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		<title><![CDATA[Latest posts for the thread "Proper BA Mech Movement + Vindi or Pred"]]></title>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ So I've been playing my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Mech list for a while and tweaking it with experience and help from everyone here. I think I am ready to start fine tuning the list more and learning more about strategies for proper placement. A lot of times on my opponents first turn (if they go after me) they are able to get side shots on my Baal Preds. I was wondering how do you guys move then around the table to give the <span class="glossaryitem" onmouseover='gp(112);'>RBs</span> and Baals the best cover and angle to give the enemy less shots at the side. Baals are SO easy to pop with side armor...<br /> <br /> I'm thinking some people maybe put <span class="glossaryitem" onmouseover='gp(112);'>RBs</span> in the way? Is that what most people do? I've read on a lot of tactics of other <span class="glossaryitem" onmouseover='gp(10);'>BA</span> mech players that they move forward in a way that makes it extremely difficult to get side armor shots on their Baals and Vindis etc. I couldn't find any articles on this. <br /> <br /> Tips? Advice?<br /> <br /> Also with my list below, could I get some experience <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Mech players to convince me on what to do for my last 2 choices. I want either 2x "Annihilator" Predators that are Regular Preds with Las Cannon Sponsoons or 2x Vindicators. <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(522);'>TLDR</span>: <br /> 1) I read people moving in such a way that they do not allow their enemy to get side shots on their Preds/Vindis/Baals. How do you do this?<br /> 2) With my list below would you suggest 2x Annihilator Preds (Reg Pred with Las Sponsoons) or 2x Vindicators? Why?<br /> <br /> <br /> <i>Librarian <br /> Assault Squad<br /> Meltagun<br /> Transport: Razorback<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannons<br /> <br /> Assault Squad<br /> Meltagun<br /> Transport: Razorback<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannons<br /> <br /> Assault Squad<br /> Meltagun<br /> Transport: Razorback<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(166);'>Plas</span>/ Las<br /> <br /> Assault Squad<br /> Meltagun<br /> Transport: Razorback<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(166);'>Plas</span>/ Las<br /> <br /> Baal Predator<br /> Heavy Bolters<br /> <br /> Baal Predator<br /> Heavy Bolters<br /> <br /> Honour Guard<br /> Meltagun x 4<br /> Drop Pod<br /> <br /> +<br /> <br /> 2x Vindicator<br /> or <br /> 2x Regular Pred + Las Sponsoons</i>]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 02:41:30]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ Well, firstly, drop the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons on the Baals, it makes them slower and if you're just going to move 12" anyway, then why take the sponsons? Also they also draw more attention to them.<br /> <br /> I'm not sure about dropping around 200 pts of your army (Honor Guard and <span class="glossaryitem" onmouseover='gp(262);'>DP</span>) behind the enemy with little to no support.<br /> <br /> I'd take the Preds because you may find yourself in a situation where it is in your best interest to just sitback and shoot the enemy rather then close, while the vindcators will make you move forward in order to be of any use.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 03:27:21]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ That Honor guard unit is a pretty large points investment for a suicide unit.  I don't like that.  I'd consider 4x Plasma and Jump Packs (<span class="glossaryitem" onmouseover='gp(493);'>DoA</span> makes this very safe and reliable) that way you can delay their entry into the game a little bit and use them as instant hard hitting fire support wherever you need them.  To be honest though, I feel like a deepstriking unit of Honor Guards is just out of place in a list like this.<br /> <br /> I'd take the Predators over the Vindicators in your list.  It doesn't seem aggressive enough to want to close with the enemy like Vindicators do (because of their range).  You could also use a couple more Lascannon/Autocannon shots to help deal with enemy armor in the early turns.  I'd try to find room to fit in a third one to be honest.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 04:26:39]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ Well, in terms of movement, if you have three <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 vehicles then move them side by side to maintain the following pattern: \|/ <br /> This provides the tanks with a larger front angle.<br /> Razorbacks with lascannons can be deployed behind so that they get 3+ cover saves.<br /> Razorbacks with assault cannons should be placed on the sides of the above pattern so that they are obscured. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 07:21:08]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ Thanks for the movement help wuesten. <br /> <br /> Ok so the majority vote is gooing towards annihilator predators. Guess that's the best choice then <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <br /> <br /> What would you guys suggest as an alternative to my anti av13/14 landraiders and stuff if I should remove my drop pod squad of meltas? I did them like that because it is probably the most reliable way of taking out av14 in 1 go...]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 15:54:48]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ Find a way to do 2x autolas preds and a vindi or 2 vindis and an autolas pred. Just avoid the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon turret.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 15:59:34]]> GMT</pubDate>
				<author><![CDATA[ kill dem stunties]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ My god to many Assault Marines! Oh well your style is your style. . . I run 1 Flamestorm Baal and 1 Regular Baal with Heavy Bolters. It provides that early firepower while the arm moves up. I play the Preds with lascannon sponsons. The biggest weakness is numbers though. orcs are about the only thing I would honestly worry about really.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 16:18:16]]> GMT</pubDate>
				<author><![CDATA[ Lysenis]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Well, in terms of movement, if you have three <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 vehicles then move them side by side to maintain the following pattern: \|/ <br /> This provides the tanks with a larger front angle.<br /> Razorbacks with lascannons can be deployed behind so that they get 3+ cover saves.<br /> Razorbacks with assault cannons should be placed on the sides of the above pattern so that they are obscured. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> If your opponent can see your turret, they can see a non-insignificant part of the vehicle, therefore they can see your hull (by <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s shoddy definition) and you do *not* get a 3+ cover save.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 16:21:38]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ <blockquote><div><cite>willydstyle wrote:</cite><blockquote><div><cite>wuestenfux wrote:</cite>Well, in terms of movement, if you have three <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 vehicles then move them side by side to maintain the following pattern: \|/ <br /> This provides the tanks with a larger front angle.<br /> Razorbacks with lascannons can be deployed behind so that they get 3+ cover saves.<br /> Razorbacks with assault cannons should be placed on the sides of the above pattern so that they are obscured. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> If your opponent can see your turret, they can see a non-insignificant part of the vehicle, therefore they can see your hull (by <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s shoddy definition) and you do *not* get a 3+ cover save.</div></blockquote><br /> <br /> While this is true the argument can be made that if you only see the turret you dont have a "shot" at the actual tank. They technicly see the hull but have no access to hitting ythe hull]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 16:34:18]]> GMT</pubDate>
				<author><![CDATA[ Lysenis]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ That argument is wrong.  The <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> gives you specific permission to target the turret of a vehicle.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 16:39:01]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Re:Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ In a 1500 point list like mine what do you guys think of modifying it with 2 pred 2 Baal? Or should I even go further with a 3/3 split]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 17:17:00]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ Baals should be run with heavy bolters so you can have a mid-field torrent of fire unit.  They don't make a vehicle slower, that's just ridiculous, they just make it so that if you don't need to move 12 or 18 (which is most of the time, <span class="glossaryitem" onmouseover='gp(325);'>TBH</span>) you get significantly more firepower.<br /> <br /> Other than Baals, I like "autolas" preds for <span class="glossaryitem" onmouseover='gp(57);'>HS</span> preds.  A friend of mine runs mech <span class="glossaryitem" onmouseover='gp(10);'>BA</span> with 2 autolas preds and two baals with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons to great effect.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 17:21:26]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ What about the fact that if you are correct then the Razorback is over 90% in cover.<br /> <br /> I personally run as I stated 2 Baal Preds 1 with just a Flamestorm cannon for those tricky marine players and a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Aoutocannon Baal with Heavy Bolters to rush up fast early on and provide that much needed mid feild support and then to retreat it as nesseccary to stay with my tactiacl advantage.<br /> <br /> I then add in 2 normal preds with Lascannon spaonsons to do the same exact thing. you would be surprised on the effectiveness of this. though in a 1500 point game i am not sure how I would run them likely the same way. . . ]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 17:41:44]]> GMT</pubDate>
				<author><![CDATA[ Lysenis]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ It doesn't matter how much % of cover a razorback is in if the cover is provided by another unit, it gets a 4+ save.]]></description>
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				<pubDate><![CDATA[Sun, 29 Aug 2010 17:44:32]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ So everyone thinks Predators are it...I guess that's what I'm going to get. Sounds good <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Anyone else have advice on movement tank placement? <br /> <br /> \|/ this formation sounds about right since it spreads the front av13 best.]]></description>
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				<pubDate><![CDATA[Mon, 30 Aug 2010 05:36:57]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ Predators all the way. They can move and fire all weapons. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 30 Aug 2010 07:11:16]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Predators all the way. They can move and fire all weapons. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> So can a Baal Pred. Remember 6" fire all, 12" fire 1]]></description>
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				<pubDate><![CDATA[Mon, 30 Aug 2010 21:19:15]]> GMT</pubDate>
				<author><![CDATA[ Lysenis]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ Anyone else have any movement strategies or tactics they would like to share?<br /> <br /> I like the \|/ movement of <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 so you have a wider frontside 13 armor. <br /> <br /> (My list will now also have 3 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> LandSpeeders by the way)]]></description>
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				<pubDate><![CDATA[Tue, 31 Aug 2010 04:11:28]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ <blockquote><div><cite>Lysenis wrote:</cite><blockquote><div><cite>wuestenfux wrote:</cite>Predators all the way. They can move and fire all weapons. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> So can a Baal Pred. Remember 6" fire all, 12" fire 1</div></blockquote><br /> Right, this is the way fast vehicles can move and fire. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 31 Aug 2010 07:13:27]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ I dont do formations. It makes things more complicated if I plan it out like that not to mention predictible. I would rather take in the lay out of terrain and then use that to my advantage. Now If I could not do that and there is an expance of open ground I may do a formation. <br /> <br /> As for Land Speeders with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, they are ok but I would take a Baal Pred over a <span class="glossaryitem" onmouseover='gp(456);'>LS</span> ANY day.]]></description>
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				<pubDate><![CDATA[Tue, 31 Aug 2010 16:52:25]]> GMT</pubDate>
				<author><![CDATA[ Lysenis]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ Well, if you have 140 pts left, I'd consider two <span class="glossaryitem" onmouseover='gp(456);'>LS</span> with multimelta and heavy flamer.<br /> <span class="glossaryitem" onmouseover='gp(456);'>LS</span> can fill gaps in the gun line and can be a nasty surprise to the enemy. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Aug 2010 17:25:34]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ Fast Autolas Preds <span class="glossaryitem" onmouseover='gp(264);'>FTW</span>.  ]]></description>
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				<pubDate><![CDATA[Tue, 31 Aug 2010 18:58:47]]> GMT</pubDate>
				<author><![CDATA[ MekanobSamael]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ <blockquote><div><cite>MekanobSamael wrote:</cite>Fast Autolas Preds <span class="glossaryitem" onmouseover='gp(264);'>FTW</span>.  </div></blockquote><br /> In fact, I fielded Predators at several occasion and was always annoyed that they are pillboxes.<br /> If they move, they lose some of their shooting effectiveness.<br /> But <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Predators are so much better: 6'' maneuverability is usually sufficient to get better <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Aug 2010 19:04:13]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ Ya. Going to do a squad of 3x Land Speeders. I don't have any fast attack unit space anymore since I run 2x Baal Predators. I will also be running 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/ Las Sponsoon Preds. <br /> <br /> Hopefully this will take care of my Land Raider problem. Have a wall of <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13's to keep my Land Speeders safe for a turn. Then move then up and shoot down the Land Raider with 3 <span class="glossaryitem" onmouseover='gp(330);'>MM</span>. <br /> <br /> I'm debating if I should use 2x <span class="glossaryitem" onmouseover='gp(330);'>MM</span> on each Land Speeder giving me a total of 6. That way I am assured a Land Raider going down. We usually play on 48" tables and deploy @ 12". So after 1st turn I should easily have 12" for the <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> by moving just 6" closer to the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, that way I can fire both <span class="glossaryitem" onmouseover='gp(330);'>MM</span>'s.<br /> <br /> <span class="glossaryitem" onmouseover='gp(415);'>OT</span> Q: If I equip a Land Speeder with a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> + Heavy Flamer could I fire both after moving 12"? ]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 06:59:00]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(415);'>OT</span> Q: If I equip a Land Speeder with a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> + Heavy Flamer could I fire both after moving 12"? </div></blockquote><br /> No, if a Speeder moves 12'' it can shoot a main and all defensive weapons which are S4.]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 07:58:11]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ For blood angels, the question of Vindi or Pred is one of the toughest, I couldnt choose, but I did say Predator.<br /> <br /> For normal <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, its quite obvious. The predator with lascannons. Its expensive as hell and not as durable as you might want it to be, but space marines need that reliability in their list, a Vindicator has the chance to asplode the toughest of things, but it also has the chance of epic fail. Predator eliminates that. <br /> <br /> <br /> Blood angels on the other hand A) can get anti tank where they need it fast as hell and B) have fast vehicles.<br /> <br /> So the questions are<br /> 1. why waste the fastness of a predator on long ranged weaponry?<br /> 2. Are the vindicators fast enough to get to where they need to be in time?<br /> 3. Do you have the adequate infantry to deal with a horde?<br /> 4. Do you have the adequate response time to deal with really threatening enemy vehicles?<br /> <br /> Look into these questions, and you will find your answer.]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 11:12:12]]> GMT</pubDate>
				<author><![CDATA[ Jaon]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ @Wuesten: Thanks for that answer <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I didn't think so, since its s5 but someone told me I could...liars! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> @Jaon: Thanks for the assist in helping. <br /> <br /> 1) I know it seems like a waste on fastness for a long range Pred but to me I like that ability to move 6" and still fire both my weapons or 12" and fire whichever I need the most <span class="glossaryitem" onmouseover='gp(258);'>atm</span>. <br /> <br /> Which brings up another question. If I move 12" and fire my Las Sponsoons I can fire both right? Do they count as 1 or are they seperate and I can only fire either my left or right sponsoon?<br /> <br /> 2) Vindicators on the boards we play with will for sure always be able to fire at whatever I want in time. We most of the time..play on 48" boards so starting at 12" on both sides I can move 1" and hit my targets already. <br /> <br /> 3) I do not have adequate infantry to deal a horde but I deal wit horde mostly by all my <span class="glossaryitem" onmouseover='gp(126);'>TL</span> AsC and Baal Preds <span class="glossaryitem" onmouseover='gp(126);'>TL</span> AsC + <span class="glossaryitem" onmouseover='gp(51);'>HBs</span>. <br /> <br /> 4) This was my biggest problem. I now have a squad of 3x Land Speeders with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>'s. <br /> <br /> Hopefully that solves the problem. ]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 16:39:12]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ Each sponson is a separate weapon.]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 19:13:57]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ <b>1) I know it seems like a waste on fastness for a long range Pred but to me I like that ability to move 6" and still fire both my weapons or 12" and fire whichever I need the most <span class="glossaryitem" onmouseover='gp(258);'>atm</span>. </b><br /> <br /> <i>Moving 12" is only effective in a few situations.</i><br /> <br /> <i>1) Getting to your enemy asap but with 48" lascannons it is almost pointless.<br /> 2) Getting away from your enemy, when your enemy comes calling for an assault you want to run it away<br /> 3) Finding cover (easy enough to figure out)</i><br /> <br /> <i>Remember that your sponsons have a huge firing arc (in <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> for more detail) so there is not much that you cant hit with both sponsons at one time. That is unless you want to protect your armour.</i><br /> <br /> <b>3) I do not have adequate infantry to deal a horde but I deal wit horde mostly by all my <span class="glossaryitem" onmouseover='gp(126);'>TL</span> AsC and Baal Preds <span class="glossaryitem" onmouseover='gp(126);'>TL</span> AsC + <span class="glossaryitem" onmouseover='gp(51);'>HBs</span>. </b><br /> <br /> <i>A little secret on that. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> is not made to handle infantry on a mass scale. Orks and Tyranids are your greatest threat (in that order) That is why Flamestorm Baals are so important <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span></i><br /> <br /> <b>4) This was my biggest problem. I now have a squad of 3x Land Speeders with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>'s.</b> <br /> <br /> <i>I would rather spend the points on a Flamestorm Baal but I will say I am inexperienced with <span class="glossaryitem" onmouseover='gp(456);'>LS</span></i><br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 15:09:46]]> GMT</pubDate>
				<author><![CDATA[ Lysenis]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ <blockquote><div><cite>Lysenis wrote:</cite><b>1) I know it seems like a waste on fastness for a long range Pred but to me I like that ability to move 6" and still fire both my weapons or 12" and fire whichever I need the most <span class="glossaryitem" onmouseover='gp(258);'>atm</span>. </b><br /> <br /> <i>Moving 12" is only effective in a few situations.</i><br /> <br /> <i>1) Getting to your enemy asap but with 48" lascannons it is almost pointless.<br /> 2) Getting away from your enemy, when your enemy comes calling for an assault you want to run it away<br /> 3) Finding cover (easy enough to figure out)</i><br /> <br /> <i>Remember that your sponsons have a huge firing arc (in <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> for more detail) so there is not much that you cant hit with both sponsons at one time. That is unless you want to protect your armour.</i><br /> <br /> <b>3) I do not have adequate infantry to deal a horde but I deal wit horde mostly by all my <span class="glossaryitem" onmouseover='gp(126);'>TL</span> AsC and Baal Preds <span class="glossaryitem" onmouseover='gp(126);'>TL</span> AsC + <span class="glossaryitem" onmouseover='gp(51);'>HBs</span>. </b><br /> <br /> <i>A little secret on that. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> is not made to handle infantry on a mass scale. Orks and Tyranids are your greatest threat (in that order) That is why Flamestorm Baals are so important <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span></i><br /> <br /> <b>4) This was my biggest problem. I now have a squad of 3x Land Speeders with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>'s.</b> <br /> <br /> <i>I would rather spend the points on a Flamestorm Baal but I will say I am inexperienced with <span class="glossaryitem" onmouseover='gp(456);'>LS</span></i><br /> </div></blockquote><br /> <br /> How would you deal with <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>? Just curious. Do you have any dedicated anti av13/14? The guys I play with a lot have Land Raiders + Ven Dreds which are a paint for me to pop if I had my army list + Flamestorm baal over <span class="glossaryitem" onmouseover='gp(456);'>LS</span>.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 15:52:50]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ Well, if you play in an <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> environment with heavy mech lists, then melta weapons are you best friend.<br /> Flamers are just for horde control.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 15:57:29]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ <blockquote><div><cite>syypher wrote:</cite>How would you deal with <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>? Just curious. Do you have any dedicated anti av13/14? The guys I play with a lot have Land Raiders + Ven Dreds which are a paint for me to pop if I had my army list + Flamestorm baal over <span class="glossaryitem" onmouseover='gp(456);'>LS</span>.</div></blockquote> <br /> <br /> There would be a problem. I would be running Assault squads with jump packs for that with infernus pistoals.<br /> <br /> I normally run some thing like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Libarian w/ Storm Bolter, powers vary<br /> <br /> Elite<br /> Furioso Dread w/ Blood Talons + heavy flamer<br /> Libarian Dread<br /> Sang Priest x2<br /> <br /> Troops<br /> 5 man Assault w/ Infernus Pistol, one infernus is with the sgt (named the Inferns Squad)<br /> 10 man Tactical Squad w/ Plasma Cannon + Meltagun and Rhino (combat squaded normally with melta in Rhino)<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Sq w/ Multimelta + Melta Gun and possibly a Rhino<br /> <br /> Fast Attack<br /> Baal Pred w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span> + <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> Baal Pred w/ Flamestorm Cannon<br /> <br /> Heavy Support<br /> Predator w/ Lascannon Sponsons<br /> Predator w/ Lascannon Sponsons<br /> <br /> That is how I run things. I dont usually play mech because I dont need to honestly. I use terrain to my advantage, I plan as I go, and I always watch all possibilties (former chess player so I look at all moves and what could happen)<br /> <br /> I would not run 2 Baals that have <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span> I do not think you need to put the points on that but meh.<br /> <br /> Remember that if your opponets are running Ven dreads and <span class="glossaryitem" onmouseover='gp(87);'>LR</span> that means that there are less points that they have to spread around. Ven Dreads are the same as your Fuiroso's so <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 is not so bad. Lascannons need a 3 to hit and 4 to glance and 5 to pen that means you should pen 1/3 of the time, that means that having 4 lascannon shots will be penetrating atleast once a turn. not to mention that you have the same advantage. AV13 everywhere but the rhinos so he is weak there.<br /> <br /> For <span class="glossaryitem" onmouseover='gp(87);'>LR</span> I send the in the Infernus Squad. With only a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> scatter you should be good on range more times then not. <br /> <br /> <br /> <blockquote><div><cite>wuestenfux wrote:</cite>Well, if you play in an <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> environment with heavy mech lists, then melta weapons are you best friend.<br /> Flamers are just for horde control.</div></blockquote><br /> <br /> While this is true when you can run up the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span> Baal and the FS Baal, pop a transport with the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span> Baal and then flame the guys inside with little effort and no save except invul you will do ok. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 17:03:50]]> GMT</pubDate>
				<author><![CDATA[ Lysenis]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ I'm thinking of converting one of my preds to Flamestorm because I have so much anti vehicle now but I see the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> AsC as more versatile as I can pop even the largest transports if I get 6's for rending. +4 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shots = *drool*]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 17:46:57]]> GMT</pubDate>
				<author><![CDATA[ syypher]]></author>
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				<title>Proper BA Mech Movement + Vindi or Pred</title>
				<description><![CDATA[ <blockquote><div><cite>syypher wrote:</cite>I'm thinking of converting one of my preds to Flamestorm because I have so much anti vehicle now but I see the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> AsC as more versatile as I can pop even the largest transports if I get 6's for rending. +4 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shots = *drool*</div></blockquote>I agree as well but the flamestorm for me is the marine killer of the group. No cover and AP3 cant ask for better.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 22:36:33]]> GMT</pubDate>
				<author><![CDATA[ Lysenis]]></author>
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