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		<title><![CDATA[Latest posts for the thread "2500 Empire vs wood elves"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2500 Empire vs wood elves"]]></description>
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				<title>2500 Empire vs wood elves</title>
				<description><![CDATA[  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> <br /> <br /> Mostly I play Wood Elves so here's my list:<br /> <br /> Lords:<br /> General, Silver Armor, Holy Relic, Great Weapon, Pistol - 185<br /> <br /> Heros:<br /> Captain, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Armor of Meteoric Iron, Sword of Battle - 123 <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2 Wiz, Dispel Scroll 125 <br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2 Wiz, 100<br /> Warrior Priest, Warhorse with Barding, Heavy Armor, Great Weapon - 108<br /> <br /> Core:<br /> 40 Spearmen, <span class="glossaryitem" onmouseover='gp(397);'>FC</span> - 260<br /> Detachment, 20 Free Company - 100<br /> <br /> 12 Hand gunners - 96<br /> <br /> 10 Crossbowmen, Marksman - 85<br /> <br /> 30 Swordsmen, <span class="glossaryitem" onmouseover='gp(397);'>FC</span> - 205 <br /> <br /> Special:<br /> 30 Greatswords, <span class="glossaryitem" onmouseover='gp(397);'>FC</span> - 328<br /> <br /> 11 Inner Circle Knights, <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, - 326<br /> <br /> Mortar - 75<br /> <br /> Mortar - 75<br /> <br /> Great Canon - 100<br /> <br /> Rare:<br /> 20 Flagellants  - 200<br /> <br /> Lords - 185<br /> Heroes - 456<br /> Core - 746<br /> Special - 904<br /> Rare - 200<br /> <br /> Total: 2491<br /> <br /> Strategy:<br /> <br /> General and Standard Bearer go with Greatswords - General Kick butt unit, General is meant to survive attacks by wardancer noble that normally shows up<br /> Meant to be a anvil unit<br /> <br /> Swordsmen meant to travel with them and be a support unit<br /> <br /> Spearmen and free company are used to be an tar pit, survive just long enough for the inner circle knights to charge the flank of the offending unit<br /> <br /> Flagellants will hopefully find his Treeman or hold up his Wild Riders<br /> <br /> Canon - Treeman duty<br /> <br /> Mortars - Kill glade guard, a lot of glade guard<br /> <br /> Wizards - Fire for one to burn his treekin, Life on the other to bring units back to life or restore wounds<br /> <br /> Warrior Priest - ride with the knights for rerolls and ward saves<br /> <br /> Handgunners and Crossbowmen - shoot whatever moves<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Aug 2010 21:53:43]]> GMT</pubDate>
				<author><![CDATA[ youthminister40k]]></author>
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