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				<title>2500 WOC Khorne warband the Sons of War</title>
				<description><![CDATA[ Howdy all, jumping from <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to fantasy for the next little bit and I've decided to both build and entirely new Empire force as well as dusting off my old Chaos.  C&C would be much appreciated but please keep in mind this is a Khorne themed list, as such I don't want to see any suggestions for sorcerers, just not gonna happen.<br /> <br /> Lord Terrak Warseeker - 385<br />  <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Axe of Khorne, Crown of Everlasting Conquest, Favor of the Gods, shield, Juggernaut of Khorne <br /> <br /> Exalted Champion Vulfnir Gorethirst - 230<br /> <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Chaos Runesword, shield, Juggernaut of Khorne<br /> <br /> Exalted Champion Uldrak Skullcleaver - 165<br /> <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Sword of Battle, Enchanted Shield<br /> <br /> Chaos Warriors x29 - 559 (Uldrak leads them)<br /> <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, (either halberds or twin hand weapons pts the same either way), full command, Banner of Rage <br /> unit champion Hrofen Deathaxe<br /> <br /> Knights of Khorne x8 - 400<br /> <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, full command, ensorcelled weapons - unit champion Kurnos Hellblade<br /> <br /> Chaos Warshrine - 160<br /> <span class="glossaryitem" onmouseover='gp(99);'>MoK</span><br /> <br /> Marauders x50 - 300 "Bloodwolves"<br /> <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Full Command, great weapons - chieftan Jorn Bloodwolf<br /> <br /> Marauders x50 - 300 "Bloodwolves"<br /> <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Full Command, great weapons - chieftan Arvald Stonebreaker<br /> <br /> <br /> total - 2499<br /> <br /> I'm going for the unarmored berzerker thing for the marauders covered in tattoos, scars and warpaint.  The knights I'm modeling on very customized HE White Lions which will probably be led by the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> on Jug while my lord runs around looking for the best place to bring the carnage.  Any thoughts fellow devotees to the blood god?]]></description>
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				<pubDate><![CDATA[Sun, 1 Aug 2010 22:51:00]]> GMT</pubDate>
				<author><![CDATA[ Sandman]]></author>
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				<title>Re:2500 WOC Khorne warband the Sons of War</title>
				<description><![CDATA[ Good fluff, but I think you need more blocks. 50 Marauders is a bit much, you can get away with 35-40. Buy some Wolves to screen and you're suddenly a lot more survivable. Gonna have to cross your fingers against Magic with your theme, but what can you do?]]></description>
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				<pubDate><![CDATA[Mon, 2 Aug 2010 01:02:00]]> GMT</pubDate>
				<author><![CDATA[ The Prince of Excess]]></author>
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				<title>2500 WOC Khorne warband the Sons of War</title>
				<description><![CDATA[ Man I love a good themed-out Khorne list.  Good luck out there, no magic dudes!<br /> <br /> <blockquote><div><cite>Sandman wrote:</cite><br /> Lord Terrak Warseeker - 385<br />  <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Axe of Khorne, Crown of Everlasting Conquest, Favor of the Gods, shield, Juggernaut of Khorne <br /> </div></blockquote><br /> <br /> The talisman of preservation (4+ ward) from the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> is 45 points, will serve the main man better than regen (which can be <span class="glossaryitem" onmouseover='gp(527);'>KB</span>'ed off along with his armor).  Also as far as the shields on your juggers go, they actually do nothing in 8th edition - <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> the max armor save is 1+ and the jugger gets them there without the shield's help.  If you haven't built the models you might leave the shields off and save yourself a few points.<br /> <br /> Speaking of points, no <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>?  They're nigh mandatory in 8th and you could convert Uldrak over pretty easily:<br /> <br /> Exalted - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, enchanted shield, talisman of endurance = 195<br /> <br /> Swapping the lord's crown over to the 4+ ward grabs 5 points, dropping his shield and Vulfnir's another 15 points, and the last 10 can be got by dropping the <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> on the banner of rage warriors.  Yes yes it's somewhat unfluffy to have unmarked 'khorne' warriors but the <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> is doing nothing but being theme-y.  Its 30 points pays for the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>'s last 10, and gives you 20 points to give the lord a super sexy gift like roar or stream.  If you're solo-ing him either works, but stream is probably better for chewing through a unit.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Mon, 2 Aug 2010 01:37:56]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Re:2500 WOC Khorne warband the Sons of War</title>
				<description><![CDATA[ <blockquote><div><cite>The Prince of Excess wrote:</cite>Good fluff, but I think you need more blocks. 50 Marauders is a bit much, you can get away with 35-40. Buy some Wolves to screen and you're suddenly a lot more survivable. Gonna have to cross your fingers against Magic with your theme, but what can you do?</div></blockquote><br /> <br /> Think of Marauders with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> as ammunition:  40 gets you 2 rounds of combat.  50 gets you 3 rounds.]]></description>
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				<pubDate><![CDATA[Mon, 2 Aug 2010 14:13:22]]> GMT</pubDate>
				<author><![CDATA[ RanTheCid]]></author>
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				<title>2500 WOC Khorne warband the Sons of War</title>
				<description><![CDATA[ Hmm, good suggestions all fellow Khornates.  I have actually modeled the shields on but that's an easy fix.  Oh, and if I decide to go with the halberds, are shields worth it just for survivability before they get stuck in?  I figure the extra strength and armor modification would be better than the few extra attacks I'd give them.  <br /> <br /> I'll post up a new list when I get back from the gym but I'll try to save some points up for the warhounds (using goblin wolves would still be very fluffy with the whole bloodwolf thing).  My question about the <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>, I know he's pretty much mandatory now in 8th but I figured since everything is frenzied he wouldn't be that incredibly useful to this list, or has frenzy changed and escaped my notice?<br /> <br /> Also, thought about maybe swapping some stuff around to maybe run three 40 blocks of marauders, or maybe drastically change things and run three 50s.  150 screaming berserkers should put the fear of Khorne in anyone.  Also thought about giving the <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> the razor standard just to give the halberds on the warriors -3 to armor.  Just thought it'd help against knights and other full plated gribblies.]]></description>
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				<pubDate><![CDATA[Tue, 3 Aug 2010 01:50:21]]> GMT</pubDate>
				<author><![CDATA[ Sandman]]></author>
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				<title>2500 WOC Khorne warband the Sons of War</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> allows you to reroll ALL <span class="glossaryitem" onmouseover='gp(82);'>LD</span> tests, not just break tests.  You may not care about the psych things, but this includes rallying, being march blocked, swift reforming, combat reforming, redirecting into new enemy, and most importantly, rerolling your frenzy tests.  Frenzy has changed: if they have an even remotely possible charge (16" for M4 infantry, for example) frenzied troops must declare it, and against the closest enemy too, unless they pass a <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test.  <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> keeps all that in the pants.<br /> <br /> As far as the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>'s banner goes, I'd stick with defensive magic items, as he's Target #1 in your list (#2 after the enemy level 4 in a 'standard' army).  You could pretty easily give the warriors <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> and give them the razor standard.  It seems like your warriors are probably dead if they lose frenzy - if 29 + <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> can't kill the enemy not much else will!<br /> <br /> I liked your thoughts on more marauders, which is easily paid for with the jugger exalted.  Not sure he's really very necessary, and is a tad redundant with the jugger lord in there as well.  I ran my previous suggestions and your thoughts together and got this:<br /> <br /> L: Lord - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, axe of khorne, talisman of preservation, favor, jugger = 370<br /> <br /> H: Exalted - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, enchanted shield, talisman of endurance, ironcurse icon = 200<br /> <br /> C: 29 Warriors - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, razor standard, full command, halberds = 569<br /> C: 40 Marauders - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, full command, great weapons = 250<br /> C: 40 Marauders - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, full command, great weapons = 250<br /> C: 40 Marauders - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, full command, great weapons = 250<br /> C: 5 Warhounds = 30<br /> C: 5 Warhounds = 30<br /> <br /> S: 8 Knights - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, banner of eternal flame, standard, musician = 390<br /> <br /> R: Warshrine - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> = 160<br /> -------<br /> 2499<br /> <br /> Also, puppies?!  Still not sure what they do in 8th, I suppose stand in front of <span class="glossaryitem" onmouseover='gp(14);'>BS</span> troops and screen <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>?  Brutal warrior block for sure though, and those knights can probably handle anybody without the jugger lord with them ...<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Tue, 3 Aug 2010 18:44:34]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>2500 WOC Khorne warband the Sons of War</title>
				<description><![CDATA[ The blood rage descends upon me in earnest Salvage.  Truly you are blessed amongst the faithful of Khorne!  Though if nothing else I could drop the pups in favor of another knight or a few more warriors, maybe more marauders who knows.  <br /> <br /> Spot on with the <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>.  He's a definite must include now that I've re-read most of the rules regarding leadership.  <br /> <br /> The main reason I had the other exalted champion was purely to add in some extra killing and I love characters... far... FAR too much.  (my empire foot army has 7 at 2500).  Also as my gaming buddies delight in telling me, I don't know the meaning of overkill and I've never met a deathstar/hammer unit I didn't like.<br /> <br /> Also in a trial game good ol' Vulfnir got pulped by a cannon on turn one.  Nice lil' waste of 230 pts right there.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> L: Lord - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Chaos Runesword, talisman of preservation, favor, jugger = 375<br /> <br /> H: Exalted - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, enchanted shield, talisman of endurance, ironcurse icon = 200<br /> <br /> C: 34 Warriors - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, razor standard, full command, halberds = 649<br /> C: 40 Marauders - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, full command, great weapons = 250<br /> C: 40 Marauders - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, full command, great weapons = 250<br /> C: 31 Marauders - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, full command, great weapons = 205<br /> <br /> S: 8 Knights - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, banner of eternal flame, full command = 410<br /> <br /> R: Warshrine - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> = 160<br /> <br /> total = 2499<br /> <br /> I figured five warriors was worth 9 marauders and 10 hounds.  This should add to them being steadfast with the <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> reroll plus it adds in to this iron hard center with the <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> while ravening bloodsoaked marauders are rampaging along the flanks.  Plus, I must say that I loved the addition of flaming weapons to the knights, now I've just got to go back and model it... somehow.  Can't believe I missed that beauty of a standard, especially since I fight a decent amount of trees.]]></description>
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				<pubDate><![CDATA[Tue, 3 Aug 2010 23:09:44]]> GMT</pubDate>
				<author><![CDATA[ Sandman]]></author>
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