<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Magic Defence for Dwarfs: How Much is Too Much? How much is not enough?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "Magic Defence for Dwarfs: How Much is Too Much? How much is not enough?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Magic Defence for Dwarfs: How Much is Too Much? How much is not enough?</title>
				<description><![CDATA[ So Dwarfs have some AMAZING anti-magic in 8th edition. A rune that steals an enemy power die, a (expencive) banner that gives +2 to dispel, runesmiths and runelords give extra dice for free base, a rune that gives another +1 to dispel, a dispel scroll that makes people forget their spell on a 4+, and unlike other armies: UNLIMITED ACCESS <span class="glossaryitem" onmouseover='gp(421);'>TO</span> DISPEL SCROLLS!<br /> <br /> However, all of these things come at a price, and if you spend too much on magic defence and then play an army which is not focused in magic, runesmiths are near-useless for their points. Other armies dont have this problem as their magic defence is also magic offence. Personally my biggest issue is that other armies get +4 to dispel for having a <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 4 wizard while we only get +2 and need to pay BIG points to get it up to +4 while not gaining any magic offence.<br /> <br /> <b>So how much is required to shut down enemy magic effectively every turn, but not to costly as to put you at a disadvantage if playing against a list with no (or little) magic?</b><br /> <br /> Here are my main 3 builds:<br /> <br /> <u>Anti-Big Spells</u><br /> Runesmith - 3 Runes of Dispel Scroll<br />  - Provides +1 <span class="glossaryitem" onmouseover='gp(231);'>DD</span> and 3 Dispel Scrolls<br />  - Works against big spells like pit of shades and others of the same type<br />  - Works poorly when your opponent trys for quantity over quality or a middle ground<br />  - Is not TOO expencive - 147 Points (w/ Shield)<br /> <br /> <u>Middle Ground</u><br /> Runesmith - Master Rune of Steal a Power Die and Rune of Dispel Scroll<br />  - Provides +2 <span class="glossaryitem" onmouseover='gp(231);'>DD</span> and -1 PD from your opponent, and a Dispel Scroll<br />  - Shuts down entire phases if your opponent rolls a 1 or 2 on one of his dice for the Winds of Magic<br />  - Only good for one big spell though<br />  - Lasts the entire game (or until he dies) unlike the first one<br />  - Is not TOO expencive - 147 Points (w/ Shield)<br /> <br /> <u>Crazy Super Amazing Anti-Magic</u><br /> Runesmith - Master Rune of Steal a Power Die and Rune of Dispel Scroll<br /> Runesmith - Master Rune of +1 to Dispel and Rune of Dispel Scroll<br />  - Provides +3 <span class="glossaryitem" onmouseover='gp(231);'>DD</span> and -1 PD from your opponent, gives you a +3 to Dispel, and Gives you 2 Scrolls<br />  - Good against Quality - You have 2 Scrolls<br />  - Good aganinst Quantity - You make a 4 Dice Difference in the Dice pool each turn.<br />  - On an average roll for Magic (3 and 4) You get 7 <span class="glossaryitem" onmouseover='gp(231);'>DD</span> and he gets 6 PD!<br />  - However, this is VERY expencive - almost 300 points - which are wasted when playing against minimal magic]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1782313.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1782313.page</link>
				<pubDate><![CDATA[Mon, 26 Jul 2010 23:34:30]]> GMT</pubDate>
				<author><![CDATA[ zeekill]]></author>
			</item>
			<item>
				<title>Magic Defence for Dwarfs: How Much is Too Much? How much is not enough?</title>
				<description><![CDATA[ I run (3k):<br /> Runelord + Anvil:<br /> <span class="glossaryitem" onmouseover='gp(408);'>MR</span> Balance, Spelleater rune<br /> Runesmith<br /> 3x Spellbreaking<br /> <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>:<br /> <span class="glossaryitem" onmouseover='gp(408);'>MR</span> Valaya (plus other runes)<br /> <br /> This gives +5 dispel dice, +4 to dispel, 3 no-no's, and 1 no-no and I may eat the spell.  The 2250 list I had the other day was pretty much the same.<br /> <br /> This is pretty much a shutdown of any opposing magic phase.  I don't consider any of it aside from the <span class="glossaryitem" onmouseover='gp(408);'>MR</span>'s and the spell breakers to be magic defense.  The Runesmith has a great weapon to fight with, the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> has other runes to give bonuses off of, and the Runelord's anvil is, well an anvil.<br /> <br /> I played this against a zero magic tag team and made zero difference to the outcome.  The only thing I really see getting spells off on me are High Elves with either Teclis or the book.  I still have enough shooting to wreck the brick of Phoenix guard they will hide in though to (hopefully) get them quick.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1782609.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1782609.page</link>
				<pubDate><![CDATA[Tue, 27 Jul 2010 02:29:04]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
			</item>
			<item>
				<title>Magic Defence for Dwarfs: How Much is Too Much? How much is not enough?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>So how much is required to shut down enemy magic effectively every turn, but not to costly as to put you at a disadvantage if playing against a list with no (or little) magic? </div></blockquote><br /> I think this objective is inherently impossible to achieve.  They specifically make it easier to cast than defend against casting.<br /> <br /> There are some builds whose entire armies will exist around magic.  There is no army that can exist around dispelling, as it alone isn't going to kill enemies.<br /> <br /> Just like you can't build an army that is completely immune to losing units in combat (or not that I know of).  Dwarfs have really good magic defense.  But I think it's wrong to try and block it out completely.  Be strategic about it, take little hits and try and stop the big ones.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1783120.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1783120.page</link>
				<pubDate><![CDATA[Tue, 27 Jul 2010 07:42:36]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
			</item>
			<item>
				<title>Magic Defence for Dwarfs: How Much is Too Much? How much is not enough?</title>
				<description><![CDATA[ <blockquote><div><cite>DukeRustfield wrote:</cite><br /> Just like you can't build an army that is completely immune to losing units in combat (or not that I know of)</div></blockquote><br /> <br /> Yes you do - its called Tzeench Warriors with Shields<br /> For the same points its called Maurauders in units 3x larger with shields and <span class="glossaryitem" onmouseover='gp(102);'>MoT</span><br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1783665.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1783665.page</link>
				<pubDate><![CDATA[Tue, 27 Jul 2010 13:44:54]]> GMT</pubDate>
				<author><![CDATA[ zeekill]]></author>
			</item>
			<item>
				<title>Magic Defence for Dwarfs: How Much is Too Much? How much is not enough?</title>
				<description><![CDATA[ The guy on the anvil is enough in a regular game unless you really really dont want spells getting off against you.  <br /> runelord<br /> stolen dice<br /> as many dispel runes as you can fit.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1784087.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1784087.page</link>
				<pubDate><![CDATA[Tue, 27 Jul 2010 16:20:10]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
			</item>
			<item>
				<title>Magic Defence for Dwarfs: How Much is Too Much? How much is not enough?</title>
				<description><![CDATA[ <blockquote><div><cite>12thRonin wrote:</cite>I run (3k):<br /> Runelord + Anvil:<br /> <span class="glossaryitem" onmouseover='gp(408);'>MR</span> Balance, Spelleater rune<br /> Runesmith<br /> 3x Spellbreaking<br /> <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>:<br /> <span class="glossaryitem" onmouseover='gp(408);'>MR</span> Valaya (plus other runes)<br /> <br /> This gives +5 dispel dice, +4 to dispel, 3 no-no's, and 1 no-no and I may eat the spell.  The 2250 list I had the other day was pretty much the same.<br /> <br /> This is pretty much a shutdown of any opposing magic phase.  I don't consider any of it aside from the <span class="glossaryitem" onmouseover='gp(408);'>MR</span>'s and the spell breakers to be magic defense.  The Runesmith has a great weapon to fight with, the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> has other runes to give bonuses off of, and the Runelord's anvil is, well an anvil.<br /> <br /> I played this against a zero magic tag team and made zero difference to the outcome.  The only thing I really see getting spells off on me are High Elves with either Teclis or the book.  I still have enough shooting to wreck the brick of Phoenix guard they will hide in though to (hopefully) get them quick.<br /> </div></blockquote><br /> <br /> My slann got THREE spells off all game against that list....<br /> <br /> One was IF, one was cast on a 20 thrown on three dice at the end of the phase, and one he let through....<br /> <br /> Talk about annoying...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1784097.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1784097.page</link>
				<pubDate><![CDATA[Tue, 27 Jul 2010 16:24:15]]> GMT</pubDate>
				<author><![CDATA[ ShivanAngel]]></author>
			</item>
			<item>
				<title>Magic Defence for Dwarfs: How Much is Too Much? How much is not enough?</title>
				<description><![CDATA[ I think a Runesmith with 2-3 Runes of Spellbreaking is enough.  Just from extra dice and the bonus to dispelling that should be sufficient (unless you're playing against a Slann).  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1784310.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1784310.page</link>
				<pubDate><![CDATA[Tue, 27 Jul 2010 17:39:45]]> GMT</pubDate>
				<author><![CDATA[ barlio]]></author>
			</item>
			<item>
				<title>Magic Defence for Dwarfs: How Much is Too Much? How much is not enough?</title>
				<description><![CDATA[ I run 2 Rune smiths with the <span class="glossaryitem" onmouseover='gp(408);'>MR</span> of Balance, and 2 Scroll-Equivelent Runes.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1784384.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1784384.page</link>
				<pubDate><![CDATA[Tue, 27 Jul 2010 18:06:25]]> GMT</pubDate>
				<author><![CDATA[ Crazy_Carnifex]]></author>
			</item>
			<item>
				<title>Magic Defence for Dwarfs: How Much is Too Much? How much is not enough?</title>
				<description><![CDATA[ I've thought about just two smiths and honestly, the anvil is just too good now that Dwarfs can realistically charge.  I have an average threat range of 16" per turn with any single combat block.  Who needs cavalry with that kind of threat range?  The fact it adds 3 dispel dice to me is icing.<br /> <br /> @Cypher:  If you take the master rune of balance you can have a spellbreaker and a spelleater or two spellbreakers.  I go with a spell eater only so the smith can have good armor (1+ rerollable and 4++ from the anvil).<br /> <br /> I think I've scarred Shivan for life.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1784425.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1784425.page</link>
				<pubDate><![CDATA[Tue, 27 Jul 2010 18:22:05]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
			</item>
			<item>
				<title>Magic Defence for Dwarfs: How Much is Too Much? How much is not enough?</title>
				<description><![CDATA[ <blockquote><div><cite>12thRonin wrote:</cite>I've thought about just two smiths and honestly, the anvil is just too good now that Dwarfs can realistically charge.  I have an average threat range of 16" per turn with any single combat block.  Who needs cavalry with that kind of threat range?  The fact it adds 3 dispel dice to me is icing.<br /> <br /> @Cypher:  If you take the master rune of balance you can have a spellbreaker and a spelleater or two spellbreakers.  I go with a spell eater only so the smith can have good armor (1+ rerollable and 4++ from the anvil).<br /> <br /> I think I've scarred Shivan for life.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> <br /> Nah i want a rematch with my new list!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1784521.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1784521.page</link>
				<pubDate><![CDATA[Tue, 27 Jul 2010 18:51:34]]> GMT</pubDate>
				<author><![CDATA[ ShivanAngel]]></author>
			</item>
			<item>
				<title>Re:Magic Defence for Dwarfs: How Much is Too Much? How much is not enough?</title>
				<description><![CDATA[ Ive not got a lot of dwarfs but Ive played a few games at 3k-ish points with friends using borrowed/proxied models. If its below 3k I prefer Just having a Runesmith with 2 spellbreaking runes as insurance. Anything above 3k points and I'm tempted to bring a Runelord + anvil and some Spellbreaking runes instead. Keeps it functional and not too much of a sink in points if the enemy is running low magic. Think it would only be hard pressed against slann or chaos.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1785377.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/307838/1785377.page</link>
				<pubDate><![CDATA[Wed, 28 Jul 2010 00:04:23]]> GMT</pubDate>
				<author><![CDATA[ Lexx]]></author>
			</item>
	</channel>
</rss>