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		<title><![CDATA[Latest posts for the thread "Weird and Wonderful house rules!"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Weird and Wonderful house rules!"]]></description>
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				<title>Weird and Wonderful house rules!</title>
				<description><![CDATA[ This is just a thread to put your favourite house rules down <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">!<br /> <br /> For example: Me and my friends count twin linked weapons as having double the shots instead of rerolls for more Dakka <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 23 Jul 2010 20:18:49]]> GMT</pubDate>
				<author><![CDATA[ Brutii11]]></author>
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				<title>Weird and Wonderful house rules!</title>
				<description><![CDATA[ <blockquote><div><cite>Brutii11 wrote:</cite>For example: Me and my friends count twin linked weapons as having double the shots instead of rerolls for more Dakka <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"></div></blockquote><br /> <br /> The thought of 24 bolter and 8 assault cannon shots from my <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> makes me drool.  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 23 Jul 2010 20:35:43]]> GMT</pubDate>
				<author><![CDATA[ madmen]]></author>
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				<title>Re:Weird and Wonderful house rules!</title>
				<description><![CDATA[ This isn't our idea originally (in fact we read about it in the core rulebook) but at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>, if your dice fall on the floor, instead of rerolling them you automatically fail the roll.<br /> <br /> After all, if you can't hit an enormous gaming table, what chance do your troops have?]]></description>
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				<pubDate><![CDATA[Fri, 23 Jul 2010 20:42:06]]> GMT</pubDate>
				<author><![CDATA[ SaintHazard]]></author>
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				<title>Re:Weird and Wonderful house rules!</title>
				<description><![CDATA[ At my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>, They play where you have to be INSIDE the cover to gain a save from it. If you are behind the cover, you gain no save.<br /> <br /> Just one of the many reasons I do not play at me <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>.]]></description>
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				<pubDate><![CDATA[Fri, 23 Jul 2010 20:44:56]]> GMT</pubDate>
				<author><![CDATA[ Slarg232]]></author>
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				<title>Weird and Wonderful house rules!</title>
				<description><![CDATA[ Me and my friend once played a series of games, both with deep-strike heavy armies, where we allowed all troops to assault on the turn they arrived from deep strike.<br /> <br /> It was utter carnage...! Very decisive games, I must say, and it opened up new tactics to both sides.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 17:06:32]]> GMT</pubDate>
				<author><![CDATA[ Ardensfax]]></author>
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				<title>Weird and Wonderful house rules!</title>
				<description><![CDATA[ The ability for my Ork Warboss to throw smaller orks and Grethins across the board, over building, at people... became rather amusing watching a suprised Ork fly over a building to splat on the ground]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 19:36:37]]> GMT</pubDate>
				<author><![CDATA[ Storm Lord]]></author>
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				<title>Weird and Wonderful house rules!</title>
				<description><![CDATA[ If the kroot win an assault, the player controlling the kroot does the "Kroot Win" dance, which consists of pelvus thrusts and geriatric style hip shaking.<br /> <br /> Not a rule so much as something to avoid at all costs by killing the kroot early...]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 19:54:45]]> GMT</pubDate>
				<author><![CDATA[ kronk]]></author>
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				<title>Weird and Wonderful house rules!</title>
				<description><![CDATA[ Roads give an extra inch of movement to units that don't hover.]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 20:09:45]]> GMT</pubDate>
				<author><![CDATA[ Saruus]]></author>
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				<title>Weird and Wonderful house rules!</title>
				<description><![CDATA[ Creed point cost increased to 100, tactical genius has the ability to infiltrate as well as scout<br /> <br /> Yarrick's point cost increased to 200, now has the 4th edition power field rule<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 20:20:16]]> GMT</pubDate>
				<author><![CDATA[ Ennkay]]></author>
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				<title>Weird and Wonderful house rules!</title>
				<description><![CDATA[ Imperial Guard <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>/<span class="glossaryitem" onmouseover='gp(331);'>PCS</span> can order themselves inside a Chimera without first having to disembark. <br /> <br /> Seriously? The Major of my Company cannot tell his OWN SQUAD what to do because he's inside a metal bawks?! Give me a break...<br /> <br /> L. Wrex]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 20:59:38]]> GMT</pubDate>
				<author><![CDATA[ Lycaeus Wrex]]></author>
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