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		<title><![CDATA[Latest posts for the thread "Difficult Terrain vs Vehicle Squadrons"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Difficult Terrain vs Vehicle Squadrons"]]></description>
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				<title>Difficult Terrain vs Vehicle Squadrons</title>
				<description><![CDATA[ How do a squadron of non-walker vehicles resolve difficult terrain tests?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/315356/1902035.page</guid>
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				<pubDate><![CDATA[Sun, 5 Sep 2010 08:47:41]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Difficult Terrain vs Vehicle Squadrons</title>
				<description><![CDATA[ Each vehicle that moves through the terrain takes a dangerous terrain test. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/315356/1902053.page</guid>
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				<pubDate><![CDATA[Sun, 5 Sep 2010 08:59:19]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Difficult Terrain vs Vehicle Squadrons</title>
				<description><![CDATA[ Vehicles count Difficult Terrain as Dangerous Terrain. (P.57 of the small rule book.)<br /> <br /> Only models entering the Dangerous Terrain are affected by it. (Basic movement rules on p.14 of the SRB.)<br /> <br /> Thus if a squadron has three vehicles and one of them goes into a different terrain piece, only that vehicle has to roll for Dangerous Terrain.<br /> <br /> Skimmers ignore Dangerous Terrain tests unless they start their movement phase on top of it and then move, or if they end their movement phase on top of it.<br /> <br /> Tau skimmers can be equipped with sensors that allow them to ignore Dangerous Terrain tests.]]></description>
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				<pubDate><![CDATA[Sun, 5 Sep 2010 09:05:03]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Difficult Terrain vs Vehicle Squadrons</title>
				<description><![CDATA[ It just occurred to me that a bit of barb wire could explode a leman russ...or is that not difficult terrain? <br /> <br /> So Difficult = Dangerous = Failed = Immobilised =  Vehicle squadron rules say immobilised = wrecked = difficult terrain wrecks vehicle. ]]></description>
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				<pubDate><![CDATA[Mon, 6 Sep 2010 05:23:18]]> GMT</pubDate>
				<author><![CDATA[ Jaon]]></author>
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			<item>
				<title>Difficult Terrain vs Vehicle Squadrons</title>
				<description><![CDATA[ <blockquote><div><cite>Jaon wrote:</cite>It just occurred to me that a bit of barb wire could explode a leman russ...or is that not difficult terrain?</div></blockquote><br /> That's something you have to work out with your opponent. P57 of the rulebook states that you could decide some terrain has different effects on vehicles than it does on infantry and uses barbed wire as an example of this. My gaming group, for example, uses the guidelines listed there.]]></description>
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				<pubDate><![CDATA[Mon, 6 Sep 2010 06:31:06]]> GMT</pubDate>
				<author><![CDATA[ Cheex]]></author>
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				<title>Difficult Terrain vs Vehicle Squadrons</title>
				<description><![CDATA[ <blockquote><div><cite>Jaon wrote:</cite>It just occurred to me that a bit of barb wire could explode a leman russ...or is that not difficult terrain? <br /> <br /> So Difficult = Dangerous = Failed = Immobilised =  Vehicle squadron rules say immobilised = wrecked = difficult terrain wrecks vehicle. </div></blockquote><br /> <br /> happened to me in a game, that was a fething epic tree]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/315356/1905227.page</guid>
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				<pubDate><![CDATA[Mon, 6 Sep 2010 14:18:01]]> GMT</pubDate>
				<author><![CDATA[ EmilCrane]]></author>
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				<title>Difficult Terrain vs Vehicle Squadrons</title>
				<description><![CDATA[ Yes, it can happen. Yes, it happens a lot.]]></description>
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				<pubDate><![CDATA[Mon, 6 Sep 2010 16:31:23]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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