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		<title><![CDATA[Latest posts for the thread "2500 Mek Orks: 6 BW, 2 KFF"]]></title>
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				<title>2500 Mek Orks: 6 BW, 2 KFF</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Big Mek:<span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> Big Mek:<span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> Elites:<br /> 10 Nobz: Powerklaw x3, Uge Choppa x3, Slugga and Choppa x3, Waagh Banner, Boss Pole, Pain boy, Kombi-Skorcha x2, Kombi Rokkit x2. Cybork Bodies<br /> Battlewagon: Big Shoota, Red Paint Job, Grot Riggers, Deff Rolla, Boarding Plank, Grabbin Klaw.<br /> <br /> 10 Nobz: Powerklaw x3, Uge Choppa x3, Slugga and Choppa x3, Waagh Banner, Boss Pole, Pain boy, Kombi-Skorcha x2, Kombi Rokkit x2. Cybork Bodies<br /> Battlewagon: Big Shoota, Red Paint Job, Grot Riggers, Deff Rolla, Boarding Plank, Grabbin Klaw.<br /> <br /> 5 Meganobz: Rokkits x2, Skorcha x2, <span class="glossaryitem" onmouseover='gp(126);'>Tl</span>-Shoota<br /> Battlewagon: Big Shoota, Red Paint Job, Grot Riggers, Deff Rolla, Boarding Plank, Grabbin Klaw.<br /> Troop:<br /> 20 Boyz: Slugga & Choppa. Nob: Powerklaw, Boss Pole<br /> 20 Boyz: Slugga & Choppa. Nob: Powerklaw, Boss Pole<br /> 20 Boyz: Slugga & Choppa. Nob: Powerklaw, Boss Pole<br /> Heavy Support:<br /> Battlewagon: Big Shoota, Red Paint Job, Grot Riggers, Deff Rolla, Boarding Plank, Grabbin Klaw.<br /> Battlewagon: Big Shoota, Red Paint Job, Grot Riggers, Deff Rolla, Boarding Plank, Grabbin Klaw.<br /> Battlewagon: Big Shoota, Red Paint Job, Grot Riggers, Deff Rolla, Boarding Plank, Grabbin Klaw.<br /> <br /> The Big meks ride with the Nobz to increase their count from 10 to 11 thus granting fearless. My <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> loves holding tournaments that are 2500 points and I was wondering what kind of list I should be worried to play against.<br /> <br /> The list is pretty straight forward, I move 13" forward (even through difficult terrain and buildings <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">). Next turn I do the same thing and assault. If my opponent moved closer to me with vehicles, I will tankshock them into oblivion, failing that there is the boarding plank. <br /> <br /> I am personally scared of playing bugs and have the hardest time with them, I was wondering if anyone played a similar list against the bugs with any success?<br />  <br />  ]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 18:02:05]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>Re:2500 Mek Orks: 6 BW, 2 KFF</title>
				<description><![CDATA[ i have played a 1500 list which is pretty similar, and i wrecked nid face. or at least what passes for a face to nids. you tank shock the crap outta the monstrous creatures, then wreck the infantry with the boys. also, the <span class="glossaryitem" onmouseover='gp(163);'>kff</span> mechs stop the wagons getting beaten up by those annoying psychic powers]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 18:08:56]]> GMT</pubDate>
				<author><![CDATA[ stompydakka]]></author>
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				<title>2500 Mek Orks: 6 BW, 2 KFF</title>
				<description><![CDATA[ I am a huge fan of bw spam lists. they are fun for the whole family.]]></description>
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				<pubDate><![CDATA[Fri, 27 Aug 2010 18:21:40]]> GMT</pubDate>
				<author><![CDATA[ bigmeklover]]></author>
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				<title>Re:2500 Mek Orks: 6 BW, 2 KFF</title>
				<description><![CDATA[ <blockquote><div><cite>stompydakka wrote:</cite>i have played a 1500 list which is pretty similar, and i wrecked nid face. or at least what passes for a face to nids. you tank shock the crap outta the monstrous creatures, then wreck the infantry with the boys. also, the <span class="glossaryitem" onmouseover='gp(163);'>kff</span> mechs stop the wagons getting beaten up by those annoying psychic powers</div></blockquote><br /> <br /> Were they running a venomthrope? Were your models being the victim of the sinister "Your <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 1 and hit everything on 5+"<br /> <br /> The Tervigon, Venomthrope combo is what really kills my list... that is to have a screen of guants with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, Furious Charge, Counter assault, and 4+ poison that require your models to take a dangerous terrain test to assault. Which means 1/6 of my models take 1 wound, I go at I1, and it is possible for me to not even reach the intended target... To add injury to more injury, almost every turn the guant screen can reform. A crafty Nid player could easily make it so you could assault only Guants and control the pace of the game. <br /> <br /> <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> spawns 10.5 guants which will be rounded down to 10... <br /> <br /> 10 go at I6 (Furious charge) 20 attacks, 10 hit, 7.5 wound (Poison and S4) means I lose 6 boyz if they charge me, I fight back with my 13 boyz and Nob. 39 attacks, 26 hit, 13 wound, 11 unsaved turns into ~6 after <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> the Nob adds another 2 dead guants ... That means they might lose one more guy but have tied me up for the turn. (9 guants killed v 6 boyz lost) <br /> <br /> If I charge them 1/6 of my ladz die because the Nid player will run a venomthrope, so 3 bite the dust. Going at I1 for lack of grenades matters little when the buggers are I5, anyway countercharge goes off and I feel 20 attacks, 10 hit, 5 wound and 4 ladz die. My Ladz fight back with 48 S4 attacks 32 hit 21 wound and 18 are unsaved but this changes to 9 after <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. The powerklaw finishes off the last guant. While winning, I have truly lost as they will smash a fresh unit of guants into me.  (10 guants killed v 7 boyz lost)<br /> <br /> The only solution I can think of would to shoot the screen but that would take 9 S4 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 6 shots to kill one guant. I have Skorchas but I would have to move 7" instead of 13" that turn. I also thought about tankshocking past the screen into the heart of the problem (The Venomthropes and Tervigons) but with fearless troops, they just surround the vehicle so I would have to rely strictly upon the rolla to deal about 6 unsaved wounds or a few to the Venomthropes...<br /> <br /> What do you guys think? I have though about adding Ghazghkull and burnas boyz but it is finding the room that remains the problem...]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 02:51:44]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>2500 Mek Orks: 6 BW, 2 KFF</title>
				<description><![CDATA[ the only way to get rid of those nasties is to make shure you hit them with your deathrollas. then assault however you want.<br /> <br /> but always deathrolla first.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 02:53:50]]> GMT</pubDate>
				<author><![CDATA[ bigmeklover]]></author>
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				<title>2500 Mek Orks: 6 BW, 2 KFF</title>
				<description><![CDATA[ Funny story, I'm running the same list at 2000 points with minor changes.  I'm running burnas, and only have 2 Nobz squads.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, you need burnas in this list.  I cant even express how much pain they cause once they get into range.  Not to mention you can either wipe out infantry or assault using their <span class="glossaryitem" onmouseover='gp(486);'>PW</span> attacks.  I'm in your same shoes.  Nids give me the most trouble and i cant figure out a solid tactic against them.  <br /> <br /> All in all, awesome list but drop a squad of boyz and a few nobz for the burnas.  It will also add some dimension to your list.  Right now the only thing you have are boyz and Nobz.  Also, try to find a way to add in a couple single deff kopta units with buzz saws.  I run 3 in my BW list and they help so much.  <br /> <br /> Hope this helped man.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 04:56:16]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Re:2500 Mek Orks: 6 BW, 2 KFF</title>
				<description><![CDATA[ Lovely army, mine would definitely be much more like that if stuff didn't cost so much.<br /> Good composition, good wargear, Excellent!]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 11:30:21]]> GMT</pubDate>
				<author><![CDATA[ Gutsnagga]]></author>
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				<title>Re:2500 Mek Orks: 6 BW, 2 KFF</title>
				<description><![CDATA[ yea tank shock right through the screen into a mostrous creature, possibly killing. if you have ghazzy TAKE HIM!!!!!! he took down an avatar and a  wraithlord in one game!!!!<br /> having 6 deffrollas is the key here being able to do up to 36 s10 hits a turn is awesome. Build the battle strategy around the rollas , and then wreck whatevers left with the boys.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 14:53:55]]> GMT</pubDate>
				<author><![CDATA[ stompydakka]]></author>
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