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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Hi just got back from having my ass handed to me by Kairos Fateweaver and a whole TONNE of flamers of Tzeentch (plus 2 soulgrinders)<br /> <br /> My army needs to be rethought methinks. More FIREPOWER needed.<br /> <br /> Army as it stood;<br /> <br /> Librarian w/ Terminator Armour & Storm Shield 140<br /> <br /> Terminators w/ <span class="glossaryitem" onmouseover='gp(224);'>TH</span>& <span class="glossaryitem" onmouseover='gp(221);'>SS</span> x 2                            400<br /> <br /> x 2 Land Raider Crusaders w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span>                     520<br /> <br /> Tactical Squad w/ <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Combi-M, <span class="glossaryitem" onmouseover='gp(563);'>MG</span> and <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> in Rhino                                                        245<br /> <br /> Tactical Squad w/ <span class="glossaryitem" onmouseover='gp(442);'>PS</span>, Flamer & <span class="glossaryitem" onmouseover='gp(328);'>ML</span> in Rhino       220<br /> <br /> Scout squad w/ <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, SRs, & Camo                     100<br /> <br /> Predator w/ Lascannon Sponsons                     120<br /> <br /> <br /> I found I was seriously lacking firepower, and with Kairos using his special ability to reroll failed invulnerable saves even Null Zone was ineffective!<br /> <br /> So I need some serious advice to make my army a bit more survivable.<br /> <br /> any suggestions?<br /> <br /> I'm thinking of losing the terminators or changing them to tactical terminators and losing land raiders]]></description>
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				<pubDate><![CDATA[Thu, 26 Aug 2010 09:23:25]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Well, I do deamons myself actually and did they have plaguebears??]]></description>
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				<pubDate><![CDATA[Thu, 26 Aug 2010 09:55:25]]> GMT</pubDate>
				<author><![CDATA[ Feforfar]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ no it was a tzeentch army<br /> <br /> Kairos Fateweaver<br /> 2 Soulgrinders<br /> 3 squads of Flamers (5 man each)<br /> The Changeling with a squad of horrors (10 man)<br /> 2 squads of Pink Horrors<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Aug 2010 09:59:10]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Nice, well I dont know what to suggest for that, defiantly for the flamers, there bloody good aye ]]></description>
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				<pubDate><![CDATA[Thu, 26 Aug 2010 10:04:07]]> GMT</pubDate>
				<author><![CDATA[ Feforfar]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Well I'm thinking of changing my list to:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Corennus <br /> Librarian <br /> Terminator Armour w/ Storm Shield<br /> Null Zone & Might of Ancients<br /> 140<br /> <br /> ELITES<br /> Terminator Assault Squad (5 man)<br /> X 5 Thunder Hammers / Storm Shields<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Land Raider w/ Multi Melta<br /> 460<br /> Dreadnought<br /> T-L Lascannon<br /> Missile Launcher<br /> 145<br /> <br /> Dreadnought<br /> T-L Lascannon <br /> Missile Launcher<br /> 145<br /> <br /> <br /> TROOPS<br /> Tactical Squad (10 man)<br /> Sergeant: Combi-Melta<br /> Melta Gun<br /> Missile Launcher<br /> Rhino<br /> 220<br /> <br /> Tactical Squad (10 man)<br /> Sergeant: Combi-Plasma<br /> Plasma Gun<br /> Missile Launcher<br /> Rhino<br /> 225<br /> <br /> Tactical Squad (10 man)<br /> Sergeant: Bolter<br /> Flamer<br /> Missile Launcher<br /> 170<br /> <br /> Tactical Squad <br /> <br /> HEAVY  SUPPORT<br /> Predator<br /> Lascannon Sponsons<br /> 120<br /> <br /> Predator<br /> Lascannon Sponsons<br /> 120<br /> <br /> 1750<br /> <br /> With Dreadnoughts and Predators I can put down some serious firepower, along with Godhammer (though can change that to crusader or even redeemer)<br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Proposed new list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Valeric Justinius (Counts as Pedro Kantor)<br /> 175<br /> Gaius Calcifer<br /> Librarian <br /> Power Armour w/ Bolt Pistol<br /> Null Zone & Avenger<br /> 110<br /> <br /> ELITES<br /> Sternguard (7 man)<br /> X 7 Combi-Weapons<br /> 210<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Rhino w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span> 45<br /> <br /> Sternguard Squad (7 man)<br /> X 7 Combi-Weapons<br /> 210<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Rhino w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span> 45<br /> <br /> Sternguard Squad (7 man)<br /> X 7 Combi-Weapons<br /> 210<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Rhino w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span> 45<br /> TROOPS<br /> Tactical Squad (10 man)<br /> Sergeant: Combi-Melta<br /> Melta Gun<br /> Missile Launcher<br /> Rhino w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span><br /> 230<br /> <br /> Tactical Squad (10 man)<br /> Sergeant: Combi-Melt<br /> Melta Gun<br /> Missile Launcher<br /> Rhino w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span><br /> 230<br /> HEAVY SUPPORT<br /> Predator<br /> Lascannon Sponsons<br /> 120<br /> <br /> Predator<br /> Lascannon Sponsons<br /> 120<br /> <br /> 1750<br /> <br /> <br /> Playing to my strengths this time.<br /> LOTS AND LOTS OF FIREPOWER<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 26 Aug 2010 10:16:02]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ As mentioned on msn the list is ok, it's your tactics. You let Daemons go second so you've lost a turn of shooting at them and you have mobility in tanks but you kept them still....<br /> <br /> You should have torrented Fateweaver with krak rockets, blasted Soul Grinders with multi meltas and send Terminators at Fateweaver or infantry with the Librarian casting nullzone. Target priority is key; kill Fateweaver, Soul Grinders and Flamers and then nothing to threaten your armour which means you're safe.<br /> <br /> New list looks pretty cool though 8)]]></description>
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				<pubDate><![CDATA[Thu, 26 Aug 2010 13:40:29]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ I've had success with plasma spam.  razorbacks with combat squads x3 plasma gun/plasma cannon sergeants with power fists.  3 dreads, 1 las/las pred. 1-2 land speeders melta/melta (kills crushers). for <span class="glossaryitem" onmouseover='gp(56);'>hq</span> I take chappy with plasma pistol and attach him to a 2 plasma pistol assault squad.<br /> <br /> The key here is placement; control where your opponent can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> with your placement and terrain.  Keep squads in rhinos and razorbacks and heavies in the open near/inside terrain.  Dreads have a good chance vs. most of what daemons have to throw at you.  Focus fire on <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> and flamers (I hate flamers) and try to take out any icons as soon as possible so he actually has to roll for <span class="glossaryitem" onmouseover='gp(471);'>DSs</span>.<br /> <br /> /2 cents]]></description>
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				<pubDate><![CDATA[Thu, 26 Aug 2010 14:12:55]]> GMT</pubDate>
				<author><![CDATA[ agnosto]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ <blockquote><div><cite>mercer wrote:</cite>As mentioned on msn the list is ok, it's your tactics. You let Daemons go second so you've lost a turn of shooting at them and you have mobility in tanks but you kept them still....<br /> <br /> You should have torrented Fateweaver with krak rockets, blasted Soul Grinders with multi meltas and send Terminators at Fateweaver or infantry with the Librarian casting nullzone. Target priority is key; kill Fateweaver, Soul Grinders and Flamers and then nothing to threaten your armour which means you're safe.<br /> <br /> New list looks pretty cool though 8)</div></blockquote><br /> Why bother with krak missiles on <span class="glossaryitem" onmouseover='gp(39);'>FW</span>?  I'd assume you'd be better off boltering him until he runs away.<br /> <br /> In fact, that's pretty much the answer for most of the daemon codex: massed fire takes daemons down.  Thankfully, your new list does seem to do that better.  Against Tzeentch daemons, you can also just tie them up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> Also, lascannons are almost pointless against daemons, unless that's your anti-<span class="glossaryitem" onmouseover='gp(215);'>SG</span>.]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 01:16:33]]> GMT</pubDate>
				<author><![CDATA[ DaveL]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ For stenies maybe some flamers?<br /> <br /> Most Tzeentch stuff is T3, so a flamer would do wonders. Especially since they have clumped up in nice little circles.]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 01:57:31]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Re:Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ were fond of saying "your list dosent suck, you do" You dont need to re tool your list everytime you get beat you just need to learn how to play your army. (unless your list does suck) Problem 31 most people have with deamons is that very few people run them so very few people know how to fight them or even what they do. They see all this nasty stuff and just sort of go crazy trying to work out target priority. Its like fighting eldar you have to learn what to shoot and when after you figure that out your job gets easier.<br /> <br /> Fate weaver=shoot at him until he runs away or you kill him (both are still hard) heres the dillema hes a 3+ invul with re-roll so its hard to get a wound on him and his <span class="glossaryitem" onmouseover='gp(82);'>LD</span> is 9 so hes not likely to run away. But that is the strategy against him.<br /> <br /> with all the flamers you really just have to weather the storm and then go bash their heads in.<br /> <br /> Now if he had the standard fate weaver + letters +crushers +horrors then youd be screwed.<br /> fate weaver is a lot of points to basically ensure your nasty stuff survives the turn of shooting so they can charge next turn, hes 330 points so he costly insurance, shoot the hell out of him ignore everything else and your job becomes 50% easier.]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 02:37:44]]> GMT</pubDate>
				<author><![CDATA[ da gob smaka]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Just cast Null Zone constantly.<br /> <br /> For Fateweaver and anyone in his circle it means they roll saves, pick up the dice regardless of result and roll them again.<br /> <br /> For the people not in his circle, they now have about a 25% chance of dying.]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 02:41:44]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ See that isn't the Fate-Crusher list, so really you don't need to change much.  The big thing is you have to kill the units to a man ASAP because daemons are basicly set up to ruin <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.   Flamers are only scary if you are not inside of your transport so stay inside as long as you can.  He also has only 2 sets of troops and they are pretty squishy so they should be pretty easy to splatter.]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 03:44:50]]> GMT</pubDate>
				<author><![CDATA[ Backno]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Right last tweak of new list. This is mainly to go against all comers now. But this also deals with damemons.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Valeric  Justinius (Counts as Pedro Kantor)<br /> 175<br /> <br /> Gaius Calcifer<br /> Librarian <br /> Power Armour w/ Plasma Pistol<br /> Null Zone & Vortex of Doom<br /> 115<br /> <br /> ELITES<br /> Legion of the Damned (5 man)<br /> Combi-Melta & Powerfist<br /> Multi-Melta<br /> Meltagun<br /> 240<br /> <br /> Sternguard Squad (6 man)<br /> X 6 Combi-Plasma<br /> 180<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Razorback w/ T-L Lascannon  75<br /> <br /> Sternguard Squad (6 man)<br /> X 6 Combi-Plasma<br /> 180<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Razorback w/ T-L Lascannon 75<br /> <br /> TROOPS<br /> Tactical Squad (10 man)<br /> Sergeant: Combi-Plasma<br /> Plasma Gun<br /> Missile Launcher<br /> Rhino w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span><br /> 235<br /> <br /> Tactical Squad (10 man)<br /> Sergeant: Combi-Plasma<br /> Plasma Gun<br /> Missile Launcher<br /> Rhino w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span><br /> 235<br /> <br /> HEAVY SUPPORT<br /> Predator<br /> Lascannon Sponsons<br /> 120<br /> <br /> Predator<br /> Lascannon Sponsons<br /> 120<br /> <br /> 1750<br /> <br /> <br /> Melta is dealt with by having Legion of the Damned deep striking when needed and a tactical squad attached with librarian (to deal with pesky daemons and such by shooting Vortex).<br /> Sternguard have razorbacks giving more lascannon support and combi-weapons. so they'll get to an objective and then get out and keep firing.<br /> Pedro goes with the plasma tactical squad.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 09:25:35]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Re:Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ I dislike combi plasma on steinguard... Beter to drop some and add combi meltas... Plasma will just get you killed <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> As for the rest you seriously lack anti-infantry... I'd drop leagon of the damn and add perhaps typhoons... you could have 2 of them blasting 4 blasts and 6 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 shots from far away...<br /> And perhaps flamer on tacs(drop the plasma gun in one squad for sure, they are not as usefull as meltagun)? I mean meltagun is great, but you already are weak vs infantry (i'm not saying heavy infantry, but what if you get across kanz wall with 90 orks? You'd be dead before you know it)...<br /> <br /> And one last thing? Where would you put <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>? Rhinos with tacs are full, and razorbacks with sterns are full too?<br /> <br /> P.S. I just spotted razorbacks with T-L lascannon... Sterns are already dangerous, so adding lascannon on AV11 which carries dangerous unit is like asking your enemy to blast them first... I'd stick with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and use pts form 310 pts better (from legion and lascannons)... You can add <span class="glossaryitem" onmouseover='gp(80);'>lc</span> to tacs and then combat squad vs mech heavy armies...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 12:37:36]]> GMT</pubDate>
				<author><![CDATA[ Chinchilla]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Rhinos can take 12 models.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 12:39:18]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Re:Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Nope... Check your codex... Rhino's transporting capacity is 10, razorback 6 and drop pod 12....]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 12:41:15]]> GMT</pubDate>
				<author><![CDATA[ Chinchilla]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Legion of the Damned is so I can deep strike them and melta them pesky stuff like LAND RAIDER when needed.<br /> <br /> Sternguard is using combi-plasma cause sometimes even their cool ammo needs a little bit extra firepower.<br /> <br /> Razorbacks........I could take <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, but I like more lascannons.]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 12:51:58]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ remember all you have is an invuln wit Legionaires and you might loose that against some demons.]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 12:57:20]]> GMT</pubDate>
				<author><![CDATA[ Sabatine]]></author>
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				<title>Re:Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ I don't know... 240pts for suicide squad which has to deep strike (ok, not so bad cuz of the reroll)? I'd rather go with landspeeder then... Much cheaper... And if steins carry comb-meltas too you wouldn't have to worry about land-raider <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 12:57:34]]> GMT</pubDate>
				<author><![CDATA[ Chinchilla]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ they can for only a few pts apiece. but thats a 200 pt suicide as well for maybe popping one or two vehicles. they have nothing in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> except maybe one <span class="glossaryitem" onmouseover='gp(486);'>PW</span>]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 12:59:51]]> GMT</pubDate>
				<author><![CDATA[ Sabatine]]></author>
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				<title>Re:Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Oh, and vortex is heavy weapon... You can't move and fire it... So better to take avenger cuz wherever you put libby, he won't be able to use it correctly...]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 13:04:33]]> GMT</pubDate>
				<author><![CDATA[ Chinchilla]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ i'm also going with legion cause I only have one speeder model and no intention of buying any more soon.<br /> <br /> Powers on Librarian are changeable. I normally go Null Zone/Avenger but I like Might of Ancients too.<br /> <br /> <br /> As far as the razorbacks go i just wanted more lascannons. long range firepower is paramount to me (although agaisnt Chaos Daemons the Sternguard will be even more important). I can always swap them for Rhinos and give sternguard more men.]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 13:23:20]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Re:Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Well, Chaos Daemons can be handled by an <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army.<br /> You need firepower, mobility, and numbers, in this order.<br /> Two <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> are overkill.<br /> Take an <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> with Assault Termies (<span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> only, please) and go for the biggest threat.<br /> Put the rest in Rhinos, no units without transport please such as Scouts.<br /> I'd consider as many Rhinos squads as possible.<br /> Add two or three Predators with autocannon, 2 lascannons/ heavy bolters. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 13:55:44]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ <blockquote><div><cite>Chinchilla wrote:</cite>Oh, and vortex is heavy weapon... You can't move and fire it... So better to take avenger cuz wherever you put libby, he won't be able to use it correctly...</div></blockquote><br /> <br /> Yeah, vortex has that problem, unless you take termie armor...  Then you get the relentless special rule <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 14:54:36]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Well I've jiggled my list a bit, and dropped the lascannons, letting me take:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Valeric  Justinius (Counts as Pedro Kantor)<br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 Storm Bolter & Powerfist<br /> 175<br /> <br /> Gaius Calcifer<br /> Librarian <br /> Power Armour w/ Bolt Pistol & Force Sword<br /> Null Zone & Avenger<br /> 100<br /> <br /> ELITES<br /> Legion of the Damned (5 man)<br /> Combi-Melta & Powerfist<br /> Multi-Melta<br /> Meltagun<br /> 240<br /> <br /> Sternguard Squad (6 man)<br /> X 2 Combi-Flamer<br /> X 2 Combi-Plasma<br /> X 2 Combi-Melta<br /> 180<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Razorback w/ T-L <span class="glossaryitem" onmouseover='gp(51);'>HB</span>  40<br /> <br /> Sternguard Squad (6 man)<br /> X 3 Combi-Flamer<br /> X 2 Combi-Plasma<br /> X 1 Combi-Melta<br /> 180<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Razorback w/ T-L <span class="glossaryitem" onmouseover='gp(51);'>HB</span> 40<br /> <br /> TROOPS<br /> Tactical Squad (10 man)<br /> Sergeant: Combi-Melta<br /> Melta Gun<br /> Missile Launcher<br /> Rhino w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span><br /> 230<br /> <br /> Tactical Squad (10 man)<br /> Sergeant: Combi-Plasma<br /> Plasma Gun<br /> Missile Launcher<br /> Rhino w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span><br /> 235<br /> <br /> FAST ATTACK<br /> Landspeeder<br /> Typhoon Missile Launcher<br /> Heavy Bolter<br /> 90<br /> <br /> HEAVY SUPPORT<br /> Predator<br /> Lascannon Sponsons<br /> 120<br /> <br /> Predator<br /> Lascannon Sponsons<br /> 120<br /> <br /> 1750<br /> <br /> <br /> Landspeeder Typhoon gives me mobility and Long Range firepower. it was either that or a scout squad (not good) or giving rhinos extra armour (a waste of points)]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 16:15:52]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ He's got two units of T3 4+ save troops that have to be on the ground. Blast them and 2/3 of the games are already won. <br /> <br /> As mentioned, Sternguard will hellfire rounds makes Fateweaver go away in a hurry. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 16:50:06]]> GMT</pubDate>
				<author><![CDATA[ eNvY]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Well I now have my sternguard kitted out to be versatile. with special ammo and combi-weapons capable of taking out anything.<br /> <br /> Hellfire rounds wounding on a 2+ definately hurt.<br /> <br /> Especially with Nul Zone in effect.<br /> <br /> Although Null Zone and Kairos is weird cause:<br /> <br /> Kairos takes 3 wounds.<br /> <br /> Rolls to save. Fails two saves.<br /> <br /> Has to reroll the passed save (Null Zone)<br /> <br /> rerolls the failed saves (his own power).<br /> <br /> End result usually: NO WOUNDS!]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 17:00:45]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Well, Legion of the Damned is questionable. You certainly don't need them.<br /> I'd give all Sternguard Vets in a squad the same kind of combi-weapons, <br /> otherwise their combi-shooting is a bit diluted.<br /> You could take 4 combi-plasmas/combi-meltas and 2 heavy flamers per squad. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 17:10:46]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ I don't like Heavy Flamers on sternguard cause then you lose the special ammo.<br /> <br /> But I see the wisdom of having them as a "dedicated" combi-weapon group.<br /> <br /> OK.....<br /> 2 Combi-Flamers for anti-infantry defence per squad<br /> 4 Combi-Melta on one squad<br /> 4 Combi-Plasma on other.<br /> <br /> <br /> Legion of the Damned is there to be a vehicle killer that can deep strike in right where I need it and then melta the offending vehicle. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 17:14:18]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ My thought is this:<br /> <br /> Legion of the Damned Deep Strike in 12" from biggest vehicle in the enemy's army to use Multi-Melta with <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> Penetration.<br /> If that doesn't work they have 5+ <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> Save to weather next turn where they can try again with <span class="glossaryitem" onmouseover='gp(330);'>MM</span> or move 6" and fire melta and combi-melta.]]></description>
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				<pubDate><![CDATA[Tue, 31 Aug 2010 09:22:38]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> have a 3+ invul.]]></description>
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				<pubDate><![CDATA[Tue, 31 Aug 2010 09:23:49]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ I like them even more then]]></description>
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				<pubDate><![CDATA[Tue, 31 Aug 2010 10:09:36]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ <blockquote><div><cite>DaveL wrote:</cite><br /> <br /> Why bother with krak missiles on <span class="glossaryitem" onmouseover='gp(39);'>FW</span>?  I'd assume you'd be better off boltering him until he runs away.<br /> <br /> </div></blockquote><br /> <br /> bolters wound on 6+ and krak wounds on 2+ more dice to roll means more failed saves. ]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 15:21:41]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ <blockquote><div><cite>Corennus wrote:</cite>Rhinos can take 12 models.<br /> <br /> </div></blockquote><br /> <br /> oh dear.<br /> <br /> <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> have a 3+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span>...<br /> <br /> Against any list containing fateweaver: kill him ASAP. And when null zone and fateweavers rule is in effect its easier to let them cancel eachother out, because you cant reroll a reroll, and then it gets confusing.]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 17:25:22]]> GMT</pubDate>
				<author><![CDATA[ Jabbdo]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ <blockquote><div><cite>mercer wrote:</cite><blockquote><div><cite>DaveL wrote:</cite><br /> Why bother with krak missiles on <span class="glossaryitem" onmouseover='gp(39);'>FW</span>?  I'd assume you'd be better off boltering him until he runs away.<br /> </div></blockquote><br /> bolters wound on 6+ and krak wounds on 2+ more dice to roll means more failed saves. </div></blockquote><br /> Actually, against Fateweaver, bolters wound on 5+.  Also, generally you have a lot more bolters to shoot than you have krak missiles.  As a daemon player myself, I tend to grin when somebody shoots heavy weapons at my regular Lord of Change... they may hit and wound, but I still get my 3++ as if it were just a lasgun that got lucky, and that heavy weapon shot cost my opponent a fair number of points.  (Don't get me wrong, if you brought missile launchers and there isn't a better target for them, go ahead... but their low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> is wasted against Fateweaver.  Or most other daemons, for that matter.  Frag missiles against squads are usually the way to go against daemons, especially if the squad is tightly packed such as after <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and a poor run roll.)]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 03:39:17]]> GMT</pubDate>
				<author><![CDATA[ DaveL]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Oh, if you have a rerollable failed <span class="glossaryitem" onmouseover='gp(162);'>inv</span> and you cast Null Zone on them, they either cancel each other out(meaning the demon just rolls his save as normal, no rerolls) or you reroll once and stick with the result. It's writen in the rulebook that any dice can only ever be rerolled once.<br /> <br /> Second, I still don't see where you will put those <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>...personally, I'd put the 5-man Tacticals in Razorbacks and Sternguards into Rhinos, perhaps upping their number with the points you spared from the tact squads and putting the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> each in their own Rhino. <br /> <br /> Then you can put whatever gun you want on Razorbacks too, because your opponent will think the Rhinos with Sternguard are a much much greater threat(and they're right) so they'll leave your Razorbacks alone while dealing with Rhinos, at which point you make them pay for that.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 11:34:00]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ ok well i've changed the list AGAIN<br /> this is its final incarnation:<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Valeric  Justinius (Counts as Pedro Kantor)<br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 Storm Bolter & Powerfist<br /> 175<br /> <br /> Gaius Calcifer<br /> Librarian <br /> Power Armour w/ Bolt Pistol & Force Sword<br /> Null Zone & Avenger<br /> 100<br /> <br /> ELITES<br /> Sternguard (10 man)<br /> x 2 Combi-Flamer<br /> X 5 Combi-Melta<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Rhino  & <span class="glossaryitem" onmouseover='gp(55);'>HK</span><br /> 330<br /> <br /> Sternguard Squad (10 man)<br /> x 1 Combi-Flamer<br /> X 5 Combi-Melta<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Rhino & <span class="glossaryitem" onmouseover='gp(55);'>HK</span><br /> 325<br /> <br /> TROOPS<br /> Tactical Squad (10 man)<br /> Sergeant: Combi-Melta<br /> Melta Gun<br /> Missile Launcher<br /> Rhino w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span><br /> 230<br /> <br /> Tactical Squad (10 man)<br /> Sergeant: Combi-Melta<br /> Melta Gun<br /> Missile Launcher<br /> Rhino w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span><br /> 230<br /> <br /> <br /> HEAVY SUPPORT<br /> Predator<br /> Lascannon Sponsons<br /> 120<br /> <br /> Predator<br /> Lascannon Sponsons<br /> 120<br /> <br /> Predator<br /> Lascannon Sponsons<br /> 120<br /> <br /> <br /> 1750<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 12:10:26]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Dude...you're still one slot short of putting those <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> in the Rhinos...unless I'm missing something basic...]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 12:33:25]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Yeah. Vanilla rhinos have 12 man capacity<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 12:55:07]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ *sigh* I have no idea where you got that from, but people repeatedly told you they can carry 10 models max. Read their codex entry again and better this time. It's easily solved, though, just make your Sternguards 9 or 8-man, not 10.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 12:58:52]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ <blockquote><div><cite>Corennus wrote:</cite>Well I now have my sternguard kitted out to be versatile. with special ammo and combi-weapons capable of taking out anything.<br /> <br /> Hellfire rounds wounding on a 2+ definately hurt.<br /> <br /> Especially with Nul Zone in effect.<br /> <br /> Although Null Zone and Kairos is weird cause:<br /> <br /> Kairos takes 3 wounds.<br /> <br /> Rolls to save. Fails two saves.<br /> <br /> Has to reroll the passed save (Null Zone)<br /> <br /> rerolls the failed saves (his own power).<br /> <br /> End result usually: NO WOUNDS!</div></blockquote><br /> <br /> You can't reroll a dice more than once... So it would be like this:<br /> Kairos takes 3 wounds... Rolls to save and fails two saves... Then he can reroll those saves that he failed (2 of them) because of his power, and successful one because of null zone... And that means that he rerolls all the saves... So only thing that happens is that null zone has neutralized his power...]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 13:01:59]]> GMT</pubDate>
				<author><![CDATA[ Chinchilla]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ it's ok. forget that.<br /> <br /> I'm combat squadding my tacticals. missile launchers go as heavy weapons combat squad, and pedro and librarian go with melta squad each]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 13:03:01]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ <blockquote><div><cite>DaveL wrote:</cite><blockquote><div><cite>mercer wrote:</cite><blockquote><div><cite>DaveL wrote:</cite><br /> Why bother with krak missiles on <span class="glossaryitem" onmouseover='gp(39);'>FW</span>?  I'd assume you'd be better off boltering him until he runs away.<br /> </div></blockquote><br /> bolters wound on 6+ and krak wounds on 2+ more dice to roll means more failed saves. </div></blockquote><br /> Actually, against Fateweaver, bolters wound on 5+.  Also, generally you have a lot more bolters to shoot than you have krak missiles.  As a daemon player myself, I tend to grin when somebody shoots heavy weapons at my regular Lord of Change... they may hit and wound, but I still get my 3++ as if it were just a lasgun that got lucky, and that heavy weapon shot cost my opponent a fair number of points.  (Don't get me wrong, if you brought missile launchers and there isn't a better target for them, go ahead... but their low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> is wasted against Fateweaver.  Or most other daemons, for that matter.  Frag missiles against squads are usually the way to go against daemons, especially if the squad is tightly packed such as after <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and a poor run roll.)</div></blockquote><br /> <br /> Oh I thought he was T6, T5 then? It's not the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> against Daemons as <span class="glossaryitem" onmouseover='gp(6);'>AP</span> doesn't matter, it's the high strength which easily wounds instead. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 16:42:25]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ <blockquote><div><cite>Corennus wrote:</cite>Yeah. Vanilla rhinos have 12 man capacity<br /> </div></blockquote><br /> <br /> oh my f****** god!!!! Why do you insist on repeating this after being told 28 times that they have TEN man capacity!!! TEN MAN!!!]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 17:53:32]]> GMT</pubDate>
				<author><![CDATA[ Jabbdo]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Look at my post after Jabbido.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 17:56:50]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ wasnt there a ruling that Null Zone negated fateweavers reroll saves rule? pretty sure theres something about it in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> or something. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 20:10:19]]> GMT</pubDate>
				<author><![CDATA[ Wi1ikers]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ There is no ruling. It's just this:<br /> <br /> Null zone makes him reroll saves he makes.<br /> Fateweaver makes him reroll saves he does not.<br /> <br /> So when he rolls saves, he rolls them, and no matter the result, reroll them and take that result.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 20:12:31]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ <blockquote><div><cite>xxBlazinGhostxx wrote:</cite>There is no ruling. It's just this:<br /> <br /> Null zone makes him reroll saves he makes.<br /> Fateweaver makes him reroll saves he does not.<br /> <br /> So when he rolls saves, he rolls them, and no matter the result, reroll them and take that result.</div></blockquote><br /> <br /> Ah the way i was told to play it to save time was to just roll it once, since the first roll doesnt even matter. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 20:17:33]]> GMT</pubDate>
				<author><![CDATA[ Wi1ikers]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Ya, but tell that to some tournie players.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 20:18:35]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ <blockquote><div><cite>xxBlazinGhostxx wrote:</cite>Ya, but tell that to some tournie players.</div></blockquote><br /> <br /> I was actually told to play it like that at a tourney, I play a fatecrusher list. If you think about it, theres really no point in rolling for it the first time if everything will be rerolled again.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 20:29:41]]> GMT</pubDate>
				<author><![CDATA[ Wi1ikers]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ I know. But some people really care. Why? You guess is as good as mine.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 20:38:21]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ Only way to make it work is this:<br /> <br /> Kairos gets hit by say 10 hellfire rounds.<br /> He takes 4 wounds<br /> He rolls his invulnerable save<br /> fails 2 of them.<br /> Rerolls using his ability, passes both.<br /> <br /> Null Zone comes into effect and the result of THAT reroll is the deciding one.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'm wondering if putting my librarian with the sternguard is an idea...... or keeping him with tacticals so more of the board is affected by Null Zone....]]></description>
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				<pubDate><![CDATA[Mon, 6 Sep 2010 10:52:35]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ No, in this case, it'd work like this:<br /> <br /> Kairos gets hit by say 10 hellfire rounds.<br /> He takes 4 wounds<br /> He rolls his invulnerable save<br /> Fails 2 of them, passes 2 of them<br /> Rerolls passed saves because of Null Zone and rerolls failed saves because of his ablity<br /> <br /> End result: He rerolls every dice, regardless of whether saved or unsaved, but only ONCE, as per the rulebook.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Sep 2010 14:02:42]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>Re:Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ ^ +10 to this guy]]></description>
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				<pubDate><![CDATA[Mon, 6 Sep 2010 17:09:41]]> GMT</pubDate>
				<author><![CDATA[ Jabbdo]]></author>
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				<title>Re:Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ You need firepower but don't waste too many points on lascannons and the like.  The demons get an invul save....so pump in shots that don't matter if they make the save or not.  As assault cannon will do fine...heavy bolters, autocannons...stuff like that.  ]]></description>
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				<pubDate><![CDATA[Mon, 6 Sep 2010 22:00:28]]> GMT</pubDate>
				<author><![CDATA[ swordbrotherjim]]></author>
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				<title>Re:Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ I have just one question... How the heck did he get just 4 wounds from 10 hellfire shots <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Sep 2010 08:07:34]]> GMT</pubDate>
				<author><![CDATA[ Chinchilla]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ ^+ 9000]]></description>
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				<pubDate><![CDATA[Tue, 7 Sep 2010 08:11:20]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Just got crushed by Chaos Daemons so need major rethink (1750 SM)</title>
				<description><![CDATA[ OK<br /> Getting off topic here so my updated updated list IS:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Arvel Decius (Counts as Pedro Kantor)<br /> 175<br /> <br /> Gaius Calcifer (Librarian)<br /> Null Zone & The Avenger<br /> 100<br /> <br /> ELITES<br /> <br /> Sternguard Squad (10 man)<br /> x 2 Combi-Flamer<br /> x 4 Combi-Melta<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Rhino w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span><br /> 325<br /> <br /> Sternguard Squad (10 man)<br /> x 2 Combi-Flamer<br /> x 4 Combi-Melta<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Rhino w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span><br /> 325<br /> <br /> TROOPS<br /> <br /> Tactical Squad (10 man)<br /> Sergeant: Combi-Melta<br /> Melta Gun<br /> Missile Launcher<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Rhino w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span><br /> 230<br /> <br /> Tactical Squad (10 man)<br /> Sergeant: Combi-Melta<br /> Melta Gun<br /> Missile Launcher<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Rhino w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span><br /> 230<br /> <br /> HEAVY SUPPORT<br /> <br /> Predator<br /> Lascannon Sponsons<br /> 120<br /> <br /> Predator<br /> Lascannon Sponsons<br /> 120<br /> <br /> Predator<br /> Lascannon Sponsons<br /> 120<br /> <br /> <br /> Combat Squadded Tactical Squad with librarian goes near enough centre of the army so that most of enemy will be affected by Null Zone.<br /> Sternguard deploy (if possible) to left and right flanks.<br /> Predators deploy either equally spaced out or all in a tank huddle.<br /> Missile Launchers deploy on raised terrain so they can fire across the board.<br /> Pedro goes tank hunting and objective hugging.]]></description>
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				<pubDate><![CDATA[Tue, 7 Sep 2010 09:41:24]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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