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		<title><![CDATA[Latest posts for the thread "Is ranking up the best idea?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Is ranking up the best idea?"]]></description>
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				<title>Is ranking up the best idea?</title>
				<description><![CDATA[ The one thing that attracted me to <span class="glossaryitem" onmouseover='gp(3);'>40K</span> over WFB was that I would no longer have to bother with ranking up. It was wearing on my patience, seriously. However, now I would like to get back into WFB, now that I've seen the fantastic new Skaven. However, I don't want to be driven insane by the requirements of squashing my troops into little squares. Here is a possible solution that I have come up with, and I would appreciate any feedback the people in Dakka-land might have.<br /> <br /> First, all models would be mounted on round or oval bases. They would have a coherency distance based on their size. Most models would have a 1" distance, while models on 40mm bases would have a 2" distance. <br /> <br /> The requirement for specific directional orientation that is the cornerstone of the "superior tactical depth" that so many WFB grognards claim may be preserved by painting marks on the bases to represent their front, side and rear facings. The entire unit would be required to have the same facing and movement would be considered for each model, so the same trade-off between movement and maneuvering is in effect.<br /> <br /> Combat resolution would be based mostly on numbers, but if a unit makes majority contact with the side or rear facings of the enemy unit, the models in the attacking unit gain a bonus to their unit strength accordingly. (For side contact, models count as 2, for rear contact, models count as 3)<br /> <br /> The only really serious effect I can see is that the separation of models would reduce the effect of artillery and breath weapons. <br /> <br /> Any comments?]]></description>
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				<pubDate><![CDATA[Sun, 25 Jul 2010 05:52:55]]> GMT</pubDate>
				<author><![CDATA[ warpcrafter]]></author>
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				<title>Is ranking up the best idea?</title>
				<description><![CDATA[ I think you just described Lord of the Rings.]]></description>
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				<pubDate><![CDATA[Sun, 25 Jul 2010 15:02:08]]> GMT</pubDate>
				<author><![CDATA[ RanTheCid]]></author>
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				<title>Is ranking up the best idea?</title>
				<description><![CDATA[ you could have the "diorama" bases with like 5 guys on a long base so you can position them better I have seen several people at my <span class="glossaryitem" onmouseover='gp(211);'>LGS</span> do that]]></description>
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				<pubDate><![CDATA[Sun, 25 Jul 2010 23:09:35]]> GMT</pubDate>
				<author><![CDATA[ Da_Mega_Grot]]></author>
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				<title>Is ranking up the best idea?</title>
				<description><![CDATA[ <blockquote><div><cite>RanTheCid wrote:</cite>I think you just described Lord of the Rings.</div></blockquote><br /> <br /> {Shudder} No, I'm not talking about a skirmish game system where you have to roll for every model separately. Just a less regimented feel to the game. Plus, <span class="glossaryitem" onmouseover='gp(370);'>WotR</span> uses the horrible close combat resolution from second edition <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. ]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 04:26:41]]> GMT</pubDate>
				<author><![CDATA[ warpcrafter]]></author>
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				<title>Is ranking up the best idea?</title>
				<description><![CDATA[ Nah, sorry, i don't like the idea. It's fine just putting your models a little further back from the rank in front of them, this is fine <span class="glossaryitem" onmouseover='gp(72);'>imo</span> especially if you're on a movement tray ]]></description>
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				<pubDate><![CDATA[Mon, 26 Jul 2010 16:19:33]]> GMT</pubDate>
				<author><![CDATA[ Eldar Own]]></author>
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				<title>Is ranking up the best idea?</title>
				<description><![CDATA[ Tray movement is so damn clean.  <span class="glossaryitem" onmouseover='gp(3);'>40K</span> fights end up taking forever, especially if there's artillery around, because they move each individual model and try and keep them max distance apart.  Other times they are just in a big pile, like they were all running and the first couple guys tripped.<br /> <br /> Some of my first miniatures exposure was full scale modern warfare with tanks and infantry and such and each unit moved separately.  But games took 6 hours.<br /> <br /> I'm down with using my imagination and saying they aren't all moving in perfect lockstep.  It's just to facilitate game speed, which positively flows <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jul 2010 08:49:25]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Is ranking up the best idea?</title>
				<description><![CDATA[ I dun mind since I have mounted skirmishers that break up the mayham as I have 40pike men and 20 hvy spear men that need ranking I use trays most of the time made of card of plastic. Ranking helps in prep for a charge or if your gonna charge, pike men are more defencive so I tend to charge with hvy infantry more often. I got losta calvelry to stop a enemy charge as well as archers and cannon. Keep in mind that ranking 4-5 deep (5-man wide)is a scary thing no caverly wants to experiance, a 20 man unit is very scary so ranking is good for most units.]]></description>
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				<pubDate><![CDATA[Fri, 30 Jul 2010 02:35:21]]> GMT</pubDate>
				<author><![CDATA[ LordWynne]]></author>
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				<title>Is ranking up the best idea?</title>
				<description><![CDATA[ Think on how template weapons and blast markers would be affected if a packed unit of skaven were hit by a template weapon as compared to a spread up unit of skaven..]]></description>
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				<pubDate><![CDATA[Fri, 30 Jul 2010 05:59:06]]> GMT</pubDate>
				<author><![CDATA[ A Black Ram]]></author>
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