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		<title><![CDATA[Latest posts for the thread "Eldar Harlequins - thoughts on the dancing clowns"]]></title>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Hey guys!<br /> <br /> While brainstorming my way to a decent Eldar hybrid list(with the generous help of other Dakka's), I came across this unit, which is the single most non-<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <span class="glossaryitem" onmouseover='gp(136);'>USR</span> packed unit I've seen so far in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe. Hit and Run, ignore cover, Furious Charge, Rending Weapons, Veil of Tears, WS5, A2, I6, 5++ save...all that sounds amazing for just one unit. On paper, that is.<br /> <br /> But how good are they truly, in practice? Basically, I'd like to hear people's experience with them in play.  If you field them, what kind of lists do you field them with, how many of them and how many you give the Kisses to? How do they compare point-for-point to Eldar's other close combat specialist units: Striking Scorpions and Howling Banshees...and really anything else that you can think of that might be useful to know about them.<br /> <br /> Thanks in advance ]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 00:13:56]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Well, I have never used them, but basically they make mincemeat out of my Necrons. :-(<br /> <br /> They can be a very difficult unit to use correctly though, because even though they can't be shot at further than 24" (and even then, it's usually less) they are very squishy, T3 with a 5+ invuln is aweful, and if you do get caught out in the open with them a rapid fire necrno/<span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad will just tear them apart.<br /> <br /> Even in the assault they can be a little bit tempramental, I remember 10 of them got the charge on a squad of 11 necrons...two rounds later and the Necrons consolidated with 7 guys left.<br /> <br /> A popular list is harlequins and pathfinders together. The harleys give the pathfinders the 2+ cover save and the pathfinders just shoot away, hopefully pinning a unit or two.<br /> <br /> Those are just my limited encounters with them though. Used in the right hands they are amazing, but they are one of the wmost tactically unforgiving units in eldar, probably even the game.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 00:54:22]]> GMT</pubDate>
				<author><![CDATA[ Manatee Slayer]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Well, they look cool....<br /> <br /> <br /> In all seriousness, if you field them, it should be considered required to have a Farseer to cast Fortune and Doom to help them. The drastic change to Rending from 4th to 5th and getting stuck out in no mans land after an assault in 5th edition really took a lot of bite out of this unit. So much so, I think they are extremely overpriced for what they bring to the table, especially when you consider a Farseer should be mandatory for them.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 00:55:29]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ It's also a good place to store an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> seeing as how htey have to roll to see the harlies.<br /> <br /> Psychologically the Jester and the Shadowseer probably one of the most annoying things ever.<br /> <br /> 3 pinning shots coming from a unit I can't even see?! Ugh.<br /> But ya, keep them in cover, it won't affect they're movement since they ignore difficult terrain.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 01:24:16]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Araen<br /> for me they're flamer bait, bc I play vulkan marines. at least against that army I feel they're pretty weak. Against others I couldn't say. The local eldar players seem to like walking these guys. I dont know if thats because of their codex restrictions or what but it seems like an exceptionally bad idea to me. Elite units like harlequins should never walk.<br /> <span class="glossaryitem" onmouseover='gp(702);'>AF</span>]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 01:26:30]]> GMT</pubDate>
				<author><![CDATA[ AbaddonFidelis]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ They lose the VoT ability if they don't walk.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 01:30:41]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Re:Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ honestly it would depend on the rest of the list.for me i utilize them as a counter <span class="glossaryitem" onmouseover='gp(351);'>atk</span> unit which most people use them for. but they do help out in combat for me as i occasionally get my wraithguard stuck in combat. also i do see this alot from people...never use hit and run on your turn its just plain stupid, it needs to be done on your opponents turn...and you know who you are if you do this. now i do run a farseer with them as well with doom and fortune which as you all know makes them a beast in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>...cant argue with a second chance to get more rending hits in. all in all they are more suited for a footdar army if you do it right(*cough* more threatening units *cough*) . but if you decide to go hybrid with it, you can always toss them in a transport for better survivability]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 01:33:37]]> GMT</pubDate>
				<author><![CDATA[ lliadon]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Thanks for the input, keep it coming folks! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 01:58:55]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ I walk them up a flank and look for cover, they move pretty fast and I have only had good experiences so far. They finally cracked my cousins deathstar unit of genestealers <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 03:29:35]]> GMT</pubDate>
				<author><![CDATA[ Ordo Dakka]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Guy i play with uses them pretty well. They mulch my <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads pretty good with or without a charge. I always seem to roll terribly to get range on them and end up having my marines be all like oops and just stand around fist bumping instead of shooting. ]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 03:48:40]]> GMT</pubDate>
				<author><![CDATA[ Bwar]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ I don't like da idea dat deez Harlies are better than da boyz at scrappin, it's just unkanny.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 08:48:30]]> GMT</pubDate>
				<author><![CDATA[ grob the immortal grot]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Well, I used them in 4th ed, 6 Harlies incl. Shadowseer with kisses in a Falcon, and they were absolutely devastating.<br /> They behaved admirable in the qualifying <span class="glossaryitem" onmouseover='gp(48);'>GT</span> heat at 2008.<br /> But in 5th ed, rending became less effective. In my mech Eldar army, I stay away from them.<br /> However, at the moment, I'm working on a footslogging Iyanden army and they'll find a place there. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 15:14:35]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ I hear the Dark Eldar are getting Harlies of their own...if they're the same Harlequins, would it be safe to assume they'll be the same for the 5th edition Eldar too? <br /> <br /> Just curious on this one. <br /> <br /> I haven't played in 4th, how was rending nerfed? ]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 15:41:57]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ I thought wyches were <span class="glossaryitem" onmouseover='gp(27);'>DE</span> harlies. w.e.<br /> <br /> Rending in 4th, if what everyone says is true, was that rending happened on the to hit roll. So you could reliably expect 1/6 of your attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> for example to just automagically cause a wound.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 15:43:48]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ In fact, rending happened on the rolls to hit. It was more reliable to make damage.<br /> <br /> Maybe <span class="glossaryitem" onmouseover='gp(27);'>DE</span> get a 5th ed codex. But that doesn't mean that Eldar will get a 5th ed codex, too. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 15:59:57]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Hiding Eldrad in them, casting Fortune continuously makes me rage.  I hate them.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 16:05:06]]> GMT</pubDate>
				<author><![CDATA[ Gavo]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Another annoying thing is hiding Maugen Ra with a jester and shadowseer in there.<br /> <br /> 7-8 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 pinning shots? Most of which rend? And I can't see them? Ugh. <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 16:08:03]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Well, if you join an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> to the Harlies, they'll lose eventually their special rules.<br /> E.g., if you add Eldrad, they can't fleet as Eldrad cannot. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 16:13:51]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Because Eldrad is just dying to get in to <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 16:14:47]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Eldrad is generally not dying, with a rerollable 3+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save.<br /> In the <span class="glossaryitem" onmouseover='gp(48);'>GT</span> final 2009, my Seer Council came across a C'tan.<br /> The C'tan wasn't able to kill Eldrad and then died horribly against my Warlocks. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 16:17:22]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Tell that to my dice. Hear that dice, stop failing 3++ with rerolls!  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 16:19:03]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Haha, a list with Harlies, Eldrad and Maugan Ra...gosh...<br /> <br /> As for the rending in 4th, it sounds pretty <span class="glossaryitem" onmouseover='gp(276);'>OTT</span>...and as for the Eldar 5th edition dex...dunno, it's already been 4 years, I've checked how long it took them to write the 4th edition one, and it was something like 5 years or so. So I think we can reasonably hope for a 5th ed dex in a not that long a time. But that's just my assesment. <br /> <br /> And don't C'tan ignore any save, even invulnerable ones? Or is that just Nightbringer with his war scythe...I haven't seen a Deceiver yet.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 16:26:16]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ I don't think Eldar need a new codex <span class="glossaryitem" onmouseover='gp(400);'>AS</span> BAD as say daemon hunters, <span class="glossaryitem" onmouseover='gp(27);'>de</span>, or necrons. But eldar do need it more then say, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>=whiners.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 16:28:48]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Well, Harlies do not belong to a mech force.<br /> But they make a great counter-strike unit if you field a foot slogging army,<br /> since the enemy cannot target them.<br /> <br /> Harlies not foot are vulnerable when they approach the enemy. <br /> Here one can use skimmers or jetbikes and throw them in front of them.<br /> This will give them a 4+ cover save and with fortune, they should survive incoming fire, if any <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 16:32:03]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ I use them as a "First Wave" in my foot Iyanden list. They go at the very front of the "castle" and provide cover saves to all of my units behind them (except for the Avatar and Wraithlords) whilst being pretty much invulnerable to enemy fire until their close enough to get stuck in.<br /> <br /> Right behind them is a unit of 10 Wraithguard with Eldrad in toe, so they are always supported by Fortune and Doom. No unit in the game benefits from Doom like the Harlies.<br /> <br /> I usually field them @ 2k like this:<br /> <br /> 10 Harlequins: 2 Fusion Pistols, 9 Harlequin's Kiss, Shadowseer, Troupe Master w/ Power Weapon]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 16:43:02]]> GMT</pubDate>
				<author><![CDATA[ eNvY]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ @Envy: How about fast moving units (say with flamers) that can threaten the Harlies walking in front of your 'castle'?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 16:54:16]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Pre-rending nerf, they were pretty cool. Now, they're alright, but have to compete in the same slot as Fire Dragons. I'm thinking they will get a resurrection in popularity with the Dark Eldar, assuming they get a couple rules tweaks.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 17:13:06]]> GMT</pubDate>
				<author><![CDATA[ Skarboy]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Well, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> don't need Harlies. They have Wyches, especially if Wyches get a boost. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 17:14:09]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>@Envy: How about fast moving units (say with flamers) that can threaten the Harlies walking in front of your 'castle'?<br /> </div></blockquote><br /> <br /> Flamers don't really scare me that much. I'm still getting a re-rollable 5+ and you aren't going to hit them much because I deploy them in a line.  You can probably get some hits on the wraithguard behind them, but you'll be wounding on 6's and I'll have a re-rollable 3+. Not to mention, if you've moved a unit close enough to my harlies to flame them, you are now in range of my Wraithguard, Avatar, 3 Wraithlords, and 20 or so guardians.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 17:43:18]]> GMT</pubDate>
				<author><![CDATA[ eNvY]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Okay.<br /> <br /> I'd field Harlies only if they are well painted. I have about 20 old Harlies incl. 3 DJs half of them fully painted.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 17:45:31]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ <blockquote><div><cite>xxBlazinGhostxx wrote:</cite>I don't think Eldar need a new codex <span class="glossaryitem" onmouseover='gp(400);'>AS</span> BAD as say daemon hunters, <span class="glossaryitem" onmouseover='gp(27);'>de</span>, or necrons. But eldar do need it more then say, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>=whiners.</div></blockquote><br /> I'd like a new book, of course, even though I'm new, I see irregularities with the current dex and the 5th edition. But a couple of rule tweaks(with White Dwarf) would be enough to fix the most obvious ones. I'm not saying we MUST get a new dex asap, I just said that it wouldn't be foolish to hope for one within a year or two, that's all.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 17:49:13]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ <blockquote><div><cite>Araenion wrote:</cite>Haha, a list with Harlies, Eldrad and Maugan Ra...gosh...<br /> And don't C'tan ignore any save, even invulnerable ones? Or is that just Nightbringer with his war scythe...I haven't seen a Deceiver yet.</div></blockquote><br /> <br /> All c'tan ignore all saves.... So by by eldrad... Except if you manage to kill him before his initiative (but i don't think so).... Just for the record <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 17:50:38]]> GMT</pubDate>
				<author><![CDATA[ Chinchilla]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Harlies not foot are vulnerable when they approach the enemy. <br /> Here one can use skimmers or jetbikes and throw them in front of them.<br /> This will give them a 4+ cover save and with fortune, they should survive incoming fire, if any <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> I don't understand what you mean here...you said they don't belong in a mech list, but that you can use skimmers and bikes to give them cover...]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 17:50:42]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ So do I, though Eldar are low on the food chain for updates.<br /> <br /> Mostly I was whining about people wanting a new <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> dex. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> At least it was made with 5th in mind. ]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 17:51:13]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Not a fan of the Death Jester. The model looks cool, but having a long range specialist in a fragile foot-slogging assault unit with fleet seems counter-productive. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 17:52:30]]> GMT</pubDate>
				<author><![CDATA[ eNvY]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Eldar needs a new codex, too.<br /> Three issues are 1) skimmer nerfing, 2) low toughness of scoring units, and 3) variable game length.<br /> <br /> Harlies are overpriced as they were designed for the 4th ed and in the 5th ed, rending got nerfed. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 17:55:28]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ I think he's more psychological warfare then anything.<br /> <br /> Pinning, while not reliable is just really annoying, and that you can't see him makes most people go out of their way to silence them.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 17:57:02]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Eldar needs a new codex, too.<br /> Three issues are 1) skimmer nerfing, 2) low toughness of scoring units, and 3) variable game length.<br /> <br /> Harlies are overpriced as they were designed for the 4th ed and in the 5th ed, rending got nerfed. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> I really want to be able to take Wraithlords in squads. 3 of em with just a Wraithsword and two flamers would be buckets of fun.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 17:59:17]]> GMT</pubDate>
				<author><![CDATA[ eNvY]]></author>
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				<title>Re:Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ I don't see problem with t3 of troops.... What do you want it to be? Half-elves... Or better to say Half Eldar-Marines (<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4 S:4 T:4 I:5 A:1 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:3+ with fleet) <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  Or perhaps a bit mix of orks for extra attack and furious charge <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> On second thought i could make one model like that<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Space marine body, eldar head and ork arms<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 18:00:07]]> GMT</pubDate>
				<author><![CDATA[ Chinchilla]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Well, there is a corresponding thread in the board 'Proposed Rules'.<br /> <br /> I'd like to see a playable Harlie faction, eventually similar to the old experimental Harlie codex of Gav Thorpe. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 18:04:47]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ The two easiest ways I see to mech up harlies since they don't get a dedicated transport are to either <br /> <br /> a) take a small squad all armed with kisses, and put them in a falcon.<br /> <br /> b) Take a dedicated transport for outflanking scorpions, decline to put the scorpions in the transport and put the harlies there instead on turn one.<br /> <br /> Thing is, option b) takes up 2 elite slots, which leaves only one left for a dragon squad, and because of the shadow seer, any other unit that can take a serpent needs it more then the harlies on account of being so fragile. <br /> <br /> The problem with option a) of course, is that falcons make terrible transports, they are built to be gunships these days, and perform mediocre at any other role.<br /> <br /> I will agree though, harlies are excellent additions to wraithhost armies.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 18:06:18]]> GMT</pubDate>
				<author><![CDATA[ akaean]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I will agree though, harlies are excellent additions to wraithhost armies. </div></blockquote><br /> A basic question is how to deploy the Harlie in an advancing Iyanden army.<br /> I'll play such a list soon, but now I'm waiting for a few Wraithguard to arrive from eBay. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 18:09:57]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ The term Eldarzilla would get a whole new meaning...<br /> <br /> And Wuestenfux...I don't know about skimmers being weak...as a newcomer to the <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, I find them quite strong actually. So I think at least a part of the problem lies in them being nerfed from <span class="glossaryitem" onmouseover='gp(276);'>OTT</span> to average. <br /> <br /> As far as toughness, well, only Guardians(which are completely undefined <span class="glossaryitem" onmouseover='gp(258);'>atm</span>) and Avengers actually have low T. Bikes have 4 and Wraithguard have a whooping 6. So I don't think Eldar have much problem there. <br /> <br /> About the game length, that's true, but I like that there's uncertainty involved, and I'm sure that with the next Eldar dex, they'll adress this apparent weakness of the Eldar.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 18:09:59]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ I think guardians need a bump. I know it's been beaten to death, but still. The only thing they do better then a guardsmen is their higher I. And you expect me to pay 3 more pts for that? ]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 18:12:07]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ Well, skimmers are overpriced as in 5th ed <span class="glossaryitem" onmouseover='gp(50);'>GW</span> changed the way of shooting fast skimmers.<br /> In 4th ed, a fast skimmer moving 12'' was only able to get glancing hits via shooting.<br /> Moreover, a Falcon was able to shoot all its weapons after moving 12''. <br /> These days are gone. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 18:12:41]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ I have some of the old Harlequins, ones armed with <span class="glossaryitem" onmouseover='gp(105);'>PFs</span>!<br /> Soon they will be tearing it up in place of my Banshee squad.<br /> One problem is they really require some good talent to paint well.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 18:17:06]]> GMT</pubDate>
				<author><![CDATA[ VikingScott]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite><blockquote class="uncited"><div>I will agree though, harlies are excellent additions to wraithhost armies. </div></blockquote><br /> A basic question is how to deploy the Harlie in an advancing Iyanden army.<br /> I'll play such a list soon, but now I'm waiting for a few Wraithguard to arrive from eBay. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> I deploy them as my leading edge. They go up front of my Wraithguard (and in the future I'm thinking of adding a foot council) and give my valuable scoring Wraithguard and guardians a cover save whilst being immune to shooting until I'm nice and close, which is when I do my damage. I deploy everything in single file lines like this:<br /> <br /> -------Harlies----Avatar<br /> ------Wraithguard-----<br /> -----Guardians--------<br /> <br /> Wraithlords on the flanks. Mine have Bright Lances and Missile Launchers to try and keep any battle/demolisher/earthshaker cannons silenced until I can get close. <br /> Make sure to use running to space the Harlequin's from the Wraithguard or else the Wraithguard can be targeted with blast weapons and still hit the Harlequin's. I like to put Eldrad with them, because his is thusly protecting from shooting by the Veil of Tears. When it comes time to assault, I drop him back into the Wraithguard and in we go.<br /> <br /> I've only played two games with this list (both wins), and in my very first one I tabled my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> opponent.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 18:18:31]]> GMT</pubDate>
				<author><![CDATA[ eNvY]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ I found that the old Harlies are easier to paint than the new ones.<br /> Undercoat: white and then bleached bone. <br /> Then bright (complementary) colors for legs, arms, chest, and whatnot. ]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 18:20:07]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ <blockquote><div><cite>xxBlazinGhostxx wrote:</cite>I think guardians need a bump. I know it's been beaten to death, but still. The only thing they do better then a guardsmen is their higher I. And you expect me to pay 3 more pts for that? </div></blockquote><br /> <br /> Guardians aren't that bad. Shuricats are much better than lasguns. The 24" in range only comes into play when they stand still, and who is afraid of 10 lasgun shots? The Weapon platforms are great. They are heavy weapons that can be fired on the move, and I always take a Spiritseer/Warlock with Destructor(Heavy Flamers). I'd give them a 5/10, which means they're not for everybody, and really only work well in certain lists (Iyanden footdar).<br /> <br /> All they really need is a 4+ save and maybe 18" shuricats. Maybe.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 18:22:40]]> GMT</pubDate>
				<author><![CDATA[ eNvY]]></author>
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				<title>Eldar Harlequins - thoughts on the dancing clowns</title>
				<description><![CDATA[ And the ability to use more than one heavy weapon platform. At most 4 shots with BS3 in a squad that is few and weak...dunno. Possibly go the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> way...you have to take one and you can take another if you field 10 Guardians. <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span>, I'd rather they stay with 8 points/model and up their efficiency than lower their point cost. ]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 18:27:41]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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