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		<title><![CDATA[Latest posts for the thread "1500 Point Khorne/Tzeentch List "]]></title>
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				<title>1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ So i plan to make a list of Khorne/Tzeentch units.<br /> <br /> The general dakka consensus is that are the weakest two.<br /> <br /> I also plan to have very few to no vehicles in the list.<br /> <br /> And no Princes.<br /> <br /> I want to do something different than what i see most of time.<br /> <br /> Also this is to escape the cries of cheese when i play wolfs.<br /> <br /> Ahriman-250<br /> Any Opinions On This Guy?<br /> Never seen him used buts seems he could lay down some ranged hurt and with warp time, gift of chaos and a force weapon with four attacks he could do some damage in close combat.<br /> <br /> Kharn-165<br /> <br /> From what i see in the codex he is cheap and ridiculously effective in close combat.<br /> (And i really want to be able to yell KKKKKHHHHHHAAARRRRRNNNN!!!)<br /> <br /> Elite<br /> <br /> 10xPossesed-Mark Of Tzeentch-300<br /> Yeah something i never see..<br /> Also fits the theme<br /> Cross my fingers for a six <br /> <br /> Chaos Dreadnought- Multi-Melta-100<br /> Something to kill land raiders<br /> <br /> Troops<br /> <br /> 8xThousand Sons+Aspiring Sorcerer-Warp Time, Melta Bombs, Personal Icon-279<br /> 5 out of 6 players in my group play space marines. I think these guys will do quite well.<br /> <br /> 10xKhorne Bezerkers-Power Weapon, Melta Bombs, Skull Champion, Personal Icon-250<br /> 4 Attacks at ws5 s5 i5 is kick ass and who doesn't like evil dancing guys with funny hats?<br /> <br /> Heavy Support<br /> <br /> Obliterator-75<br /> <br /> Obliterator-75<br /> Some long range fire support and more anti tank<br /> Maybe ditch for some chosen?<br /> <br /> The possessed might be a retinue for Ahriman <br /> <br /> Khan goes with the bezerkers or by himself<br /> <br /> The possessed do whatever their ability makes them best suited to doing<br /> <br /> The dread headbutts vehicles<br /> <br /> the sons sit on an objective or relentlessly walk towards the enemy shooting bolters. (Insert ahriman maybe)<br /> <br /> The Bezerkers cut things like they normally do.<br /> <br /> The obliterators deep strike where needed or sit in cover shooting things.<br /> This is made easier by my entire army having icons<br /> <br /> I just realized Ahriman has power armour <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> But my entire army is fearless <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> So no prince<br /> <br /> no plague marines<br /> <br /> no vehicles (its a walker not a vehicle)<br /> <br /> It will be fun to lose with <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> And awesome to win with <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> Any opinions or comments would be great<br /> <br /> Thanks for reading.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Anything?]]></description>
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				<pubDate><![CDATA[Fri, 23 Jul 2010 15:37:35]]> GMT</pubDate>
				<author><![CDATA[ ChocolateGork]]></author>
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				<title>Re:1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ Anyone?<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 24 Jul 2010 09:33:16]]> GMT</pubDate>
				<author><![CDATA[ ChocolateGork]]></author>
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				<title>1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ Kharn and his bezerkers needs a rhino or a land raider they will not make it into combat, its to easy to get overkilled 1 battle cannon/vindi and good bye. ]]></description>
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				<pubDate><![CDATA[Sat, 24 Jul 2010 16:27:31]]> GMT</pubDate>
				<author><![CDATA[ bennyboy6189]]></author>
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				<title>1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ I would get rid of possessed. They're good at <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, while there are other options that dominate at it. Replace it with some more 'zerkers. <br /> Put the 2 obliterators together. That way, you can spread around the wounds if you take alot of high strength shots. Get rid of the dread. It's a pretty suicidal option. 2/6 times he'll turn around, and screw you over by shooting at your own units, or do nothing but charge the enemy, effectivly turning into a bullet magnet. And bingo, bango, you've lost a hundred points and an elite slot. Also, an obliterator can use a multi-melta, so you don't need it on the dread.<br /> Drop down the squad of 'zerkers to 9, get a rhino, place kharn and the squad in there, and watch as they slaughter everyone in sight.<br /> Get rid of the personal icons. They're only useful if you have daemons or termies deep striking onto the field. <br /> Replace some of your now free points with <span class="glossaryitem" onmouseover='gp(22);'>csm</span> squads with marks of khorne and tzeentch.<br /> Hope this helps.<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 24 Jul 2010 20:21:25]]> GMT</pubDate>
				<author><![CDATA[ Munch Munch!]]></author>
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				<title>1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ As I see you want to make good army from some rare used units. Good idea. I don't like 'standart armies' (2 lash <span class="glossaryitem" onmouseover='gp(262);'>dp</span> etc.). And I like Tzeench. My favorite Dark God.<br /> You should change Archiman. He is powerful but in spite of being so powerful he is too expensive. Sorcerer with mark of tzeench and warptime (and maybe familiar if you dont have any idea what to do with some free points)  will do the same and is cheper. <br /> You must take Rhino for troops. All of them will not do anythink without transport (<span class="glossaryitem" onmouseover='gp(130);'>TS</span> too slow and zerks too venerable to any fire power). Maybe drop few possesd. They may be very powerful (power weapon at roll of 6! rule) but all in all they must run a lot.<br /> You should keep your dread away from your army. Maybe try to use terrein to block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.<br /> Good luck! <br /> (Khorne berzerkers are very popular. The same to oblits...)]]></description>
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				<pubDate><![CDATA[Sat, 24 Jul 2010 22:31:09]]> GMT</pubDate>
				<author><![CDATA[ zoltar17]]></author>
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				<title>1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ You don't need rhinos all the time. The only squad that actually needs one are the 'zerkers. For T-sons, well their already expensive as it is, and he's just gonna use them for objective holding. ]]></description>
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				<pubDate><![CDATA[Sat, 24 Jul 2010 22:40:18]]> GMT</pubDate>
				<author><![CDATA[ Munch Munch!]]></author>
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				<title>Re:1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ Kharn-165<br /> <br /> Chaos Lord-<span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Demon Weapon-160<br /> <br /> Elite<br /> <br /> 3xChaos Terminators-Tzeentch, 2xLightning Claws-165<br /> <br /> 10xPossesed-Mark Of Tzeentch-Rhino-335<br /> IF they get scout they will outflank and if they get fleet they will run and in these circumstances the sons will take the rhino.<br /> <br /> Troops<br /> <br /> 8xThousand Sons+Aspiring Sorcerer-Warp Time, Melta Bombs-274<br /> 5 out of 6 players in my group play space marines. I think these guys will do quite well.<br /> <br /> 9xKhorne Bezerkers-Power Weapon, Melta Bombs, Skull Champion-224<br /> <br /> Heavy Support<br /> <br /> 2xObliterator-150<br /> <br /> Total-1494]]></description>
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				<pubDate><![CDATA[Sun, 25 Jul 2010 05:16:47]]> GMT</pubDate>
				<author><![CDATA[ ChocolateGork]]></author>
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				<title>1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ Looking better.<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 25 Jul 2010 05:20:00]]> GMT</pubDate>
				<author><![CDATA[ Munch Munch!]]></author>
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				<title>Re:1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ How about more marines instead of the lord and termies?]]></description>
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				<pubDate><![CDATA[Sun, 25 Jul 2010 06:28:28]]> GMT</pubDate>
				<author><![CDATA[ ChocolateGork]]></author>
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				<title>1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ Honestly, I would get rid of the possessed. You seem to be really hoping for scout. That's a 1/6 chance of getting what you want, and a 5/6 chance of getting something you don't want/need. I would take away the termies and extra lord. This army will work great at foot trudging armies backed up by vehicles but aginst something fast(like a bike army/drop pod army), you'll get outmaneuvered quite easily. maybe some bikers to protect your flanks?]]></description>
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				<pubDate><![CDATA[Sun, 25 Jul 2010 06:38:04]]> GMT</pubDate>
				<author><![CDATA[ Munch Munch!]]></author>
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				<title>Re:1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ NAH the point of this army is to use units that aren't seen much and that means i have to have some possesed.<br /> <br /> Kharn-165<br /> <br /> <br /> <br /> Elite<br /> <br /> <br /> <br /> 10xPossesed-Mark Of Tzeentch-Rhino-335<br /> IF they get scout they will outflank and if they get fleet they will run and in these circumstances the sons will take the rhino.<br /> <br /> Troops<br /> <br /> 17xChaos Space marines-Champion, 2xMeltaguns, Powerfist, Khorne-345<br /> <br /> 8xThousand Sons+Aspiring Sorcerer-Warp Time, Melta Bombs-274<br /> 5 out of 6 players in my group play space marines. I think these guys will do quite well.<br /> <br /> 9xKhorne Bezerkers-Power Weapon, Melta Bombs, Skull Champion-Rhino-259<br /> <br /> Heavy Support<br /> <br /> 2xObliterator-150<br /> <br /> Total-1494]]></description>
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				<pubDate><![CDATA[Sun, 25 Jul 2010 07:14:18]]> GMT</pubDate>
				<author><![CDATA[ ChocolateGork]]></author>
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				<title>1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ Now that's a force I'd reckon would be damn right effective. Just 1 more thing: KILL! MAIM! BURN!]]></description>
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				<pubDate><![CDATA[Sun, 25 Jul 2010 08:26:38]]> GMT</pubDate>
				<author><![CDATA[ Munch Munch!]]></author>
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				<title>Re:1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ Cool<br /> <br /> would you consider this list in anyway cheesy<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 25 Jul 2010 09:36:03]]> GMT</pubDate>
				<author><![CDATA[ ChocolateGork]]></author>
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				<title>1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ I don't think it's cheesy.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 00:24:10]]> GMT</pubDate>
				<author><![CDATA[ Munch Munch!]]></author>
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				<title>1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ Not cheesy at all<br /> If you can deliver Kharne into your opponent's centre of gravity by turn 3 your on the win<br /> Lysander could take him but just about all other characters/units will have a hard time surviving Gorechild]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 09:43:56]]> GMT</pubDate>
				<author><![CDATA[ Loricatus Aurora]]></author>
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				<title>Re:1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ How about swapping the possessed for<br /> <br /> 5xChaos Terminators<br /> 1-2xlightning claws<br /> 2-powerfist<br /> 3-powerfist<br /> 4-mark of tzeentch<br /> 5-Powerfist<br /> Total-225<br /> <br /> The Rhino Goes to the suns<br /> <br /> i add 2 personal icons and two more space marines into the big squad]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 12:32:44]]> GMT</pubDate>
				<author><![CDATA[ ChocolateGork]]></author>
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				<title>1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ Chaos Termies have several things they do well, none of which are taken advatedge by that load out <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> I would rather go with Possessed, but I'm crazy like that as some will say.<br /> <br /> In addition, you can't outflank with Possessed by <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.<br /> 8 is enough.  In addition as the stickler I am, you purchase Icons for units like possessed, not the marks.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 15:35:16]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ ummmm- Rhinos are soooooooo crucial to zerks and thousand sons- At the beginning of 5th edition I tried to foot slog zerks and its a really really really bad idea- 21 points a model, you dont want this whole squad getting gunned down running into the enemy.  "rhinos not worth it" ~unbelievable, 35 points for a tank!  Trust me.  Buy Rhinos.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jul 2010 00:27:38]]> GMT</pubDate>
				<author><![CDATA[ Bertimismaximus]]></author>
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				<title>Re:1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ They do have rhinos]]></description>
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				<pubDate><![CDATA[Tue, 27 Jul 2010 11:30:07]]> GMT</pubDate>
				<author><![CDATA[ ChocolateGork]]></author>
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				<title>1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ The day Ahriman and Kharn fight as a team is the day grandpa Nurgle takes a bath]]></description>
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				<pubDate><![CDATA[Tue, 27 Jul 2010 12:26:49]]> GMT</pubDate>
				<author><![CDATA[ Limbo]]></author>
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				<title>Re:1500 Point Khorne/Tzeentch List </title>
				<description><![CDATA[ well khan is a crazy dumb-ass and Ahriman is the ultimate wizard which likely takes some brains and power. <br /> <br /> Im sure he has the brainpower to point khan at his enemys.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jul 2010 12:41:58]]> GMT</pubDate>
				<author><![CDATA[ ChocolateGork]]></author>
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