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		<title><![CDATA[Latest posts for the thread "2500 WoC"]]></title>
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				<title>2500 WoC</title>
				<description><![CDATA[ So, I think I may have finalized my list. Just starting to buy the pieces. I am still open to criticism though so lay it on me.<br /> <br /> <b>Lords</b><br /> <br /> Sorcerer Lord - Level 4, Talisman of Preservation, Conjoined Homonculus, Infernal Puppet, Spell Shield, Shadow Magic <i>- I plan to use the Shadow/Festus combo here.</i><br /> <br /> <b>Heroes</b><br /> <br /> Festus<br /> Exalted Hero - <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Doom Totem<br /> Trogg<br /> <br /> <b>Core</b><br /> <br /> Marauders (44) - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Full Command, Great Weapons <i>- <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> goes here</i><br /> Marauders (29) - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Full Command, Great Weapons <i>- Festus goes here</i><br /> Marauders (29) - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Full Command, Great Weapons <i>- Sorc Lord goes here</i><br /> Trolls (5) <i>- Trogg goes here</i><br /> Marauder Horseman (5) - Throwing Axes, Shields, Musician<br /> <br /> <b>Rare</b><br /> <br /> Warshrine - Mark of Tzeentch<br /> Hellcannon<br /> Hellcannon<br /> <br /> The horseman are a question mark for me. I could swap them out for 3 units of warhounds which may benefit me more. Advice please <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 15:19:17]]> GMT</pubDate>
				<author><![CDATA[ drek]]></author>
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				<title>2500 WoC</title>
				<description><![CDATA[ Yes i would definitely drop the horsemen for hounds as the horsemen basically are worthless since fast cav dont do anything anymore, and might i suggest putting the black tongue on your sorc lord, as ive seen many a person fail casting a spell in this edition and its nice to have it miscast with the infernal puppet.]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 18:37:10]]> GMT</pubDate>
				<author><![CDATA[ Warboss Grimfang]]></author>
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				<title>2500 WoC</title>
				<description><![CDATA[ i like it, but no nights? or chosen? :(<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> and why shadow magic? it seems an unpopular lore to take?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> and why shadow magic? it seems an unpopular lore to take?]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 09:48:53]]> GMT</pubDate>
				<author><![CDATA[ Lordjig6]]></author>
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				<title>2500 WoC</title>
				<description><![CDATA[ <blockquote><div><cite>Lordjig6 wrote:</cite>and why shadow magic? it seems an unpopular lore to take?</div></blockquote><br /> Whaaat?  Everyone I've fought so far has had death, shadow or beast (in that order) if possible!  Shadow I like because it's an interesting lore with a lot of technical options, and with his army of mostly S(5) T3 marauders all those debuffs are going to help them live or kill better.  Oh, and there's the combo he's talking about, which I'm guessing involves withering a unit for -D3T down to T1 then hitting them with Festus' auto-chosen Curse of the Leper to <i>kill the entire unit</i>.  Like all 'super eevil combos' I kinda roll my eyes, but that's not bad at all drek <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Some thoughts on the rest of the list ...<br /> <br /> &gt; I would much much rather have some protection on your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> than the Totem.  Yes yes it's pretty huge with <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> and <span class="glossaryitem" onmouseover='gp(82);'>LD</span> changes (and I see what you're doing with the hellcannons too, yay for combos!), but call me crazy, I'd rather have him survive to continue to hold your army together.<br /> <br /> &gt; Are 29 lumberjacks enough in one block?  I wonder how long they'll last before they break and take their expensive characters with them ...<br /> <br /> &gt; I too have struggled to make horsemen work.  I think you've got the best kind currently, and I do think that they're better at taking out war machines than dogs.  Considering that's about their main mission in 8th maybe keep them?  Or grind them up into 2x 5 puppies and use the other points for more marauders.<br /> <br /> &gt; Keep the 'shrine cheap: the unit is only good at living vs shooting, and doesn't need the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> to do that.  Use the extra points for more marauders.<br /> <br /> You should be able to squeeze out a good handful of marauders between re-equipping the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, mincing the horsemen and <span class="glossaryitem" onmouseover='gp(27);'>de</span>-marking the 'shrine.  After that, tricky tricks <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>!<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 15:20:31]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Re:2500 WoC</title>
				<description><![CDATA[ So, how about this?<br /> <br /> <b>Lords</b><br /> <br /> Sorcerer Lord - Level 4, Talisman of Preservation, Conjoined Homonculus, Infernal Puppet, Spell Shield, Shadow Magic<br /> <br /> <b>Heroes</b><br /> <br /> Festus<br /> Exalted Hero - <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Armor of Destiny, Mark of Tzeentch, Shield<br /> Trogg<br /> <br /> <b>Core</b><br /> <br /> Marauders (44) - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Full Command, Great Weapons<br /> Marauders (34) - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Full Command, Great Weapons <br /> Marauders (34) - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Full Command, Great Weapons<br /> Trolls (5) - Trogg goes here<br /> Marauder Horseman (5) - Throwing Axes, Shields, Musician<br /> <br /> <b>Rare</b><br /> <br /> Warshrine<br /> Hellcannon<br /> Hellcannon <br /> <br /> The <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is a lot more survivable now with a 3+/3+. I added 5 to the smaller Marauder blacks. As mentioned, Shadow has a lot of utility for my list. Dropping units' T and S is very useful when you consider Festus in the list. Still wondering about the Horseman... they are there for warmachine hunting but I don't know if one unit is enough.]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 18:30:37]]> GMT</pubDate>
				<author><![CDATA[ drek]]></author>
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				<title>2500 WoC</title>
				<description><![CDATA[ Armour of Destiny is heavy armor.  Should give the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> a 4+ save with the shield. <br /> <br /> Would that make for a 2+ perry save?  4+ ward + perry + TZ?]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 19:01:08]]> GMT</pubDate>
				<author><![CDATA[ RanTheCid]]></author>
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				<title>2500 WoC</title>
				<description><![CDATA[ The parry save doesn't stack with other ward saves (except <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>) as far as I know. So it would be a 5+ parry save, 3+ armor save and a 3+ ward save.]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 20:05:21]]> GMT</pubDate>
				<author><![CDATA[ Infreak]]></author>
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				<title>2500 WoC</title>
				<description><![CDATA[ <blockquote><div><cite>RanTheCid wrote:</cite>Armour of Destiny is heavy armor.  Should give the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> a 4+ save with the shield. <br /> <br /> Would that make for a 2+ perry save?  4+ ward + perry + TZ?</div></blockquote><br /> He's got a 4/3+ save including the shield, though the parry isn't really going to happen unless his Armor of Destiny is destroyed somehow.  Normally I wouldn't be all about downgrading chaos armor to heavy armor, but a 3+ ward is hot sex so whatever <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 20:31:02]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>2500 WoC</title>
				<description><![CDATA[ omg thats a nice combo w/ Shadow lore and Festus, gonna try that this weekend..woohoo!~!<br /> <br /> I always preferred knights in my list, but seeing yours I'm not sure what else to take out; it's pretty solid already.<br /> <br /> All the best to ya mate!]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 21:56:27]]> GMT</pubDate>
				<author><![CDATA[ TheUnforgiven]]></author>
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