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		<title><![CDATA[Latest posts for the thread "Upcoming Warhammer RPG stuff (release plan up to summer 2011)"]]></title>
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				<title>Upcoming Warhammer RPG stuff (release plan up to summer 2011)</title>
				<description><![CDATA[ Hi,<br /> <br /> Fantasy Flight Games just published their release plans for the next 12 months. Main change is that they bow to the demand by traditional gamers and publish a Player Handbook, a Gamemaster handbook and a Monster Manual to allow people to play with just these books and the special dice, but without all the tokens and other gubbins. Each book is accompanied by a box including all these gubbins <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Here the link <a href="http://www.fantasyflightgames.com/ffg_content/wfrp/support/SiftingShadows_lorez.pdf" target="_blank" rel="nofollow">http://www.fantasyflightgames.com/ffg_content/wfrp/support/SiftingShadows_lorez.pdf</a> and the essentials as a quote:<br /> <br /> <blockquote class="uncited"><div><b>A Bright Future for the Grim Darkness!</b><br /> <br /> Before we take a look ahead at the exciting future in store for Warhammer Fantasy Roleplay (“WFRP”), we’d like for you to take a moment to look at this edition’s successful present. It’s been great to see the reception WFRP has received since its launch in the fall of 2009. The responses to our design philosophy and high quality production have been very encouraging, and we’ve already had to order additional printings of several WFRP releases.<br /> <br /> We really enjoy reading session reports and comments from players discussing the campaigns and adventures their characters have undertaken. It’s great to see how excited players become when interpreting their dice pools, even narrating their own failures and fumbles. We love the vivid descriptions a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> provides about a scene as he slowly pushes fortune and misfortune dice forward to reinforce the tangible effects the story has on gameplay. Most encouraging have been the many stories describing how the WFRP system made it easier for someone to get back into the roleplaying hobby, or easier to introduce roleplaying games to new players.<br /> <br /> Since its release, the fan community across the internet has been vocal. Players are excited to see new content, new rules, and to pick each others’ brains for ideas and suggestions on running a campaign or tweaking a house rule. There’s also been a lot of great feedback and constructive criticism from the community on ways the game can be improved and made more accessible.<br /> <br /> As you read over this release schedule, you’ll see that WFRP has a lot of new products lined up. We think you’ll love what’s coming. Of special interest are the three hardcover Guide Books that will release before the end of the year. We’re very excited about placing The Creature Guide, the WFRP Player’s Guide, and the WFRP Game Master’s Guide into the hands of WFRP players.<br /> <br /> These diligently crafted books are destined to be indispensable tools for both new and existing players as they include comprehensive gameplay examples coaching players in taking full advantage of WFRP’s novel game system, useful tips, improved rules organization, improved methods for using and tracking monsters and encounters, as well as complete reference tables of careers, spells, actions, blessing, and options from all WFRP 3rd edition releases up through the soon to be released Signs of Faith.<br /> <br /> In response to fan feedback and requests, the Guide Books will also provide players with the option to play WFRP either with or without components! By providing all the guidelines and rules needed to play using just the books and the custom dice, players that wish to engage in a more traditional roleplaying experience will have the ability to do so.<br /> <br /> While the WFRP Core Set remains the ideal entry point (and perhaps the best value in gaming today) for new groups to get started with WFRP, many existing groups have contacted <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> requesting more efficient ways of adding new players to their already-active group, providing these new players with the necessary components to fully realize their character.<br /> <br /> To this end, <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> will be shipping three new products, each being a companion product to the three Guide Books mentioned above. These products give players and <span class="glossaryitem" onmouseover='gp(524);'>GM</span>’s access to additional core tools such as action cards, career sheets, character standups, and creature cards. The Player’s Vault, the Game Master’s Vault, and the Creature Vault will be available around the same time as the Guide Books.<br /> <br /> As you read the following pages and learn more about the upcoming products, I hope you’re as excited as we are about the future for Warhammer Fantasy Roleplay.<br /> <br /> For Sigmar!<br /> <br /> <br /> <b>The Creature Guide</b><br /> Available Fall 2010<br /> $29.95 MSRP<br /> The Old World is brimming with all manner of adversaries, be they human, greenskin, forest spirit, or otherwise. With The Creature Guide, <span class="glossaryitem" onmouseover='gp(524);'>GMs</span> can expand their library of <span class="glossaryitem" onmouseover='gp(348);'>NPCs</span> and creatures to add more flavour to their campaigns. This hardcover book features background, stats, and adventure seeds for various people and monsters that can be found throughout the Old World.<br /> <br /> This supplement is the first in a series of products to feature a new, user-friendly format for Warhammer Fantasy Roleplay, with all the information you need included in this easy to reference hardcover book.<br /> <br /> <br /> <b>Creature Vault</b><br /> Available Fall 2010<br /> $39.95<br /> Featuring cards, sheets, and other components that supplement the The Creature Guide hardcover book, this expansion provides <span class="glossaryitem" onmouseover='gp(524);'>GMs</span> with a new way to build and run encounters. By transferring creature and <span class="glossaryitem" onmouseover='gp(348);'>NPC</span> information from charts and spreads in a book to handy cards and sheets, the Creature Vault provides a new tactile and visual way to create and manage encounters, as well as reference creature stats and background information on the fly.<br /> <br /> <br /> <b>The Player’s Guide</b><br /> Available Fall 2010<br /> $49.95 MSRP<br /> Following the new format introduced by The Creature Guide, the Player’s Guide presents all the information a player needs to play Warhammer Fantasy Roleplay. This hardcover book contains the rules and gameplay information from the Core Set - expanded, updated, and clarified - as well as some previously unreleased material. With hundreds of pages of information - including a handy reference for all actions and talents in the game—the Player’s Guide is the perfect place to begin your adventures with Warhammer Fantasy Roleplay.<br /> <br /> <br /> <b>Player’s Vault</b><br /> Available Fall 2010<br /> $39.95 MSRP<br /> This supplement contains the key player character focused components from the Warhammer Fantasy Roleplay core set, packaged in a sturdy storage box. Featuring the cards, tokens, and career sheets that complement the information provided in The Player’s Guide, the Player’s Vault supplement is a great entry point into Warhammer Fantasy Roleplay, and the perfect way to expand your game to include additional players.<br /> <br /> <br /> <b>The Game Master’s Guide</b><br /> Available Fall 2010<br /> $39.95 MSRP<br /> Using the same handy format as the Player’s Guide, the Game Master’s Guide presents all the Game Master information from the Warhammer Fantasy Roleplay Core Set in book form, as well as detailed information and background on the roles of religion and magic in the setting.<br /> <br /> This hardcover book features <span class="glossaryitem" onmouseover='gp(524);'>GM</span> advice, encounter and campaign management information, and additional rules to help the Game Master build his adventures. It also includes handy references to the mutation and corruption rules, as well as charts and tables featuring critical wounds, insanities, miscast results, and other randomised game effects. This book is a must-have for any aspiring Warhammer Fantasy Roleplay Game Masters.<br /> <br /> <br /> <b>Game Master’s Vault</b><br /> Available Fall 2010<br /> $29.95 MSRP<br /> The Game Master’s Vault contains the cards, tokens, and sheets to supplement the information found in the Game Master’s Guide. Armed with these resources, game mastering Warhammer Fantasy Roleplay is now easier than ever.<br /> <br /> <br /> <b>The Witch’s Song</b><br /> Available Winter 2011<br /> $29.95 MSRP<br /> The Witch’s Song is an adventure module set at the very edge of the Empire. A mysterious evil is terrorising a small town on the outskirts of Marienburg’s marshland, and cries of “witch” echo through the swamp. Yet nothing is as it seems as the town’s dark past begins to awaken from the murky depths of the surrounding Cursed Marshes.<br /> <br /> Featuring lesser magicks, witches, and renegades, The Witch’s Song is a complete adventure that focuses on the dangers of the unknown and other evils in Warhammer Fantasy Roleplay.<br /> <br /> <br /> <b>Omens of War</b><br /> Available Spring 2011<br /> $39.95 MSRP<br /> Prepare for war! Introducing exciting new options for combat and warfare, Omens of War greatly expands the Warhammer Fantasy Roleplay experience. This third instalment in the Ruinous Power cycle allows players to further customise their characters by incorporating new fighting styles and mounted combat, while exploring military campaigns and battles across the Empire.<br /> <br /> Omens of War also introduces the Ruinous Power of Khorne and his minions, as well as provides a complete adventure that will pit players against the machinations of the Blood God.<br /> <br /> <br /> <b>Black Fire Pass</b><br /> Available Spring 2011<br /> $39.95 MSRP<br /> Explore the legendary location of Black Fire Pass through the eyes of the stout dwarfs. As a setting of constant turmoil, Black Fire Pass presents a deeper look into this important site. <br /> <br /> Black Fire Pass introduces an in-depth look at dwarfs, with more information about their history and presence in the Old World. Including new careers, actions, location cards, and two rulebooks, Black Fire Pass expands the options available to players and <span class="glossaryitem" onmouseover='gp(524);'>GMs</span>. In addition to showcasing dwarf technology and rune magic, this supplement also includes a full adventure that is set in this volatile location.</div></blockquote><br /> Reds8n who practically lives on the <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> website, is invited to add his updates on the Warhammer <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> in this thread <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Aug 2010 00:01:44]]> GMT</pubDate>
				<author><![CDATA[ Kroothawk]]></author>
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				<title>Upcoming Warhammer RPG stuff (release plan up to summer 2011)</title>
				<description><![CDATA[ Cards... Lots of references to cards...<br /> <br /> Must...not...be...<br /> <br /> No!<br /> <br /> So, apparently the new version of WFRP is doing OK then?]]></description>
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				<pubDate><![CDATA[Sat, 7 Aug 2010 00:05:23]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>Upcoming Warhammer RPG stuff (release plan up to summer 2011)</title>
				<description><![CDATA[ Does anyone know how compatible is this card and wacky dice driven version of the game with v2?  Could I get the monster guide or the adventures and use it with my previous rules?<br /> <br /> None of which would be an issue if they simply stayed with the previous, award winning, rules and system...]]></description>
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				<pubDate><![CDATA[Sat, 7 Aug 2010 19:04:51]]> GMT</pubDate>
				<author><![CDATA[ lasgunpacker]]></author>
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				<title>Re:Upcoming Warhammer RPG stuff (release plan up to summer 2011)</title>
				<description><![CDATA[ Is this playable with minis?]]></description>
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				<pubDate><![CDATA[Sat, 7 Aug 2010 20:38:30]]> GMT</pubDate>
				<author><![CDATA[ BrookM]]></author>
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				<title>Re:Upcoming Warhammer RPG stuff (release plan up to summer 2011)</title>
				<description><![CDATA[ I'm glad they are combining the rules.  The current sets we have are terrible.  The rules are all over the books and the examples are the obvious cases.  What they need to do is put the rules into a set of books that you can reference.<br /> <br /> For example, in buy traits when creating a character, why is it half written out and half using numerals?  A table would have been so much better.]]></description>
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				<pubDate><![CDATA[Sat, 7 Aug 2010 21:30:01]]> GMT</pubDate>
				<author><![CDATA[ evancich]]></author>
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				<title>Upcoming Warhammer RPG stuff (release plan up to summer 2011)</title>
				<description><![CDATA[ <blockquote><div><cite>lasgunpacker wrote:</cite>Does anyone know how compatible is this card and wacky dice driven version of the game with v2?  Could I get the monster guide or the adventures and use it with my previous rules?<br /> None of which would be an issue if they simply stayed with the previous, award winning, rules and system...</div></blockquote><br /> The rules are completely uncompatible, no way, sorry. Just use the background texts.<br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> the old system was a pain in the behind, the new system seems to be better (as I heard from all playtests, haven't managed a personal playtest unfortunately)<br /> <blockquote><div><cite>BrookM wrote:</cite>Is this playable with minis?</div></blockquote><br /> They suggest a more symbolic approach with stand-ups and abstract distances, but you can ignore that and play with minis, even if it is not directly supported.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Aug 2010 22:12:27]]> GMT</pubDate>
				<author><![CDATA[ Kroothawk]]></author>
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