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				<title>Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ The Kustom Force Field wording says: "all units within 6" on the Big Mek gain blah blah, vehicles within 6" count as blah"<br /> This should mean that enemy units can benefit from the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> as well? If there is some rule that disallows that then how about allies?<br /> <br /> The Mek tools allow a Mek to repair a vehicle he is in base contact with instead of shooting.<br /> a) Can I repair allied vehicles? Me thinks yes unless some rule that I have neglected disallows it<br /> b) If the Mek is joined to a squad can he repair a vehicle(if he meets all other criteria of course) and the rest of the squad fire normaly? ( i would say yes) <br /> c) If the Mek is joined to a squad can he repair a vehicle(if he meets all other criteria of course) and the rest of the squad run? (maintaining coherency) (i would say no as he has replaced his shooting with a run)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 12:59:37]]> GMT</pubDate>
				<author><![CDATA[ sn0zcumb3r]]></author>
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				<title>Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ <blockquote><div><cite>sn0zcumb3r wrote:</cite>The Kustom Force Field wording says: "all units within 6" on the Big Mek gain blah blah, vehicles within 6" count as blah"<br /> This should mean that enemy units can benefit from the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> as well? If there is some rule that disallows that then how about allies?<br /> <br /> The Mek tools allow a Mek to repair a vehicle he is in base contact with instead of shooting.<br /> a) Can I repair allied vehicles? Me thinks yes unless some rule that I have neglected disallows it<br /> b) If the Mek is joined to a squad can he repair a vehicle(if he meets all other criteria of course) and the rest of the squad fire normaly? ( i would say yes) <br /> c) If the Mek is joined to a squad can he repair a vehicle(if he meets all other criteria of course) and the rest of the squad run? (maintaining coherency) (i would say no as he has replaced his shooting with a run)<br /> <br /> </div></blockquote>No, enemy units do not benefit. Check the Main Rulebook <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> there is an argument for it, but there is also an argument against.<br /> <br /> a) That requires a house rule, since allied games are not covered in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> b) Yes.<br /> c) No.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 13:05:03]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ Will help you <br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/310392.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/310392.page</a>]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 13:21:30]]> GMT</pubDate>
				<author><![CDATA[ unite all action]]></author>
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				<title>Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ Thank for the link unite all action!<br /> Gamesworkshop fail at rules badly. Even the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> to correct a rule is ambiguous...<br /> <br /> Fluff wise it bloody well should provide cover! The Big Mek has a huge pulsing force field emitting from his back so anything within that forcefield should get it's cover save. I can't imagine why a force field would choose to deflect shots on orks rather than all shots]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 13:44:53]]> GMT</pubDate>
				<author><![CDATA[ sn0zcumb3r]]></author>
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				<title>Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ <blockquote><div><cite>sn0zcumb3r wrote:</cite>Fluff wise it bloody well should provide cover! The Big Mek has a huge pulsing force field emitting from his back so anything within that forcefield should get it's cover save. I can't imagine why a force field would choose to deflect shots on orks rather than all shots</div></blockquote>The orks believe it only protects them, so it does.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 13:55:57]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ This is not true.  The codex specifically states that it effects ALL units within 6", when somebody says ALL they mean ALL.  This is specifically stated in the codex, and the word ALL obviously means ALL, that being friend or foe, ally or friends of the enemy.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 18:37:00]]> GMT</pubDate>
				<author><![CDATA[ Dave-c]]></author>
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				<title>Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ <blockquote><div><cite>Dave-c wrote:</cite>This is not true.  The codex specifically states that it effects ALL units within 6", when somebody says ALL they mean ALL.  This is specifically stated in the codex, and the word ALL obviously means ALL, that being friend or foe, ally or friends of the enemy.</div></blockquote><br /> Do you even read errata and <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>?<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> specifically said that in the case of an ambiguous "all units" designation for a positive effect (such as a cover save or buff), assume it only applies to your army.<br /> <br /> Oh, and special rules aren't shared between allies, why would they be shared between enemies?]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 18:39:11]]> GMT</pubDate>
				<author><![CDATA[ SaintHazard]]></author>
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				<title>Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ <blockquote><div><cite>Dave-c wrote:</cite>This is not true.  The codex specifically states that it effects ALL units within 6", when somebody says ALL they mean ALL.  This is specifically stated in the codex, and the word ALL obviously means ALL, that being friend or foe, ally or friends of the enemy.</div></blockquote><br /> <br /> Typically, if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> means for that special whatever to affect EVERYONE, then they are typically kind enough to include this phrase: (friend or foe!) <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is being clear, for once.<br /> <br /> Now if it does NOT have that phrase, then it assume it only applies to your army.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 18:42:55]]> GMT</pubDate>
				<author><![CDATA[ xxBlazinGhostxx]]></author>
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				<title>Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ Gwar is also right, theres no fluff reason to think it should protect your marines etc, the orks tech works how it does because they believe it works that way.<br /> <br /> They probably think an integral part of its function is being green or something dumb like that <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 18:49:12]]> GMT</pubDate>
				<author><![CDATA[ kill dem stunties]]></author>
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				<title>Re:Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ My Big Mek painted his <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> blue. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> They don't need to be red, since force fields don't need to be da fastest, they don't need to be yellow, since they don't need to be da flashest, and da Ork carryin' da Kustom Force Field is already da greenest... what do <span class="glossaryitem" onmouseover='gp(163);'>KFFs</span> need to be?<br /> <br /> Lucky!<br /> <br /> Ergo, blue.<br /> <br /> Ork logik! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 18:52:26]]> GMT</pubDate>
				<author><![CDATA[ SaintHazard]]></author>
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				<title>Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ Well, i was saying, the orks probably believe you have to be green to receive the effect of the <span class="glossaryitem" onmouseover='gp(163);'>kff</span>, not the <span class="glossaryitem" onmouseover='gp(163);'>kff</span> needs to be painted green o.O<br /> <br /> Why would some puny soft pink oomans get da benefits of the <span class="glossaryitem" onmouseover='gp(163);'>kff</span>? Yous gots to be tough an green, like da boyz!]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 19:01:48]]> GMT</pubDate>
				<author><![CDATA[ kill dem stunties]]></author>
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				<title>Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ <blockquote><div><cite>kill dem stunties wrote:</cite><br />  Yous gots to be tough an green, like da boyz!</div></blockquote><br /> <br /> And my striking scorpions!]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 19:10:27]]> GMT</pubDate>
				<author><![CDATA[ puma713]]></author>
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				<title>Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ *Ahem* Green <i>SKINNED</i>]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 19:12:13]]> GMT</pubDate>
				<author><![CDATA[ kill dem stunties]]></author>
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				<title>Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ <blockquote><div><cite>kill dem stunties wrote:</cite>*Ahem* Green <i>SKINNED</i></div></blockquote><br /> So if i painted some kroot green...]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 19:19:41]]> GMT</pubDate>
				<author><![CDATA[ dayve110]]></author>
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				<title>Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ <blockquote><div><cite>dayve110 wrote:</cite><blockquote><div><cite>kill dem stunties wrote:</cite>*Ahem* Green <i>SKINNED</i></div></blockquote><br /> So if i painted some kroot green...</div></blockquote>But dey iz not proppa orkz. Dey haz no kulture!]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 19:41:19]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ ork kultur iz very important.]]></description>
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				<pubDate><![CDATA[Thu, 2 Sep 2010 20:12:40]]> GMT</pubDate>
				<author><![CDATA[ kill dem stunties]]></author>
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				<title>Re:Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Oh, and special rules aren't shared between allies, why would they be shared between enemies? </div></blockquote><br /> Where can I find rules for allies. I will speak to my <span class="glossaryitem" onmouseover='gp(421);'>TO</span> but he uses "Warhammerworld" as a guideline for Doubles tournaments. Do they have a pdf of rules/guidlines for allies? <br /> F.e. Does the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> pass over to allied vehicles, can your allie embark in your transports etc]]></description>
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				<pubDate><![CDATA[Fri, 3 Sep 2010 12:40:18]]> GMT</pubDate>
				<author><![CDATA[ sn0zcumb3r]]></author>
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				<title>Re:Kustom Force Field affects enemy units and other Big Mek questions</title>
				<description><![CDATA[ <blockquote><div><cite>sn0zcumb3r wrote:</cite>Where can I find rules for allies. I will speak to my <span class="glossaryitem" onmouseover='gp(421);'>TO</span> but he uses "Warhammerworld" as a guideline for Doubles tournaments. Do they have a pdf of rules/guidlines for allies? </div></blockquote><br /> <br /> The only allies rules that currently exist (aside from the Daemon- and Witch Hunter codexes) are in the Apocalypse rulebook. There are no rules covering allies in regular <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. ]]></description>
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				<pubDate><![CDATA[Fri, 3 Sep 2010 12:46:35]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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