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		<title><![CDATA[Latest posts for the thread "Blood Angel/Themed Drop army"]]></title>
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				<title>Blood Angel/Themed Drop army</title>
				<description><![CDATA[ Working on a theme not sure yet. Want them all to be in drop pods/deep strike<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Sanguinor<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Tyco <br /> Ass. Term <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> Unit of 3 Preist 1 in Term. Arm.<br /> Corbulo<br /> 2 ass. squads 9 men <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> 1 flamer 1 melta<br /> no jump packs drop pod<br /> 1 death company 9 men 1 <span class="glossaryitem" onmouseover='gp(105);'>pf</span> 2 <span class="glossaryitem" onmouseover='gp(486);'>pw</span> 2 infernus pistols<br /> 1 hand flamer drop pod <br /> <br /> 1750<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Aug 2010 18:03:37]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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				<title>Blood Angel/Themed Drop army</title>
				<description><![CDATA[ Find a way to fit in Dante and lose Tycho.  Dante just works better.  Give the packs back to your assault squad because they will be sitting ducks without them.  If Death company has jump packs, drop them in a pod instead.  also get rid of the sanguinor.  He is awsome, but not even close to efficient for the points you spend.  <span class="glossaryitem" onmouseover='gp(269);'>Id</span> really rehaul the whole list by maxing out troops with assault squads and meltas]]></description>
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				<pubDate><![CDATA[Mon, 9 Aug 2010 18:31:59]]> GMT</pubDate>
				<author><![CDATA[ stu192]]></author>
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				<title>Blood Angel/Themed Drop army</title>
				<description><![CDATA[ You need to remember if they all drop in they have to stand around for a turn. Your opponent is going to get at least one round of shooting in before you can start to assault and hit where you need to be.<br /> <br /> You also have to factor in that your troops may not all enter at the same time leading to your army arriving piecemeal. Giving your opponent all of the momentum.<br /> <br /> Personally I haven't been able to get deep strike to work.<br /> <br /> Any opponent who knows what they are doing are going to blast the hell out of your army as it arrives stopping you from getting into close combat.]]></description>
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				<pubDate><![CDATA[Mon, 9 Aug 2010 18:48:12]]> GMT</pubDate>
				<author><![CDATA[ Justicar Alaric]]></author>
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				<title>Blood Angel/Themed Drop army</title>
				<description><![CDATA[ My question is can the Jump infantry still take jump packs in the drop pods ?<br /> <br /> Ya I think I might drop The Sangiour for Dante or tyco.<br /> But I do like the idea of Drop pod army any more ideas to make a good solid list? <br /> <br /> Thanks <span class="glossaryitem" onmouseover='gp(17);'>btw</span> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Aug 2010 19:49:03]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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				<title>Blood Angel/Themed Drop army</title>
				<description><![CDATA[ <blockquote><div><cite>ghostmaker wrote:</cite>My question is can the Jump infantry still take jump packs in the drop pods ?</div></blockquote><br /> No, they can only chose a Dedicated Transport if you chose to remove their Jump Packs.]]></description>
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				<pubDate><![CDATA[Mon, 9 Aug 2010 20:19:46]]> GMT</pubDate>
				<author><![CDATA[ Eternal Newb]]></author>
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				<title>Blood Angel/Themed Drop army</title>
				<description><![CDATA[ K thanks I will play test and see what I think.  But I like the ideas thanks guys ! ]]></description>
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				<pubDate><![CDATA[Mon, 9 Aug 2010 21:19:32]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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				<title>Re:Blood Angel/Themed Drop army</title>
				<description><![CDATA[ If your going to run droppods then take a basic character don't need all the special rules. Also don't for get that assault squads have the descent of angels special rule even droppods, unless some one can show me where it says otherwise. so take a couple more squads and get vanguard vets they are nice and can hit damn near where ever you want them to. Furioso librarian aren't badin dropods especially whne you can throw up shield for some protection. To many weapons in the death co squad power weapon power fist and thats all you need.<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> there are only 4 droppodding armies that would work salamanders with vulkan and master of the forge, Crimson fist with 3 stern guard squads and pedro, Blood Angels with either 8 dreads or loaded up on assault squads with vanguard coming off of the locator beacons on the pods]]></description>
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				<pubDate><![CDATA[Mon, 9 Aug 2010 22:03:40]]> GMT</pubDate>
				<author><![CDATA[ Tear OF The Angel]]></author>
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				<title>Re:Blood Angel/Themed Drop army</title>
				<description><![CDATA[ <blockquote><div><cite>Tear OF The Angel wrote:</cite>If your going to run droppods then take a basic character don't need all the special rules. Also don't for get that assault squads have the descent of angels special rule even droppods, unless some one can show me where it says otherwise.</div></blockquote><br /> Sure, the Descent of Angels special rule only applies to units with Jump Packs. Assault Marines are listed with that rule because the come equipped with Jump Packs. If you remove them to give them a Drop Pod, they lose Descent of Angels.<br /> <br /> Also, I am pretty sure Descent of Angels doesn't even effect Drop Pods/Land Raiders.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Aug 2010 22:55:49]]> GMT</pubDate>
				<author><![CDATA[ Eternal Newb]]></author>
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				<title>Blood Angel/Themed Drop army</title>
				<description><![CDATA[ Only models equiped with Jump Packs get Descent of Angels.]]></description>
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				<pubDate><![CDATA[Mon, 9 Aug 2010 23:07:56]]> GMT</pubDate>
				<author><![CDATA[ doubled]]></author>
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				<title>Re:Blood Angel/Themed Drop army</title>
				<description><![CDATA[ Actualy it doesn't say that any where. the Descent of angels rule reads that " A blood angels unit with this special rule can reroll reserve rolls if arriving by deepstrike. Also due to the precision of their descent  they scatter 1d6 rather than <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>. Models without this rule deepstrike normaly."<br /> Nowhere does it say that you have to be equipped with a jump pack. Only that if you take a jump pack you also gain this rule. <br /> <br /> However before I finished this I checked the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and it doesen't allow it.]]></description>
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				<pubDate><![CDATA[Tue, 10 Aug 2010 05:31:35]]> GMT</pubDate>
				<author><![CDATA[ Tear OF The Angel]]></author>
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				<title>Blood Angel/Themed Drop army</title>
				<description><![CDATA[ Thanks guys<br /> SO just take like chaplains ? I am a bit of noob on Marines(<span class="glossaryitem" onmouseover='gp(305);'>GK</span> don't count) Cause I want to do blood angel drop.<br /> The reason I took different weapons in the squad is so they can butcher and as well wound allocation.<br /> So what like 2 chaplains and larmertes and the Priest ? ]]></description>
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				<pubDate><![CDATA[Thu, 12 Aug 2010 15:58:12]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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				<title>Re:Blood Angel/Themed Drop army</title>
				<description><![CDATA[ Hi all i posted this army list before and thought it suited this listing<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Dante <br /> <br /> Elite: furioso dread <br /> <br /> Troops: <br /> 8 man death company <br /> Death company dread with blood talons (both mounted in a stormraven) <br /> 10 man assault squad with 2 meltas (in stormraven with furioso) (free drop pod with locator beacon dropped on turn 1 for strategic deep striking of stormravens) <br /> corbulo with 5 man assault with melta and infernus pistol (in drop pod) <br /> 5 man assault with melta and infernus pistol (in drop pod) <br /> 5 man assault squad with melta (jump packs on and paired with Dante for precision deep striking) <br /> <br /> Heavy: <br /> stormraven with twin linked multi melta and sponsons <br /> storm raven with twin linked multi melta <br /> <br /> Total = 1750 <br /> <br /> The idea is that on turn one you drop pod assault the empty pod strategicaly and one 5 man squad with 2 meltas close to whatever armour you want to neutralize and use it for cover (hopefully) <br /> then deepstrike the rest using locator beacon if appropriate. both storm raven have plenty of anti infantry on the assault to take down almost any unit or armour with the meltas in the squad or dreadnought. stormravens when they come in can fire all there hell strike rockets if needed also. then the final drop pod and stormravens and dante squad can always take objectives. <br /> what do you all think? ]]></description>
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				<pubDate><![CDATA[Thu, 12 Aug 2010 16:25:36]]> GMT</pubDate>
				<author><![CDATA[ fox40]]></author>
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