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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(604);'>HI</span>, could everyone comment and review this list and give me tips to improve it! Open to any suggestions, does not have to include units from this list!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Prince wings <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> Lash 155<br /> <br /> Prince wings <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> lash 155<br /> <br /> Troops 12 Zerkers 252<br /> <br /> 10 noise marines sonic blasters 250<br /> <br /> 10 noise marines sonic blasters 250<br /> <br /> vindicator possession 145<br /> <br /> vindicator possession 145<br /> <br /> vindicator possession 145<br /> <br /> <br /> <br />                                           <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Aug 2010 09:46:09]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ Well...what is your meta like?<br /> That heavily affects how well a lash list works.<br /> <br /> Princes: just don't rely on them and you are good, but pricey at 1500.<br /> Vindis, because that's just what a lash list needs, are ok, but something furthur reaching would be recommended.<br /> <br /> Zerkers: no fist?  That should be basic <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> No rhino? Lash can not replace their movment bonus with the rhino and the other things it can do.<br /> <br /> Noise Marines: not great for points and (again) depends heavily on the meta.  I really don't think they bring enough for 1/3 of the army.]]></description>
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				<pubDate><![CDATA[Tue, 3 Aug 2010 13:15:21]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:CSM 1500 pts tournament army</title>
				<description><![CDATA[ What do you think I could do to improve this army in my opinion. my lash goal would be to lash untis into 24 inches of the vindis and noise amrines then set em alight, any other tips?]]></description>
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				<pubDate><![CDATA[Tue, 3 Aug 2010 13:20:24]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ Well, the issue is, what is the scene like in your area?<br /> Lots of mech? Semi-mech? Hordes-galore?<br /> Lash is great, but it's been around and is kind of a gimmick with glaringly easy ways around.<br /> <br /> But if the opponent is unprepared, or not of a high mech threshhold, then it can do well.<br /> <br /> I would suggest meching up yourself if that is an option, if not, I would highly suggest the fist with the zerkers.<br /> Then I think you really need the anti-tank (vindis are not enough) or some longer range fire power.<br /> <br /> One of important issues for me is taking out transports early or at range.  Other than the vindis'...who have the main role of shelling lashed stuff, are an expensive option for anti-transporting.]]></description>
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				<pubDate><![CDATA[Tue, 3 Aug 2010 13:44:09]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ no one uses mech but lots of swarm armies so i think the vindies would do well. There is a lot of space marines armies.<br /> <br /> What are other good <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> techniques without lash???]]></description>
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				<pubDate><![CDATA[Tue, 3 Aug 2010 13:47:18]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ Rhino wall + mass special weapons + face beatings.<br /> Chaos doesn't have too many fancy ways of winning other than grinding through and smashing face.<br /> <br /> The list will do ok if there is no meching, but be very careful, allowing enemy vehicles essentially free reign is an unhealthy thing for <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s generally.<br /> <br /> Don't forget to lash away from cover so the vindi shells are not wasted.]]></description>
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				<pubDate><![CDATA[Tue, 3 Aug 2010 13:55:51]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ Can you give me an example list for a chaos mech army at 1500pts that would really help me! I dont fancy rhino wall though and i would like to include at least 1 <span class="glossaryitem" onmouseover='gp(262);'>DP</span> in the army because ive preordered the amazing new plastic model!!!]]></description>
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				<pubDate><![CDATA[Tue, 3 Aug 2010 13:59:22]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ Well, my 7 second list would be like:<br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, wings.<br /> <span class="glossaryitem" onmouseover='gp(262);'>Dp</span>, wings.<br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, 2 Melta, <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>, Champ+Fist, Rhino.<br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, 2 Melta, <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>, Champ+Fist, Rhino.<br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, 2 Flamers, <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>, Champ+Combi-Flamer, Rhino.<br /> 2 Oblits (or Vindi or Defiler).<br /> 2 Oblits (or Vindi or Defiler).<br /> <br /> That's just off the top of my head.<br /> <br /> As for your list, with a non-heavy mech meta, I think it will do fine, I highly recommend the fist on the Zerkers and you should be all set.<br /> The lack of armor saturation for the vindi's makes them quite vulnerable as the side armor is quite wide, but the mass 24" mobile shooting should be good enough to do much damage against exposed infantry.]]></description>
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				<pubDate><![CDATA[Tue, 3 Aug 2010 14:08:47]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ WOW! I just got my new plastic daemon prince today despite it being out 7th of august. Can someone tell me why this happened. It is an amazing model by the the way!]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 09:51:34]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ My two cents:<br /> <br /> What does Lash give you? The ability to move an opponent's unit <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> anywhere except into impassable terrain or within 1" of your models. Also Pins them.<br /> WOW. What a power! you can move a nasty unit of enemy away from your guys towards another unit that can kill them.<br /> I'm sorry, in my opinion this is the most useless power i've ever heard of. You have two DAEMON PRINCES and they're mincing around moving enemy models when they should be putting psyker powers to use with Wind of Chaos or Doombolt before charging in and making use of of their awesome <span class="glossaryitem" onmouseover='gp(19);'>CC</span> power.<br /> <br /> If you're going to do an Emperor's Childrenesque army might I suggest:<br /> <br /> Lucius the Eternal<br /> 160<br /> <br /> Daemon Prince<br /> Wings<br /> Warptime<br /> 155<br /> <br /> ELITES<br /> <br /> Chosen Chas Squad (10 man)<br /> Icon of Chaos Glory<br /> x 4 Melta Guns<br /> Chaos Rhino w/ Combi-Weapon<br /> <br /> 275<br /> <br /> TROOPS<br /> <br /> Noise Marines (10 man)<br /> x 9 Sonic Blasters<br /> x 1 Blastmaster<br /> Rhino w/ Havoc Launcher<br /> 335<br /> <br /> Noise Marines (10 man)<br /> x 9 Sonic Blasters<br /> x 1 Blastmaster<br /> Rhino w/ Havoc Launcher<br /> 335<br /> <br /> Khorne Bezerkers (9 man)<br /> Chaos Rhino w/ Havoc Launcher<br /> 239<br /> <br /> Lucius goes with Khorne Bezerkers.<br /> Daemon Prince shielded by Noise Marine Rhinos until he can get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> Noise Marines use Blastmaster to target vehicles at long range then sonics to rip infantry apart.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 11:55:27]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ @Corennus:<br /> It's not useless because of what it can do.<br /> It's not great any more because the general competitive builds are mech...which is a direct counter to it.<br /> <br /> Lash does some pretty horrible things when the list comes together and the defenses against it are not employed.<br /> <br /> As for your proposed list.<br /> <br /> Do you really need a full squad of chosen?<br /> Blastmaster mixed w/ sonics are a horrible black hole of points.<br /> Zerkers are fine.<br /> <br /> My issues....to use the <span class="glossaryitem" onmouseover='gp(526);'>NM</span> at full potential it means not using the Rhino very much.<br /> The Havoc launchers are cool at range, but this leaves only 1 rhino ACTUALLY approaching the opponent, which means Armor Saturation is non-existant and it wholey relies on Target Saturation...which is meh-ish, but not something to bank on.]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 13:01:11]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ I've thought of a new list can you guys think of anything wrong with it?<br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> Wings Warptime <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> 160<br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> Wings Warptime <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> 160<br /> <br /> 10 possessed <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, champion, rhino extra armour 350<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> 2 plasma guns 180<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> 2 plasma guns 180<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> 2 plasma guns 180<br /> <br /> 2  vindicators possession 290 = 1500 dot on<br /> <br /> The possessed are not commonly used but with <span class="glossaryitem" onmouseover='gp(99);'>moK</span> on charge they get 4 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 attacks each!]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 13:12:38]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ Careful with possessed, you'll get QQ'ers from all corners of Dakka.<br /> <br /> I don't mind them so much.  I think 10 is a bit much though.<br /> In addition, where are the Rhinos for the other <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>'s?<br /> 1 Rhino going at the enemy is not a good plan <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, it will die and make the possessed look worse than they already get crap for being who they are.<br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> are ok, but again, they are pricey, I suggest only 1 with a power and leave the other one with just wings and maybe a mark.]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 13:29:25]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ Should I tak one <span class="glossaryitem" onmouseover='gp(262);'>DP</span> away then spend the points on three rhinos with extra armour?]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 13:36:18]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ 2 Princes are a wonderful thing.<br /> But I think the rhinos are more important in this case.]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 13:40:00]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<description><![CDATA[ I think what i should do is leave the prince, take off the possessed and add 5 terminators with pairs of lightning claws, that should leave me enough points the buy some rhinos.<br /> <br /> BUT <span class="glossaryitem" onmouseover='gp(72);'>imo</span> terminators are fragile because they are only toughness 4 for 40 points! What do you think about them]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 13:42:13]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ The issues with combat termies is mainly delivery and the abundance of combat units in the army list.<br /> <br /> In this case you don't have too much dedicated combat units, but Deepstriking or walking is not a great plan for them.<br /> <br /> I'd suggest Zerkers w/ fist in a rhino instead really...adds more bodies and another rhino for the opponent to worry about.  In addition, they can do both counter charge or frontal assault.]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 14:50:57]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<description><![CDATA[ In your opinion are chaos dreads good and what should i equip  them with to be the most effective???]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 14:57:57]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ Chaos Dreads are ok if you already have armor saturation and no more hvy slots.<br /> Dreads are a support unit...something you just can't count on.  If you do run them, I'd equip them with some 'safe' weaponry, ie: 2 <span class="glossaryitem" onmouseover='gp(571);'>DCCWs</span> or <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>.  They are basically close infantry(in rhinos) support, while the weapons are deadly to the enemy and not so horrible on your own guys.<br /> <br /> Note, they are seen more in a Chaos MonsterMash list with Dreads, 'Filers and Monstrous Creatures.]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 15:16:24]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<description><![CDATA[ I think it's a little funny you switched to wanting possessed. <br /> <br /> "on the charge" Zerkers get four <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 hits as well! and they're troops that score. They don't have that cool random rule though. <br /> <br /> Can I guess at your "template" of sorts?<br /> <br /> "x2 <span class="glossaryitem" onmouseover='gp(262);'>DPs</span><br /> <br /> x3 troop choice<br /> <br /> x2 Vindicators with demo possession"<br /> <br /> That is what you hope to use as your "core" correct?<br /> <br /> I've never seen it done really, but why not try x2 vindi's regular. And x1 vindicator w/ demonic poss. Essentially you could choo-choo train them forward or something, with the possessed guy in front. It would save up a lot of points as well. ]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 16:57:42]]> GMT</pubDate>
				<author><![CDATA[ Koski]]></author>
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				<description><![CDATA[ Too many Sonic Blasters.  At most, give half of them Sonic Blasters, and use the ther half as body bags.  They will be attracting lots of fire, so you don't want to lose 25pts every time someone dies.]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 17:11:24]]> GMT</pubDate>
				<author><![CDATA[ NostrilOfTerror]]></author>
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				<description><![CDATA[ Toying with all three of your ideas I have created a new list:<br /> <br /> 2 <span class="glossaryitem" onmouseover='gp(262);'>DP</span> Wings Warptime <br /> <br /> 5 chosen 5 meltas<br /> <br /> 5 chosen 5 flamers<br /> <br /> 10 khorne zerkers champ with fist rhino extra armour<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>csm</span> 2 plasma guns 180<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>csm</span> 2 plasma guns 180<br /> <br /> 1 vindi with possession <br /> <br /> Comment and rate this list please!!!<br /> <br /> 1 vindi with extra armour = 1500!]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 17:12:56]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ Yet again you are not taking any transports. <br /> <br /> So how do you expect your chosen to get close enough to the enemy to melta their tanks without getting blown to bits?<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> have a max range of 24". so an enemy can stand back with a few plasma cannons and missile launchers and blast you every shooting turn.<br /> <br /> Your Khorne Zerkers have a Rhino. Which now will be the target of every high power lascannon style weapon on the board. <br /> <br /> Your vindicators don't need possession or extra armour unless you're planning on moving them (why would you)<br /> <br /> And your Daemon Princes are without cover from transports so they'll be caught in the open and melta'd/lascannoned to death.<br /> <br /> PLEASE GET SOME TRANSPORTS]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 10:20:42]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ The chosen will be infiltrating 18 inches away from thier targets so 6 inch move 12 inch melta shot means they will be in range of thier transpoorts or tanks.<br /> <br /> The vindies will quickly kill scoring units with cannons so need thier possession so they can still shoot if suffered a shaken or stunned result.<br /> <br /> Thank you for your comment on transports, i think i'll drop the champ with fist on the zerker squad to get 1 rhino and drop the possession and the extra armour on the vindies to buy 1 more rhino for the other squad! With the 5 remaining points i shall spend it on a twin linked bolter on one of the vindies.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 10:32:20]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ So you're treating your Chosen as suicide squads?<br /> <br /> Good luck<br /> <br /> Vindicators don't need possession. Just get them partially obscured so enemy can't get <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> so easily.<br /> <br /> I once believed in the footsloggers army. Then I tried it out with normal Space Marines. If normal Space Marines need transports Chaos ones do even more so!]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 10:57:09]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ Any more tweaks or improvements anyone can give me to make this list even better??]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 11:20:29]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ Well here';s how i'd do your list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Daemon Prince<br /> Wings<br /> Warptime<br /> <br /> 145<br /> <br /> Daemon Prince<br /> Wings<br /> Warptime<br /> <br /> 145<br /> <br /> ELITES<br /> <br /> Chosen Chaos Squad (5 man)<br /> Icon of Chaos Glory<br /> x 5 Melta Guns<br /> Rhino w/ Combi-Melta<br /> 195<br /> <br /> Chosen Chaos Squad (5 man)<br /> Aspiring Champion<br /> Power Weapon<br /> x 4 Flamers<br /> Rhino w/ Combi-Flamer<br /> 185<br /> <br /> TROOPS<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Squad (10 man)<br /> Icon of Chaos Glory<br /> Plasma Gun<br /> Plasma Gun<br /> Rhino w/ Havoc Launcher<br /> <br /> 240<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Squad (10 man)<br /> Icon of Chaos Glory<br /> Plasma Gun<br /> Plasma Gun<br /> Rhino w/ Havoc Launcher<br /> <br /> 240<br /> <br /> HEAVY SUPPORT<br /> <br /> Chaos Vindicator<br /> <br /> 125<br /> <br /> Chaos Vindicator<br /> <br /> 125<br /> <br /> Chaos Predator<br /> Heavy Bolter Sponsons<br /> <br /> 100<br /> <br /> 1500<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 11:47:22]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ Not enough troops for my likeing 3 at least]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 12:45:13]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ hmmmmm  you want 3 troops? lose a Chosen squad.]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 15:26:58]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ Also there are some maths errors- <span class="glossaryitem" onmouseover='gp(262);'>dp</span> with wings and warptime is 155 not 145 and <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> predators suck and the chosen don't need the rhino's if thier infiltrating! ]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 16:29:43]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ Daemon Prince with wings and warptime is 155!<br /> <br /> FACEPALM<br /> <br /> Chosen need rhinos cause yes they may get a scout move, but do you really want them as a suicide squad? Or actually able to take out vehicle after vehicle...]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 16:40:10]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ Please be careful with wording.<br /> Chosen do not get a scout move.<br /> <br /> They can infiltrate or outflank.<br /> They can outflank with the rhino.]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 16:52:45]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<description><![CDATA[ Which is pretty good when you're tank hunting!!]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 16:54:36]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ I really want to infiltrate with them so they can cause havoc behind enemy lines, so while they deal with the chosen the other squads can advance!]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 16:59:58]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ <br /> Morphing Obliterator <br /> <br /> <br /> Gallery Votes: 61<br /> Posts: 1071<br /> <br /> Joined: 2010/03/17 15:26:47 <br /> Location: <span class="glossaryitem" onmouseover='gp(134);'>UK</span> <br /> Online <br />  My two cents: <br /> <br /> What does Lash give you? The ability to move an opponent's unit <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> anywhere except into impassable terrain or within 1" of your models. Also Pins them. <br /> WOW. What a power! you can move a nasty unit of enemy away from your guys towards another unit that can kill them. <br /> I'm sorry, in my opinion this is the most useless power i've ever heard of. You have two DAEMON PRINCES and they're mincing around moving enemy models when they should be putting psyker powers to use with Wind of Chaos or Doombolt before charging in and making use of of their awesome <span class="glossaryitem" onmouseover='gp(19);'>CC</span> power. <br /> <br /> If you're going to do an Emperor's Childrenesque army might I suggest: <br /> <br /> Lucius the Eternal <br /> 160 <br /> <br /> Daemon Prince <br /> Wings <br /> Warptime <br /> 155 <br /> <br /> ELITES <br /> <br /> Chosen Chas Squad (10 man) <br /> Icon of Chaos Glory <br /> x 4 Melta Guns <br /> Chaos Rhino w/ Combi-Weapon <br /> <br /> 275 <br /> <br /> TROOPS <br /> <br /> Noise Marines (10 man) <br /> x 9 Sonic Blasters <br /> x 1 Blastmaster <br /> Rhino w/ Havoc Launcher <br /> 335 <br /> <br /> Noise Marines (10 man) <br /> x 9 Sonic Blasters <br /> x 1 Blastmaster <br /> Rhino w/ Havoc Launcher <br /> 335 <br /> <br /> Khorne Bezerkers (9 man) <br /> Chaos Rhino w/ Havoc Launcher <br /> 239 <br /> <br /> Lucius goes with Khorne Bezerkers. <br /> Daemon Prince shielded by Noise Marine Rhinos until he can get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. <br /> Noise Marines use Blastmaster to target vehicles at long range then sonics to rip infantry apart. <br />  <br /> <br /> I like this list, its very practicile and can do lotsa nassty stuff.]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 17:01:21]]> GMT</pubDate>
				<author><![CDATA[ LordWynne]]></author>
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				<description><![CDATA[ 2 <span class="glossaryitem" onmouseover='gp(262);'>DP</span> Wings Warptime <br /> <br /> 5 chosen 5 meltas rhino extra armour<br /> <br /> 10 khorne zerkers  rhino extra armour <br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>csm</span> 2 plasma guns 180 with rhino armour<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>csm</span> 2 plasma guns 180 with rhino armour <br /> <br /> 1 vindi possession<br /> <br /> 1 vindi with twin linked bolter = 1500!<br /> <br /> This is my new list can you all please tell me any improvements. Looking at the codex I am considering a list with 3 dreads 3 defilers and 2 <span class="glossaryitem" onmouseover='gp(262);'>dp</span>'s, troops filled with khorne zerkers, tell me what you think about both lists!]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 17:03:21]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ <blockquote><div><cite>scoot132 wrote:</cite>I really want to infiltrate with them so they can cause havoc behind enemy lines, so while they deal with the chosen the other squads can advance!</div></blockquote><br /> <br /> Infiltrating is not good <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> Others advance because they wouldn't have been shot anyway by the shorter ranged guns.<br /> Chosen are not hard to kill and are not optimal with any of their weapons with the strict rules on infiltrating.<br /> You will never get into <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> range for meltas infiltrating 12" away.<br /> You will never get doublt tap plasmas infiltrating 18" away.<br /> <br /> Because there is nothing to support them for 1.5 turns they are a smear without really offering too much target saturation for small arms fire.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>LordWynne wrote:</cite><br /> <blockquote class="uncited"><div>Stuff</div></blockquote> <br /> <br /> I like this list, its very practicile and can do lotsa nassty stuff.</div></blockquote><br /> <br /> Did you have to quote...but not quote, the whole thing?<br /> _________________<br /> @Scoot132's new list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>Dps</span> are ok, still expensive for 1500.<br /> Chosen: i do not recommend the meltas without rhinos.<br /> I do not recommend the flamers without rhinos.  Foot flamers do not work.<br /> Zerkers are ok, but no fist champ?<br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> are ok.<br /> Vindis are ok.]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 17:05:13]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<description><![CDATA[ If i take out the chosen with flamers and use it to add a rhino with extra armour to the other one and buy extra armour for the other two rhinos and then buy possession for one of the vindies, ill edit this on the list. Sanctjud can you give me an example monstermash list like you said about before with the dreads???]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 17:19:10]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ 2 Princes, Greater Daemon, 3 Dreads combat arms, 3 defilers combat arms, 2-3 rhino squads with champs and meltas.<br /> <br /> That's the gist of it.  I haven't use it, but it's a fun and somewhat gimmicky list.  It's done well from what I've seen.]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 17:29:53]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<description><![CDATA[ In the <span class="glossaryitem" onmouseover='gp(48);'>GT</span>'s what chaos lists did they use there that aren't lash?]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 17:32:02]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ Well if you're not using lash consider Breath of Chaos, or warptime and Wind of Chaos.<br /> <br /> Mark of Tzeentch gives you a better <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> Save (4+) and you can take Warptime + Doombolt for only 185 points!<br /> <br /> Wow that's expensive you think. But think about it. you have daemon princes that hit at <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6, with a 4+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save against nasty stuff like Melta/plasma which beforehand you had a much slimmer chance of avoiding. Plus with Warptime you really make your 4 attacks hurt. And Doombolt gives you the ability to fire a few good bolts into enemies before charging.<br /> <br /> So you could literally move 12" (wings), fire Doombolt, then assault your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> in to finish the job.<br /> <br /> 185 points eh....show me a better <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit for that amount of painbringing.]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 19:00:41]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ Not at 1500 points.<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s like that need target saturation, you don't get the critical mass at 1500.<br /> <br /> That's why I suggested skipping too much bling on them because they are not supported well enough.<br /> <br /> Them being awesome is not really the issue there... marks and powers or not.]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 19:28:43]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<description><![CDATA[ So what does everyone think about my new list up there? Any improvements because I edited it. Corennus, there are no footslogging units left in the army, and the <span class="glossaryitem" onmouseover='gp(262);'>dp</span>'s are kinda cheap with some awesome <span class="glossaryitem" onmouseover='gp(19);'>cc</span> abilities. Sanctju I don't want the fist because there is barely any mech in the meta so there is no point spending 40 points on it!]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 21:38:36]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ Consider expanding army to 1750 points (tournament points)]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 09:37:00]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ If I do expand to 1750 points i would add another chosen flamer squad = 115 with a rhino = 150 and with the final 100 points spent on a twin linked lascannon on a predator but i would remove the twin linked bolter from the vindi.<br /> <br /> In the codex on the army pages it says you can take side sponsons (plural). As having played only tyranids before with no tanks, does this mean you get two shots or one?]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 10:01:49]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ you get a sponson on each side of the tank. therefore you get 2 shots.]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 10:44:49]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ Thanks corennus for that clear up. So a predator with a lascannon and lascannon sponsors is a walking tank killer! That for only 170 points, I might include one, what do you think?]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 11:40:17]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ 170 points is a lot of points for 3 lascannons scoot.<br /> <br /> I run a Predator with autocannon and lascannon sponsons.<br /> You get 2 Str7 AP3 shots with the autocannon (good for transports at AV11 or AV10) and 2 Str9 AP2 shots from the lascannon.<br /> <br /> Having a t-L Lascannon is really just a luxury.]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 11:56:42]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ Cheers for that comment correneus, could you also use heavy bolter sponsons to get a mass infantry slaying Tank?]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 12:01:15]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ you certainly could.  And it's the cheapest option there so you could have extra armour or daemonic possession on the predator for less than a vindicator with extra armour<br /> <br /> Predator 70 points<br /> Heavy Bolter Sponsons 30<br /> Daemonic Posession 20<br /> <br /> TOTAL: 120<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So your new and improved possible list at 1750:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Daemon Prince<br /> Warptime<br /> Wings<br /> <br /> 155<br /> <br /> Daemon Prince<br /> Warptime<br /> Wings<br /> <br /> 155<br /> <br /> ELITES<br /> <br /> Chosen Melta Squad (5 man)<br /> Icon of Chaos Glory<br /> x 5 Melta Guns<br /> Rhino w/ Combi-Melta<br /> Extra Armour<br /> <br /> 210<br /> <br /> Chosen Melta Squad (5 man)<br /> Icon of Chaos Glory<br /> x 5 Melta Guns<br /> Rhino w/ Combi-Melta<br /> Extra Armour<br /> <br /> 210<br /> <br /> Two melta squads will make sure you can target vehicles more easily. especially if one squad gets blasted early on.<br /> <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> is so you don't fail morale before you get the armour meltad<br /> <br /> TROOPS<br /> <br /> Chaos Space Marines (10 man)<br /> Icon of Tzeentch<br /> Plasma Gun<br /> Plasma Gun<br /> <br /> 220<br /> <br /> Chaos Space Marines (10 man)<br /> Icon of Tzeentch<br /> Plasma Gun<br /> Plasma Gun<br /> <br /> 220<br /> <br /> IoTZ is for <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> Save. If you insist on footslogging you'll need it for blast weaponry.<br /> <br /> Khorne Bezerkers (10 man)<br /> Skull Champion w/ Power Fist<br /> Plasma Pistol<br /> Rhino w/ Combi-Flamer<br /> 310<br /> <br /> HEAVY SUPPORT<br /> <br /> Chaos Predator <br /> Heavy Bolter Sponsons<br /> Daemonic Possession<br /> Havoc Launcher<br /> <br /> 135<br /> <br /> Chaos Predator<br /> Heavy Bolter Sponsons<br /> Daemonic Possesion<br /> Havoc Launcher<br /> <br /> 135<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 12:10:40]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ bah, ignore <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 12:30:37]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ ??????????????????????????????????/]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 12:32:29]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ I really don't know whih to choose from <span class="glossaryitem" onmouseover='gp(258);'>ATM</span> between the predator and the vindicators, any help anyone? Which is better at slaying space marines, as there are a lot of them where i play.]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 13:23:30]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ Vindicator. S10 AP1 large blast or 2-3 S9 AP2 shots. No brainer. ]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 13:57:13]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ Well you have the points for Vindicators so like Mercer said its a good choice.<br /> <br /> For versatility (eg Lascannons) go for Predator. for killing power go for vindicator.]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 14:38:09]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ Actually...I'd put it this way:<br /> <br /> Vindi's are a generalist, but the big issues are closer range and wide side armor.<br /> So more offense at the cost of defense.<br /> <br /> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span> preds are furthur away so their defense is a tiny bit better, they are not as flexible, but they do Anti-Transports much better <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>...and in the world of Mech, this is an important factor.]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 14:43:24]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<description><![CDATA[ Pred is better popping tanks. He wants to kill Marines so a Vindicator is better 8)]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 14:44:26]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ /shrug, get one of each, one-two punch on good days.<br /> I wouldn't suggest counting on meltas to do the can opening, while vindi's on a (non AV14)transport is kind of a waste.]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 14:46:53]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<description><![CDATA[ Should take takes in pairs for target prioritiy purposes and redundancy <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 14:48:11]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ 2 preds or vindis, and 1 of the other.<br /> Problem solved...ish.<br /> <br /> And I did say "on good days" <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  I do like pairs, but between the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s 'need' for anti-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and the lack of longer ranged can-openers, I proposed a compromise.<br /> <br /> Personally, I'd just go with oblits <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> As vindis and preds are too Spiky SMurfs <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 15:04:39]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<description><![CDATA[ Obliterators are good.......but they're also a bit vulnerable. you get them scattering and then it's bye bye oblits.<br /> <br /> But I do like them]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 15:13:27]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ Heh, who said anything about deepstriking <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.<br /> Oblits have been a great support just starting on the board since 3.5 Dex.]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 15:14:58]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span> Oblits are the simple answer! <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> I would go double Vindi and single auto/las Pred for long range anti tank. My point about the Pred is it doesn't kill Marines in numbers. ]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 15:18:32]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ Oblits are great but unfortunely they're too venerable to AP1 or 2 weapons (mainly lascannons and plasma cannons). If you know how to protect them they are the best <span class="glossaryitem" onmouseover='gp(57);'>HS</span> in all <span class="glossaryitem" onmouseover='gp(146);'>wh40k</span>.<br /> About the Lash : <span class="glossaryitem" onmouseover='gp(484);'>IT</span> IS GREAT! You can pull oponents team to you and charge it, put it in 1 small group under blast (Vindicator's, Defiler's or Oblits' ).<br /> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> Plasma gun  aren't good. It is strongly defencive  weapon. You cannot charge after it wchich in many cases in <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army you did sth wrong or somehow enemy comes to you a bit to close. Insteaded of Plasma guns I prefer Meltaguns wchich is assoult weapon and it is great per tank and heavy inflantry (<span class="glossaryitem" onmouseover='gp(119);'>SM</span>, Terminators, Monstrual Creatures).<br /> Dont use Havoc Louncher. It is too expensive. take Extra armor instended.<br /> Chosen are very good (and nice accourding to the backgroud;D )<br /> And Give your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> mark... it is usefull...<br /> <br /> P.S.<br /> Sorry for my english<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> I study it for 3 years only.]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 16:06:28]]> GMT</pubDate>
				<author><![CDATA[ zoltar17]]></author>
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				<description><![CDATA[ I just went away guys so thank you for all your comments while I was away. I think 2 vindies and 1 predator would be good for a mix of anti transport and anti infantry.]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 17:17:15]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ ok....<br /> <br /> So your list now will be what??<br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 17:30:59]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ Yes I'm kinda confused now aswell but <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> this is my new list <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 2 Daemon princes wings and doombolt 280<br /> <br /> Troops 10 Bezerkers rhino extra armour 260<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> 2 meltas rhino 205<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>csm</span> 2 meltas rhino 205<br /> <br /> Heavy 2 vindi possession 290<br /> <br /> 1 predator  armour side lascannons havoc launcher 160<br /> <br /> that makes 100 points spare any ideas???<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Aug 2010 18:46:23]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ You don't need havoc launcher on the Pred as it's anti tank and havioc is anti troop. <br /> <br /> Get some <span class="glossaryitem" onmouseover='gp(75);'>IOCG</span> on the troops for morale tests and switch doombolt for warptime.]]></description>
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				<pubDate><![CDATA[Sat, 7 Aug 2010 13:32:56]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<description><![CDATA[ cheers mercer! there isn't A LOT OF TANKS <span class="glossaryitem" onmouseover='gp(482);'>AT</span> MY AREA AND THE predator will just sit at my deployment area and blast away, so yes you are right. So if I take off the launcher i'll uses the extra points to give the rhino's armour and add some icons in there!]]></description>
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				<pubDate><![CDATA[Sat, 7 Aug 2010 14:18:18]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<title>Re:CSM 1500 pts tournament army</title>
				<description><![CDATA[ Just lock it down and focus bro, what exactly are you trying to accomplish? You had a good thing going with the 3x Vindi, 2x Lash thing, and the <span class="glossaryitem" onmouseover='gp(634);'>PM</span> melta squads: you had synergy. <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> you're better off with Lash Princes. With the spare points you can slap a Power Fist on a Berzerker Champion. ]]></description>
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				<pubDate><![CDATA[Sat, 7 Aug 2010 15:29:27]]> GMT</pubDate>
				<author><![CDATA[ NuggzTheNinja]]></author>
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				<description><![CDATA[ I'm trying to achieve a mass anti infantry army with some units taking down thier transports so they aren't flexible and fast]]></description>
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				<pubDate><![CDATA[Sat, 7 Aug 2010 16:35:33]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ in that case you need lots and lots and lots of troops. <br /> Use Chosen 5 man squad with meltas for your tank hunting unit,<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Aug 2010 14:12:20]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ In a rhino right? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 9 Aug 2010 14:28:36]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<description><![CDATA[ yup in a rhino. preferably with daemonic possession]]></description>
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				<pubDate><![CDATA[Mon, 9 Aug 2010 14:36:25]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<description><![CDATA[ I actually said ANTI-infantry, because that's what guys in my area use.]]></description>
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				<pubDate><![CDATA[Mon, 9 Aug 2010 18:28:30]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<description><![CDATA[ Possessed. Plague Marines. Havocs. Vindicator.]]></description>
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				<pubDate><![CDATA[Tue, 10 Aug 2010 14:31:34]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ Why possessed <span class="glossaryitem" onmouseover='gp(17);'>btw</span>?]]></description>
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				<pubDate><![CDATA[Tue, 10 Aug 2010 14:45:29]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ As opposed to chosen or terminators. they're highly mobile, close combat devils with a cool rule (Daemonkin) and loads of attacks.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Aug 2010 15:02:42]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ Because.<br /> Winning with possessed is like throwing poo in the opponent's face.<br /> Losing with possessed...well, you can just blame them and it won't count as a loss.<br /> <br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 10 Aug 2010 15:18:10]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ and if you get lucky throws your possessed are unstoppable<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Aug 2010 15:46:30]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ Well.......I wouldn't be so bold as to joke about Possessed doing amazing.<br /> I think calling them functional gets enough Naysayers out of their caves. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 10 Aug 2010 16:12:43]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ Only other option is save yourself some points and get lots of Khorne Bezerkers. Enemy infantry won't like those.<br /> <br /> And Defilers.]]></description>
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				<pubDate><![CDATA[Tue, 10 Aug 2010 16:15:17]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ Why are possessed highly mobile???]]></description>
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				<pubDate><![CDATA[Wed, 11 Aug 2010 09:38:19]]> GMT</pubDate>
				<author><![CDATA[ scoot132]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ They're fearless to start with, so no morale tests pinning them down.<br /> <br /> If you roll right at start of game to choose your daemonkin ability you can get Furious Charge (roll of 2) or Fleet (roll of 3) or Scouts (roll of 1)<br /> <br /> Plus they have a 5+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save which means you can afford to chuck them about more than terminators. <br /> <br /> Give them a rhino and you can technically do an 18" charge.<br /> Move 12" in rhino. deploy 2"  from rhino. Charge 6" into combat. Move <span class="glossaryitem" onmouseover='gp(24);'>D6</span> to consolidate or Sweeping Advance.]]></description>
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				<pubDate><![CDATA[Wed, 11 Aug 2010 09:53:45]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>CSM 1500 pts tournament army</title>
				<description><![CDATA[ No Corennus.<br /> What is this 3rd Edition?<br /> <br /> You can't charge out of a MOVING rhino.<br /> <br /> Possessed are 'fast' due to fleet in a counter attacking role.<br /> Deployment out of an unmoved rhino is 3", then 6" move, <span class="glossaryitem" onmouseover='gp(24);'>D6</span>" fleet, then charge.<br /> <br /> Else, the other way Possessed are fast is rolling Scouts in a non-dawn of war game.  Then they power down the field 12" in their rhino.  Note, if you get first turn, then that's essentially moving 24" on turn 1, you are at the door step of the opponent's deployment zone.<br /> <br /> In addition, there is a vibe of..... 'jokery' around possessed, so as serious as I can be about them, few do take them seriously and are most likely joking about suggesting them.<br /> <br /> Possessed are not cost effective for what you get and are of limited use in the chaos space marine army.  It doesn't deter me from using them and making the most of them, but they dont' get very warm welcomes in general from the more cutthroat competitive crowd.]]></description>
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				<pubDate><![CDATA[Wed, 11 Aug 2010 12:58:37]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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