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		<title><![CDATA[Latest posts for the thread "1500 Blood Angels Sanguinary Army (C&C would be greatly appreciated)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500 Blood Angels Sanguinary Army (C&C would be greatly appreciated)"]]></description>
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				<title>1500 Blood Angels Sanguinary Army (C&amp;C would be greatly appreciated)</title>
				<description><![CDATA[ Ive been thinking about maybe starting a blood angels army.<br /> <br /> But i want the model count to be small.<br /> <br /> So what do you think?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Commander Dante-225<br /> <br /> Troops<br /> <br /> Sanguinary Guard-Infernus Pistol, Plasma Pistol, Power Fist, Death Masks, Chapter Banner-285<br /> <br /> Sanguinary Guard-Infernus Pistol, Plasma Pistol, Power Fist, Death Masks-255<br /> <br /> Sanguinary Guard-Infernus Pistol, Plasma Pistol, Power Fist, Death Masks-255<br /> <br /> Sanguinary Guard-Infernus Pistol, Plasma Pistol, Power Fist, Death Masks-255<br /> <br /> Fast Attack<br /> <br /> Vanguard-5xJump Vanguard-Sargent Fist, 2xPower Weapons, Hand Flamer-215<br /> <br /> Total-1500<br /> <br /> The problem that i can see with this is the one turn when i come i am f*@$#d.<br /> <br /> But after that i should have fun noming on units.]]></description>
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				<pubDate><![CDATA[Fri, 3 Sep 2010 17:15:41]]> GMT</pubDate>
				<author><![CDATA[ ChocolateGork]]></author>
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				<title>1500 Blood Angels Sanguinary Army (C&amp;C would be greatly appreciated)</title>
				<description><![CDATA[ A Sanguinary Guard army is not going to work.<br /> See StJohn's blog at <a href="http://www.threeplussave.com/" target="_blank" rel="nofollow">http://www.threeplussave.com/</a><br /> He played this army at the NovaCon.]]></description>
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				<pubDate><![CDATA[Fri, 3 Sep 2010 17:36:19]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1500 Blood Angels Sanguinary Army (C&amp;C would be greatly appreciated)</title>
				<description><![CDATA[ wuestenfux has it right. Barring the 3" <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> penetration area of the Infernus Pistols, you have <i>nothing</i> that can penetrate AV14, and at 1500 points you are almost guaranteed to encounter heavy armour. Also, the chances of the Guard all arriving in one turn is very unlikely, meaning that the squads that arrive on Turn Two will usually be picked off one by one as they arrive.]]></description>
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				<pubDate><![CDATA[Fri, 3 Sep 2010 19:53:35]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Re:1500 Blood Angels Sanguinary Army (C&amp;C would be greatly appreciated)</title>
				<description><![CDATA[ DAnte and guard as troops CAN work, but then you really need something to take out transports at range, so your guard can eat the juicy insides. 2-3 4xML <span class="glossaryitem" onmouseover='gp(29);'>devs</span> is a solid choice, and with a priest to give them <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> they are hard to remove at range. Dont mix pistols on the guard, take 2 infernus, as 1 is almost never reliable enough. Also take priests along with them, as you want to make them as survivable as possible. Its possible to deploy your guard at the beginning of the game instead of deep striking, as youll be getting turn 2 assaults anyway, use your devastators to destroy light transports, and a couple of vanguard squads (keep them cheap, a fist and 2 <span class="glossaryitem" onmouseover='gp(221);'>SS</span> maybe) to tie up units as they can charge on the drop. It can work, and its fun to play, as all small elite armies are where every man can be expected to kill many times their own number in enemies, but its not highly competitive. Good luck to you though! =)]]></description>
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				<pubDate><![CDATA[Fri, 3 Sep 2010 20:09:08]]> GMT</pubDate>
				<author><![CDATA[ Jabbdo]]></author>
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				<title>1500 Blood Angels Sanguinary Army (C&amp;C would be greatly appreciated)</title>
				<description><![CDATA[ only one <span class="glossaryitem" onmouseover='gp(162);'>inv</span> <span class="glossaryitem" onmouseover='gp(157);'>sv</span> kinda hurts.  If you want the count small you could use assault terms and <span class="glossaryitem" onmouseover='gp(87);'>LR</span> redeemer.  also if your relying on all deep strike your gonna find trouble quick.  Tanks and monsters are gonna eat you quick]]></description>
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				<pubDate><![CDATA[Sat, 4 Sep 2010 02:55:37]]> GMT</pubDate>
				<author><![CDATA[ stu192]]></author>
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