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				<title>2500 Warriors of Chaos needing advice. . . </title>
				<description><![CDATA[ I was experimenting with ways to make a list using both of my Disk models, and using Fear with the Mark of Nurgle here is what I came up with it seems good but I am concerned that it is to focused on dealing with war-machines. Yes, I know that shouldn't be possible for <span class="glossaryitem" onmouseover='gp(385);'>WoC</span>, but take a look. <br /> <br /> Everything has Strength 5 or more, and is very scary in close combat. <br /> <br /> I would have a Hell Cannon, or 2 but sadly I don't own one yet.<br /> <br /> I am considering dropping the Shield on the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> to give him Favored of the gods since I have two War Shrines?<br /> <br /> Sorcerer Lord (Goes in the unit of Chaos Knights.)<br /> -General<br /> -Mark of Nurgle<br /> -Level 4<br /> -Blood of Tzeentch<br /> -Sword of Might<br /> -Charmed Shield<br /> -Talisman of Preservation<br /> -Demonic Mount<br /> <br /> Exalted Hero (Goes in the unit with the banner of wrath.)<br /> -Mark of Nurgle<br /> -<span class="glossaryitem" onmouseover='gp(174);'>BSB</span><br /> -Sword of Shrieking<br /> -Shield<br /> <br /> Exalted Hero (War machine and elite unit hunting.)<br /> -Mark of Tzeentch<br /> -Sword of Swift Slaying<br /> -Collar of Khorne<br /> -Shield<br /> -Disc of Tzeentch<br /> <br /> Exalted Hero (War machine and elite unit hunting.)<br /> -Mark of Tzeentch<br /> -Shield<br /> -Disk of Tzeentch<br /> -Helm of Many Eyes<br /> -Golden Eye of Tzeentch<br /> <br /> 12 x Warriors of Chaos<br /> -Halberds<br /> -Shields<br /> -Musician, Banner<br /> -Mark of Nurgle<br /> -Wailing Banner<br /> <br /> 12 x Warriors of Chaos<br /> -Halberds<br /> -Shields<br /> -Musician, Banner<br /> -Mark of Nurgle<br /> -Banner of Wrath<br /> <br /> 5 x Marauder Cavalry<br /> -Light Armor<br /> -Throwing Spears<br /> -Flails<br /> -Mark of Slaanesh<br /> <br /> 5 x Marauder Cavalry<br /> -Light Armor<br /> -Throwing Spears<br /> -Flails<br /> -Mark of Slaanesh<br /> <br /> 5 x Marauder Cavalry<br /> -Light Armor<br /> -Throwing Spears<br /> -Flails<br /> -Mark of Slaanesh<br /> <br /> 5 x Chaos Knights (Decent hammer unit they might be stubborn but they die.)<br /> -Mark of Nurgle<br /> -Banner & Musician<br /> -Banner of Rage<br /> <br /> Chaos War Shrine (I can switch out for Khorne Chariots easily.)<br /> -Mark of Tzeentch<br /> <br /> Chaos War Shrine (I can switch out for Khorne Chariots easily.)<br /> -Mark of Tzeentch]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 10:48:45]]> GMT</pubDate>
				<author><![CDATA[ citadel97501]]></author>
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				<title>2500 Warriors of Chaos needing advice. . . </title>
				<description><![CDATA[ I wouldn't use the Marauder Horsemen. They're not effective in combat and die quickly. They're very much a glass cannonball. If you really do want to use them then I'd switch <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> to <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>.<br /> <br /> Instead of the Horsemen I would go for a large block of Maruaders. 40 Marauders wtih <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, shields and <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> costs about 240. If they're deployed 5 X 8 then you should be steadfast for a long time. Without the large blocks of infantry to anchor your army you're going to run into problems.<br /> <br /> The Warriors units are good, but I think you might want to bump it up to 18 per unit so you can get full supporting attacks for a few turns. Also get rid of the banner of wrath and take the razor standard. Having armor piercing attacks at s4 is going to net you more kills in the long run then a magic missle. Save the dice for your lvl4. I'd suggest taking out one exalted or a warshrine to find the points.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 15:35:21]]> GMT</pubDate>
				<author><![CDATA[ Infreak]]></author>
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				<title>2500 Warriors of Chaos needing advice. . . </title>
				<description><![CDATA[ Ditto what Infreak said:  1 unit of marauder horsemen at the most.  Beef up the warriors to at least 15.<br /> <br /> Why the big fear of war machines?  Cannons are only going to kill 1 fig per rank - losing 2-4 warriors per cannon is not a big deal.  Mortars will mess up marauders, but <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> should be fine with a higher T and armour save.  Most of your army should be charging on turn 2, maybe turn 3 at the worst.<br /> <br /> Move the Lord out of the Knights.  Last thing you want is a miscast to drop a S10 template on those 40pt figures.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 16:27:03]]> GMT</pubDate>
				<author><![CDATA[ RanTheCid]]></author>
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				<title>2500 Warriors of Chaos needing advice. . . </title>
				<description><![CDATA[ Mark the Warriors with <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> over <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>. It adds the same 12.5% protection against <span class="glossaryitem" onmouseover='gp(14);'>BS</span> shooting, adds a 6+ save to canon/bolts, AND you still get that 6+ save in combat with the halberds.<br /> <br /> Same with the Knights. <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> gives you the same 12.5% protection against <span class="glossaryitem" onmouseover='gp(14);'>BS</span> shooting, but also gives a save against canons etc which are the bane of your small knight units. Plus you get a 6+ save in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> while still having frenzy <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">. I love to do the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> + BoR combo. <br /> <br /> Having started in 7th with a cav list of <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> and expanding outward, I will say the same thing about the marauders. They are less useful in 8th. Take 1 unit with LA/axes/<span class="glossaryitem" onmouseover='gp(101);'>MoS</span> and use them to vanguard and block enemy vanguard or to march block / harass units. If you want to take flails make a 2x5 unit and <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> them and get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> soon as possible.<br /> <br /> The disc EH are interesting, never ran one myself cause mainly I associated disc with keeping sorc alive and dangerously moving around. Basically gives you like pegasus riders <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. One thing though is I would drop blood of tzeentch on the lord. It was amazing in 7th, not so amazing in 8th when you get +5 to cast on a Lv4 <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> lord. In my experience you just don't fail to meet casting values....and an enemy will rarely borderline dispel. They will want to stop stuff like pandemonium and will throw a guaranteed amount at it. Then other stuff they will just shrug and let happen. You could also take the bronze armor instead of charmed shield + talisman and get a 3+ non magical ward save, and with dropping blood save enough points to add something else.<br /> <br /> Warrior blocks need to be 18 if ur running 6 wide. You have to take into account you might lose 2-3 each turn from shooting, and you won't be in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> till turn 3 if your opponent is smart and avoids them. So you need to be able to lose 6 and still get your max attacks in.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 16:59:56]]> GMT</pubDate>
				<author><![CDATA[ mch21689]]></author>
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				<title>Re:2500 Warriors of Chaos needing advice. . . </title>
				<description><![CDATA[ The reason for Blood of Tzeentch is to reduce Miscast/IF possibilities, and it will allow me a more reliable magic phase since with a level 4 you only need 8 dice to reliably cast every spell from the Lore of Nurgle. . . ]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 20:28:31]]> GMT</pubDate>
				<author><![CDATA[ citadel97501]]></author>
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				<title>Re:2500 Warriors of Chaos needing advice. . . </title>
				<description><![CDATA[ <blockquote><div><cite>citadel97501 wrote:</cite>The reason for Blood of Tzeentch is to reduce Miscast/IF possibilities, and it will allow me a more reliable magic phase since with a level 4 you only need 8 dice to reliably cast every spell from the Lore of Nurgle. . . </div></blockquote><br /> <br /> Check the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> on the blood, I am not 100% sure you can pickup a 6 to stop a miscast.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 21:48:09]]> GMT</pubDate>
				<author><![CDATA[ mch21689]]></author>
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				<title>2500 Warriors of Chaos needing advice. . . </title>
				<description><![CDATA[ It doesn't say anything about the Blood of Tzeentch in the new <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. <br /> I used it to get off infernal gateway last night without cooking myself<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> It is an awesome arcane item... as it should be for a relic of Tzeentch!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Sep 2010 20:33:22]]> GMT</pubDate>
				<author><![CDATA[ rdlb]]></author>
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				<title>2500 Warriors of Chaos needing advice. . . </title>
				<description><![CDATA[ Marauder horsemen suck themself, but they are the best wall for your flying heroes. Nice idea.]]></description>
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				<pubDate><![CDATA[Sat, 4 Sep 2010 03:00:45]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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