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		<title><![CDATA[Latest posts for the thread "1000pts Lizardmen"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1000pts Lizardmen"]]></description>
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				<title>1000pts Lizardmen</title>
				<description><![CDATA[ Just started Lizardmen and am building an 1000pts army for friendly battling, I don't want it to be uber competitive. I was just wondering if people would mind looking over my list and pointing out any obvious weaknesses and flaws in the army. My usual foes are Vampire Counts, Brettonia, Skaven, Chaos Daemons and High Elves.<br /> <br /> <u><b>Lords</b></u> 211<br /> Saurus Oldblood (General)<br /> <i>Gold Sigil Sword</i> (I10, mainly for duels)<br /> <i>Gamblers Armour</i> (HvyArmour and 6+<span class="glossaryitem" onmouseover='gp(149);'>WS</span>)<br /> <i>Dawnstone</i> (Reroll failed Armour saves)<br /> <i>Shield</i> (1+Armour save overall)<br /> <br /> <u><b>Heroes</b></u> 90<br /> Skink Priest (Lv.1 Wizard)<br /> <i>Dispel Scroll</i> (just in case...)<br /> <br /> <u><b>Core</b></u> 379<br /> 15x Saurus with Hand weapons<br /> <i>Full Command</i><br /> <br /> 14x Saurus with Hand Weapons (Residence of the Oldblood)<br /> <i>Full Command</i><br /> <br /> <u><b>Special</b></u> 235<br /> Stegadon<br /> <b><u><br /> Rare</u></b> 80<br /> 1x Salamander<br /> <i>Extra Handler</i><br /> <br /> Also I have 10 points left over, any suggestions as to where they should go. Thanks Guys. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Sep 2010 09:10:21]]> GMT</pubDate>
				<author><![CDATA[ bgyrfalcon]]></author>
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				<title>1000pts Lizardmen</title>
				<description><![CDATA[ If you have the models I'd try to bump up the saurus to 20 man (lizard?) size or combine the two.  15ish is a bit on the small size and you'll loose rank bonuses a bit too quickly once you start taking casualties.<br /> <br /> For 1k games I usually skip the skink priest.  90 points is almost 10% of your army just to get that dispel scroll and one spell that will probably be dispelled.  I'd much rather use those points to a) bump up the saurus b) get some skink skirmishers or chameleons or c) get another salamander.]]></description>
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				<pubDate><![CDATA[Fri, 3 Sep 2010 16:37:26]]> GMT</pubDate>
				<author><![CDATA[ ramongoroth]]></author>
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				<title>1000pts Lizardmen</title>
				<description><![CDATA[ I don't have the models but my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> don't mind me using bases to represent what I don't have. <br /> Bringing the Oldbloods squad up to 19(20 with the Olblood) and the other up to 20 would take me 10 points over if I took out the Priest. If I did that which do you reckon should have the 1 less Saurus.<br /> Chameleons may be a good idea, the Brettons do use artillery and I do love the chameleon models.<br /> Another Salamander would be cool, the one I've been using wiped a whole unit of Knights of the Realm in one shot.<br /> <br /> What about the spare 10 points I have (if I keep the army the same). Any ideas on what I should do with them?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Sep 2010 18:08:56]]> GMT</pubDate>
				<author><![CDATA[ bgyrfalcon]]></author>
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				<title>1000pts Lizardmen</title>
				<description><![CDATA[ For bumping up the saurus then yes just take one less for two groups of 19.   Chameleons in 1k games can be really annoying if you still play on a 6'x4' table.  There's so much more space for them to scout.   And yes salamanders are pretty amazing in 8th.<br /> <br /> I don't know of much for 10 points off the top of my head.  Take a look through the lizard book and see if there is a 5 or 10 point magic doohickey for the priest if you keep him.]]></description>
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				<pubDate><![CDATA[Fri, 3 Sep 2010 19:16:31]]> GMT</pubDate>
				<author><![CDATA[ ramongoroth]]></author>
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