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				<title>Annals of the McDonald City Guards (8.2): Empire vs Dark Elves 2500</title>
				<description><![CDATA[ I've decided to name my empire force the McDonald City Guard (the color scheme gives the reason for the name), and adopt Red Zeke's batrep numbering scheme....<br /> <br /> This is actually my 4th 8th ed game, but is the second batrep under 8th edition for my empire army (hence 8.2)....<br /> <br /> I played versus Mark's dark elves. This was his first game formally under 8th edition rules.<br /> <br /> My army comprised the following<br /> <br /> Lord<br /> Arch Lector Fernando on a War Altar, Dawn Armor, Great weapon<br /> <br /> Heroes<br /> Captain Sherard: <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> with Armor of Meteoric Iron, Biting blade<br /> Brother Shawn: Warrior Priest with Heavy Armor and shield, Dragonhelm, Hammer of Might<br /> Magus Sylvester: Lifemage, Level 2, Staff of Sorcery (Awakening of the wood, Regrowth)<br /> Master Engineer Sherwin<br /> <br /> Core<br /> Halberds of Sigmar: 35 halberdiers, full command<br /> det of 15 Free company<br /> Spears of Sigmar: 30 spearmen, standard + musician<br /> det of 9 xbows<br /> The Bronze Pikemen: 25 spearmen, std + musician<br /> det of 10 xbows<br /> Swordsmen of Sigmar: 15 swordsmen (det for Greatswords)<br /> <br /> Special<br /> Greatswords of Sigmar: 30 Greatswords, full command<br /> Youth of Sigmar: 6 pistoliers with outrider<br /> McDonald Artillery detachment: 1 cannon, 2 mortars<br /> <br /> Rare<br /> Steam Tank "Big Mac"<br /> <br /> Mark's <span class="glossaryitem" onmouseover='gp(27);'>DE</span> raiding force<br /> <br /> Lord<br /> Dreadlord on cold one, Crimson death, Armor of Darkness, Pendant of Khaeleth<br /> <br /> Heroes<br /> Sorceress level 1 (lifeleech), with feedback scroll<br /> Death hag: <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> with cauldron of Blood<br /> <br /> Troops<br /> 2 x 20 repeater xbowmen (lt armor+shield, musician)<br /> 30 <span class="glossaryitem" onmouseover='gp(27);'>DE</span> spearmen, Std + Musician<br /> 2 x Dark riders w/ repeater xbow<br /> <br /> Special<br /> 14 Blackguard: full command, ring of hotek, banner of murder<br /> 11 Cold one knights, Standard (war banner), musician<br /> <br /> Rare<br /> 2 x War hydras<br /> <br /> The mission was Dawn attack. My Empire force was sent to repulse a dark elf raid on the outskirts of the city, with a dwarven brewhouse. After rolling for the deployment zones, the field looked like this (after vanguard moves..my pistoliers decided not to do their move as most likely Mark will go first and simply shoot them down)<br /> <br /> <img src="http://i483.photobucket.com/albums/rr193/freddieyu/WHFB/Empire%20versus%20DE%20Aug82010/Deploymentaftervanguardmoves.jpg" border="0" /><br /> <br /> Mark rolls the dice, and I fail to get initiative...<br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> turn 1<br /> <br /> - The cauldron bestows the COK with a 5+ <span class="glossaryitem" onmouseover='gp(149);'>WS</span> while everything moves forward. Magic phase is uneventful. The extreme range ensures that only a xbowman and a halberdier fall to repeater shots.<br /> <br /> <img src="http://i483.photobucket.com/albums/rr193/freddieyu/WHFB/Empire%20versus%20DE%20Aug82010/DEturn1.jpg" border="0" /><br /> <br /> Empire turn 1<br /> <br /> - the pistoliers and "Big Mac" move to deal with the dark riders. The War altar moves to flank the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> line. the Free company and Greatswords move slightly forward.<br /> - Magic phase is uneventful as the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> dispel everything, except that Mark allows Hammer of Sigmar to be cast on the <span class="glossaryitem" onmouseover='gp(544);'>AL</span>.<br /> - Empire shooting is extremely successful, as both dark rider units are wiped out, and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> xbow unit 2 takes a full hit from a mortar and lose more than 1/3 of their number. The other mortar misses Xbow unit 1, while a cannonball buries itself right in front of hydra 1. The <span class="glossaryitem" onmouseover='gp(27);'>DE</span> units all pass their panic tests.<br /> <br /> <img src="http://i483.photobucket.com/albums/rr193/freddieyu/WHFB/Empire%20versus%20DE%20Aug82010/Empireturn1.jpg" border="0" /><br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 2<br /> <br /> - The Cauldron continues to give the COK a 5+ <span class="glossaryitem" onmouseover='gp(149);'>WS</span>. as the main <span class="glossaryitem" onmouseover='gp(27);'>DE</span> combat units continue to move forward, while rep xbow1 moves into range, and rep xbow 2 stays put to shoot<br /> - magic sees Spirit Leech cast on the "Big Mac', to no avail<br /> - The Pistoliers are wiped out in a vollow of bolts from xbow 2, and another xbowman falls to rep xbow1's bolts.<br /> <br /> <br /> <img src="http://i483.photobucket.com/albums/rr193/freddieyu/WHFB/Empire%20versus%20DE%20Aug82010/DEturn2.jpg" border="0" /><br /> <br /> Empire turn 2<br /> <br /> - The halberdiers charge the COK, while the War Altar charges the War Hydra 1 (BIG mistake!). Some detachments maneuver to block off the charges of the other <span class="glossaryitem" onmouseover='gp(27);'>DE</span> combat units. The Bronze Pikemen go through the river, and gets rewarded with Pha's Protection on them, as the river turns out to be a River of Light. The Steam Tanks chugs forward into steamgun range of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> xbow unit 2. The Lifemage moves and joins the Greatsword unit.<br /> - The Magic phase reveals most casting rolls are low, and the sorceress dispels all spells easily, with the exception of a successful Soulfire cast by the WP on the COK, which kills 2 knights.<br /> - Empire shooting is again successful. Crossbow bolts and a mortar shell hit <span class="glossaryitem" onmouseover='gp(27);'>DE</span> xbow1, who then turn tail and flee off board. With the help of the engineer, another mortar shell lands right in the middle of the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> spearmen, who lose several models, but they do not panic. The steam gun boils a few elves from <span class="glossaryitem" onmouseover='gp(27);'>DE</span> xbow 2, while the cannon jams and is unable to fire this turn.<br /> - Close combat however proves to be disastrous. The Hydra regenerates all wounds caused by the <span class="glossaryitem" onmouseover='gp(544);'>AL</span> and War altar, and in turn destroys the chariot. The <span class="glossaryitem" onmouseover='gp(544);'>AL</span> subsequently gets run down. The COK lose 3 more from the halberdiers, but kill more in return. The Halberds are steadfast and hold.<br /> <br /> <img src="http://i483.photobucket.com/albums/rr193/freddieyu/WHFB/Empire%20versus%20DE%20Aug82010/Empireturn2.jpg" border="0" /><br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> turn 3<br /> <br /> - The 2 hydras and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> spearmen charge the detachments facing them (who pass their terror checks vs the hydras). The Black Guard fail their charge versus the other spearman unit. The Cauldron of Blood moves closer in order to influence the battle, after giving the COK +1 attack. The <span class="glossaryitem" onmouseover='gp(27);'>DE</span> xbows move in order to block the path of the Stank, while the sorceress moves all the way to the back (she ceases to be a offensive threat for the rest of the game).<br /> - Shooting sees all xbow bolts bounce off "Big Mac"<br /> - Combat sees the hydras wipe out/slaughter their targets (although the xbows manage to get a wound in, and they overrun forward). The Free company manage to hold versus the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> spearmen, while the Halberdiers and WP fight on!<br /> <br /> <img src="http://i483.photobucket.com/albums/rr193/freddieyu/WHFB/Empire%20versus%20DE%20Aug82010/DEturn3.jpg" border="0" /><br /> <br /> Empire turn 3<br /> <br /> - The Greatswords and Spearmen charge the Black Guard. The River changes it's tone and casts Net of Amyntok vs the Bronze spearmen, who then proceed to lose 3 of their number. "Big Mac" moves around the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> xbows.<br /> - Magic is again uneventful, due to low casting rolls.<br /> - Shooting sees the mortars, steamtank, and xbows reduce the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> xbowmen to just 3 models, who do not panic. Grapeshot from the cannon causes 1 wound on Hydra 1, who regenerate everything else (damn tough b@#$%d!!!)....<br /> - Combat sees 1 rank of Black Guard wiped out, after killing a spearman and several greatswords. The survivors hold. The COK cause carnage versus the halberdiers, as the WP and Dreadlord are locked in combat. The halberds manage to roll insane courage, and hold!!! The <span class="glossaryitem" onmouseover='gp(27);'>DE</span> spearmen win combat and cause the Free company to break and run, but instead of pursuing they reform to face "Big Mac"<br /> <br /> <img src="http://i483.photobucket.com/albums/rr193/freddieyu/WHFB/Empire%20versus%20DE%20Aug82010/Empireturn3.jpg" border="0" /><br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> turn 4<br /> <br /> - The Cauldron gives +1 attack on the Black Guard<br /> - Hydra 2 turns around to stare at the rear of the Greatswords, while Hydra 1 turns in preparation to charge the cannon next turn. The victorious <span class="glossaryitem" onmouseover='gp(27);'>DE</span> spearmen move forward to block the charge path of the Stank. The last 3 <span class="glossaryitem" onmouseover='gp(27);'>DE</span> xbow move a bit farther away.<br /> - Nothing happens in the magic phase. Shooting sees a bronze pikeman fall.<br /> - The COK kill all the halberdiers, leaving just the WP in challenge down to 1 wound. He legs it and gets run down, and the COK overrun into the Greatswords and get to fight another round of combat!<br /> - The ensuing combat sees a lot of Black Guard and a COK die. However, the lifemage is killed in challenge and several Greatswords fall, but the empire troops refuse to run!<br /> <br /> <img src="http://i483.photobucket.com/albums/rr193/freddieyu/WHFB/Empire%20versus%20DE%20Aug82010/DEturn4.jpg" border="0" /><br /> <br /> Empire turn 4<br /> <br /> - The Bronze spearmen charge the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> xbows, who flee away safely. The Free company rallies and turns around, while "Big Mac" moves around the spearmen.<br /> - With no more spellcasters, it was straight to shooting. <span class="glossaryitem" onmouseover='gp(27);'>DE</span> spearmen die due to the mortar and the Stank, but they do not panic. The hydra gets a bucketload of shot, but AGAIN regenerate all wounds!!! (!@#$% again!).<br /> - Combat sees the Black Guard wiped out. The COK lose, but this time Mark rolls a double 1 on the break test, and they hold due to insane courage!!! The spearmen reform to face the hydra<br /> - Brace for impact!!!<br /> <br /> <img src="http://i483.photobucket.com/albums/rr193/freddieyu/WHFB/Empire%20versus%20DE%20Aug82010/Empireturn4.jpg" border="0" /><br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> turn 5<br /> <br /> - The cauldron moves again, and buffs the COK with a 5+ ward save.<br /> - The hydras charge the cannon and the Greatsword rear respectively. The cannon passes its terror check. The last xbows continue to flee. while the spearmen do a swift reform and turn around.<br /> - Magic is nada. Combat sees the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and dreadlord doing nothing to each other in challenge, but the hydras does carnage. The Greatswords are stubborn and continue to hold.<br /> - The cannon is destroyed, and the hydra overruns into the engineer.<br /> <br /> <img src="http://i483.photobucket.com/albums/rr193/freddieyu/WHFB/Empire%20versus%20DE%20Aug82010/DEturn5.jpg" border="0" /><br /> <br /> Empire turn 5<br /> <br /> - The bronze spears charge and force the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> xbows off board. The spearmen charge the hydra's flank. the Free company are forced to charge the spearmen in order to make room for the Stanks charge. However, DISASTER ensues as the engineer causes too much pressure, and "Big Mac" malfunctions!!!<br /> - Shooting sees the mortars distracted by the hydra, and they miss the cauldron completely.<br /> - Combat sees the free company lose and get run down. The greatswords are wiped out, but the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> valaintly locks the dreadlord in challenge, and refuses to flee.<br /> <br /> <img src="http://i483.photobucket.com/albums/rr193/freddieyu/WHFB/Empire%20versus%20DE%20Aug82010/Empireturn5.jpg" border="0" /><br /> <br /> After this, we thought we had played 6 turns, and so the game ended. The score was <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 1612 Empire 1410..so a difference of 202 points..Victory to the <span class="glossaryitem" onmouseover='gp(27);'>DE</span>!!!<br /> <br /> What a fantastic and nailbiting game! Decided on the last turn, they way <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> should be!<br /> <br /> My postgame thoughts later on....<br /> <br /> Great game Mark! It was a blast!<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Post game afterthoughts:<br /> <br /> - In retrospect I think I did the right things, with the exception on that foolish charge of the War Altar on the hydra. I needed the Lore of Light buffs so I just blew it by committing the War altar too early and unsupported.<br /> - I could have also waited and not committed the pistoliers, as they could have been used to redirect the hydra. In addition, I should have had my left spearman unit move to support the main forces from turn 1 on, as well as let my mage rove around solo, as the dark elves had really no shooting at that stage which could have picked off my wizard.<br /> - The steam tank and the mortars did very well, although the  last turn malfunction of the stank cost me the game, as we ran a simulation assuming it was able to charge, and it wiped out the hydra due to impact hits. Anyway, that's what you get for relying on confangled contraptions!<br /> - More carnage in 8th ed is still more fun!!!<br /> <br /> Empire units of the match<br /> - Mortars = killed the most dark elves in this game<br /> - The <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> = Singlehandedly kept the dreadlord in check without losing a single wound<br /> <br /> The uh-oh..<br /> - <span class="glossaryitem" onmouseover='gp(544);'>AL</span> and War Altar - my fault really<br /> - cannon = only caused a single wound in the entire game before being eaten<br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> units of the match<br /> - Hydras = tough b@#$%s..nuff said...wish I had some dwarven runes of flame<br /> - the COK and Dreadlord = It did it's job..<br /> - Cauldron = Unit buffs worked, and it was the reroll that caused the COK to get insane courage<br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> meh units<br /> - Sorceress: didn't do a damn thing<br /> <br /> 4 games into 8th ed, I still keep forgetting to:<br /> - roll for Fear per round<br /> - channel<br /> <br /> practice makes perfect!]]></description>
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				<pubDate><![CDATA[Tue, 10 Aug 2010 04:12:25]]> GMT</pubDate>
				<author><![CDATA[ freddieyu1]]></author>
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				<title>Re:Annals of the McDonald City Guards (8.2): Empire vs Dark Elves 2500</title>
				<description><![CDATA[ Great report. Thanks for posting! <br /> <br /> yes, Hydras are tough buggers. Not to mention the obscene amount of attacks they pump out. Probably the most point efficient units in the game. <br /> <br /> <br /> SHOOT THEM! <br /> <br /> or Fire magic  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 10 Aug 2010 13:53:01]]> GMT</pubDate>
				<author><![CDATA[ HiveFleet]]></author>
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				<title>Annals of the McDonald City Guards (8.2): Empire vs Dark Elves 2500</title>
				<description><![CDATA[ Nice report and really like the photos with all the casualties showed, helps see exactly what happens, those cold ones did really well aswell and it sounds like he had good regen rolls with his hydra.]]></description>
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				<pubDate><![CDATA[Tue, 10 Aug 2010 15:10:37]]> GMT</pubDate>
				<author><![CDATA[ bennyboy6189]]></author>
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				<title>Annals of the McDonald City Guards (8.2): Empire vs Dark Elves 2500</title>
				<description><![CDATA[ Great report!  Your terrain is rather entertaining.  I assume that tower is for an aquarium?<br /> <br /> Your last report inspired me to try the writing on the pic (although I only did it for deployment in mine).  It's really handy- your reports are about as clear as they get with good pictures, illustrative text, and the text-on-picture.<br /> <br /> I'm still digging your army.  The Greatswords seem to have benefited a good deal from the hit that fear took.  Kind of impressed with them.<br /> <br /> Also, realizing I need to make sure not to take my flaming artillery for granted.  Between the regen save, and the handler "save" hydras must be quite a pain for you.<br /> <br /> Thanks again for posting!<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Wed, 11 Aug 2010 00:29:52]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Annals of the McDonald City Guards (8.2): Empire vs Dark Elves 2500</title>
				<description><![CDATA[ Thanks..I saw the tower on sale in a mall...and I said it would make a cool wizard's tower..lore of water....hehehe....bought it on sale around 5 USD only....<br /> <br /> Yes the new fear rules makes non-immune to psychology elite troops have a better chance...but I still forget to roll for the fear effect....]]></description>
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				<pubDate><![CDATA[Wed, 11 Aug 2010 08:12:34]]> GMT</pubDate>
				<author><![CDATA[ freddieyu1]]></author>
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				<title>Annals of the McDonald City Guards (8.2): Empire vs Dark Elves 2500</title>
				<description><![CDATA[ Got the same problem myself.  In the battles against <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, we had to check several times to see if we needed to re-roll combats.  (i.e. We completed a combat and *then* remembered fear...)<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span><br /> <br /> P.S.  Is that flag right?  Are you really playing in the Philipines?]]></description>
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				<pubDate><![CDATA[Wed, 11 Aug 2010 13:36:54]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Annals of the McDonald City Guards (8.2): Empire vs Dark Elves 2500</title>
				<description><![CDATA[ <blockquote><div><cite>Red_Zeke wrote:</cite>Got the same problem myself.  In the battles against <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, we had to check several times to see if we needed to re-roll combats.  (i.e. We completed a combat and *then* remembered fear...)<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span><br /> <br /> P.S.  Is that flag right?  Are you really playing in the Philipines?</div></blockquote><br /> <br /> Yes. We have a healthy community here in Manila, with 3 organized gaming clubs. Tournaments are frequent (with <span class="glossaryitem" onmouseover='gp(3);'>40K</span>) and with 8th ed <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> things are really picking up momentum. ]]></description>
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				<pubDate><![CDATA[Wed, 11 Aug 2010 15:30:44]]> GMT</pubDate>
				<author><![CDATA[ freddieyu1]]></author>
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				<title>Annals of the McDonald City Guards (8.2): Empire vs Dark Elves 2500</title>
				<description><![CDATA[ Nice game Sir Fred.....<br /> <br /> My comments is only for the <span class="glossaryitem" onmouseover='gp(544);'>AL</span> which he was die early...yes it is big mistake, trying to gamble with the monster hydra.<br /> <br /> 2. the STank was isolated and very far from infantry units which they suffer a lot of casualties...<br /> <br /> but I enjoyed reading the battle report.....<br /> <br /> See around sir Freddie<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Aug 2010 16:36:24]]> GMT</pubDate>
				<author><![CDATA[ bobby pedeglorio]]></author>
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				<title>Annals of the McDonald City Guards (8.2): Empire vs Dark Elves 2500</title>
				<description><![CDATA[ Thanks for the report. Dark Elves is my only army right now and it's interesting to see them play in different configurations and how the enemies respond to threats.<br /> <br /> - Blackbone]]></description>
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				<pubDate><![CDATA[Wed, 11 Aug 2010 21:33:42]]> GMT</pubDate>
				<author><![CDATA[ Blackbone]]></author>
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				<title>Annals of the McDonald City Guards (8.2): Empire vs Dark Elves 2500</title>
				<description><![CDATA[ <blockquote><div><cite>bobby pedeglorio wrote:</cite>Nice game Sir Fred.....<br /> <br /> My comments is only for the <span class="glossaryitem" onmouseover='gp(544);'>AL</span> which he was die early...yes it is big mistake, trying to gamble with the monster hydra.<br /> <br /> 2. the STank was isolated and very far from infantry units which they suffer a lot of casualties...<br /> <br /> but I enjoyed reading the battle report.....<br /> <br /> See around sir Freddie<br /> </div></blockquote><br /> <br /> Long time no hear Bobby!<br /> <br /> It was a Dawn attack scenario and the <span class="glossaryitem" onmouseover='gp(544);'>AL</span> and the Stank ended up farther than I wanted...the Stank was Ok it held the flank all by itslef, but the <span class="glossaryitem" onmouseover='gp(544);'>AL</span> charge was the mistake....<br /> <br /> Anyway, let's do batrep when you get back..]]></description>
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				<pubDate><![CDATA[Thu, 12 Aug 2010 01:16:23]]> GMT</pubDate>
				<author><![CDATA[ freddieyu1]]></author>
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				<title>Annals of the McDonald City Guards (8.2): Empire vs Dark Elves 2500</title>
				<description><![CDATA[ Yes sir......for my Empire & Brets Army...actually i'm still famillarizing the new rules 8th Ed, seems it's very cool.....magic is ok but da....infantry are very much stronger now......I wonder why you did not deploy one unit of Knights as a support of the <span class="glossaryitem" onmouseover='gp(544);'>AL</span>.......]]></description>
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				<pubDate><![CDATA[Thu, 12 Aug 2010 06:10:45]]> GMT</pubDate>
				<author><![CDATA[ bobby pedeglorio]]></author>
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				<title>Annals of the McDonald City Guards (8.2): Empire vs Dark Elves 2500</title>
				<description><![CDATA[ <blockquote><div><cite>bobby pedeglorio wrote:</cite>Yes sir......for my Empire & Brets Army...actually i'm still famillarizing the new rules 8th Ed, seems it's very cool.....magic is ok but da....infantry are very much stronger now......I wonder why you did not deploy one unit of Knights as a support of the <span class="glossaryitem" onmouseover='gp(544);'>AL</span>.......</div></blockquote><br /> <br /> That's because I lack knights now. If I field them it will be in units of 15 (including attached characters) so that it would take 6 knights to be killed before I cannot remove rank bonuses. Remember that you strike in initiative order now so there MUST be extra bodies for the knights. Pin the enemy in place with infantry, then hit them in the flank with knights.]]></description>
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				<pubDate><![CDATA[Thu, 12 Aug 2010 10:00:49]]> GMT</pubDate>
				<author><![CDATA[ freddieyu1]]></author>
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