybork body, Boss pole, eavy armour and attack squig. He'll have plenty of attacks and vehicles and monsters will die (make sure you keep him in a unit).<br /> <br /> Don't take Deth Dreads they are a waste of pionts. Take killa kans because they are so unfairly cheap for what they are. Also a little tip for killa kans, have them within 6 inches of your mek with force feild. This means they will be getting a 4+ cover save for being obscured. Take them with Armour plates and Skorcha. This combo works the best. <br /> <br /> If your going to take bikes have them in big units not little units of 4 nob bikers. Nob bikers are good but they cost two many pionts for what they are. One battle cannon shot will kill them all. <br /> <br /> I agree with Claypool about having koptas over Buggies. Buggies die to easily. And Kopters are more fun. <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> Cheers Luke<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Jul 2010 03:39:55]]> GMT</pubDate>
				<author><![CDATA[ Iron-Templar]]></author>
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				<title>1500 point space ork army</title>
				<description><![CDATA[ Never ever take a Skorcha on a Kan.  You'll waste the only good <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 in the Ork army.]]></description>
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				<pubDate><![CDATA[Thu, 22 Jul 2010 04:14:50]]> GMT</pubDate>
				<author><![CDATA[ Claypool]]></author>
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				<title>1500 point space ork army</title>
				<description><![CDATA[ Grotzookas for the Kans =)  <br /> <br /> I would say though that if your gearing for an army thats in transports, Kans have no place in it.  Orks have to hit at the same time whether thats on turn 2 with a bunch of BWs and Trukks, or on turn 3 with a bunch of Kans and Boyz.  Dont split your force.  It becomes so easy to isolate and focus fire.  <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Jul 2010 04:36:20]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>1500 point space ork army</title>
				<description><![CDATA[ I know focused fire will kill your troops but why would you take ork transports, they die so easily (apart from Battle wagons which are good). Bolters can reck a trukk, its not worth taking ork transports. Grotzookas do work well.  <br /> <br /> I do agree focus your force in one area so you can break there line in one turn. I will charge all my units in one turn this turns the entire battle straight into your favor. Your only on the losing side until your in charging range <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Why wouldn't you take skorchas they are the best ranged weapon a kan can have. If your up against light opponents a skorcha (Heavy flamer) will be the best option. You will hit alot more models with a flame template then anything else. And even against marines they will need to take alot more armour saves then if you shot them with a big shoota or grotzooka. <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 is still not something to write home about.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Jul 2010 04:50:24]]> GMT</pubDate>
				<author><![CDATA[ Iron-Templar]]></author>
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				<title>1500 point space ork army</title>
				<description><![CDATA[ I'm going to assume you're trolling about Skorchas on Kans but for yowsaman's benefit, I'll explain.<br /> <br /> Because Orks are already amazing at anti-infantry (read Close combat) and are in desperate need of reliable anti-tank which is easily provided by BS3 Rokkits and <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>'s.  <br /> <br /> Ork transports can be simply amazing if used properly, such as with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> or two.  Even <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 can stand up to some abuse when it has a 4+ save.  Plus they get you into assault range that much faster, which you yourself said is critical.]]></description>
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				<pubDate><![CDATA[Thu, 22 Jul 2010 05:42:14]]> GMT</pubDate>
				<author><![CDATA[ Claypool]]></author>
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				<title>Re:1500 point space ork army</title>
				<description><![CDATA[ Well lets start with the war boss, puting him on a bike is allways a good choice especaly if your running nob bikers, but the bike allready gives him a 4+ save so drop the eavy armor, and take cybork body. Stick bombs are almost allways useless especaly since your going to want to drop the big choppa and give him a power claw. Finally give him an attack squig extra power claw atacks are allways a good thing.<br /> <br /> With your big mek yourealy only want the force field, maby a burna if you got the spare points.<br /> <br /> Combine your nob bikers into one unit and give then each diferent equipment to abuse the wound allocating rule,drop the eavy armor as well, and defenatly give them a pain boy. <br /> <br /> Finally you need more boys, 15 just aint going to do. if your going on foot you want 20 or more, in a truck you can only have 12.put a nob with a power claw and boss pole in each mob, and you should put you big mek in a truck with 11 boys.<br /> <br /> hope this give you some focus for yours boys and good luck]]></description>
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				<pubDate><![CDATA[Thu, 22 Jul 2010 05:49:22]]> GMT</pubDate>
				<author><![CDATA[ strugglingfish]]></author>
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				<title>Re:1500 point space ork army</title>
				<description><![CDATA[ wow thanks alot for the info guy's. <br /> <br /> we'll i've changed my armylist quit a bit <br /> <br /> i've posted the new one over the old one. <br /> <br /> i hope this is better then the first one :p<br /> <br /> <span class="glossaryitem" onmouseover='gp(109);'><span class="glossaryitem" onmouseover='gp(398);'>pls</span></span> keep giving me your advice <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 22 Jul 2010 15:00:57]]> GMT</pubDate>
				<author><![CDATA[ yowsaman]]></author>
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