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				<title>Grey knights - 1850</title>
				<description><![CDATA[ Hey there. I posted a list awhile back mentioning my new grey knights army and all the models that came with it. That said, I finally put a list together.<br /> <br /> Im new to <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s completely, so heavy criticism is requested, especially from Daemonhunter players who know how to win. If your advice is "Buy Landraiders" that's fine, but please also make suggestions based on what I own.<br /> <br /> Thanks!<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> w/ Terminator Retinue (532 points) <br /> <br /> -<span class="glossaryitem" onmouseover='gp(379);'>NFW</span> <br /> -Storm Bolter <br /> -Bionics <br /> -Psychic Hood <br /> -Holocaust <br /> <br /> Retinue <br /> <br /> 7x Terminators w/ 1 Incinerator <br /> <br /> <br /> Troops <br /> <br /> Grey Knight Justicar w/ Targeter, Artificer Armor and Bionics (309 points) <br /> 5x <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s, 2w/ Psycannon <br /> <br /> Grey Knight Justicar w/Artificer Armor and Bionics (308 points) <br /> 5x <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s, 2w/ Psycannon <br /> <br /> Grey Knight Justicar w/Artificer Armor and Bionics (308 points) <br /> 5x <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s, 2w/ Psycannon <br /> <br /> <br /> Fast Attack <br /> <br /> Grey Knight Justicar w/Artificer Armor and Bionics (278 points) <br /> 5x <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s, 2w/ Incinerator <br /> <br /> <br /> Heavy Support <br /> <br /> Dreadnaught w/ Assault Cannon, Storm Bolter, Extra Armor, and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>. <br /> <br /> <br /> <br /> Thoughts? <br /> <br /> Intent is to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> the <span class="glossaryitem" onmouseover='gp(525);'>GKGM</span> and the one Fast Attack squad at whatever seems to be the biggest across the board threat. I understand I cant assault after a <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, but I really dont have any other options without vehicles. Hopefully the flamer templates can catch some enemies off guard. <br /> <br /> The rest of the <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s set up gunline style, using the 1 model with Targeter to ensure how far I can shoot. Start as far up as I can then slowly fall back firing Psycannons at the enemies softest units. The Dreadnaught is there to add to the gunline, but standing behind the <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s for a cover save. I realize it's Assault Cannon is short range, but that's the only weapon I have for it unless there's something from the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> box of marines I can use on him. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> ( Units I own )<br /> <br /> 14 Grey Knight Terminators <br /> 1 Grey Knight Terminator with Psycannon <br /> 1 Grey Knight Terminator with Incinerator <br /> 2 Grey Knight Terminator Captains <br /> 16 Grey Knight's in power armor <br /> 5 Grey Knight Justicars <br /> 8 Grey Knight's in power armor with Psycannons <br /> 2 Vindicare Assassins <br /> Callidus Assassin <br /> Eversor Assassin <br /> Culexus Assassin <br /> 2 Death-Cult Assassins <br /> 1 Stormtrooper Sergeant <br /> 20 Stormtroopers with Hellguns <br /> 5 Stormtroopers with Plasma guns <br /> 1 Stormtrooper with Flamer <br /> 1 Stormtrooper with Grenade Launcher <br /> 4 Stormtroopers with Melta Guns <br /> 3 Sister Seraphim <br /> 1 Sister with Multi Melta <br /> 1 Sister with Flamer <br /> 1 Familiar <br /> 1 Multi-melta Servitor <br /> 2 Powerfist Servitors <br /> 1 Crusader Henchman <br /> 3 Sage Henchman <br /> 1 Acolyte Henchman <br /> 1 Dreadnought with Assault Cannon <br /> 4 Terminator Psycannon arms <br /> 1 Terminator Incinerator arm ]]></description>
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				<pubDate><![CDATA[Fri, 23 Jul 2010 15:44:07]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>Re:Grey knights - 1850</title>
				<description><![CDATA[ Well...let me start out by saying...you may want to refresh yourself on the rules for Grey Knights. If I am not mistaken, Grey Knights all come standard with a form of psychic hood (i.e. the Aegis). Granted, this only blocks psychic powers cast on the Grey Knights and not any psychic power so if you're facing a large amount of Eldar or other such forces, I guess the hood would be preferred.<br /> <br /> Realistically...Artificer Armor is taking the Justicar and making him ridiculously more expensive than he needs to be. Additionally...Bionics, while nifty, just really doesn't do anything. If it is down to the last man...let him die without taking the ship down with him.<br /> <br /> Fast Attack Grey Knights are well...underwhelming to say the least...<br /> <br /> Your Grand Master and Retinue are just WAY too big.<br /> <br /> I'll offered up a trimmed list:<br /> <br /> <b>H.Q.</b><br /> <br /> Grey Knight Grand Master<br /> Icon of the Just, Psycannon, Hammer Hand, Psychic Hood, Terminator Retinue: 4x Terminators, Psycannon -439<br /> <br /> <b>Elites</b><br /> <br /> Grey Knight Terminators 5x<br /> Holocaust, Incinerator, Brother Captain with Incinerator -335<br /> <br /> <b>Troops</b><br /> <br /> Grey Knights 6x<br /> 2x Psycannons -225<br /> <br /> Grey Knights 6x<br /> 2x Psycannons -225<br /> <br /> Grey Knights 6x<br /> 2x Psycannons -225<br /> <br /> Grey Knights 6x<br /> 2x Psycannons -225<br /> <br /> <b>Heavy Support</b><br /> <br /> Dreadnought<br /> Multi Melta, Incinerator -135<br /> <br /> Total: 1809<br /> <br /> You have 41 points to work with and can do MANY things with that. Heres the deal...you have A LOT of firepower in this army with a total of 8 Psycannons, the problem you're going to have is any form of vehicle is going to ruin your day unless you play smart.<br /> <br /> You have 4 scoring bodies now and 2 nice attack elements instead of one. Really, until you get some vehicles, you're going to be snuffed more often than not; however, if you play your cards right, I think you can surprise a few folks and come out the victor.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 23 Jul 2010 17:19:43]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>Grey knights - 1850</title>
				<description><![CDATA[ Agree with Martyr.  <br /> <br /> The only points you should be spending on <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> upgrades are weapons and maybe melta bombs just to give you some sort of tank killing if you're facing a mech list.  <br /> <br /> Retinue way too big! 5 retinue is good.  Put 1 thunderhammer in the squad as well.  Every terminator squad 5+ models benefits greatly with 1 thunderhammer in it.  You'll thank me later.<br /> <br /> <span class="glossaryitem" onmouseover='gp(471);'>DS</span> <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> is horrible.  It's okay if you're inducting <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> into an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list but running pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span>.  Don't do it.<br /> <br /> Hammerhand is a MUST for the Grandmaster.  You don't want to get stuck in melee with a Dreadnought.  You'll be eaten alive. <br /> <br /> If you can locate a dreadnought las cannon arm pick it up asap!  Also for 3 points give it smoke launchers.  You'll be out of range for a couple rounds so use it.  It's old rules smoke so no penetrating hits is quite nice for 1 rd.<br /> <br /> <br /> <br /> All this being said, you won't have a real competitive pure Grey Knight army until you include 2 landraiders.  ]]></description>
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				<pubDate><![CDATA[Fri, 23 Jul 2010 18:18:45]]> GMT</pubDate>
				<author><![CDATA[ Flyinmiata1]]></author>
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				<title>Grey knights - 1850</title>
				<description><![CDATA[ Are the units from <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> usable in a Grey Knights army? IE the Dreadnaught. ( I dont think he includes a Las Cannon though)<br /> <br /> I have that whole marine portion still after buying the box to get my girlfriend into painting miniatures with me. She painted an awesome Warboss then quit the hobby. =(<br /> <br /> Anyways.. taking into account the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> stuff, does the list change at all?<br /> <br /> Also.. where would I insert the landraiders and what would come out?]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 14:49:35]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>Grey knights - 1850</title>
				<description><![CDATA[ <blockquote><div><cite>Thunderfrog wrote:</cite>where would I insert the landraiders and what would come out?</div></blockquote><br /> <br /> you'd find the points for land raiders by combining <span class="glossaryitem" onmouseover='gp(305);'>GK</span> squads and dropping the dreads, also drop your <span class="glossaryitem" onmouseover='gp(524);'>GM</span> down to a <span class="glossaryitem" onmouseover='gp(389);'>BC</span>. On paper the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> is nicer, but in game terms for the same cost you get an additional attack with the <span class="glossaryitem" onmouseover='gp(389);'>BC</span> and 2 GKTs. <br /> <br /> additionally if you can't get around to buying Land Raiders at the moment, rhinos are another viable option that can bode very well in a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list if you're aiming to be competitive, with 5 ISTs with melta. Not only is it an additional troop, but it's a BS4 melta threat to enemy tanks as the glaring lack of anti-tank in the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex requires alternate ways of finding that niche. If you're looking to stay complete <span class="glossaryitem" onmouseover='gp(305);'>GK</span> I can give you a puritan example army list that does well in tournament settings if played right.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 15:12:28]]> GMT</pubDate>
				<author><![CDATA[ Emp.]]></author>
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				<title>Grey knights - 1850</title>
				<description><![CDATA[ Awesome EMP. <br /> <br /> Think you could <span class="glossaryitem" onmouseover='gp(634);'>PM</span> that to me?<br /> <br /> It's definately a puritan army ( i think). I dont have the mechanized element to justify taking my few sisters or guard troops I've got.<br /> <br /> Any knowledge on whether or not the Dread or weapons from <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> are usable for my <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s? I don't know if <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s have to buy a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> specific Raider, Rhino, Dreadnaught, or whatever else.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 15:50:23]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>Re:Grey knights - 1850</title>
				<description><![CDATA[ You can use them as they are based off of the standard Dreadnought. The Assault on Black Reach Dreadnought comes with a Multi-Melta arm which you can use as that is an option for Grey Knights.<br /> <br /> Really, the Grey Knights have access to everything the Space Marines do so using a Crusader/Godhammer kit is perfectly fine as they have the same weapons and such.<br /> <br /> Emp basically gave you the low down on Grey Knights and I'm sure his list will lead you in the right direction.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 16:33:06]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>Grey knights - 1850</title>
				<description><![CDATA[ <blockquote><div><cite>Thunderfrog wrote:</cite>Think you could <span class="glossaryitem" onmouseover='gp(634);'>PM</span> that to me?<br /> <br /> Any knowledge on whether or not the Dread or weapons from <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> are usable for my <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s? I don't know if <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s have to buy a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> specific Raider, Rhino, Dreadnaught, or whatever else.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(634);'>PM</span> is on the way. regarding the 2nd half; if you mean by codex-wise? Yes they specifically buy a Grey Knight Landraider, but if you mean <span class="glossaryitem" onmouseover='gp(50);'>GW</span> model-wise, it's the Space Marine one. Everything is the same-model as they have, past that it's just forgeworld options to further customize.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 16:42:55]]> GMT</pubDate>
				<author><![CDATA[ Emp.]]></author>
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				<title>Re:Grey knights - 1850</title>
				<description><![CDATA[ Buy Land Raiders.<br /> <br /> You need more antitank than "well, if I catch you, you'll get S6 melee hits."  This army would never touch <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.  I know because I've ran the same army but with only one Land Raider.  Ideally, you need at least two, along with the Dread.  Honestly, I'd consider the <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>/<span class="glossaryitem" onmouseover='gp(328);'>ML</span> dread, though <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>/<span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> would probably be good also.  There is a lot of hate on <span class="glossaryitem" onmouseover='gp(471);'>DS</span> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> squads, but I don't think they're that bad.  I've won games by crashing them down and being able to contest the enemy's objective with them last minute.  At the same time, 1850 is not really enough points to sink into making a squad of them capable of handling a few rounds of being fired upon unless you skimp by downgrading some of the troops to just be stormtroopers.  Oh, and lose the bionics.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 21:51:38]]> GMT</pubDate>
				<author><![CDATA[ daedalus]]></author>
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				<title>Grey knights - 1850</title>
				<description><![CDATA[ Thanks guys.<br /> <br /> For the time being I'm trying to make due with what I've got. In time I'll buy some <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s I suppose. I may just wait for the next codex and use what I have.<br /> <br /> I appreciate the list help. ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jul 2010 15:12:09]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>Re:Grey knights - 1850</title>
				<description><![CDATA[ I took this to Adepticon a couple of years ago and wasnt beaten in the championship.  I didnt win anything since I didnt massacre, but I went undefeated nonetheless.<br /> <br /> <a href="http://www.dakkadakka.com/wiki/en/Deadshane1%27s_Grey_Knights_%2709" target="_blank" rel="nofollow">http://www.dakkadakka.com/wiki/en/Deadshane1%27s_Grey_Knights_%2709</a><br /> <br /> Landraiders are the only tankbusting availiable to you.  You need to max them for any semblance of competativeness.  I would never go to battle with less than 2 and a lascannon armed dread.  Preferably 3 <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s.<br /> <br /> Dont TRY to go <span class="glossaryitem" onmouseover='gp(58);'>hth</span>...you will lose, anyone who tells you different is lying or doenst know Grey Knights very well.  Maintain a discreet distance with your army and shoot, shoot, shoot...then when they finally get to you, countercharge with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 and <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6.<br /> <br /> Keep in mind that this army is for Vets only.  You will lose with it, the trick is to get so familiar with your army that you know EXACTLY what your guys are capable and incapable of doing.  This is playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> on 'Insane' difficulty.  Because of that, once you get good...its extremely rewarding.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Jul 2010 15:33:14]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Grey knights - 1850</title>
				<description><![CDATA[ What do you do with the Stormtroopers in your list? I cant see them doing much but being held in reserve then walking on to your nearest objective.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jul 2010 16:12:12]]> GMT</pubDate>
				<author><![CDATA[ Thunderfrog]]></author>
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				<title>Grey knights - 1850</title>
				<description><![CDATA[ bingo.<br /> <br /> The rest of the army is too focused on being in the exact right place for resiliancy/effectiveness to be occupied with taking an objective.<br /> <br /> 50 pts for a unit to sit and go to ground on an objective...thats all they do, and they're needed.  Including them was a result of much playtesting, they're extremely useful. (and people rarely shoot them as they're a very insignificant threat)]]></description>
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				<pubDate><![CDATA[Tue, 27 Jul 2010 17:10:54]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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