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		<title><![CDATA[Latest posts for the thread "dwarf lord settup"]]></title>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ Ive got 2 rune setups and cant think of witch one would be better for using on game nights at my local gamming store. sence opponents armies very im not sure witch one would be better for a 2000 point army that could take on anything so to speak.<br /> <br /> shieldbearers        -----------------------------                                 291pts<br />  greatweapon<br /> master rune of cragg the grim<br /> 2x rune of fury<br /> master rune of adamant<br /> <br /> or<br /> <br /> shieldbearers             ------------------------------                           303pts<br /> shield & hand weapon<br /> 2x rune of cleaving----------------------- thinking I could drop a rune of cleaving for rune of might or rune of fury for 5pts more<br /> rune of fire<br /> master rune of spite<br /> rune of preservation<br /> rune of resistance<br /> <br /> so its more hits, good power, less defence or great defence,less hits and more power]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 05:19:32]]> GMT</pubDate>
				<author><![CDATA[ Matt65]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ Are you sure the second set up is legal? I don't have my book on me, but I'm counting about 130 points in runes, even without upgrading one of the runes of cleaving...]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 14:18:14]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ I just prefer tank lord as 4 strength 6 attacks is fairly decent.<br /> <br /> Dwarf lord<br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span><br /> Shield bearers<br /> Master rune of spite<br /> Rune of resistance<br /> Rune of preservation<br /> Rune of stone<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 14:57:56]]> GMT</pubDate>
				<author><![CDATA[ bennyboy6189]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ One charachter can only ever have 4 unes, remember that.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 15:05:20]]> GMT</pubDate>
				<author><![CDATA[ EagleArk]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ EagleArk, you're going to have to back that up with a quote, because I'm calling that out as incorrect.<br /> <br /> You can take runic items, but only one of each type (i.e. weapon, armor, talisman).  Then each item may have up to three runes on it (but only one <span class="glossaryitem" onmouseover='gp(408);'>MR</span> each).  So a single model could conceivably have 9 runes, provided he didn't breach his maximum points allowance.<br /> <br /> Benny, that's the build I've been running, except I add a rune of stone (which I assume you've simply forgotten?) to make it a re-rollable 1+ instead of 2+.<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 15:42:40]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ Yes totally forgot that rune of spite wasnt an armour rune just looked at my book ive been using army builder to make my lists lately =).]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 15:46:25]]> GMT</pubDate>
				<author><![CDATA[ bennyboy6189]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ <blockquote><div><cite>Red_Zeke wrote:</cite>Are you sure the second set up is legal? I don't have my book on me, but I'm counting about 130 points in runes, even without upgrading one of the runes of cleaving...</div></blockquote><br /> <br /> your right it is 130pts ill have to drop the rune of fire in that set up<br /> <br /> shieldbearers<br /> hand weapon & shield---125points<br /> <br /> master rune of spite      <br /> rune of preservation           <br /> rune of fury                   <br /> rune of cleaving             <br /> rune of cleaving              <br /> <br />                                   ]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 17:19:59]]> GMT</pubDate>
				<author><![CDATA[ Matt65]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ So let me lay out my theory on weapons for a Dwarf Lord.  Basically it's this- the magic weapons are almost never worth the huge investment in points that it takes to make a decent weapon unless you have a very specific role in mind.  Let's take your example in the post above.<br /> <br /> For 65 points, you get magic attacks, +2 strength and +1 attack, swinging at your initiative of 4.  Alternatively, you could go with a great weapon for 6 points, where you get +2 strength and always strike last.  So essentially you have chosen to pay almost 60 points for the following benefits:  Strike at initiative, magic attacks, +1 attack.  I think there's a lot of other places that 59 points could be spent...<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 18:29:37]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ I could be incorrect, but that is how i remember it.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 18:29:57]]> GMT</pubDate>
				<author><![CDATA[ EagleArk]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ I agree with <span class="glossaryitem" onmouseover='gp(314);'>RZ</span> there, initiative 4 isnt great your probably still attack last against most and probably always in challenges, thats why you got 1+reroll with 4+ward and immune to kb/poison.<br /> <br /> Its 3 runes per an item or 1 master rune/rune of stone.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 19:03:34]]> GMT</pubDate>
				<author><![CDATA[ bennyboy6189]]></author>
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				<title>Re:dwarf lord settup</title>
				<description><![CDATA[ shieldbearers<br /> greatweapon<br /> <br /> master rune of spite          <br /> rune of resistance                      <br /> master rune of kragg the grim           <br /> rune of preservation                         <br /> rune of fire                                      <br /> rune of stone                               <br /> <br />  115 points, 285 in total. much like bennyboy's set-up but with flaming attacks, they really do come in handy when you need them. one guy I play alot plays wood elves with lots of treekin and treemen and any other tree folk he can get his hands on.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 20:22:07]]> GMT</pubDate>
				<author><![CDATA[ Matt65]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ Your wood elf friend wont wanna get in combat with him, its a nice build for playing woodelfs.]]></description>
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				<pubDate><![CDATA[Wed, 25 Aug 2010 21:09:08]]> GMT</pubDate>
				<author><![CDATA[ bennyboy6189]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ last game I played with him he threw 5 treekin at him with his bodyguard of 18 hammerers with full command and shields. I had my lord set up with run of burning,rune of might, rune of cleaving, and master rune of adamant. The treekin paniced and ran after a single round and got run down buy my dwarfs.]]></description>
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				<pubDate><![CDATA[Thu, 26 Aug 2010 03:50:51]]> GMT</pubDate>
				<author><![CDATA[ Matt65]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ I always laugh when i cut people down with my dwarfs i know its only -1 but just the image of fat/slow dwarfs out running elfs is funny.]]></description>
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				<pubDate><![CDATA[Thu, 26 Aug 2010 08:45:49]]> GMT</pubDate>
				<author><![CDATA[ bennyboy6189]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ Its a shame dwarf lords couldnt take an additional hand weapons that worked WITH runes. take 3 runes of fury and theres 8 attacks. would be at I4 but still. A8 with the shieldbearers 2 attacks. that would be a great anit-troop lord]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 21:28:29]]> GMT</pubDate>
				<author><![CDATA[ Matt65]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ at 2250:<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span><br /> Shieldbearers<br /> Preservation<br /> Resistance<br /> Stone<br /> Fire<br /> <br /> 2500:<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span><br /> Shieldbearers<br /> <span class="glossaryitem" onmouseover='gp(408);'>MR</span> steel<br /> Preservation<br /> Spite <br /> Fire<br /> <br /> mind i keep my lords generally cheaper since i run 2 Lords starting at 2250, the other being an anvil. i mainly run the lord as a way to take a single unit of longbeards as my sole core unit, and as an anchor in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>.]]></description>
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				<pubDate><![CDATA[Mon, 30 Aug 2010 00:45:13]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ <blockquote><div><cite>studderingdave wrote:</cite>at 2250:<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span><br /> Shieldbearers<br /> Preservation<br /> Resistance<br /> Stone<br /> Fire<br /> <br /> 2500:<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span><br /> Shieldbearers<br /> <span class="glossaryitem" onmouseover='gp(408);'>MR</span> steel<br /> Preservation<br /> Spite <br /> Fire<br /> <br /> mind i keep my lords generally cheaper since i run 2 Lords starting at 2250, the other being an anvil. i mainly run the lord as a way to take a single unit of longbeards as my sole core unit, and as an anchor in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>.</div></blockquote><br /> <br /> Lose the great weapons because as soon as you put a weapon rune on it it loses the +2 <span class="glossaryitem" onmouseover='gp(123);'>str</span> and strike last.]]></description>
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				<pubDate><![CDATA[Mon, 30 Aug 2010 18:42:57]]> GMT</pubDate>
				<author><![CDATA[ EagleArk]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ if he uses the master rune of kragg the grim it keeps its +2 <span class="glossaryitem" onmouseover='gp(123);'>str</span> and strikes last<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Aug 2010 19:00:00]]> GMT</pubDate>
				<author><![CDATA[ Matt65]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ Yeh but he wasnt using that on his lord there.]]></description>
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				<pubDate><![CDATA[Mon, 30 Aug 2010 19:14:16]]> GMT</pubDate>
				<author><![CDATA[ EagleArk]]></author>
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				<title>dwarf lord settup</title>
				<description><![CDATA[ didnt see that sorry<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 31 Aug 2010 00:46:47]]> GMT</pubDate>
				<author><![CDATA[ Matt65]]></author>
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