<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "W/L/D versus Massacre/Major/Minor/Draw format for small-scale events..."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/7.page</link>
		<description><![CDATA[Latest messages posted in the thread "W/L/D versus Massacre/Major/Minor/Draw format for small-scale events..."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>W/L/D versus Massacre/Major/Minor/Draw format for small-scale events...</title>
				<description><![CDATA[ Hey all.<br /> Just curious on the preferences of folks for Win/Loss/Draw events, versus those that use the Massacre/Major/Minor format, specifically related to smaller-scale events held at local shops.  I'm not talking huge 100+ person venues, but small 20 players or less events.<br /> <br /> At what points spread should such events be played?  The Massacre system splits 24 points between the two players, with 24 being the unmodified max, and 0 being the unmodified minimum.  The "official" <span class="glossaryitem" onmouseover='gp(50);'>GW</span> scoring card is pure W/L/D, and splits 18 points per round, 12 for a win, 9 for a draw, and 6 for a loss.<br /> What points split does your local play split between participants?  Unmodified max, and unmodified min?<br /> <br /> Is there a threshold of "soft score" points at which sportsmanship and painting overshadow the W/L/D or M/M/M/D points?  Is there a general percentage guideline for the soft scores that ensures they are only a tiebreaker for multiple players who win all of their rounds?<br /> <br /> Basically I'm looking for some pseudo-Mathammer on outcomes, rather than a list of preferences.  I'm trying to figure out which system is more clear-cut when it comes to determining a true "Best Overall", and "Best General."  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1854110.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1854110.page</link>
				<pubDate><![CDATA[Fri, 20 Aug 2010 21:09:58]]> GMT</pubDate>
				<author><![CDATA[ TheRhino]]></author>
			</item>
			<item>
				<title>W/L/D versus Massacre/Major/Minor/Draw format for small-scale events...</title>
				<description><![CDATA[ I have found that, if you can fit in enough rounds, pure W/L is the best system. Using secondary, tertiary, etc. objectives can prevent ties from happening. Personally, I believe that soft scores should be used to determine best hobbyist and not be used to determine best general. If at all possible, avoid best overall, as it implies that the hobbyist or the competitive gamer is the more important when they are both equally valid.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1854289.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1854289.page</link>
				<pubDate><![CDATA[Fri, 20 Aug 2010 22:07:06]]> GMT</pubDate>
				<author><![CDATA[ DooDoo]]></author>
			</item>
			<item>
				<title>W/L/D versus Massacre/Major/Minor/Draw format for small-scale events...</title>
				<description><![CDATA[ In a format of 3-4 games the Loss/Minor/Major/Massacre is the only way to get a decent spread. For straight win/loss it needs to be 8 or less for 3 games and 16 or less for 4 games. If you are expecting any more than that you have to fall back on <span class="glossaryitem" onmouseover='gp(260);'>BP</span>'s honestly. Locally the <span class="glossaryitem" onmouseover='gp(260);'>BP</span>'s games have a total possible 20pts. Normally 18 is a massacre w/2 secondaries. Really depends on the missions you want to run honestly.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1854565.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1854565.page</link>
				<pubDate><![CDATA[Sat, 21 Aug 2010 00:03:01]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
			</item>
			<item>
				<title>W/L/D versus Massacre/Major/Minor/Draw format for small-scale events...</title>
				<description><![CDATA[ I've talked to you about this before but I think a W/L/D system is better designed to pick the overall winner however as Hulksmash says you have to know the numbers going into the event (max players for clearcut winner). If you don't than its very easy to obtain multiple people who are at the same level.<br /> <br /> I think it would be very possible to do a 4 game day for our local store and generally its around 16 people but it would have to be announced beforehand. I also think the Massacre type system is a spoils goes to the people who get easier or better pairings in the beginning (granted that is the same for any event), but if you win big at first than you can maintain a lead more so than a W/L/D system or other battle points systems (Primary, Secondary, etc.)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1859265.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1859265.page</link>
				<pubDate><![CDATA[Sun, 22 Aug 2010 22:42:24]]> GMT</pubDate>
				<author><![CDATA[ VirusSD1]]></author>
			</item>
			<item>
				<title>Re:W/L/D versus Massacre/Major/Minor/Draw format for small-scale events...</title>
				<description><![CDATA[ I don't favor massacre scoring because it rewards people who play weak opponents.  The guy who plays the scrub gets a max score.  The guy who plays the tough opponent and barely wins gets a lesser score.  The guy who tabled the scrub wins the tournament based on that scoring delta.<br /> <br /> We use true W/L/D for our tourneys and we use swiss pairings and tiebreakers.   Our <span class="glossaryitem" onmouseover='gp(238);'>RTT</span>'s are always 4 rounds and capped at 16.  If your player-base is larger than 16 you need a 5th round to ensure the two undefeated players at the end of round 4 play each other.  That usually isn't possible in a one day <span class="glossaryitem" onmouseover='gp(238);'>RTT</span>.<br /> <br /> So basically if you want to run an <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> that scores WLD you either need cap it at 8 people or add a 4th round.   If you are running 1500 point tourneys like we do this isn't a problem for one day's worth of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.   If you are running a 2000 point tournament that might be a problem.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1859334.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1859334.page</link>
				<pubDate><![CDATA[Sun, 22 Aug 2010 23:23:48]]> GMT</pubDate>
				<author><![CDATA[ Kevin Nash]]></author>
			</item>
			<item>
				<title>W/L/D versus Massacre/Major/Minor/Draw format for small-scale events...</title>
				<description><![CDATA[ Yeah.<br /> <br /> In any system, you can have people get easier wins early off random draws that aren't as strong, but in the scaled wins system you reward them for that LATER ON, so that they can barely lose or draw against actually tough opponents but still pull ahead b/c of easy early draws.<br /> <br /> In a straight W/L system you may have multiple undefeateds at the end, but just give them equal rewards ... why can't you?  Break the mold / add a little innovation.  Far worse to have several undefeateds watch one guy hog all the glory b/c he phased a necron in Round 1 while they struggled against leafblowers.<br /> <br /> It's true that it works best if you have the perfect # of players, but only if you're stuck in a world of thinking that you HAVE to give Best General to only one person.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1859353.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1859353.page</link>
				<pubDate><![CDATA[Sun, 22 Aug 2010 23:33:23]]> GMT</pubDate>
				<author><![CDATA[ MVBrandt]]></author>
			</item>
			<item>
				<title>W/L/D versus Massacre/Major/Minor/Draw format for small-scale events...</title>
				<description><![CDATA[ Thanks for all the input, everyone.<br /> Ourlocal shop dies strictly 3-round monthly tournaments of varying points levels.  Anything from 1750 to 2250, generally, though we hover around the 1850 zone.<br /> <br /> We've got a very wide mix of clueless newbies and cutthroat veterans.  Great painters, and folks who can't assemble a model without gluing their face to the base.  Fluff bunnies, and powerbuilders.<br /> <br /> The problem with such a small, insular community that meets every month for "real" competition is that typically the prizes tend to go to the same folks month after month.  We've got one Ork player who uses a build that's lost a grand total of three or four times, ever.  He tends to take the Best Overall prize every time he shows up.  <br /> We've also got a couple guys who are very new to the game, but still like to play in tournaments.  One of these is the "dream draw" for the veterans, because he's often tabled, or gives up the Massacre result.  As you pointed out, an early Massacre is a free trip to a prize most days.<br /> <br /> Folks at the shop are now clamoring for a "more balanced" approach to the scenarios and M/M/M/L format.  The general complaint is that Massacres are too easy to get.  I think we're continually cycling through old 'Ard Boyz scenarios from yesteryear, but am not 100% on that.<br /> <br /> Is there a good repository of M/M/M/L format scenarios someplace on the interwebs?  Or perhaps a good "guideline" for writing these scenarios?  <br /> <br /> In my head, it sems like in an objective game, a Massacre should be a 100%-kill outcome.  If there are 4 objectives on the board, and you claim all 4, AND wipe out the enemy's scoring units, you Massacre, and take all  the points.  Anything less, and you drop to a Major, and so on down the line.  <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1865461.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1865461.page</link>
				<pubDate><![CDATA[Tue, 24 Aug 2010 19:36:36]]> GMT</pubDate>
				<author><![CDATA[ TheRhino]]></author>
			</item>
			<item>
				<title>W/L/D versus Massacre/Major/Minor/Draw format for small-scale events...</title>
				<description><![CDATA[ I'd say run your tournaments in a series and drop the massacres -- atleast for 2 months.  First month run a 3 game seeding tournament.  Award the undefeated players a  small prize + whatever softscores prizes you like.  Top 8 that want to attend next month get to play each other in an elimination or true swiss tournament (simple w/l/d).  Allow the rest to play in a seperate tournament.  Award winner of each a prize + whatever softscore awards from each.<br /> <br /> That way you give your newer players a reprive and the competivie players have to work a little harder every other month.<br /> <br /> See if that works.  Reset the whole thing if it does and do it like that every 2 months.  If not maybe look into adepticon style P/S/T missions.  You can find some inspiration on the adepticon website <a href="http://www.adepticon.org/?page_id=680" target="_new" rel="nofollow">HERE</a>.  Key here is not let pure tabling get you full points.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1866102.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1866102.page</link>
				<pubDate><![CDATA[Tue, 24 Aug 2010 22:41:32]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
			</item>
			<item>
				<title>W/L/D versus Massacre/Major/Minor/Draw format for small-scale events...</title>
				<description><![CDATA[ I don't think a seeding event would be too popular.  Anything that carries from month-to-month would be met with resistance, because of work schedules, and the problems it creates for non-locals and drop-ins.<br /> <br /> We've run the Adepticon scenarios once or twice, but I don't remember how those went.  It was last year, <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>.  <br /> <br /> I think a P/S/T setup is great, with all three being claimable for the round.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1868070.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/312411/1868070.page</link>
				<pubDate><![CDATA[Wed, 25 Aug 2010 14:52:57]]> GMT</pubDate>
				<author><![CDATA[ TheRhino]]></author>
			</item>
	</channel>
</rss>