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		<title><![CDATA[Latest posts for the thread "500/1500 Point Green Tide Ork Army Casual/Tournament play. Comment/Help"]]></title>
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				<title>500/1500 Point Green Tide Ork Army Casual/Tournament play. Comment/Help</title>
				<description><![CDATA[ <b>500 Point List. Slugstoppa's 'Eadwreckaz</b><br /> <br /> <i>Mek Boss Slugstoppa</i><br /> 1 Ork Big Mek (Burna, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>) 105 points. or 1 Big Mek (<span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, Cybork Body, 'eavy Armour, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) 105 points. <br /> <br /> 20 Ork Boyz w/ Nob (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>,<span class="glossaryitem" onmouseover='gp(260);'>BP</span>) 160 points. <br /> <br /> 20 Ork Boyz w/ Nob (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>,<span class="glossaryitem" onmouseover='gp(260);'>BP</span>) 160 points. <br /> <br /> 5 Lootas 75 points.<br /> <br /> (This list I went with a Green Tide with some shooty support from the Lootas, it's field tested nicely so far.)<br /> <br /> <br /> <b>1500 Point List. Waaagh! Da Gang Green Gang</b><br /> <br /> <i>Boss Dun'Goofed</i><br /> 1 Ork Warboss (Power Klaw, Twin-Linked Shoota, Cybork Body, 'eavy Armour, Boss Pole) 110 points. <br /> <br /> <i>Mek Boss Slugstoppa</i><br /> 1 Ork Big Mek (Burna, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>) 105 points. or 1 Big Mek (<span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, Cybork Body, 'eavy Armour, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) 105 points. <br /> <br /> 30 Ork Boyz w. Nob (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) 220 points. <br /> <br /> 30 Ork Boyz w. Nob (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) 220 points. <br /> <br /> 30 Ork Boyz w. Nob (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) 220 points. <br /> <br /> 30 Ork Boyz w. Nob (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) 220 points.<br /> <br /> 10 Storm Boyz 120 points.<br /> <br /> 4 Nobz (4x Big Choppa, 1x <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Waagh! Banner)<br /> <br /> 5 Lootas 75 Points. <br /> <br /> 5 Lootas 75 Points.<br /> <br /> (Green Tide with lots of speed due to the Stomboyz, which are used to intercept or rush down a unit. Shooty support from Lootas since I feel they'll get the job done. Also the list seems lacking with the 4 Nobz and 10 Stormboyz, however I do have 10 Nobz I can use.)<br /> <br /> <br /> I'd appreciate all comments and ideas. But before they're suggested I'm sticking to melee green tide with no Shoota Boy nor vehicles.]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 18:34:35]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:500/1500 Point Green Tide Ork Army Casual/Tournament play. Comment/Help</title>
				<description><![CDATA[ I'd make a couple of changes.<br /> <br /> First, I personally feel like the WAAAGGHH banner is a waste of 15 points, but that's because I've never actually seen it benefit my Orks - others may feel different.<br /> <br /> Second, the bosspole on the Mek (while not expensive) really isn't necessary.<br /> <br /> And finally, I'd swap the Stormboyz for three Deffkoptas (35 points each I believe) with one buzzsaw - can be devastating to vehicles when used properly, and you don't have a whole lot of anti-vehicle firepower here aside from the Lootas, who are not, in and of themselves, reliable vehicle-killers. They only really do that reliably when you're rolling well.<br /> <br /> And to clarify, when I saw "used properly," that means get them into assault with a vehicle turn 1, and if you can't do it turn 1, you need to turbo-boost them (yay cover save) so they can do it turn 2.<br /> <br /> Three Deffkoptas and a Buzzsaw should come out to 130 points (3*35+25) so you'll need to find a way to free up 10 points - get rid of the Waaagh banner to do that. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Good choice keeping the Lootas in small groups, that way if one decides to run away you don't lose your whole shooty platform, and it'll be real easy to take advantage of cover. Also allows you to shoot at two seperate targets.<br /> <br /> Other than that, I like the list. More Boyz than your enemy can kill, and a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> to keep them alive until they get into close combat. Very Orky. <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 19:44:36]]> GMT</pubDate>
				<author><![CDATA[ SaintHazard]]></author>
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				<title>Re:500/1500 Point Green Tide Ork Army Casual/Tournament play. Comment/Help</title>
				<description><![CDATA[ <blockquote><div><cite>SaintHazard wrote:</cite>I'd make a couple of changes.<br /> <br /> First, I personally feel like the WAAAGGHH banner is a waste of 15 points, but that's because I've never actually seen it benefit my Orks - others may feel different.<br /> <br /> Second, the bosspole on the Mek (while not expensive) really isn't necessary.<br /> <br /> And finally, I'd swap the Stormboyz for three Deffkoptas (35 points each I believe) with one buzzsaw - can be devastating to vehicles when used properly, and you don't have a whole lot of anti-vehicle firepower here aside from the Lootas, who are not, in and of themselves, reliable vehicle-killers. They only really do that reliably when you're rolling well.<br /> <br /> And to clarify, when I saw "used properly," that means get them into assault with a vehicle turn 1, and if you can't do it turn 1, you need to turbo-boost them (yay cover save) so they can do it turn 2.<br /> <br /> Three Deffkoptas and a Buzzsaw should come out to 130 points (3*35+25) so you'll need to find a way to free up 10 points - get rid of the Waaagh banner to do that. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Good choice keeping the Lootas in small groups, that way if one decides to run away you don't lose your whole shooty platform, and it'll be real easy to take advantage of cover. Also allows you to shoot at two seperate targets.<br /> <br /> Other than that, I like the list. More Boyz than your enemy can kill, and a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> to keep them alive until they get into close combat. Very Orky. <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0"></div></blockquote><br /> <br /> Well the Nob thing is because I don't got Koptas maybe swap the Nobs for Koptas?<br /> <br /> Well if the <span class="glossaryitem" onmouseover='gp(260);'>BP</span> on the Mek is not necessary what tweaks should be made?]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 20:28:58]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:500/1500 Point Green Tide Ork Army Casual/Tournament play. Comment/Help</title>
				<description><![CDATA[ The Nobs are fine, I'd personally keep them. Stormboys are useful, but 1) have a 1 in 6 chance of one of them dying en route to the enemy, and 2) are purely anti-infantry unless you have a Stormboy Nob. You've got plenty of anti-infantry firepower.<br /> <br /> I would simply remove the WAAAGGHH banner and swap out the Stormboyz for three Deffkoptas. That'd make your army fairly well-rounded and streamline it a bit.<br /> <br /> If you're absolutely in love with the Stormboyz, you might be able to switch the Nobz for Deffkoptas. You don't have a point value listed for the Nobs, so I'm not sure how to tweak that off the top of my head.]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 20:40:34]]> GMT</pubDate>
				<author><![CDATA[ SaintHazard]]></author>
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				<title>Re:500/1500 Point Green Tide Ork Army Casual/Tournament play. Comment/Help</title>
				<description><![CDATA[ The Stormboyz are used to lock people in combat or stop something from potentially stopping my mobs.<br /> <br /> 4 Nobz (4x Big Choppa, 1x <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Waagh! Banner) 3 =75 1=60 = 135<br /> <br /> They're 25 points a piece with the Big Choppa and the other is 60.<br /> <br /> How good are Koptas?<br /> <br /> Like really how good are they?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 20:45:18]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:500/1500 Point Green Tide Ork Army Casual/Tournament play. Comment/Help</title>
				<description><![CDATA[ They're spectacular when used properly (as fast-moving tankbusters).<br /> <br /> Use your Lootas to pop transports and intercept troublesome units trying to stop your Boyz.<br /> <br /> Use the Deffkoptas to intercept and destroy troublesome and potentially fatal tanks.<br /> <br /> Remember that the biggest danger when you're running a horde army is anything with templates. Thus, you really do want something that can move up quickly and pop that Leman Russ that's about to vaporize half your Boyz, or that Whirlwind that's going to take away your cover save.]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 20:57:37]]> GMT</pubDate>
				<author><![CDATA[ SaintHazard]]></author>
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				<title>Re:500/1500 Point Green Tide Ork Army Casual/Tournament play. Comment/Help</title>
				<description><![CDATA[ Well then...how would that list look?]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 21:01:13]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:500/1500 Point Green Tide Ork Army Casual/Tournament play. Comment/Help</title>
				<description><![CDATA[ 1 Ork Warboss (Power Klaw, Twin-Linked Shoota, Cybork Body, 'eavy Armour, Boss Pole) 110 points. <br /> <br /> 1 Ork Big Mek (Burna, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>) 105 points<br /> <br /> 30 Ork Boyz w. Nob (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) 220 points. <br /> <br /> 30 Ork Boyz w. Nob (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) 220 points. <br /> <br /> 30 Ork Boyz w. Nob (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) 220 points. <br /> <br /> 30 Ork Boyz w. Nob (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) 220 points. <br /> <br /> 3 Deffkoptas (1x Buzzsaw) 130 points. <br /> <br /> 4 Nobz (4x Big Choppa, 1x <span class="glossaryitem" onmouseover='gp(107);'>PK</span>) <br /> <br /> 5 Lootas 75 Points. <br /> <br /> 5 Lootas 75 Points.<br /> <br /> <br /> That's what I would do.<br /> <br /> I also am not a huge fan of the twin-linked shoota on the Warboss. I personally feel like ranged upgrades are generally wasted on Green Tide Orks, since he'll most likely be running every turn until he actually gets into close combat, but that's highly subjective. You have the points to spend, it can't hurt to keep a single 5 point upgrade. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 21:07:25]]> GMT</pubDate>
				<author><![CDATA[ SaintHazard]]></author>
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				<title>Re:500/1500 Point Green Tide Ork Army Casual/Tournament play. Comment/Help</title>
				<description><![CDATA[ That looks good, is there any other +5 point addition we could do?]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 21:15:17]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:500/1500 Point Green Tide Ork Army Casual/Tournament play. Comment/Help</title>
				<description><![CDATA[ Actually, now that I think about it, is there any particular reason for both the Warboss and the Big Mek?<br /> <br /> You could totally nix the Warboss altogether and spend those points on one or two more <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> for the Nobz as well as some 'Eavy Armor for them.<br /> <br /> And, if you have points left over, give the Nobz Cybork Bodies.<br /> <br /> I don't want to beef them up too much, since they're only a 5 man unit, but they could use a couple of upgrades. Those extra <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> could turn them into assaulting tank-killers.<br /> <br /> At 20 points each, you could add 2 Nobz (40), give them all 'Eavy Armor (35), give one more of them a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> (25), give that last one a Big Choppa (5), and have 10 points left over for a Bosspole for one of the Nobz (useful now that the Warboss is gone). 5 points left over. Use it wherever it fits.<br /> <br /> This is probably a better bet than that Warboss.]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 21:25:39]]> GMT</pubDate>
				<author><![CDATA[ SaintHazard]]></author>
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				<title>Re:500/1500 Point Green Tide Ork Army Casual/Tournament play. Comment/Help</title>
				<description><![CDATA[ Wouldn't it be nice to have 2 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s though?]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 21:41:17]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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				<title>Re:500/1500 Point Green Tide Ork Army Casual/Tournament play. Comment/Help</title>
				<description><![CDATA[ Eh.<br /> <br /> Not a single one of my armies has 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> on the field at a time. And only one of my armies (Marines) has more than one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice in it. Actually, that one has five, but only because I love painting Marine <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>. The point is, it's not really super necessary, and the Nobz are going to make themselves more useful than the Warboss, I think.<br /> <br /> Think of it this way: with the Warboss, you have 3 wounds, 5 attacks on the charge, and 1 powerklaw.<br /> <br /> With the two extra Nobz, you have 4 wounds, 8 (10? What's the Nob's base attack?) attacks on the charge, and 2 powerklaws.<br /> <br /> And all you sacrifice is 1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.<br /> <br /> I call that worth it.]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 21:44:37]]> GMT</pubDate>
				<author><![CDATA[ SaintHazard]]></author>
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				<title>Re:500/1500 Point Green Tide Ork Army Casual/Tournament play. Comment/Help</title>
				<description><![CDATA[  Mek Boss Slugstoppa <br /> 1 Ork Big Mek (Burna, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>) 105 points. or 1 Big Mek (<span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, Cybork Body, 'eavy Armour, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) 105 points. <br /> <br /> 30 Ork Boyz w. Nob (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) 220 points. <br /> <br /> 30 Ork Boyz w. Nob (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>) 220 points. <br /> <br /> 20 Ork Boyz w. Nob (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, 'eavy Armour) 160 points. <br /> <br /> 5 Nobs (3x 'eavy Armour, 1 <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, 5 Big Choppas) 145<br /> <br /> 6 Lootas 75 Points. <br /> <br /> 6 Burnas 75 Points.<br /> <br /> 1000 points]]></description>
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				<pubDate><![CDATA[Wed, 4 Aug 2010 22:30:35]]> GMT</pubDate>
				<author><![CDATA[ The_Savior]]></author>
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