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		<title><![CDATA[Latest posts for the thread "Slann overrated?"]]></title>
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				<title>Slann overrated?</title>
				<description><![CDATA[ Okay I've been doing some trials and after about 4 games while using lore of fire the slann has yet to make up his points? So how is everybody else doing? Is lore of life really where it's at, even though you can't heal the steg with anything but lifebloom?]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 16:35:37]]> GMT</pubDate>
				<author><![CDATA[ gendoikari87]]></author>
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				<title>Slann overrated?</title>
				<description><![CDATA[ Slaan are not that overpowered when you can shoot a demo cannon into his face.  Takes out the swarm of Gaunts around him too...]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 17:01:04]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:Slann overrated?</title>
				<description><![CDATA[ <font color='red'>To the fantasy boards with you ! </font>]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 17:08:21]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Re:Slann overrated?</title>
				<description><![CDATA[ The slann is currently one of the top casters in the game, <span class="glossaryitem" onmouseover='gp(72);'>imo</span> only kairos and teclis are stronger. <br /> <br /> How are you running him first off, thats important.]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 17:11:52]]> GMT</pubDate>
				<author><![CDATA[ ShivanAngel]]></author>
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				<title>Re:Slann overrated?</title>
				<description><![CDATA[ Rumination, ethereal, Mastery, cupped hands and a <span class="glossaryitem" onmouseover='gp(408);'>MR</span> item. ]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 17:33:45]]> GMT</pubDate>
				<author><![CDATA[ gendoikari87]]></author>
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				<title>Slann overrated?</title>
				<description><![CDATA[ <blockquote><div><cite>gendoikari87 wrote:</cite>Okay I've been doing some trials and after about 4 games while using <font color='cyan'>lore of fire</font> the slann has yet to make up his points? </div></blockquote><br /> <br /> Here is your problem. Lore of Fire is kind of sucky.<br /> <br /> <blockquote><div><cite>gendoikari87 wrote:</cite>So how is everybody else doing? </div></blockquote><br /> <br /> The SoBs are untouchable in temple guard units and the focused rumination is totally broken.<br /> <br /> <blockquote><div><cite>gendoikari87 wrote:</cite>Is lore of life really where it's at, even though you can't heal the steg with anything but lifebloom?</div></blockquote><br /> <br /> How does T8 Regenerating Sarus/Temple Guard/Kroxigors that you can raise from the dead sound? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 17:39:09]]> GMT</pubDate>
				<author><![CDATA[ Tzeentchling9]]></author>
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				<title>Re:Slann overrated?</title>
				<description><![CDATA[ Fire isnt that bad of a lore <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>, i have had a lot of success with it however <span class="glossaryitem" onmouseover='gp(274);'>ymmv</span>.<br /> <br /> Also T8 suarus and what not arent bad. However only the temple guard unit can get the regen, he has to cast it on his unit. ]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 17:51:01]]> GMT</pubDate>
				<author><![CDATA[ ShivanAngel]]></author>
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				<title>Re:Slann overrated?</title>
				<description><![CDATA[ Earth Blood must be cast on the unit the Wizard is in... I missed that at first as well, but even so, regenerating temple guard are nasty.<br /> <br /> Rumination is certainly powerful, and as Tzeentchling said a bit broken. Personally I'd hate to see it go, but thats probably because I play LM and its just so much fun.<br /> <br /> As far as overrated? Hell no.<br /> <br /> Slann with the proper build can make your army damn near impossible to kill. I use rumination, mystery, higher state of consciousness, and becalming cogitation. Toss in a cupped hands and make the Slann your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, and you have a deadly unit of <span class="glossaryitem" onmouseover='gp(536);'>TG</span> led by your Slann. You can always give your <span class="glossaryitem" onmouseover='gp(536);'>TG</span> a cheap standard that gives <span class="glossaryitem" onmouseover='gp(408);'>MR</span> 1, which makes the Slann's ward save against magic a nice 3+. <br /> <br /> You won't "earn his points back" by killing other models. What he will do is anchor your forces. You have the regen on the <span class="glossaryitem" onmouseover='gp(536);'>TG</span> unit, increase the T of a Saurus unit nearby, toss in the shield of vines which is actually damn useful, and you can really hold up well. <br /> <br /> The main weakness of the LM is there low I value, so anything you can do to keep your guys alive, or bring them back will help balance that out. Not to mention cogitation on a Slann prevents Purple Sun from casting with IF. I love the fact that I can always attempt a dispel on Purple sun (unless its against Teclis or the Book of Hoeth). <br /> <br /> Test out life, see how it goes. ]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 18:06:14]]> GMT</pubDate>
				<author><![CDATA[ Lehnsherr]]></author>
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				<title>Slann overrated?</title>
				<description><![CDATA[ Slann are basically a 500pt force multiplier.<br /> <br /> I like the following setup:<br /> <br /> Slann: 460pt<br /> Rhumination<br /> Mystery (Life)<br /> Cogitation<br /> Cupped Hands<br /> Battle Standard<br /> Standard of Discipline<br /> <br /> This guy sits in a unit of Temple Gaurd in the middle of your lines, Making a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 Re-Roll bubble, and your <span class="glossaryitem" onmouseover='gp(536);'>TG</span> stubborn. Your enemies nightmare is made even more difficult as models recieve the buffs from lore of life, and come back from the dead. As well, the Slann cuts down enemy magic, and can hurt the enemy with Shield of Thorns, Awakening the Woods and The Dwellers below.]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 18:20:13]]> GMT</pubDate>
				<author><![CDATA[ Crazy_Carnifex]]></author>
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				<title>Re:Slann overrated?</title>
				<description><![CDATA[ <blockquote><div><cite>Lehnsherr wrote:</cite>You won't "earn his points back" by killing other models. What he will do is anchor your forces. You have the regen on the <span class="glossaryitem" onmouseover='gp(536);'>TG</span> unit, increase the T of a Saurus unit nearby, toss in the shield of vines which is actually damn useful, and you can really hold up well. </div></blockquote><br /> Yeah, I kind of buy this.  Because of miscasts and his ability to throw a billion dice, you generally want Life and throne of vines or whatever.  If you go nuts and start throwing purple suns everywhere or something, he's likely going to blow up, or get killed otherwise and a Slann + <span class="glossaryitem" onmouseover='gp(536);'>TG</span> is extremely expensive.]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 19:50:37]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Slann overrated?</title>
				<description><![CDATA[ <blockquote><div><cite>Tzeentchling9 wrote:</cite><br /> <br /> Here is your problem. Lore of Fire is kind of sucky.<br /> <br /> </div></blockquote><br /> <br /> +1 to this.  The last time I played Lizards I'm convinced that the only reason I won was because he was trying out fire lore instead of one of the others lores.  The top tier spell (firestorm or whatever) especially seems lacking.]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 20:45:56]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Slann overrated?</title>
				<description><![CDATA[ <blockquote><div><cite>Red_Zeke wrote:</cite><blockquote><div><cite>Tzeentchling9 wrote:</cite><br /> <br /> Here is your problem. Lore of Fire is kind of sucky.<br /> <br /> </div></blockquote><br /> <br /> +1 to this.  The last time I played Lizards I'm convinced that the only reason I won was because he was trying out fire lore instead of one of the others lores.  The top tier spell (firestorm or whatever) especially seems lacking.</div></blockquote><br /> <br /> Agreed, Firestorm seems pretty pathetic compared to the others, although Flame Cage (or whatever it's called) is amazing against a lot of units.  ]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 21:11:50]]> GMT</pubDate>
				<author><![CDATA[ Biophysical]]></author>
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				<title>Slann overrated?</title>
				<description><![CDATA[ <blockquote><div><cite>Red_Zeke wrote:</cite><blockquote><div><cite>Tzeentchling9 wrote:</cite><br /> <br /> Here is your problem. Lore of Fire is kind of sucky.<br /> <br /> </div></blockquote><br /> <br /> +1 to this.  The last time I played Lizards I'm convinced that the only reason I won was because he was trying out fire lore instead of one of the others lores.  The top tier spell (firestorm or whatever) especially seems lacking.</div></blockquote><br /> <br /> Indeed.<br /> <br /> Fireball is ok. I like the way you can change the casting value to suit your current PD.<br /> Fire-cloak is also ok, but not great.<br /> Burning Head is only any good to cause panic tests, but everyone has(or should have) <span class="glossaryitem" onmouseover='gp(174);'>BSBs</span> now.<br /> Piercing Bolts is pretty sucky. Fireball is generally better.  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <br /> Flamestorm is a Scorch wannabe that is worse due to scattering. <br /> <br /> Only Fulminating Flame Cage(I'm done some <i>mean </i>things to skaven with that spell) and Flaming Sword of Ruin seem to be any good.]]></description>
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				<pubDate><![CDATA[Wed, 1 Sep 2010 22:51:24]]> GMT</pubDate>
				<author><![CDATA[ Tzeentchling9]]></author>
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				<title>Slann overrated?</title>
				<description><![CDATA[ <blockquote><div><cite>Red_Zeke wrote:</cite><blockquote><div><cite>Tzeentchling9 wrote:</cite><br /> <br /> Here is your problem. Lore of Fire is kind of sucky.<br /> <br /> </div></blockquote><br /> <br /> +1 to this.  The last time I played Lizards I'm convinced that the only reason I won was because he was trying out fire lore instead of one of the others lores.  The top tier spell (firestorm or whatever) especially seems lacking.</div></blockquote><br /> <br /> That's because Fires true big spell is the signiture fireball at 18+ to cast for <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 hits<br /> <br /> I like fire mostly because I like fire.... if that makes any sense, but it does seem to be the "burn the little guys to the ground" lore. LOTS of direct damage, while the other lores predominantly use some direct with a lot of augmentation and hexing. Purple sun seems like a bitch though. <br /> <br /> can you have 2 purple suns out at a time I.E. 2 vortexs on the field?<br /> <br /> also what about lore of metal, turn 1 make your enemies army stupid? (at least pick the middle and everything within 12" of that unit)]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 00:21:32]]> GMT</pubDate>
				<author><![CDATA[ gendoikari87]]></author>
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				<title>Re:Slann overrated?</title>
				<description><![CDATA[ I have played too games with my LM, same list both times with a Slann at its head. I gave Lore of Light a run and absolutely loved it, not any spells to heal or toughen up my army, but you really cannot beat WS10 I10 on your saurus warriors. the fear factor that 4 sixteen blocks of these guys can cause. my first game was against OKs, and for a good two turns he continued to fall back from me until finally I was in his deployment zone and he had no choice but to fight me. are slann over ratted, no, but they can be hurt by strong anti magic armies, and ones that don't have spell casters can really hurt you, such as dwarfs where you have no way of handing off those miscasts. other wise he was fine putting up Pha's Protection. haven't tried the Lore of Life yet, I am tempted, but I like what Lore of Light gives me, a good mix of defensive, offensive and boasts all rolled into one, it also seems to mesh well with the EOTGs, -1 to hit(range and close combat)/anything that doesn't roll to hit needs 4+ on a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> or misses + 5+ward save from all shooting 12" from the EOTG makes even dwarf shooting bounce. so as a LM only player, I know that if I can squeeze a Slann in, I am going to, they can absolutely run a magic phase.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 02:45:29]]> GMT</pubDate>
				<author><![CDATA[ Garuss Acine]]></author>
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				<title>Slann overrated?</title>
				<description><![CDATA[ Cogitation, Rumination, Mystery, and Cupped hands, is what being runned most days.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 06:01:32]]> GMT</pubDate>
				<author><![CDATA[ enmitee]]></author>
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				<title>Slann overrated?</title>
				<description><![CDATA[ Becalming is a good one too.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 06:30:59]]> GMT</pubDate>
				<author><![CDATA[ Aduro]]></author>
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				<title>Re:Slann overrated?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>and ones that don't have spell casters can really hurt you, such as dwarfs where you have no way of handing off those miscasts.</div></blockquote><br /> <br /> Cupped hands doesn't require an enemy to have a wizard it simply states that on a 2+ the miscast is ignored, and IF there is a wizard within <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> you hand it off to him]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 11:10:09]]> GMT</pubDate>
				<author><![CDATA[ gendoikari87]]></author>
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				<title>Re:Slann overrated?</title>
				<description><![CDATA[ <blockquote><div><cite>gendoikari87 wrote:</cite><blockquote class="uncited"><div>and ones that don't have spell casters can really hurt you, such as dwarfs where you have no way of handing off those miscasts.</div></blockquote><br /> <br /> Cupped hands doesn't require an enemy to have a wizard it simply states that on a 2+ the miscast is ignored, and IF there is a wizard within <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> you hand it off to him</div></blockquote><br /> <br /> The biggest issue with dwarves is most lists over 2000 points bring an extra 2-4 dispell dice (on top of what you roll), plus the rune that steals a power dice and adds it to the dispell pool,  and 4ish "dispell runes"...<br /> <br /> Against a guys dwarf army at the shop i play at i was lucky to get off more then 2-3 spells a GAME with my slann.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 14:14:28]]> GMT</pubDate>
				<author><![CDATA[ ShivanAngel]]></author>
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				<title>Re:Slann overrated?</title>
				<description><![CDATA[ Dwarves are a bad match up for any Slann you can build. Their cannons can affect an Etheral Slann. Your 500+ point Slann will not last against Dwarf War Machines.<br /> <br /> Really your best bet is to get across the field as fast as possible and engage the Dwarves hoping your Slann can get an IF with Throne of Vines, then maybe toss a few more IF's here and there. Granted your ToV will be dispelled pretty much right away. <br /> <br /> Don't judge a Slann's effectiveness on a matchup like that, as not many armies can do to a Slann what a Dwarf army can.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 18:02:42]]> GMT</pubDate>
				<author><![CDATA[ Lehnsherr]]></author>
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