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		<title><![CDATA[Latest posts for the thread "Vampire Counts Skeletons?"]]></title>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ To the vampire counts players out there...why would anyone take skeletons when ghouls have a better stat line and cost the same? <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Aug 2010 15:40:26]]> GMT</pubDate>
				<author><![CDATA[ AbaddonFidelis]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ <blockquote><div><cite>AbaddonFidelis wrote:</cite>To the vampire counts players out there...why would anyone take skeletons when ghouls have a better stat line and cost the same? <br /> </div></blockquote><br /> <br /> Ghouls have no save.<br /> <br /> They cannot take musicians which are helpful, and standards which are necessary in one of the missions.<br /> <br /> That's all I have. I'd say Ghouls are certainly the superior choice.]]></description>
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				<pubDate><![CDATA[Sat, 14 Aug 2010 15:44:59]]> GMT</pubDate>
				<author><![CDATA[ eNvY]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ Skeletons could take standards.<br /> <br /> And, models of ghouls are ugly. <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Aug 2010 17:01:17]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ <blockquote><div><cite>tokugawa wrote:</cite>Skeletons could take standards.<br /> <br /> And, models of ghouls are ugly. <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> </div></blockquote><br /> <br /> They're meant to be ugly. They're undead sub-humans that have been bred on a diet of corpses and dirt.<br /> <br /> @<span class="glossaryitem" onmouseover='gp(280);'>OP</span>: Ghouls are better in every respect, except that cant take banners, which is an absolute necessity for one of the missions.]]></description>
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				<pubDate><![CDATA[Sat, 14 Aug 2010 19:34:17]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ if you give a vampire a battle standard does that count? Is rushing forward with the ghoul kin ability a good play? How useful is poisoned claws?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Yeah and the models of ghouls are ugly. Agree 1000%. Think I'll buy skeletons and call them ghouls <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 14 Aug 2010 22:47:57]]> GMT</pubDate>
				<author><![CDATA[ AbaddonFidelis]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ Skeletons actually have a save, and can take spears.<br /> <br /> Standards, musicians, both of which are very useful.<br /> <br /> And, as has been said, Ghouls are butt-ugly.<br /> <br /> I'll use Skeletons, thanks.]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 01:09:09]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ I love the new ghoul models!<br /> <br /> As far as effectiveness, ghouls are better fighters.  A large unit of ghouls can cause LOTS of damage.  Picture ghouls 40 strong, 4x10.  Someone who charges can kill most all the back rank.  You still get like 35 attacks back, all with poison.  Cast Okkam's Mindrazor on the unit and they're S5.  If within range of the general, S10.  If the general's wearing the Crown of Command, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 7.  That unit of ghouls is lethal to EVERYTHING!<br /> <br /> That being said, you can join a character to a unit of skeletons carrying the hellfire banner, giving them all flaming attacks.  Great against trolls and the like.  Take konrad and his wounds double, giving him a ton of red fury wounds to kill even more!]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 01:09:16]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ Okkrams only works on your base ldership, so they'd be ST5]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 02:34:45]]> GMT</pubDate>
				<author><![CDATA[ Sergeant Horse]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ I'd say always take ghouls and leave the standards for the Grave Guard (generally should have 2 units) and <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, maybe Blood/Black Knights if you want them in your army.<br /> <br /> Skeletons are just bull. WS2, T3, People say "Armor Save!" but I say ok, take your 5+, my ghouls have T4 and throw out 1.5 times your attacks, with Poison. ]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 03:29:15]]> GMT</pubDate>
				<author><![CDATA[ zeekill]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ Okkams works off generals leadership.]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 03:52:51]]> GMT</pubDate>
				<author><![CDATA[ Killjoy00]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ yeah... it seems to me like the ghouls are stronger. I don't really care if I take a few more ghoul casualties, I'm just going to bring them back next turn anyway... I think the extra damage potential that the ghouls have will balance out with the 5+ armor of the skeletons.... after all every extra guy I kill is an armor save I don't have to take at all later. Half the time you don't even get the 5+ anyway.<br /> <br /> On a side note I played a game with counts yesterday and completely smashed my buddy's skaven with blood knights. There was a vampire lord with a blood drinker in there so basically the blood knights were impossible to get rid of.... I believe they could have gone through his entire army by themselves.  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 05:10:30]]> GMT</pubDate>
				<author><![CDATA[ AbaddonFidelis]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ Mostly the standard thing, since now Parry is 5+ 6+ instead of a solid 4+.  Against S4 shooting it's better to be the Ghoul, but versus S3 (non-armor piercing) they have comparable durability (33% of all incoming hits).<br /> <br /> Another vote towards "Ghoul models are ugly", but then I preferred the old Ghouls to the new ones (The new ones aren't particularly bad so much as a flavor change that I didn't like).<br /> <br /> So, in hand-to-hand versus S3 WS4 or better (See:  Core Elves?) or two or worse (Goblins, Skinks, many other undead, Skaven Slaves?), Skeletons are slightly more durable.  Slightly.  Against S6 or more, again, Skeletons have a chance of being slightly more durable.  However, the Standard is the key thing to keep in mind:  Without Skeletons, most <span class="glossaryitem" onmouseover='gp(138);'>VC</span> army builds I'm aware of would have just <i>four</i> break points (General, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Graveguard Standard).  Taking even just two Skeleton blocks upgrades to a six break point, which is a lot of leeway earned for your forces.<br /> <br /> Oh, and also because Skeletons can sorta be mass-built.  Talk to anyone who played <span class="glossaryitem" onmouseover='gp(138);'>VC</span>'s last army book / Skeleton box, or even look at their model trays:  If in the single digits they probably bought only two boxes, if in triple digit numbers they're possibly four, five if they really disliked conversions.]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 05:48:28]]> GMT</pubDate>
				<author><![CDATA[ Minsc]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ what do you mean by break points? I'm new to fantasy still learning...]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 06:32:03]]> GMT</pubDate>
				<author><![CDATA[ AbaddonFidelis]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ <blockquote><div><cite>AbaddonFidelis wrote:</cite>what do you mean by break points? I'm new to fantasy still learning...</div></blockquote><br /> <br /> There's a specific mission that has a win condition of breaking the enemy army. When an army's fortitude is equal to or less than the Breaking point, they lose. The Breaking Point is 1 for every thousand points being played(1 for 1K, 2 for 2K, etc.). The Fortitude is equal to the number of banner plus 2 for the General(so 2 banners, a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, a General is 5 points). ]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 07:05:47]]> GMT</pubDate>
				<author><![CDATA[ Platuan4th]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ One of the missioms in 8th has break points based on how many standards you have – less standards means you are easyer to beat.]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 07:07:19]]> GMT</pubDate>
				<author><![CDATA[ HoverBoy]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ ok I get it. because skeletons can take a banner and ghouls can't the skeletons help in this mission. hmm..]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 07:26:51]]> GMT</pubDate>
				<author><![CDATA[ AbaddonFidelis]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ <blockquote><div><cite>AbaddonFidelis wrote:</cite>ok I get it. because skeletons can take a banner and ghouls can't the skeletons help in this mission. hmm..</div></blockquote><br /> <br /> Also you can turn Skeletons from mediocre to good in a fight by taking the helm of commandment. A good choice would be a mix of skeleton blocks and ghouls. Together they make a good combination.]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 11:14:42]]> GMT</pubDate>
				<author><![CDATA[ Lexx]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ I've had decent luck running a mix of both skeletons and ghouls.  Like 1 large ghoul unit in horde formation and two small (20) skeleton units with spears.  Need to experiment a bit more and want to try running two horde Ghoul units and a single Skeleton unit but so far it's been able to stand up to just about anything.]]></description>
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				<pubDate><![CDATA[Tue, 17 Aug 2010 01:28:27]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>Vampire Counts Skeletons?</title>
				<description><![CDATA[ can't you use helm of commandment with ghouls?]]></description>
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				<pubDate><![CDATA[Tue, 17 Aug 2010 01:34:24]]> GMT</pubDate>
				<author><![CDATA[ AbaddonFidelis]]></author>
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