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		<title><![CDATA[Latest posts for the thread "Night Lords Biker Army"]]></title>
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				<title>Night Lords Biker Army</title>
				<description><![CDATA[ Hey guys.  So im going to try to make a night lords army out of a codex: space marines biker army.  My reasoning is that the night lords don't generally have icons of any particular god, so im not mission out there, and they value lightning fast assaults.  that's a biker army, no?  <br /> Keep in mind that competativeness is second to fluff, even if i want this army to still be able to perform<i> fairly</i> well.<br /> <br /> Night Lords Captain <br /> -'Counts as' Shrike<br /> <br /> Captain<br /> -Bike<br /> -Power Weapon<br /> <br /> Command Squad<br /> -Company Champ<br /> -3 Power Weapons<br /> -Power Fist<br /> -Bikes<br /> <br /> 5 Bikers<br /> -Meltagun<br /> -Power Weapon<br /> -Melta Bombs<br /> <br /> 5 Bikers<br /> -Meltagun<br /> -Power Weapon<br /> -Melta Bombs<br /> <br /> 5 Bikers<br /> -Meltagun<br /> -Power Weapon<br /> -Melta Bombs<br /> <br /> 5 Bikers<br /> -Meltagun<br /> -Power Weapon<br /> -Melta Bombs<br /> <br /> 10 Assault Marines<br /> -Power Fist<br /> <br /> 10 Assault Marines<br /> -Power Fist<br /> <br /> Dreadnaught<br /> -Extra Armour<br /> -Drop Pod<br /> <br /> <br /> <br /> The dreadnaught is for the obligatory armour... he has the only weapon over 12" that can harm armour, and to keep him with the lightning assault idea, he's in a drop pod.  Im trying to stay away from attack bikes, but i feel like 3 of them with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>'s would be better than the dread...<br /> Should i just get rid of the counts as shrike for more assault marines? i know he's expensive, but he's close to the price of a chapter master with equal gear, and gives infiltrate to himself and a squad, plus fleet to the assault marines... and i feel like he really epitomises that aspect of night lords that is lightning assault.  I might be better off, though, running normal marines and more assault marines, perhaps? Not sure...]]></description>
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				<pubDate><![CDATA[Wed, 28 Jul 2010 23:38:11]]> GMT</pubDate>
				<author><![CDATA[ Kabal of Night's Wish]]></author>
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				<title>Night Lords Biker Army</title>
				<description><![CDATA[ I really like what you're doing with this. Personally I'd use Ravenwing 'count-as", but thats just me.<br /> <br /> Have you thought of Scout Bikes, or Land Speeders? I know that <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> don't get them, but in the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe I'm sure that if they could get their hands on some they would. As far as the scout bikers go, many of the legions still have to recruit, so its not that far of a stretch to imagine that they would have scout bikers too. I like the list overall, but I think the Dread is outta place. It's the ONLY armor you have, and anyone is gonna make short work out of it. <span class="glossaryitem" onmouseover='gp(793);'>IDK</span> what to add in its place other than more bikes.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jul 2010 00:18:37]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>Night Lords Biker Army</title>
				<description><![CDATA[ Don't forget, the Biker Vet doesn't have a ssecond close combat weapon... so it's paying 100% the cost for 50% of the bonuses because he's stuck at 2 Attacks base.<br /> <br /> In addition, only the Assault marines benefit from Fleet, not worth losing combat tactics <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jul 2010 00:27:41]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Night Lords Biker Army</title>
				<description><![CDATA[ i did say that fleet benefited the assault marines, not the bikes <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> so i got that much, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  I was considering puting fists in the&nbsp;bikes instead of just power weps, would that be worth it?]]></description>
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				<pubDate><![CDATA[Thu, 29 Jul 2010 01:26:07]]> GMT</pubDate>
				<author><![CDATA[ Kabal of Night's Wish]]></author>
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				<title>Night Lords Biker Army</title>
				<description><![CDATA[ I'd say give the Captian a Relic Blade and Storm shield, and probably drop the command squad/dread for attack bikes or speeders for more anti armor, I personally dont think Command squads are worth the price, and that dread is gonna get popped almost straight after he turns up/<br /> <br /> I'm guessing the "Shrike" is infiltrating with an assault squad? Maybe take some special weapons on the assault squads so they are a bit more threatening, although if you are just planning to fleet them makes sense not to.<br /> I think the list could use some anti horde, either flamers of <span class="glossaryitem" onmouseover='gp(51);'>HB</span> attack bikes in the bike squads.<br /> <br /> Honestly though, I dont know anythign about Night Lords fluff, so if my suggestions are against the fluff then feel free to scrap them.]]></description>
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				<pubDate><![CDATA[Thu, 29 Jul 2010 07:17:15]]> GMT</pubDate>
				<author><![CDATA[ del'Vhar]]></author>
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				<title>Night Lords Biker Army</title>
				<description><![CDATA[ Agree with having a look at Ravenwing<br /> <br /> Sammael is pretty cool and if you threw in some speeders and attack bikes to me that is ravenwing<br /> <br /> Absolutely think your on the right track for nightlords<br /> <br /> Hold everything in reserve, go second - keep them guessing because fear is your friend]]></description>
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				<pubDate><![CDATA[Thu, 29 Jul 2010 07:48:43]]> GMT</pubDate>
				<author><![CDATA[ Loricatus Aurora]]></author>
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				<title>Night Lords Biker Army</title>
				<description><![CDATA[ Going second is nice, but not always certain.<br /> While going into reserves is both good and bad because you leave your army to the die rolls...which can be epic or side-fethes you.<br /> <br /> As for Shrike: beware of <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> issues with him.<br /> <br /> In addition, I would not suggest fists on the small squads of bikers...honesly a combi-weapon would do them well enough.<br /> _______________________<br /> <br /> Honestly........go with Blood Angels if you want Night Lords...troop Jump Packs and they still have access to Bikers.<br /> They have a blood/vampire background which isn't too far from associating to the bat like ears the Night Lords have on their helmets.<br /> <br /> I mean... what's scarier than Mr.RawrIRMCButNot Sparkling in the sunlight? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 29 Jul 2010 14:01:29]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Night Lords Biker Army</title>
				<description><![CDATA[ yea, atually i was considering that sanct.  that or the suggested ravenwing, but i would have to get the codex for that one.. and you need a special speeder char to make bikers troops, no? that doesn't appeal to me. <br /> <br /> I shall have another look at the blood angels codex and see how it looks]]></description>
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				<pubDate><![CDATA[Thu, 29 Jul 2010 14:13:36]]> GMT</pubDate>
				<author><![CDATA[ Kabal of Night's Wish]]></author>
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