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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ 2000 pts.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Wolf Lord in Power Armour <br />    1 Wolf Lord in Power Armour (Belt of Russ; Runic Armour; Wolftooth Necklace; Thunderwolf Mount; Fenrisian Wolf; Power Fist x1; Wolf Claw x1; Rending in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> only; Saga of the Warrior Born)<br />       2 Fenrisian Wolf (Unit Type: Beasts; Vicious claws and fangs; Counter-attack)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Wolf Lord in Power Armour <br />    1 Wolf Lord in Power Armour  (Belt of Russ; Runic Armour; Thunderwolf Mount; Fenrisian Wolf; Power Fist x1; Wolf Claw x1; Eternal Warrior; Rending in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> only; Saga of the Bear)<br />       2 Fenrisian Wolf (Unit Type: Beasts; Vicious claws and fangs; Counter-attack)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Wolf Lord in Power Armour <br />    1 Wolf Lord in Power Armour (Belt of Russ; Runic Armour; Wolf Tail Talisman; Thunderwolf Mount; Fenrisian Wolf; Power Fist x1; Wolf Claw x1; Rending in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> only; Saga of the Beastslayer)<br />       2 Fenrisian Wolf (Unit Type: Beasts; Vicious claws and fangs; Counter-attack)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Wolf Lord in Power Armour <br />    1 Wolf Lord in Power Armour  (Belt of Russ; Melta Bombs; Runic Armour; Thunderwolf Mount; Fenrisian Wolf; Power Fist x1; Wolf Claw x1; Rending in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> only; Saga of Majesty)<br />       2 Fenrisian Wolf (Unit Type: Beasts; Vicious claws and fangs; Counter-attack)<br /> <br /> Troops: Grey Hunters Pack <br />    5 Grey Hunters Pack  (Flamer; Rhino)<br />       1 Rhino<br /> <br /> Troops: Grey Hunters Pack <br />    5 Grey Hunters Pack  (Flamer; Rhino)<br />       1 Rhino<br /> <br /> Troops: Grey Hunters Pack <br />    5 Grey Hunters Pack  (Flamer; Rhino)<br />       1 Rhino<br /> <br /> Troops: Grey Hunters Pack <br />    5 Grey Hunters Pack  (Flamer; Rhino)<br />       1 Rhino<br /> <br /> Fast Attack: Thunderwolf Cavalry <br />    1 Thunderwolf Cavalry  (Thunderwolf Cavalry; Thunderwolf Cavalry; Thunderwolf Cavalry; Thunderwolf Cavalry)<br />       1 Thunderwolf Cavalry (Storm Shield)<br />       1 Thunderwolf Cavalry (Storm Shield)<br />       1 Thunderwolf Cavalry (Storm Shield)<br />       1 Thunderwolf Cavalry (Storm Shield)<br />       1 Thunderwolf Cavalry (Storm Shield; Power Fist)<br /> <br /> The 4 Wolf Lords attach to the Thunderwolf calvary unit. This list was thought of by Stelek, but I tweaked it a little.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 16:09:01]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ Well, his army played at NovaCon was quite different from this.<br /> As a matter of fact, it contains a deathstar unit.<br /> Those units exist for almost all races. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 16:23:55]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ I know his Nova list was way different than this. He usually doesn't run Deathstar units. This was just posted on his site right before Nova. I know a lot of codices have Death Star units, but I've run it against Nob Bikers, Seer Councils and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators and it eats them for breakfast. <br /> <br /> If you are keeping track it's<br /> 24 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 Strength 5 Wolf Claw attacks at initiative 5 or 24 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 Strength 10 powerfist attacks<br /> 24 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 Strength 4 attacks at initiative 4<br /> 20 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 Strength 5 rending attacks at initiative 4<br /> 5   <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 Strength 10 Powerfist attacks<br /> <br /> on<br /> 4- 3 wound Toughness 5 2+/4+ models ( one of which has eternal warrior)<br /> 5- 2 wound Toughness 5 3+/3+ models<br /> 8- 1 wound Toughness 4 6+ for alabative wound purposes<br /> <br /> with <br /> a 5+ save against physic attacks that target them<br /> a 18-24 inch threat range<br /> a Re-rollable <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10 <br /> counterattack<br /> Saga of the Warrior Borne and Saga of the Beastslayer in one unit<br /> <br /> <br />   ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 16:39:09]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ This list was thought of by a lot of people before Stelek posted it, myself included. Yes, though, it's a dead hard star of death, and few armies can do it quite like the Wolves these days. <br /> I've seen a 19-model Space Wolf army pull off third in a 30+ player 1750 pt. tourney. Brilliant.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 16:40:30]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ Honestly yes, I do have an army list that either could beat it or better match it.<br /> Here is my 2000 point list<br /> <br /> <span style="font-size: 18px; line-height: normal;"></span>YOU AIN'T CAV, YOU AIN'T $HIT<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Wolf Lord in Power Armour (3#, 290 pts)<br />    1 Wolf Lord in Power Armour @ 290 pts (Unit Type: Cavalry; Frag Grenades; Krak Grenades; Runic Armour; Wolf Tail Talisman; Wolftooth Necklace; Thunderwolf Mount; Fenrisian Wolf; Frost Weapon x1; Storm Shield x1; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Rending in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> only; Saga of the Warrior Born)<br />       2 Fenrisian Wolf (Unit Type: Beasts; Vicious claws and fangs; Counter-attack)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Wolf Lord in Power Armour (3#, 285 pts)<br />    1 Wolf Lord in Power Armour @ 285 pts (Unit Type: Cavalry; Frag Grenades; Krak Grenades; Runic Armour; Wolftooth Necklace; Thunderwolf Mount; Fenrisian Wolf; Frost Weapon x1; Storm Shield x1; Acute Senses; And They Shall Know No Fear; Counter-attack; Eternal Warrior; Independent Character; Rending in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> only; Saga of the Bear)<br />       2 Fenrisian Wolf (Unit Type: Beasts; Vicious claws and fangs; Counter-attack)<br /> <br /> Fast Attack: Thunderwolf Cavalry (4#, 350 pts)<br />    1 Thunderwolf Cavalry @ 350 pts      <br />       1 Thunderwolf Cavalry Storm Shield; Thunder Hammer<br />       1 Thunderwolf Cavalry Storm Shield<br />       1 Thunderwolf Cavalry Storm Shield<br />       1 Thunderwolf Cavalry Storm Shield<br /> <br /> Fast Attack: Thunderwolf Cavalry (4#, 350 pts)<br />    1 Thunderwolf Cavalry @ 350 pts     <br />       1 Thunderwolf Cavalry Storm Shield; Thunder Hammer<br />       1 Thunderwolf Cavalry  Storm Shield<br />       1 Thunderwolf Cavalry  Storm Shield<br />       1 Thunderwolf Cavalry  Storm Shield<br /> <br /> Troops: Grey Hunters Pack (6#, 115 pts)<br />    5 Grey Hunters Pack /meltagun      1 Rhino <br /> <br /> Troops: Grey Hunters Pack (6#, 115 pts)<br />    5 Grey Hunters Pack /meltagun      1 Rhino <br /> <br /> Heavy Support: Long Fangs Pack (6#, 140 pts)<br />    5 Long Fangs Pack @ 140 pts/1 Squad Leader <br />       <br /> Heavy Support: Long Fangs Pack (6#, 140 pts)<br />    5 Long Fangs Pack /1 Squad Leader <br />     <br /> Heavy Support: Long Fangs Pack (6#, 215 pts)<br />    5 Long Fangs Pack /1 Squad Leader ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 16:41:04]]> GMT</pubDate>
				<author><![CDATA[ mrblacksunshine_1978]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Heavy Support: Long Fangs Pack (6#, 140 pts)<br /> 5 Long Fangs Pack @ 140 pts/1 Squad Leader<br /> <br /> Heavy Support: Long Fangs Pack (6#, 140 pts)<br /> 5 Long Fangs Pack /1 Squad Leader<br /> <br /> Heavy Support: Long Fangs Pack (6#, 215 pts)<br /> 5 Long Fangs Pack /1 Squad Leader </div></blockquote><br /> What are the weapons of those Long Fangs? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 16:44:50]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ Did you encounter any problems in your list? Besides the fact that you are throwing around 1500 points into one unit of course. I've thrown everything I can think against it ( 60 boyz, mass nids, marines) and it seems to eat them all. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 16:45:33]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ Well, Assault Termies in Landraiders can be a serious threat to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s army.<br /> I'd add a Librarian with nullzone. Ouch!<br /> You have essentially nothing to stop a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 16:47:28]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite><blockquote class="uncited"><div>Heavy Support: Long Fangs Pack (6#, 140 pts)<br /> 5 Long Fangs Pack @ 140 pts/1 Squad Leader<br /> <br /> Heavy Support: Long Fangs Pack (6#, 140 pts)<br /> 5 Long Fangs Pack /1 Squad Leader<br /> <br /> Heavy Support: Long Fangs Pack (6#, 215 pts)<br /> 5 Long Fangs Pack /1 Squad Leader </div></blockquote><br /> What are the weapons of those Long Fangs? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> <br /> 140 point have missle launchers<br /> 215 lascannon<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 16:47:55]]> GMT</pubDate>
				<author><![CDATA[ mrblacksunshine_1978]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ Except if you throw the lists at each other, the multiple Lord wolf unit will beat the single lord and thunder wolf calvary wolf units every time because of the multiple powerfists. While my wolf's only have to worry about 5 Strength 10 attacks (which can be taken on the saga of the bear or the fenrisian wolves) you have to worry about 29 Strength 10 attacks.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 16:50:21]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>matthc wrote:</cite>Did you encounter any problems in your list? Besides the fact that you are throwing around 1500 points into one unit of course. I've thrown everything I can think against it ( 60 boyz, mass nids, marines) and it seems to eat them all. </div></blockquote><br /> <br /> what list are you talking about?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 16:50:37]]> GMT</pubDate>
				<author><![CDATA[ mrblacksunshine_1978]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ @wuestenfex<br /> <br /> You call 29 Strength 10 Powefist attacks nothing?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> @ mr. blacksunshine<br /> <br /> Arctik Firangi's list that was in the tourney.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 16:51:30]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>matthc wrote:</cite>@wuestenfex<br /> <br /> You call 29 Strength 10 Powefist attacks nothing<br /> <br /> Can you say that your going last and your INVSAV sucks. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 16:56:27]]> GMT</pubDate>
				<author><![CDATA[ mrblacksunshine_1978]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ I'd have to ask the guy for the exact list, because I can't rightly remember, but it involved Logan, Njal, Canis with five homeboys on Thunderwolves, and the rest were <span class="glossaryitem" onmouseover='gp(225);'>WG</span> in Termie Armour (for troops)... possibly another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in there.<br /> <br /> The guy playing the list also had a huge red beard, if it helps you form an image. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 16:59:59]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>mrblacksunshine_1978 wrote:</cite><blockquote><div><cite>matthc wrote:</cite>@wuestenfex<br /> <br /> You call 29 Strength 10 Powefist attacks nothing<br /> <br /> Can you say that your going last and your INVSAV sucks. <br /> </div></blockquote><br /> <br /> NO. That's against the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.<br /> <br /> After the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is gone then it doesn't matter because counter charge kicks in. Your attacks kick in the lords kill 4.74 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators by themselves. Then you have fenrisian wolves attacks and the regular calvary's attacks which kill a little more than 2 more before the final calvary with his powefist attacks. So there goes all the terminators.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:01:36]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>You call 29 Strength 10 Powefist attacks nothing?</div></blockquote><br /> Well, I looked for melta weapons.<br /> Suppose the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> moved more than 6''.<br /> Then your precious units will hit on 6+, that means 5 hits on average. <br /> One of these hits will glance the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> on average. Hmm, I'm not impressed.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:15:45]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ With 5 attacks hitting, 1/3 will penetrate and 1/6 will glance. That's almost 2 penetrations.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:17:18]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>matthc wrote:</cite>With 5 attacks hitting, 1/3 will penetrate and 1/6 will glance. That's almost 2 penetrations.</div></blockquote><br /> Well, with 5 attacks hitting, you'll get 5 out of the six number 1,2,3,4,5,6.<br /> Suppose you get one 6. Then you have S8 + 6 = S14, a glancing hit. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:18:58]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite><blockquote><div><cite>matthc wrote:</cite>With 5 attacks hitting, 1/3 will penetrate and 1/6 will glance. That's almost 2 penetrations.</div></blockquote><br /> Well, with 5 attacks hitting, you'll get 5 out of the six number 1,2,3,4,5,6.<br /> Suppose you get one 6. Then you have S8 + 6 = S14, a glancing hit. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> Those are strength 10 powerfists...]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:19:49]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ Thunderwolves are <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5, Wu...<br /> <br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:20:54]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ Okay, so the <span class="glossaryitem" onmouseover='gp(105);'>pf</span> hits are S10.<br /> Still, you get 5 hits in toto, which eventually means 2 penetrating hits. Looks better. <br /> But the enemy might have 2 <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:22:47]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Okay, so the <span class="glossaryitem" onmouseover='gp(105);'>pf</span> hits are S10.<br /> Still, you get 5 hits in toto, which eventually means 2 penetrating hits. Looks better. <br /> But the enemy might have 2 <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> Well. You attack one at a time. The unit kills 6.74 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators before you even hit initiative 1. So you really don't have much to worry about in terms of a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and it's contents or even two <span class="glossaryitem" onmouseover='gp(87);'>LR</span> for that matter. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:28:13]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ That's bad news for the Termies and their families.<br /> Maybe the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army contains a Vindicator or two and when your Deathstar is left in the open, will be targeted by S10 blasts. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:36:11]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>That's bad news for the Termies.<br /> Maybe the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army contains a Vindicator or two and when your Deathstar is left in the open, will be targeted by S10 blasts. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> In which case you have 8 fenrisian wolves for alabative wounds and a wolf lord with saga of the bear and a 4+ ,everything else also has a 3+ invulnerable save. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:38:24]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>matthc wrote:</cite><blockquote><div><cite>wuestenfux wrote:</cite>That's bad news for the Termies.<br /> Maybe the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army contains a Vindicator or two and when your Deathstar is left in the open, will be targeted by S10 blasts. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> In which case you have 8 fenrisian wolves for alabative wounds and a wolf lord with saga of the bear and a 4+ ,everything else also has a 3+ invulnerable save. </div></blockquote><br /> Not sure if you have those <span class="glossaryitem" onmouseover='gp(162);'>inv</span>. saves if a Libby with nullzone is around. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:42:09]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ I'll have to have a crack with my 40 Grey Hunters with Power Fists, dual plasmaguns, Wolf Guard with combi-plasma in each squad, two vindicators <i>and</i> Long Fangs. I could get lucky.<br /> <br /> And yes, for those who still play Vanilla, Null-Z iz a Killa!]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:43:45]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ You still have them, they just are not as effective. The Librarian also only has a 24 inch range so you probably won't be in the open without some form of cover unless you are charging the Librarians ride. In which case he's as good as dead. Either way assuming you spread out your models the blast might get a couple of hits and then you can still take them on the 8 fenrisian wolves.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:46:23]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ Well, this time I'd send a Nob Biker unit or two against them, with cybork bodies, eavy armor, power claws, big choppas, all differently equipped. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:49:19]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>Arctik_Firangi wrote:</cite>I'll have to have a crack with my 40 Grey Hunters with Power Fists, dual plasmaguns, Wolf Guard with combi-plasma in each squad, two vindicators <i>and</i> Long Fangs. I could get lucky.<br /> <br /> </div></blockquote><br /> Plasma and missile launchers won't do much when nearly everything has an invulnerable save. You take the plasma on the regular thunderwolves and the missile launchers on the lords. If you wanted you could also just take them on the fenrisian wolves. <br /> <br /> Those guys in Rhinos?<br /> <br /> Because if they are not, they will die pretty quickly.<br /> <br /> That's 14 dead marines from the lords alone at initiative 5]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:51:32]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ I gonna play my mech Eldar army against them.<br /> This army has to long range support and so only your precious units can take down my tanks in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> This would be an interesting game. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:54:57]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Well, this time I'd send a Nob Biker unit or two against them, with cybork bodies, eavy armor, power claws, big choppas, all differently equipped. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> You not only have mass 3+ invulnerable saves, but you have 29 Strength 10 powerfist attacks .That's more than 10 failed 5+ invulnerable saves, all of which cause instant death. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:55:25]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>matthc wrote:</cite>Plasma and missile launchers won't do much when nearly everything has an invulnerable save. You take the plasma on the regular thunderwolves and the missile launchers on the lords. If you wanted you could also just take them on the fenrisian wolves. <br /> <br /> Those guys in Rhinos?<br /> <br /> Because if they are not, they will die pretty quickly.<br /> <br /> That's 14 dead marines from the lords alone at initiative 5</div></blockquote><br /> <br /> Please, allow me to reiterate.<br /> <br /> <blockquote><div><cite>Arctik_Firangi wrote:</cite><b>I could get lucky.</b><br /> </div></blockquote><br /> <br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:55:42]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>matthc wrote:</cite><blockquote><div><cite>wuestenfux wrote:</cite>Well, this time I'd send a Nob Biker unit or two against them, with cybork bodies, eavy armor, power claws, big choppas, all differently equipped. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> You not only have mass 3+ invulnerable saves, but you have 29 Strength 10 powerfist attacks .That's more than 10 failed 5+ invulnerable saves, all of which cause instant death. </div></blockquote><br /> Big choppas hit with initiative higher than 1 and so eventually cause some casualties. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 17:59:45]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>I gonna play my mech Eldar army against them.<br /> This army has to long range support and so only your precious units can take down my tanks in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> This would be an interesting game. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> That would prove annoying, but unless you are moving the 24 each turn, you will eventually get caught. Even if you do, the rhinos just go for objectives. The lords can separate to tackle multiple serpents.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Arctik_Firangi wrote:</cite><blockquote><div><cite>matthc wrote:</cite>Plasma and missile launchers won't do much when nearly everything has an invulnerable save. You take the plasma on the regular thunderwolves and the missile launchers on the lords. If you wanted you could also just take them on the fenrisian wolves. <br /> <br /> Those guys in Rhinos?<br /> <br /> Because if they are not, they will die pretty quickly.<br /> <br /> That's 14 dead marines from the lords alone at initiative 5</div></blockquote><br /> <br /> Please, allow me to reiterate.<br /> <br /> <blockquote><div><cite>Arctik_Firangi wrote:</cite><b>I could get lucky.</b><br /> </div></blockquote><br /> <br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> ^I <span class="glossaryitem" onmouseover='gp(84);'>lol</span>'d<br /> <br /> @ wuestenfux<br /> <br /> You still have all the normal thunderwolves and fenrisian wolves who hit at initiative 4. I'm not saying they are going to do much. I'm just saying all the big choppas and power claws won't do that much to 10 3+ invulnerable save wounds and 12 more 2+/4+ wounds in addition to the basic 8 wounds you could just take off for giggles. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 18:00:25]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ Indeed, the Orks better field a horde.<br /> One can squeeze in 180 Orks in 1750 pts. This is what the German <span class="glossaryitem" onmouseover='gp(48);'>GT</span> heat 1 winner in 2008 did.<br /> Deathstar unit cripple when they get swamped. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 18:10:13]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ 40 scarab swarms and a monolith should be enough to spoil those plans! muhahahahah]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 18:10:31]]> GMT</pubDate>
				<author><![CDATA[ Elmodiddly]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ However, a Monolith is not tougher to take down than a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> by <span class="glossaryitem" onmouseover='gp(534);'>TW</span> power fists. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 18:13:03]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Indeed, the Orks better field a horde.<br /> One can squeeze in 180 Orks in 1750 pts. This is what the German <span class="glossaryitem" onmouseover='gp(48);'>GT</span> heat 1 winner in 2008 did.<br /> Deathstar unit cripple when they get swamped. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> </div></blockquote><br /> <br /> I ran the numbers on 2 30 man boy squads and it killed 43 in one assault phase after accounting for fearless causalities with not even a dead thunderwolf.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 18:16:08]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ I'd just shoot them with the rest of my army. You've got your entire points sunk into one giant deathstar unit with minimal troops support, my <span class="glossaryitem" onmouseover='gp(482);'>AT</span> will spend all of 1 turn shooting rhinos before they can switch over to shooting your deathstar with the rest of my force. Libby nullzoning you, Sternguard(with 2x plasmacannon) and tacticals(with plasmacannon) in masse can make a mess of units that rely too heavily on their invulnerable save. Once you get close to my lines I use my rhino wall(that you have nothing to stop outside of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>) to stall you up to gain time, tank shock to clump you up for my blast templates. If you get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with a combat squad, I let it die, that you wasting an entire turn killing a 5 man squad with a ludicrously expensive unit. Heaven forbid there be multilevel ruins on the board to hide troops in as well.<br /> <br /> Maybe I'm a little jealous that the best deathstar I could field would be hammernators in a land raider with a libby(nullzone). <img src="/s/i/a/0f352eae45b08d26760469319a4704f6.gif" border="0">  <br /> <br /> For on topic I'd guess that the  <img src="/s/i/a/ca2d01d876628d4e93de22cdeda924e1.gif" border="0"> jetbike seer council with rerollable 4++ would be able to tarpit it for quite awhile. For value for points,  <img src="/s/i/a/01459939e94f5adb33facf235d2e7c00.gif" border="0"> Lesser Summoned Daemons from the chaos marines book, or <img src="/s/i/a/01459939e94f5adb33facf235d2e7c00.gif" border="0">  Posessed with <span class="glossaryitem" onmouseover='gp(237);'>IoT</span> for the&nbsp;4+ invulnerable(possessed are a bit rubbish though).  Equal points in  <img src="/s/i/a/d1a282cf9307fc8e3b99e887b01ca012.gif" border="0"> Death company might give them a run for the money too, or  <img src="/s/i/a/cdb8a0f97be9f0014a560fed92c81cad.gif" border="0"> blood talon furiosos. <br /> For that matter, I bet equal points in <img src="/s/i/a/20bbdf56fcac5db05fbf839cf057f0b5.gif" border="0"> Zerkers would give them a run for the money, they'd just have to hide in their rhinos that you couldn't pop outside of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to ensure the charge. How many points is your deathstar and how many berserkers could I get for that?<br /> Actually in the   <img src="/s/i/a/12ce4ba603063cb7fa2782083a9c4f7e.gif" border="0"> marine book an all bike/speeder army would stand a good chance just because it'd be so hard to catch.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 18:18:44]]> GMT</pubDate>
				<author><![CDATA[ Xeonicfront]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ This was also my thought to shoot the Rhinos first, since it doesn't make much sense to shoot the deathstar unit from far. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 18:22:47]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ I would send in Sly Marbo and the Death Leaper.  It'd be like the Tango and Cash of the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> universe. <br /> <br /> Sure, they wouldn't get along: one's a professional and goes by the books, the other's a loose cannon who does what he has to do regulations be damned.  Eventually, they would learn to respect their differences and even become friends in the end.<br /> <br /> Oh, and your army would lose during the wacky hijinks and exploding mini-gun vans/mirror trick part.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 18:25:08]]> GMT</pubDate>
				<author><![CDATA[ RxGhost]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>Xeonicfront wrote:</cite>I'd just shoot them with the rest of my army. You've got your entire points sunk into one giant deathstar unit with minimal troops support, my <span class="glossaryitem" onmouseover='gp(482);'>AT</span> will spend all of 1 turn shooting rhinos before they can switch over to shooting your deathstar with the rest of my force. Libby nullzoning you, Sternguard(with 2x plasmacannon) and tacticals(with plasmacannon) in masse can make a mess of units that rely too heavily on their invulnerable save. Once you get close to my lines I use my rhino wall(that you have nothing to stop outside of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>) to stall you up to gain time, tank shock to clump you up for my blast templates. If you get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with a combat squad, I let it die, that you wasting an entire turn killing a 5 man squad with a ludicrously expensive unit. Heaven forbid there be multilevel ruins on the board to hide troops in as well.<br /> <br /> Maybe I'm a little jealous that the best deathstar I could field would be hammernators in a land raider with a libby(nullzone). <img src="/s/i/a/0f352eae45b08d26760469319a4704f6.gif" border="0">  <br /> <br /> For on topic I'd guess that the  <img src="/s/i/a/ca2d01d876628d4e93de22cdeda924e1.gif" border="0"> jetbike seer council with rerollable 4++ would be able to tarpit it for quite awhile. For value for points,  <img src="/s/i/a/01459939e94f5adb33facf235d2e7c00.gif" border="0"> Lesser Summoned Daemons from the chaos marines book, or <img src="/s/i/a/01459939e94f5adb33facf235d2e7c00.gif" border="0">  Posessed with <span class="glossaryitem" onmouseover='gp(237);'>IoT</span> for the&nbsp;4+ invulnerable(possessed are a bit rubbish though).  Equal points in  <img src="/s/i/a/d1a282cf9307fc8e3b99e887b01ca012.gif" border="0"> Death company might give them a run for the money too, or  <img src="/s/i/a/cdb8a0f97be9f0014a560fed92c81cad.gif" border="0"> blood talon furiosos. <br /> For that matter, I bet equal points in <img src="/s/i/a/20bbdf56fcac5db05fbf839cf057f0b5.gif" border="0"> Zerkers would give them a run for the money, they'd just have to hide in their rhinos that you couldn't pop outside of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to ensure the charge. How many points is your deathstar and how many berserkers could I get for that?<br /> Actually in the   <img src="/s/i/a/12ce4ba603063cb7fa2782083a9c4f7e.gif" border="0"> marine book an all bike/speeder army would stand a good chance just because it'd be so hard to catch.</div></blockquote><br /> <br /> Ruins do ruin this army and the rhinos are weak, but that's why you hide them and pop smoke or reserve them if need be<br /> <br /> I'm not saying it's unbeatable. I'm just saying it isn't easy. Plasma cannons really don't do that much as the base of the model is so big that you really won't hit that many models with them spaced out. If you are even within range with nullzone, that means I'm within 24 inches of you, in which case I'm just going to take the plasma wounds( as you might cause 4 maybe with your cannons) then charge you next turn. Multi-assaulting your rhino wall will basically allow me to wipe out every rhino you have. Then comes the carnage. <br /> <br /> The Jetbike seers die in 2 assault phases. Death company is really a waste of points to throw at them as the death company don't get feel no pain against most of the unit anyways. It's nearly a 1500 point deathstar by the way. Even though the berserkers may get the charge they still will only hit at the same time as the lords. Which is still 14 dead berzerkers from the lords alone. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 18:30:34]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ lots of ork boyz can handle it. my friend runs a pretty similar list with all the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>. And just the number of attacks im throwing back at them with 2 or 3 boyz squads in assault along with ghaz takes pretty good care of them.<br /> <br /> keep in mind i run a kan wall list. so i have 9 str10 kans as well, and 120 boyz which for the most part will all be in assault with the unit either the first round of the assault or will get stuck in on the next turn. Dont get my wrong it is a very strong list, and it will take care of most other deathstar units, its just if you know how to deal with them then its not that much of a problem. They are also not fearless....]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 18:40:59]]> GMT</pubDate>
				<author><![CDATA[ Wi1ikers]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>italiaplaya wrote:</cite>lots of ork boyz can handle it. my friend runs a pretty similar list with all the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>. And just the number of attacks im throwing back at them with 2 or 3 boyz squads in assault along with ghaz takes pretty good care of them.</div></blockquote><br /> <br /> The difference between most likely his list and this list is it's not the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> that you need to worry about, they are just there for the wounds. It's the 4 wolf lords in runic armor with a 4+ invulnerable save and power weapons. It caused 43 wounds to 60 boyz in one assault phase. Sure Ghaz has an invulnerable save, but you just take his wounds on the fenrisian wolves or the saga of the bear lord. Because Ghaz strikes last, when it's your assault phase you just target everything at Ghaz and he dies. The remaining <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> just mop up the rest of the boyz. <br /> <br /> They kind of eat dreads for breakfast with their powerfist, not including saga of the beastslayer. While this unit isn't fearless it has a re-rollable <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10. But ork boyz are fearless in large numbers, which means every wound you cause essentially causes another wound. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 18:48:41]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ These 4 Wolflords are really impressive. <br /> With ablative wounds taken by the Wolves they are really hard to take down.<br /> On the other hand, a 1500 deathstar combo should be on par with this deathstar. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 18:52:30]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite><br /> On the other hand, a 1500 deathstar combo should be on par with this deathstar. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> I can't really think of any other ones... <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 18:54:36]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>matthc wrote:</cite>I'm not saying it's unbeatable. I'm just saying it isn't easy. Plasma cannons really don't do that much as the base of the model is so big that you really won't hit that many models with them spaced out. If you are even within range with nullzone, that means I'm within 24 inches of you, in which case I'm just going to take the plasma wounds( as you might cause 4 maybe with your cannons) then charge you next turn. Multi-assaulting your rhino wall will basically allow me to wipe out every rhino you have. Then comes the carnage. <br /> <br /> The Jetbike seers die in 2 assault phases. Death company is really a waste of points to throw at them as the death company don't get feel no pain against most of the unit anyways. It's nearly a 1500 point deathstar by the way. Even though the berserkers may get the charge they still will only hit at the same time as the lords. Which is still 14 dead berzerkers from the lords alone. </div></blockquote>My 2k marine list can feed you combat squads all day long, while the guys in the back happily plasma cannon you to death with nullzone support(I can nullzone from inside a backfield rhino!). My point was that a 10 man 1500 pt unit with 2+ and 3+ saves can be brought down by massed firepower relatively easily. And yes, I can feed it rhinos and combat squads(5 bolter marines at first, then sarges and special/heavy weapons as needed. I never claimed it would be an easy fight, just that it was doable because it would boil down to my entire 2k PT army vs a single 10 man unit. It's not like I'm going to lie there and let you multiassault full sternguard squads.<br /> Every time you munch a 5 man squad you'll be open for the rest of my army to shoot you for a turn.<br /> <br /> The berzerker list I was thinking of goes like this:<br /> <br /> Blood for the Blood god!<br /> Kharn <img src="/s/i/a/20bbdf56fcac5db05fbf839cf057f0b5.gif" border="0"> <br /> 9 berzerkers with fistychamp and a plasma pistol in a rhino <img src="/s/i/a/14a2d79c40eff1cd0a6b65d023d5f6f8.gif" border="0"> <br /> 10 zerkers with fistychamp in a rhino <img src="/s/i/a/570d354b7a45fbddaedbc5da6402e820.gif" border="0"> <br /> 10 zerkers with fistychamp in a rhino <img src="/s/i/a/42af5ab7e865f6fcb2546c86fb8f099b.gif" border="0"> <br /> 10 zerkers with fistychamp in a rhino <img src="/s/i/a/fd53790c5241b6a7b2f5df5d94b446c7.gif" border="0"> <br /> 10 zerkers with fistychamp in a rhino <img src="/s/i/a/ead159614909d2491460a878548e56f8.gif" border="0"> <br /> 10 zerkers with fistychamp in a rhino <img src="/s/i/a/14a2d79c40eff1cd0a6b65d023d5f6f8.gif" border="0"> <br /> Predator with lascannonn sponsons<br /> <br /> I would honestly like to see your 10 man deathstar chew through 59 berserkers led by kharn. That would be an epic battle. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 19:30:46]]> GMT</pubDate>
				<author><![CDATA[ Xeonicfront]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>Xeonicfront wrote:</cite><blockquote><div><cite>matthc wrote:</cite>I'm not saying it's unbeatable. I'm just saying it isn't easy. Plasma cannons really don't do that much as the base of the model is so big that you really won't hit that many models with them spaced out. If you are even within range with nullzone, that means I'm within 24 inches of you, in which case I'm just going to take the plasma wounds( as you might cause 4 maybe with your cannons) then charge you next turn. Multi-assaulting your rhino wall will basically allow me to wipe out every rhino you have. Then comes the carnage. <br /> <br /> The Jetbike seers die in 2 assault phases. Death company is really a waste of points to throw at them as the death company don't get feel no pain against most of the unit anyways. It's nearly a 1500 point deathstar by the way. Even though the berserkers may get the charge they still will only hit at the same time as the lords. Which is still 14 dead berzerkers from the lords alone. </div></blockquote>My 2k marine list can feed you combat squads all day long, while the guys in the back happily plasma cannon you to death with nullzone support(I can nullzone from inside a backfield rhino!). My point was that a 10 man 1500 pt unit with 2+ and 3+ saves can be brought down by massed firepower relatively easily. And yes, I can feed it rhinos and combat squads(5 bolter marines at first, then sarges and special/heavy weapons as needed. I never claimed it would be an easy fight, just that it was doable because it would boil down to my entire 2k PT army vs a single 10 man unit. It's not like I'm going to lie there and let you multiassault full sternguard squads.<br /> Every time you munch a 5 man squad you'll be open for the rest of my army to shoot you for a turn.<br /> <br /> The berzerker list I was thinking of goes like this:<br /> <br /> Blood for the Blood god!<br /> Kharn <img src="/s/i/a/20bbdf56fcac5db05fbf839cf057f0b5.gif" border="0"> <br /> 9 berzerkers with fistychamp and a plasma pistol in a rhino <img src="/s/i/a/14a2d79c40eff1cd0a6b65d023d5f6f8.gif" border="0"> <br /> 10 zerkers with fistychamp in a rhino <img src="/s/i/a/570d354b7a45fbddaedbc5da6402e820.gif" border="0"> <br /> 10 zerkers with fistychamp in a rhino <img src="/s/i/a/42af5ab7e865f6fcb2546c86fb8f099b.gif" border="0"> <br /> 10 zerkers with fistychamp in a rhino <img src="/s/i/a/fd53790c5241b6a7b2f5df5d94b446c7.gif" border="0"> <br /> 10 zerkers with fistychamp in a rhino <img src="/s/i/a/ead159614909d2491460a878548e56f8.gif" border="0"> <br /> 10 zerkers with fistychamp in a rhino <img src="/s/i/a/14a2d79c40eff1cd0a6b65d023d5f6f8.gif" border="0"> <br /> Predator with lascannonn sponsons<br /> <br /> I would honestly like to see your 10 man deathstar chew through 59 berserkers led by kharn. That would be an epic battle. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> <br /> When the units hit your lines, you probably won't be able to plasma things without hitting your own units, who you have a greater chance of hurting. While the nullzone is in the backfield, I'm assuming your own units are between me and your cannons, in which case I would still get cover. It's also more than just a 10 man units, it's a ten man 30 wound unit. With an 18-24 inch threat range. When I said multi-assault I was also implying that the 4 lords could separate from the main unit (as they are <span class="glossaryitem" onmouseover='gp(67);'>IC</span>) once they get in close. Allocating one lord per 5 man squad allows me to kill far more than 1 squad per turn. More like 5 combat squads per turn. Against the zerker list, you can surround the rhinos so that when they get destroyed and can't emergency disembark they die. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 19:38:10]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ Off topic but my favorite plasma cannon shot ever was one that drifted max scatter and immobilized my own predator. Hilarity ensues. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Splitting off the lords is a great idea, makes them easier to target individually and eliminate piecemeal with hellfire rapidfires. <br /> I'm not going to defend this battle via text anymore, it would have to be decided on the table as a great deal depends on deployment and terrain layout.<br /> <br /> You assume a lot with the zerkers, mainly that I'll send out those rhinos piecemeal allowing them to be surrounded and blown up. The beauty of combatting your list is that aside from <span class="glossaryitem" onmouseover='gp(19);'>CC</span> it can't do anything so I wouldn't need to even move and can use the rhinos to tank shock and speedbump as needed.<br /> <br /> How would you even deal with a biker list, I just don't see it happening.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 20:05:19]]> GMT</pubDate>
				<author><![CDATA[ Xeonicfront]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ This list actually has more mobility in assault terms than the bikers. Yeah the bikers can move 24 all day. But if they are doing that they can't assault. While the calvary can assault 18-24 inches. Eventually you can catch them and it's not like the bikers have anything going for them in close combat when you compare them. <br /> <br /> The only thing is if you sit still with the zerksers in an objective game all I do is put my rhinos on objectives and send the unit at you while you sit back and wait to get assaulted. Sure it will be a massive slugfest, but in the end I will probably have 4 unmolested marine squads in rhinos. I do agree that you this argument can never fully be proven via text, I'm just trying to say that there is no real "easy" way to beat it, while it can beat most lists and almost all rock units "easily".<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 20:09:50]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ Centurian 99 came up with the 8 Crushers kitted out with 3 Heralds of Khorne.  All heralds have Juggs, Rending, Unholy Might.  Add Skulltaker and the unit comes out to 925 points.  To make it fair you could throw another 8 crushers in kitted out for 360.  To put it near 1500 you could add another kitted out 8 crushers for 360 more.<br /> <br /> The main unit would be 15 or so attacks on the charge at S7.<br /> Skulltaker would be 6 attacks at S6 but 4+ to wound insta kills<br /> The crushers are 32 attacks on charge at S6 with power weapons per 8.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 22:15:36]]> GMT</pubDate>
				<author><![CDATA[ Norbu the Destroyer]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>Norbu the Destroyer wrote:</cite>Centurian 99 came up with the 8 Crushers kitted out with 3 Heralds of Khorne.  All heralds have Juggs, Rending, Unholy Might.  Add Skulltaker and the unit comes out to 925 points.  To make it fair you could throw another 8 crushers in kitted out for 360.  To put it near 1500 you could add another kitted out 8 crushers for 360 more.<br /> <br /> The main unit would be 15 or so attacks on the charge at S7.<br /> Skulltaker would be 6 attacks at S6 but 4+ to wound insta kills<br /> The crushers are 32 attacks on charge at S6 with power weapons per 8.</div></blockquote><br /> <br /> Except when you get this far into designing a unit to specifically take out this unit your army gets where it can't handle anything else. For instance said army would fold like butter to raider spam and particularly struggle against armies that demons normally have trouble with. You are also forgetting that the crusher unit would never get off the charge against the superior mobility of the calvary. I'm going to run the stats now. This does seem like a tough one though.<br /> .]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 22:47:03]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ A Witch Hunter Inquisitor with Divine Pronouncement coupled with a Psyker Battle squad using Weaken Resolve would make one very unhappy bunch of Space Puppies.<br /> <br /> It's not a combination one would expect to see normally, but it would make for a fun game.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 23:27:55]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>pzbw7z wrote:</cite>A Witch Hunter Inquisitor with Divine Pronouncement coupled with a Psyker Battle squad using Weaken Resolve would make one very unhappy bunch of Space Puppies.<br /> <br /> It's not a combination one would expect to see normally, but it would make for a fun game.</div></blockquote><br /> <br /> At least you'd get a 5+ save. Plus your leadership check would still be re-rollable. You could also separate the Lords into different squads. You also have an 18-24 in range which should prevent you from being scared away too quickly.]]></description>
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				<pubDate><![CDATA[Sat, 28 Aug 2010 23:41:02]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> When the units hit your lines, you probably won't be able to plasma things without hitting your own units, who you have a greater chance of hurting. While the nullzone is in the backfield, <b>I'm assuming your own units are between me and your cannons, in which case I would still get cover</b>. It's also more than just a 10 man units, it's a ten man 30 wound unit. With an 18-24 inch threat range. When I said multi-assault I was also implying that the 4 lords could separate from the main unit (as they are <span class="glossaryitem" onmouseover='gp(67);'>IC</span>) once they get in close. Allocating one lord per 5 man squad allows me to kill far more than 1 squad per turn. More like 5 combat squads per turn. <b>Against the zerker list, you can surround the rhinos so that when they get destroyed and can't emergency disembark they die. </b></div></blockquote><br /> <br /> The army is pretty sick and other than massed Demolishers I'm not sure what would do well against it. Mobile armies could advoid it though and in an objective game I'd fancy Mechdar against it, but dealing with the unit is difficult and as you've said it is also highly mobile itself.<br /> <br /> However the above comment had me laughing due to the bolded comments:<br /> <br /> Firstly why would you worry about cover in a unit where everything has a 3++ or 4++ save? Cover makes no difference to your unit (except for the Fenrisian ablative wounds).<br /> <br /> Secondly with 29 S10 attacks as you keep going on about I beleive it is pretty likely that you'll blow those Rhinos up rather than wreck them and at best you'll be able to surround 2 rhinos before getting assaulted. At best you're looking at 1 unit being destroyed by the surrounding trick but even that is very unlikely.<br /> <br /> You also keep talking about asigning wounds where ever you want in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, which of course you can't do. Those <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> and <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> are separate units on that front.<br /> <br /> Also how would it hold up against Termagants in <span class="glossaryitem" onmouseover='gp(422);'>spods</span> with devourers? 3 Units pumping 180 S4 shots into you in 1 turn (that's <i>just</i> 720 points)? Yeah opne unit then gets munched and you get another 120 shots into you. So first turn 90 hits, 30 wounds. That's probably all but 1 or 2 of your fenrisians dead, and probably 2 of the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> and a wound or 2 off the lords (as a total not each). Now you've got 20 more wounds. Now probably looking at the rest of the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> going down and it's just your lords left... Just a thought.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 00:32:50]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite><blockquote class="uncited"><div><br /> When the units hit your lines, you probably won't be able to plasma things without hitting your own units, who you have a greater chance of hurting. While the nullzone is in the backfield, <b>I'm assuming your own units are between me and your cannons, in which case I would still get cover</b>. It's also more than just a 10 man units, it's a ten man 30 wound unit. With an 18-24 inch threat range. When I said multi-assault I was also implying that the 4 lords could separate from the main unit (as they are <span class="glossaryitem" onmouseover='gp(67);'>IC</span>) once they get in close. Allocating one lord per 5 man squad allows me to kill far more than 1 squad per turn. More like 5 combat squads per turn. <b>Against the zerker list, you can surround the rhinos so that when they get destroyed and can't emergency disembark they die. </b></div></blockquote><br /> <br /> The army is pretty sick and other than massed Demolishers I'm not sure what would do well against it. Mobile armies could advoid it though and in an objective game I'd fancy Mechdar against it, but dealing with the unit is difficult and as you've said it is also highly mobile itself.<br /> <br /> However the above comment had me laughing due to the bolded comments:<br /> <br /> Firstly why would you worry about cover in a unit where everything has a 3++ or 4++ save? Cover makes no difference to your unit (except for the Fenrisian ablative wounds).<br /> <br /> Secondly with 29 S10 attacks as you keep going on about I beleive it is pretty likely that you'll blow those Rhinos up rather than wreck them and at best you'll be able to surround 2 rhinos before getting assaulted. At best you're looking at 1 unit being destroyed by the surrounding trick but even that is very unlikely.<br /> <br /> You also keep talking about asigning wounds where ever you want in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, which of course you can't do. Those <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> and <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> are separate units on that front.<br /> <br /> Also how would it hold up against Termagants in <span class="glossaryitem" onmouseover='gp(422);'>spods</span> with devourers? 3 Units pumping 180 S4 shots into you in 1 turn (that's <i>just</i> 720 points)? Yeah opne unit then gets munched and you get another 120 shots into you. So first turn 90 hits, 30 wounds. That's probably all but 1 or 2 of your fenrisians dead, and probably 2 of the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> and a wound or 2 off the lords (as a total not each). Now you've got 20 more wounds. Now probably looking at the rest of the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> going down and it's just your lords left... Just a thought.</div></blockquote><br /> <br /> The cover was in case someone was using nullzone and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 weaponry. If you blow up a transport and the unit inside can't disembark they get destroyed.  You are right about assigning the wounds, but you can place the ones you want into base to base with the ones you want. For instance, placing wolves or saga of the bear into base to base with anything with S10. Because the wolves travel with each lord, it's not that hard to do.<br /> <br /> The termagants could cause a dent but that is also assuming proper drops, everything coming in where you and when you want them. Versus multiple squads it's almost always into your best interests to separate the wolves off as you want. That way you can eat through multiple units, not just one at a time.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 00:45:17]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>If you blow up a transport and the unit inside can't disembark they get destroyed.</div></blockquote><br /> <br /> No only if you wreck the vehicle if it explodes they have the footprint to place their models in...<br /> <br /> <blockquote class="uncited"><div>You are right about assigning the wounds, but you can place the ones you want into base to base with the ones you want. For instance, placing wolves or saga of the bear into base to base with anything with S10. Because the wolves travel with each lord, it's not that hard to do. </div></blockquote><br /> <br /> That depends on you getting the charge and your opponent being moronic enough to not have his S10 or instagib stuff surrounded in his unit so when you charge he gets to choose where they fight...<br /> <br /> <blockquote class="uncited"><div>You are right about assigning the wounds, but you can place the ones you want into base to base with the ones you want. For instance, placing wolves or saga of the bear into base to base with anything with S10. Because the wolves travel with each lord, it's not that hard to do. </div></blockquote><br /> <br /> I'll give you the when, but the where is easily dealt with as they have an 18" range and only scatter a maximum of 12". These are just troops choices so a guy could have say 5 such units as his troops choices and still have enough points to build a balanced army (the rest of the points going into Zoanthropes and Devourer totting Flyrants with Hive Commander spares spent on Trygons <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">). That way he's pretty much guaranteed to get 3 coming at 1 time.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 01:00:10]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite><blockquote class="uncited"><div>If you blow up a transport and the unit inside can't disembark they get destroyed.</div></blockquote><br /> <br /> No only if you wreck the vehicle if it explodes they have the footprint to place their models in...<br /> <br /> <blockquote class="uncited"><div>You are right about assigning the wounds, but you can place the ones you want into base to base with the ones you want. For instance, placing wolves or saga of the bear into base to base with anything with S10. Because the wolves travel with each lord, it's not that hard to do. </div></blockquote><br /> <br /> That depends on you getting the charge and your opponent being moronic enough to not have his S10 or instagib stuff surrounded in his unit so when you charge he gets to choose where they fight...<br /> <br /> <blockquote class="uncited"><div>You are right about assigning the wounds, but you can place the ones you want into base to base with the ones you want. For instance, placing wolves or saga of the bear into base to base with anything with S10. Because the wolves travel with each lord, it's not that hard to do. </div></blockquote><br /> <br /> I'll give you the when, but the where is easily dealt with as they have an 18" range and only scatter a maximum of 12". These are just troops choices so a guy could have say 5 such units as his troops choices and still have enough points to build a balanced army (the rest of the points going into Zoanthropes and Devourer totting Flyrants with Hive Commander spares spent on Trygons <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">). That way he's pretty much guaranteed to get 3 coming at 1 time.<br /> </div></blockquote><br /> <br /> Well you could just set up the calvary surrounded by the rhinos with them blocking line of sight, so that they don't get there shots off. Because your charge range is greater than the shooting range of the gants, you are pretty much guaranteed to get the charge off. With one or two lords per troop you should eat through them until they are dead. Which gets rid of your opponents troops. ]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 01:03:59]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> Well you could just set up the calvary surrounded by the rhinos with them blocking line of sight, so that they don't get there shots off. Because your charge range is greater than the shooting range of the gants, you are pretty much guaranteed to get the charge off. With one or two lords per troop you should eat through them until they are dead. Which gets rid of your opponents troops. </div></blockquote><br /> <br /> Your threat range isn't greater than the range on the gants. They too can move giving them a guaranteed 24" threat range rather than your 19"-24" (which can also be slowed by terrain, which can only possibly effect 6" of the gant threat range it can effect 18" of yours). Blocking <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> to 10  60mm bases and 8 bikebases with 4 Rhinos would be an impressive feat and again as pointed out the rest of the army would include Zoanthropes who could just blast those Rhinos apart... Not to mention the Devourer Flyrant.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 01:13:11]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ It's not like you circle the entire unit. You use the rhinos to form walls and prevent your opponent from going places you want them to. Assuming Zoanthropes are there is also assuming that everything landed perfectly. If the Zoanthropes are in range to shoot the rhinos, then you charge them. Because the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s are in the units, you roll <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> for difficult terrain and double it. It's not that limiting. Even if things don't work out you are correct, you will probably kill all the wolves, put a wound or two on the thunderwolves and on the lords, but the lords who are the real threat are still alive and next turn you charge nearly everything that you can. Your goal is to take as much as you can handle in 2 assault phases. That way you are not left out in the open. ]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 01:25:02]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>It's not like you circle the entire unit. You use the rhinos to form walls and prevent your opponent from going places you want them to. Assuming Zoanthropes are there is also assuming that everything landed perfectly. If the Zoanthropes are in range to shoot the rhinos, then you charge them. Because the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s are in the units, you roll <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>  for difficult terrain and double it. It's not that limiting. Even if things don't work out you are correct, you will probably kill all the wolves, put a wound or two on the thunderwolves and on the lords, but the lords who are the real threat are still alive and next turn you charge nearly everything that you can. Your goal is to take as much as you can handle in 2 assault phases. That way you are not left out in the open. </div></blockquote><br /> <br /> You'd assault the Zoanthropes? Good luck with that tactic they are not the threat to your army, that's 360 S4 shots you've taken then before you even start to deal with the threat, given Hive commander actually all 5 units should be on the table by then so assume 3 in turn 2 and the other 2 in turn 3 that's a total of 480 S4 shots your unit has taken BEFORE they've started assaulting my gants. So 80 wounds you've had to deal with (approximately 25 wounds suffered by the unit <b>after</b> the <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> are all dead, and how many wounds was the&nbsp;unit again?). Here's also an interesting one since the <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> are T4 that makes your Lords T4 in combat until at least 1 <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is dead.<br /> <br /> Still not sure how you are holing up your entire army in 1 block (lets hope I don't take a Mawloc otherwise your unit is instagibed) and stopping some one from DSing in with drop pods in areas within 18" of you...<br /> <br /> Not saying terrain is that limiting just pointing out I'd have to be pretty dumb or you'd have to be very lucky for me not to be able to get the shots off before you can assault me.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 01:37:41]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite><blockquote class="uncited"><div>It's not like you circle the entire unit. You use the rhinos to form walls and prevent your opponent from going places you want them to. Assuming Zoanthropes are there is also assuming that everything landed perfectly. If the Zoanthropes are in range to shoot the rhinos, then you charge them. Because the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s are in the units, you roll <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>  for difficult terrain and double it. It's not that limiting. Even if things don't work out you are correct, you will probably kill all the wolves, put a wound or two on the thunderwolves and on the lords, but the lords who are the real threat are still alive and next turn you charge nearly everything that you can. Your goal is to take as much as you can handle in 2 assault phases. That way you are not left out in the open. </div></blockquote><br /> <br /> You'd assault the Zoanthropes? Good luck with that tactic they are not the threat to your army, that's 360 S4 shots you've taken then before you even start to deal with the threat, given Hive commander actually all 5 units should be on the table by then so assume 3 in turn 2 and the other 2 in turn 3 that's a total of 480 S4 shots your unit has taken BEFORE they've started assaulting my gants. So 80 wounds you've had to deal with (approximately 25 wounds suffered by the unit <b>after</b> the <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> are all dead, and how many wounds was the&nbsp;unit again?). Here's also an interesting one since the <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> are T4 that makes your Lords T4 in combat until at least 1 <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is dead.<br /> <br /> Still not sure how you are holing up your entire army in 1 block (lets hope I don't take a Mawloc otherwise your unit is instagibed) and stopping some one from DSing in with drop pods in areas within 18" of you...<br /> <br /> Not saying terrain is that limiting just pointing out I'd have to be pretty dumb or you'd have to be very lucky for me not to be able to get the shots off before you can assault me.</div></blockquote><br /> <br /> Couple of things. One, the fenrisian wolfs don't count as a retinue in close combat, instead they are just wargear, so they don't reduce the toughness of the lords. Secondly by assaulting the zoanthropes you are able to get closer to the rest of the army. Assuming I was behind rhinos means that you shooting you are shooting your zoanthropes at the rhinos who have popped smoke. I really don't care what happens to the rhinos, all that is important is that the unit was screened for a turn. Then I charge anything within range. Because of scatter I'm sure something will be in range. If nothing is then the Zoanthropes get the charge and once combat is over I consolidate 6 more inches. Plus because you have invested nearly 1500 points into your troops you really don't have that much synapse besides the zoanthropes and the flyrant. So once those things are dead, say goodbye to the synapse. Then it's game over. To begin with 24 inches isn't that much range to play with when 18-24 is within threat range. What I'm saying is that it's not easy. I'm also saying that when you build an army like that you are going to have trouble versus nearly every other army. ]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 01:59:41]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ It's actually bang on 1200 points for the troops. I'm not saying it is a great army but it is viable. You'd have to pack as much <span class="glossaryitem" onmouseover='gp(482);'>AT</span> into that final 800 points as you can get your hands on though. Against a mech list you need to pop his transports the turn you arrive so the Termagants can maul his infantry. Which why you'd probably have 9 Zoanthropes also in <span class="glossaryitem" onmouseover='gp(422);'>spods</span> and a Flyrant and that'd probably be your lot. If you cut it down to just 3 units the list would be far more viable and still have enough firepower to maul your 1 squad army.<br /> <br /> Remember Synapse really isn't that important anymore to a 'Nid list. Those Termagants just stand and fire at your Wolves which is what you want anyway...<br /> <br /> I'm not saying I'd definitely win or it is a big hole in your army. Just saying it is a match up that would cause you problems and isn't a totally 1 dimensional army, like the others suggested to stop you. (9 Leman Russ Demolishers would also give you a headache, but auto-lose to many other types of army).]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 02:10:21]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ The star would most likely have problems with a decent Necron army.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Lord w/res orb, VoD<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Lord w/res orb, VoD<br /> Monolith<br /> Monolith<br /> 5 Destroyers<br /> 5 Destroyers<br /> 5 Destroyers<br /> 10 Warriors(With HQ1)<br /> 10 Warriors(With HQ2)<br /> <br /> First, the destroyers would have better range that you as well as a fast speed as to keep out of Assault.<br /> Second, the Warriors would not be an immobile target as VoD along with Monoliths would prove to be a nuisance to try to assault(though with <span class="glossaryitem" onmouseover='gp(74);'>init</span> 2 you'd wipe them if you got them into assault).<br /> Third, All my Warriors would get 2 allowed <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> even from your Power Fists as of res orb/Lith Port.<br /> <br /> This would definitely pose a threat to your star...I would like to see it actually play out though..]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 02:13:12]]> GMT</pubDate>
				<author><![CDATA[ Perfections]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite>It's actually bang on 1200 points for the troops. I'm not saying it is a great army but it is viable. You'd have to pack as much <span class="glossaryitem" onmouseover='gp(482);'>AT</span> into that final 800 points as you can get your hands on though. Against a mech list you need to pop his transports the turn you arrive so the Termagants can maul his infantry. Which why you'd probably have 9 Zoanthropes also in <span class="glossaryitem" onmouseover='gp(422);'>spods</span> and a Flyrant and that'd probably be your lot. If you cut it down to just 3 units the list would be far more viable and still have enough firepower to maul your 1 squad army.<br /> <br /> Remember Synapse really isn't that important anymore to a 'Nid list. Those Termagants just stand and fire at your Wolves which is what you want anyway...<br /> <br /> I'm not saying I'd definitely win or it is a big hole in your army. Just saying it is a match up that would cause you problems and isn't a totally 1 dimensional army, like the others suggested to stop you. (9 Leman Russ Demolishers would also give you a headache, but auto-lose to many other types of army).</div></blockquote><br /> <br /> I think it would stand the best chance of the things thrown at it ( The Daemon army really bogged it down when I ran the stats but it's really really one dimensional ). I know synapse isn't that great but it allows you to sweeping advance the units you charge. I'm not really afraid of demolishers because they only have a range of 24 and you can spread out your units and you have multiple invulnerable saves. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Perfections wrote:</cite>The star would most likely have problems with a decent Necron army.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Lord w/res orb, VoD<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Lord w/res orb, VoD<br /> Monolith<br /> Monolith<br /> 5 Destroyers<br /> 5 Destroyers<br /> 5 Destroyers<br /> 10 Warriors(With HQ1)<br /> 10 Warriors(With HQ2)<br /> <br /> First, the destroyers would have better range that you as well as a fast speed as to keep out of Assault.<br /> Second, the Warriors would not be an immobile target as VoD along with Monoliths would prove to be a nuisance to try to assault(though with <span class="glossaryitem" onmouseover='gp(74);'>init</span> 2 you'd wipe them if you got them into assault).<br /> Third, All my Warriors would get 2 allowed <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> even from your Power Fists as of res orb/Lith Port.<br /> <br /> This would definitely pose a threat to your star...I would like to see it actually play out though..</div></blockquote><br /> <br /> The monoliths get eaten by the 29 Strength 10 powerfists. The destroyers really don't cause that much damage to them. If the Warriors with the lords get charged then the lords will most likely die as well.<br /> <br /> "The star would most likely have problems with a decent Necron army."<br /> <br /> ^ I <span class="glossaryitem" onmouseover='gp(84);'>lol</span>'d at decent Necron army.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 02:16:25]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I know synapse isn't that great but it allows you to sweeping advance the units you charge.</div></blockquote><br /> <br /> Against your wolves the ability to sweeping advance is pretty much moot, once you're in combat I'm not surviving to get a chance to run a way and to be honest I'd probably have a greater chance of surviving a sweeping advance roll off than the fearless wounds... It would also mean you're definitely out of assault after you charge so I can shoot you.<br /> <br /> Yeah with the big bases those demolishers would struggle to get that many hits. I'd target the ferisians as they're likely to be tighter packed as they are on smaller bases. But good point even 9 demolisher rounds could struggle to put much of a dent in the unit and then next turn they are all dead...]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 02:22:28]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite><blockquote class="uncited"><div>I know synapse isn't that great but it allows you to sweeping advance the units you charge.</div></blockquote><br /> <br /> Against your wolves the ability to sweeping advance is pretty much moot, once you're in combat I'm not surviving to get a chance to run a way and to be honest I'd probably have a greater chance of surviving a sweeping advance roll off than the fearless wounds... It would also mean you're definitely out of assault after you charge so I can shoot you.<br /> <br /> Yeah with the big bases those demolishers would struggle to get that many hits. I'd target the ferisians as they're likely to be tighter packed as they are on smaller bases. But good point even 9 demolisher rounds could struggle to put much of a dent in the unit and then next turn they are all dead...</div></blockquote><br /> <br /> It's not moot if you split of the Lords. Because the lords are split off, they are causing more wounds than they take, but they aren't killing them in one turn. Consequently running them down could cause a ton of wounds. The fenrisian wounds aren't a separate unit, they are just with each lord (specifically within 2 inches). ]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 02:26:25]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>The monoliths get eaten by the 29 Strength 10 powerfists. The destroyers really don't cause that much damage to them. If the Warriors with the lords get charged then the lords will most likely die as well.</div></blockquote><br /> <br /> To hit the monoliths(a bad idea in the first place) you'd have to be shot at by the destroyers/warriors first. thats 61 shots into your guys. What I'm saying is, eventually you will end up losing as you would not be able to assault the warriors or destroyers, while at least the destroyers would be able to shoot into them....that is still 15 S6 AP4 shots going into you...this of course is not including the two particle whips from the monoliths...Ord1 Blast S9 AP3]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 02:33:54]]> GMT</pubDate>
				<author><![CDATA[ Perfections]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>that is still 15 S6 AP4 shots going into you... </div></blockquote><br /> <br /> Do the maths on that. Trust me that fire power will barely scratch him.<br /> <br /> Look at my list I was throwing about 480 S4 shots into the unit to take it out. 15 even at S6 is not a concern. Nor even 61 a major one.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 02:41:53]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite><blockquote class="uncited"><div>that is still 15 S6 AP4 shots going into you... </div></blockquote><br /> <br /> Do the maths on that. Trust me that fire power will barely scratch him.<br /> <br /> Look at my list I was throwing about 480 S4 shots into the unit to take it out. 15 even at S6 is not a concern. Nor even 61 a major one.</div></blockquote><br /> <br /> Again, as I said, not being able to hit me while I am hitting him is what is going to do it for me...]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 02:55:34]]> GMT</pubDate>
				<author><![CDATA[ Perfections]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>Perfections wrote:</cite><blockquote><div><cite>FlingitNow wrote:</cite><blockquote class="uncited"><div>that is still 15 S6 AP4 shots going into you... </div></blockquote><br /> <br /> Do the maths on that. Trust me that fire power will barely scratch him.<br /> <br /> Look at my list I was throwing about 480 S4 shots into the unit to take it out. 15 even at S6 is not a concern. Nor even 61 a major one.</div></blockquote><br /> <br /> Again, as I said, not being able to hit me while I am hitting him is what is going to do it for me...</div></blockquote><br /> <br /> You're banking on the ability of your unit to scatter effectively. If you scatter within 18-24 inches you are going to get assaulted and die. Simple as that. In addition this unit laughs at that army. It's kind of ridiculous to state that you can stay out of range.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 03:05:15]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ I wonder how an assaulty eldar army would hold against it, with mobs of banshees.<br /> <br /> Banshees will always get their attacks, and have counter charge to try to increase the number of attacks they throw out.<br /> <br /> I suppose the problem is hitting enough sixes- even with doom support, However, all thigns considered, I think they elves could squeeze in enough <span class="glossaryitem" onmouseover='gp(19);'>cc</span> attacks to make the wolves blush.  Especially considering even enhanced stormies would go simo with the lords.<br /> <br /> Possibly something like this.<br /> <br /> <blockquote class="uncited"><div>Yriel<br /> Farseer- Doom<br /> <br /> 3x 10 Banshees- Exarch, Executioner, both powers<br /> <br /> 3x 10 Storm Guardians + Warlock- Enhance, 2 meltas<br /> <br /> 5x Wave Serpent- Bright Lance<br /> <br /> 1x Wave Serpent- scatter laser</div></blockquote><br /> <br /> So you get the super mobility so the elves can get all their bodies into assault at once, farseer hangs out in a transport and dooms away.  If the elves can get all 64 bodies (30 banshees, 30 storm guardians, 3 warlocks, yriel) into a doomed death star... it could be interesting, especially since the banshees are guaranteed to go first]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 05:51:21]]> GMT</pubDate>
				<author><![CDATA[ akaean]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>If the elves can get all 64 bodies (30 banshees, 30 storm guardians, 3 warlocks, yriel) into a doomed death star... it could be interesting, especially since the banshees are guaranteed to go first </div></blockquote><br /> <br /> Even then I wouldn't say the deathstar was doomed and this army is also pretty one dimensional.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 12:33:12]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>akaean wrote:</cite>I wonder how an assaulty eldar army would hold against it, with mobs of banshees.<br /> <br /> Banshees will always get their attacks, and have counter charge to try to increase the number of attacks they throw out.<br /> <br /> I suppose the problem is hitting enough sixes- even with doom support, However, all thigns considered, I think they elves could squeeze in enough <span class="glossaryitem" onmouseover='gp(19);'>cc</span> attacks to make the wolves blush.  Especially considering even enhanced stormies would go simo with the lords.<br /> <br /> Possibly something like this.<br /> <br /> <blockquote class="uncited"><div>Yriel<br /> Farseer- Doom<br /> <br /> 3x 10 Banshees- Exarch, Executioner, both powers<br /> <br /> 3x 10 Storm Guardians + Warlock- Enhance, 2 meltas<br /> <br /> 5x Wave Serpent- Bright Lance<br /> <br /> 1x Wave Serpent- scatter laser</div></blockquote><br /> <br /> So you get the super mobility so the elves can get all their bodies into assault at once, farseer hangs out in a transport and dooms away.  If the elves can get all 64 bodies (30 banshees, 30 storm guardians, 3 warlocks, yriel) into a doomed death star... it could be interesting, especially since the banshees are guaranteed to go first</div></blockquote><br /> <br /> Actually while eldar have mobility, they lack assault mobility because you are forced to let your serpents stand still for a turn before the contents can disembark and assault. This leaves you open to get your serpents destroyed. Even assuming the banshees get off the charge, that's only 30 attacks 15 of which hit and (assuming doom works as you have a 5+ to negate) you still need sixes which I take for maybe 5 wounds per squad. With invulnerable saves everywhere 15 power weapon wounds won't really do that much especially when you consider that it would be pretty hard to get everything into assault where you want them. However the return blows are going to easily wipe one and a half squads maybe 2, all in the first assault phase, after which everything is reduced to regular initiative. It is also very one dimensional.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 16:17:40]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite><br /> Even then I wouldn't say the deathstar was doomed and this army is also pretty one dimensional.</div></blockquote><br /> <br /> I meant the psychic power <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I also think that in terms of "assault eldar" the list isn't too bad.  You've got 6 melta guns for heavy tanks, as well as 5 bright lances.  Not to mention a lot of warm bodies to throw into assault.  You have the speed to catch most lists, and you have an Autarch to play reserve shenanigans if you don't get first turn against things like guard or tau.  The list will probably have a lot of problems with green tide, so possibly swapping 2 of the melta squads for flamers would help alleviate this, but I don't think its a super one dimensional list by any means.<br /> <br /> <br /> <br /> At anyrate, the wave serpents never actually need to sit still,  they still will be moving 12 inches per turn and as long as the troops disembark before the movement, they can move + fleet + assault all they want. This means you'll always need 6s to hit them.  Clever placement of serpents also limits the damage of your charge to one wave serpent filled with storm guardians.  Sure it will probably be destroyed, but you won't kill all of the elves inside, and you'll get doomed + charged by everything next turn.<br /> <br /> There is also order of operations to consider.  The 30 Banshees and Yriel are going to try to target the 4 wolf lords, and the 30 storm guardians will target the normal thunderwolves (assuming they can).  That puts 7.5 banshees on each wolf lord, with Yriel's own power weapon attacks hitting as well, if those go down, that knocks out a lot of points and counter attack.<br /> <br /> The storm guardians go next at I5, Ws4, and try to clean up the fenresian wolves, and put some damage on the calvery.  Essentially it would be all about trying to mitigate the ferocity of the counter attack.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 17:31:08]]> GMT</pubDate>
				<author><![CDATA[ akaean]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>The 30 Banshees and Yriel are going to try to target the 4 wolf lords, and the 30 storm guardians will target the normal thunderwolves (assuming they can).</div></blockquote><br /> <br /> This is your problem. You can't do this. The banshees have to move in 1 unit at a time and HAVE to engage un-engaged models first if possible. Logistically getting that many guys into assault will be impossible in 1 go. You won't have the movement. I also don't see you stopping him from taking out at least 2 Wave Serpents on the charge. BUt the Serpents are largely irrelevant to this fight it is tthe <span class="glossaryitem" onmouseover='gp(19);'>CC</span> that will win or lose you the game and I'd put my money on the puppies.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 17:36:22]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Anyone know of any rock units that can beat this one?</title>
				<description><![CDATA[ <blockquote><div><cite>akaean wrote:</cite><blockquote><div><cite>FlingitNow wrote:</cite><br /> Even then I wouldn't say the deathstar was doomed and this army is also pretty one dimensional.</div></blockquote><br /> <br /> I meant the psychic power <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I also think that in terms of "assault eldar" the list isn't too bad.  You've got 6 melta guns for heavy tanks, as well as 5 bright lances.  Not to mention a lot of warm bodies to throw into assault.  You have the speed to catch most lists, and you have an Autarch to play reserve shenanigans if you don't get first turn against things like guard or tau.  The list will probably have a lot of problems with green tide, so possibly swapping 2 of the melta squads for flamers would help alleviate this, but I don't think its a super one dimensional list by any means.<br /> <br /> <br /> <br /> At anyrate, the wave serpents never actually need to sit still,  they still will be moving 12 inches per turn and as long as the troops disembark before the movement, they can move + fleet + assault all they want. This means you'll always need 6s to hit them.  Clever placement of serpents also limits the damage of your charge to one wave serpent filled with storm guardians.  Sure it will probably be destroyed, but you won't kill all of the elves inside, and you'll get doomed + charged by everything next turn.<br /> <br /> There is also order of operations to consider.  The 30 Banshees and Yriel are going to try to target the 4 wolf lords, and the 30 storm guardians will target the normal thunderwolves (assuming they can).  That puts 7.5 banshees on each wolf lord, with Yriel's own power weapon attacks hitting as well, if those go down, that knocks out a lot of points and counter attack.<br /> <br /> The storm guardians go next at I5, Ws4, and try to clean up the fenresian wolves, and put some damage on the calvery.  Essentially it would be all about trying to mitigate the ferocity of the counter attack.<br /> <br /> </div></blockquote><br /> <br /> For you to get the charge. You will need to move 12 or move inches and place the serpents within disembark, move and assault range. Either way your serpents are going to get charged and all hits are penetrations which should take care of the serpents. Now you lack mobility. Sure you then charge, but you have to get doom off and then you have to hope, because you can't just target the lords each model must first move to un-engaged enemy models (most likely the fenrisian wolves who are in front) then everything else. So you are almost guaranteed to waste 8 banshees on fenrisian wolves. Sure the wolves will die which will affect combat resolution, but most likely you are going to lose  20+ models in the first round of assault. Which will most likely cause you to fail in which case you will run away and because you are less than half you won't rally. If you were able to charge everything at the wolves (by everything I mean 60 models) you might do a lot of damage, but you simply won't be able to get that many models into assault.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 17:53:21]]> GMT</pubDate>
				<author><![CDATA[ matthc]]></author>
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