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		<title><![CDATA[Latest posts for the thread "2000 Point Blood Angels Pack and Missile Goodness"]]></title>
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				<title>2000 Point Blood Angels Pack and Missile Goodness</title>
				<description><![CDATA[ Mercer recently posted a list on here for me and we had a game using that list.<br /> <br /> After the game we discussed some changes which would be good to make to it. <br /> <br /> I thought I'd post the revised list here to get some feedback, so this is it:<br /> <br /> <br /> 2000 Pts  -   Blood Angels Army<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> 1 Librarian (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) @ 125 Pts<br />      #Psychic Hood; Jump Pack; Shield of Sanguinius; Unleash Rage; Bolt Pistol<br />      (x1); Force Weapon; Frag Grenades; Krak Grenades; Psyker<br /> <br /> 3 Honour Guard (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) @ 230 Pts<br />      Meltagun (x3); Close Combat Weapon (x3); Jump Packs; Frag Grenades; Krak<br />      Grenades<br />      1 Honour Guard #1 @ [65] Pts<br />           Jump Packs; Meltagun (x1); Power Fist (x1); Frag Grenades; Krak<br />           Grenades<br />      1 Sanguinary Novitiate @ [45] Pts<br />           #Blood Chalice; Jump Packs; Bolt Pistol & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>; Frag Grenades; Krak<br />           Grenades<br /> <br /> <b>Elites</b><br /> <br /> 1 Chaplain (Elites) @ 125 Pts<br />      Jump Pack; Bolt Pistol (x1); Crozius Arcanum; Frag Grenades; Krak<br />      Grenades; Rosarius<br /> <br /> 1 Chaplain (Elites) @ 125 Pts<br />      Jump Pack; Bolt Pistol (x1); Crozius Arcanum; Frag Grenades; Krak<br />      Grenades; Rosarius<br /> <br /> 1 Sanguinary Priest (Elites) @ 150 Pts<br />      Jump Pack; Bolt Pistol (x1); Close Combat Weapon (x1); Frag Grenades; Krak<br />      Grenades; Blood Chalice<br />      1 Sanguinary Priest #1 @ [75] Pts<br />           Jump Pack; Bolt Pistol (x1); Close Combat Weapon (x1); Frag Grenades;<br />           Krak Grenades; Blood Chalice<br /> <br /> <b>Troops</b><br /> <br /> 9 Assault Squad (Troops) @ 235 Pts<br />      Meltagun & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (x2); Combat Squads; Bolt Pistol & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (x7); Frag Grenades;<br />      Krak Grenades; Jump Packs<br />      1 Space Marine Sergeant @ [53] Pts<br />           Frag Grenades; Krak Grenades; Power Fist; Bolt Pistol; Jump Packs<br /> <br /> 9 Assault Squad (Troops) @ 220 Pts<br />      Plasma Gun & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (x2); Combat Squads; Bolt Pistol & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (x7); Frag<br />      Grenades; Krak Grenades; Jump Packs<br />      1 Space Marine Sergeant @ [28] Pts<br />           Frag Grenades; Krak Grenades; Close Combat Weapon (x1); Bolt Pistol;<br />           Jump Packs<br /> <br /> 9 Assault Squad (Troops) @ 200 Pts<br />      Combat Squads; Bolt Pistol & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (x7); Flamer & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (x2); Frag Grenades;<br />      Krak Grenades; Jump Packs<br />      1 Space Marine Sergeant @ [28] Pts<br />           Frag Grenades; Krak Grenades; Close Combat Weapon (x1); Bolt Pistol;<br />           Jump Packs<br /> <br /> 9 Assault Squad (Troops) @ 200 Pts<br />      Combat Squads; Bolt Pistol & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (x7); Flamer & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (x2); Frag Grenades;<br />      Krak Grenades; Jump Packs<br />      1 Space Marine Sergeant @ [28] Pts<br />           Frag Grenades; Krak Grenades; Close Combat Weapon (x1); Bolt Pistol;<br />           Jump Packs<br /> <br /> <b>Heavy Support</b><br /> <br /> 4 Devastator Squad (Heavy Support) @ 130 Pts<br />      Bolt Pistol (x4); Missile Launcher (x4); Frag Grenades; Krak Grenades<br />      1 Space Marine Sergeant @ [26] Pts<br />           #Signum; Bolt Pistol; Bolter; Frag Grenades; Krak Grenades<br /> <br /> 4 Devastator Squad (Heavy Support) @ 130 Pts<br />      Bolt Pistol (x4); Missile Launcher (x4); Frag Grenades; Krak Grenades<br />      1 Space Marine Sergeant @ [26] Pts<br />           #Signum; Bolt Pistol; Bolter; Frag Grenades; Krak Grenades<br /> <br /> 4 Devastator Squad (Heavy Support) @ 130 Pts<br />      Bolt Pistol (x4); Missile Launcher (x4); Frag Grenades; Krak Grenades<br />      1 Space Marine Sergeant @ [26] Pts<br />           #Signum; Bolt Pistol; Bolter; Frag Grenades; Krak Grenades<br /> <br /> Models in Army: 65<br /> <br /> <br /> Total Army Cost: 2000<br /> <br /> The plasma assault squads roll is to split into combat squads and hold any objectives whilst the rest of the assault squads zoom ahead and take out my opponent, the Devastators are there to give missile fire support to the whole army. Knocking out any light armour and taking down large infantry groups before the assault squads move in.<br /> <br /> Let me know what you guys think of this list.]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 01:05:58]]> GMT</pubDate>
				<author><![CDATA[ Justicar Alaric]]></author>
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				<title>2000 Point Blood Angels Pack and Missile Goodness</title>
				<description><![CDATA[ It is really hard to make out the list because of your arrangement. Arrange it properly and you will get more feedback. Go check the rules for this forum on how to post army lists correctly.]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 01:23:01]]> GMT</pubDate>
				<author><![CDATA[ Bonde]]></author>
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				<title>Re:2000 Point Blood Angels Pack and Missile Goodness</title>
				<description><![CDATA[ It looks... almost exactly like the list he posted... I'd honestly go check his list and read the suggestions made there.]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 02:12:25]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>2000 Point Blood Angels Pack and Missile Goodness</title>
				<description><![CDATA[ Well, I don't like it.<br /> Your <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s will sit on one side of the board while the Assault Marines will go for the enemy's throat. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 07:58:26]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:2000 Point Blood Angels Pack and Missile Goodness</title>
				<description><![CDATA[ <blockquote><div><cite>Zid wrote:</cite>It looks... almost exactly like the list he posted... I'd honestly go check his list and read the suggestions made there.</div></blockquote><br /> <br /> It is a revised version of the list Mercer posted if you look I actually said that at the start.<br /> <br /> <blockquote><div><cite>wuestenfux wrote:</cite>Well, I don't like it.<br /> Your <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s will sit on one side of the board while the Assault Marines will go for the enemy's throat. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> That's the whole point of the devastators, they are there for long range fire support. The melta assault squad and Honour Guard can only take out 2 vehicles per turn. With the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s banging out missiles that increases to 5. 2 big nasty av14 <span class="glossaryitem" onmouseover='gp(87);'>LR</span> type vehicles and 3 small Rhino type transports. <br /> <br /> The plasma assault squad will hang back and sit on any objectives ensuring that I don't get stuck out in no-man's land with no objectives covered.<br /> <br /> Before anyone says anything I don't like vanguard. To get the best from them you need to deep strike, and reliability can be a real problem when rolling for reserves. Not only that but even with Descent of Angels you can still scatter out of charge range or into a position where you roll on the mishap table, resulting in your one hit wonder either not turning up, being destroyed or worse being placed by your opponent.<br /> <br /> I like this type of list because you can still get your assault units moving but you can also lay down supporting fire, which will either take out light armour or blasting large squads with templates before the assault squads hit.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 11:01:41]]> GMT</pubDate>
				<author><![CDATA[ Justicar Alaric]]></author>
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				<title>2000 Point Blood Angels Pack and Missile Goodness</title>
				<description><![CDATA[ Well, when I played 13th Company, 4th ed, I had exactly this kind of problem: <br /> The Long Fangs were sitting in the backfield while the rest of the army was going for the opponent's throat.<br /> Then I dropped the <span class="glossaryitem" onmouseover='gp(450);'>LFs</span> and took Bikers.<br /> It was the better solution. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 15 Aug 2010 13:32:56]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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