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		<title><![CDATA[Latest posts for the thread "35 pt. shooty Khador list."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "35 pt. shooty Khador list."]]></description>
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				<title>35 pt. shooty Khador list.</title>
				<description><![CDATA[ I want to do a mostly infantry army, focusing on a decent gunline and the old witch.<br /> Thoughts?<br /> (I'm thinking of cutting the kossite unit down to six and bringing in a widowmaker marksman.)<br /> <br /> Zevanna Agha, the Old Witch of Khador<br /> Decimator<br /> Kossite Woodsmen (Leader and 9 Grunts)<br /> Widowmakers (Leader and 3 Grunts)<br /> Winter Guard Mortar Crew (Leader and Grunt)<br /> Winter Guard Rifle Corps (Leader and 9 Grunts)<br /> Winter Guard Rifle Corps (Leader and 9 Grunts)]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 01:31:33]]> GMT</pubDate>
				<author><![CDATA[ lokilokust]]></author>
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				<title>35 pt. shooty Khador list.</title>
				<description><![CDATA[ I'd drop the Kossites, as they're mostly useless.  With that many Winter Guard, I'd definitely try to fit Joe in somewhere, as For The Motherland is invaluable with the Rifle Corps' low <span class="glossaryitem" onmouseover='gp(406);'>RAT</span>.  If you're replacing the Kossites (which, again, you should) I'd use the last 4 points for a Marksman and Kell Bailoch, assuming you want to stick with the shooty theme.<br /> <br /> Just remember that you're going to have pretty big problems with stealth heavy lists like the Goreshades and Kaelyssa.  If you move up to 50, I'd definitely squeeze in some melee units, or at least a Spriggan for flares.]]></description>
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				<pubDate><![CDATA[Thu, 5 Aug 2010 04:10:13]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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				<title>35 pt. shooty Khador list.</title>
				<description><![CDATA[ What do you do against really jack heavy army's?  While you do alot of shooting what about scenario play?]]></description>
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				<pubDate><![CDATA[Sat, 7 Aug 2010 03:04:39]]> GMT</pubDate>
				<author><![CDATA[ whitekong]]></author>
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				<title>35 pt. shooty Khador list.</title>
				<description><![CDATA[ i see winterguard without joe, thats not good. drop the decimator and the widowmakers, add behemoth, drop the kossites to a min unit and get joe in there.]]></description>
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				<pubDate><![CDATA[Sun, 8 Aug 2010 13:50:47]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>35 pt. shooty Khador list.</title>
				<description><![CDATA[ <blockquote><div><cite>Laughing Man wrote:</cite>I'd drop the Kossites, as they're mostly useless.  With that many Winter Guard, I'd definitely try to fit Joe in somewhere, as For The Motherland is invaluable with the Rifle Corps' low <span class="glossaryitem" onmouseover='gp(406);'>RAT</span>.  If you're replacing the Kossites (which, again, you should) I'd use the last 4 points for a Marksman and Kell Bailoch, assuming you want to stick with the shooty theme.<br /> <br /> Just remember that you're going to have pretty big problems with stealth heavy lists like the Goreshades and Kaelyssa.  If you move up to 50, I'd definitely squeeze in some melee units, or at least a Spriggan for flares.</div></blockquote><br /> i think that's what i'm going to do, actually.<br /> thanks for the advice!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> the revised list!<br /> <br /> Zevanna Agha, the Old Witch of Khador<br /> Decimator<br /> Widowmakers (Leader and 3 Grunts)<br /> Winter Guard Mortar Crew (Leader and Grunt)<br /> Winter Guard Rifle Corps (Leader and 9 Grunts)<br /> Winter Guard Rifle Corps (Leader and 9 Grunts)<br /> Kell Bailoch<br /> Kovnik Jozef Grigorovich]]></description>
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				<pubDate><![CDATA[Sun, 8 Aug 2010 18:45:52]]> GMT</pubDate>
				<author><![CDATA[ lokilokust]]></author>
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				<title>35 pt. shooty Khador list.</title>
				<description><![CDATA[ i still think your going to be dissapointed with the decimator. he is marginally good in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and horrible at the shooting game without dumping 3 focus into the cortex. <br /> <br /> the behemoth gives you more armor, more boxes and more versailitiy. you have a double bombard gun platform backed up by 2 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> fists that hurt jacks more then the decimator ever will. ]]></description>
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				<pubDate><![CDATA[Sun, 8 Aug 2010 20:44:51]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>35 pt. shooty Khador list.</title>
				<description><![CDATA[ I think I might buy both models and alternate them in the basic list to see which strategy I like more, with my main focus still being shooty infantry.]]></description>
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				<pubDate><![CDATA[Mon, 9 Aug 2010 01:32:50]]> GMT</pubDate>
				<author><![CDATA[ lokilokust]]></author>
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				<title>35 pt. shooty Khador list.</title>
				<description><![CDATA[ I've never been disappointed in my Decimator, though I usually bring mine with Zerkova and put him on watch. <br /> <br /> You've added Joe, which is VERY good with all that Winter Guard.<br /> <br /> If you change out the 'caster to <span class="glossaryitem" onmouseover='gp(357);'>eSorscha</span>, you'd have yourself the beginnings of a very nice themed force that, on the feat turn, could very well tear through any number of jacks!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Aug 2010 19:37:25]]> GMT</pubDate>
				<author><![CDATA[ StormHalo]]></author>
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				<title>35 pt. shooty Khador list.</title>
				<description><![CDATA[ I do plan on getting the epic sorscha, too, but I think I'll mostly stick with the old witch.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 00:42:01]]> GMT</pubDate>
				<author><![CDATA[ lokilokust]]></author>
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				<title>35 pt. shooty Khador list.</title>
				<description><![CDATA[ Have you thought about swapping strakhov into that list? Giving a large group of winterguard stealth would be nice + sentry on the mortar early game, and switch it onto the other winterguard unit when the gak hits the fan would be killer. I knocked out most of an army with sentry + mortar combo. Joe + Sentry = three shots from a squad each turn. Strakhov also adds quite a bit of shooting power to the army. I have not had a chance to look at the new widowmaker marksman, but I hear it is very good if you have a widowmaker squad, would probably be better to have than Kell Bailoch.<br /> <br /> Also, can rockets be added to the riflemen? If so, I would think about adding a few of them. ]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 21:34:28]]> GMT</pubDate>
				<author><![CDATA[ KingKodo]]></author>
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