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		<title><![CDATA[Latest posts for the thread "New Game Critical Mass?"]]></title>
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				<title>New Game Critical Mass?</title>
				<description><![CDATA[ So, spinning off from the thread about the new <span class="glossaryitem" onmouseover='gp(370);'>WotR</span> release from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, it seems many people knock the system, but not so many play it.<br /> <br /> Common and understandable citation is 'hardly anyone plays it'. Now I shan't insult anyones intelligence here, as we can all see the clear Catch 22 therein.<br /> <br /> So my question is a simple one. In your area, how many players does it typically require for a game to be given a fair chance? At what point do you feel a system has had a fair crack at self-recruiting, as in the sheer fun the participants are having attracts others to try it out, and things get theoretically bigger from there?]]></description>
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				<pubDate><![CDATA[Tue, 14 Sep 2010 15:03:49]]> GMT</pubDate>
				<author><![CDATA[ Mr Mystery]]></author>
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				<title>Re:New Game Critical Mass?</title>
				<description><![CDATA[ We got 6 people to play <span class="glossaryitem" onmouseover='gp(370);'>WotR</span> a couple weeks back. <br /> Found out during the game that 2 guys that were playing had armies but "didn't think anyone played it". <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> It only took myself and one other to show up game night to get interest up. <br /> Now most of our group (about 10), have at least a small force of something.<br /> <br /> As soon as I finish painting, we will go down to the local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and start playing there. <br /> The last time we played there, we had a crowd watching with interest.<br /> <br /> The game itself I found to have similarities to <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> and Field of Glory. <br /> Now that 8th ed <span class="glossaryitem" onmouseover='gp(153);'>FB</span> is out, I can see the stuff they took from <span class="glossaryitem" onmouseover='gp(370);'>WotR</span> in the rules.<br /> The new Kings of War rules share a bit with them as well.]]></description>
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				<pubDate><![CDATA[Tue, 14 Sep 2010 15:21:45]]> GMT</pubDate>
				<author><![CDATA[ skrulnik]]></author>
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				<title>New Game Critical Mass?</title>
				<description><![CDATA[ Not just <span class="glossaryitem" onmouseover='gp(370);'>WotR</span>, but other titles.<br /> <br /> Say a new company release a game, low key, but seriously good. How do you get enough gamers interested to make it worth investing in?]]></description>
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				<pubDate><![CDATA[Tue, 14 Sep 2010 15:25:43]]> GMT</pubDate>
				<author><![CDATA[ Mr Mystery]]></author>
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				<title>Re:New Game Critical Mass?</title>
				<description><![CDATA[ In our group it usually takes two people taking the plunge and learning the rules well.<br /> Then building up a couple forces/armies. <br /> One guy can build and paint at a phenominal rate, so when he dives in he will have 2 armies ready to play before anyone else has one bought.<br /> <br /> We have a game involving 4-6 others to give them a taste. Usually we run it as a demo.<br /> <br /> It helps that most of us have run demos at various cons in the past.<br /> 4 of the guys helped out running some of Uncle Duke's Extravaganza at Historicon this year.<br /> <i>(<span class="glossaryitem" onmouseover='gp(40);'>FYI</span>, Uncle Duke is very well known among the U.S. historical gaming crowd)</i>]]></description>
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				<pubDate><![CDATA[Tue, 14 Sep 2010 15:34:43]]> GMT</pubDate>
				<author><![CDATA[ skrulnik]]></author>
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				<title>New Game Critical Mass?</title>
				<description><![CDATA[ It depends on the game. Many people are fine with picking up games out of curiosity if the initial investment isn't too big or if the models are great. Malifaux has done this and arguably Infinity has done this as well. There are plenty of small-scale skirmish-level games that people could just pick up. <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span> is a larger scale game.<br /> <br /> Some people occasionally buy <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> boxes just for the bits. Perhaps not boxes, but they do bits trades. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Eldar Guardians can be given <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> High Elf legs and they look fine. I can have my Space Marines riding Dark Eldar Cold Ones. <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span>, on the other hand, is a different scale. The only thing I've ever seen cross over are the Balrog Wings on Tyranid Hive Tyrants, and that was in spite of some odd rumors saying that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't 'allow' <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span> bits on <span class="glossaryitem" onmouseover='gp(3);'>40k</span>/<span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> models.<br /> <br /> <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span> also has, arguably, not the best models <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has ever producted due to the non-heroic-scale. To compare, Warmachine/Hordes also has rather lacking models, but their rules are excellent and the models are simply bigger. Why play <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span> when you can play Warmachine/Hordes? <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span> has infinitely better fluff than Warmachine/Hordes, but the difference leads to the following:<br /> <br /> Some games ride on existent fluff. Compare <span class="glossaryitem" onmouseover='gp(223);'>TCGs</span> such as Magic and YuGiOh and their success to <span class="glossaryitem" onmouseover='gp(223);'>TCGs</span> based on preexistent fluff such as Pokemon, Star Wars, etc. Magic can make up anything it wants whereas Star Wars can print a Darth Vader card only so many times before it becomes stale. <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span> somewhat has this problem. The setting is set and cannot change. Any radical change would be against canon and met with unhappy fans. However, in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> can simply make up things like Blood Angels Storm Ravens or Tyranid Tervigons and we all cheer.<br /> <br /> --<br /> <br /> I guess to summarize:<br /> - <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span> isn't small enough scale to just pick up and play. I played my first few games of Malifaux and Infinity with the same person and we had fun with a small investment. Investment also includes money AND time. <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span> has a lot of things to paint.<br /> - <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span>'s scale is outshined by games such as Warmachine/Hordes. If a heralded 'better' game exists, why choose the inferior?<br /> - More people play Warmachine/Hordes or Warhammer Fantasy or Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Why choose <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span> when you can choose something popular?<br /> - <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span> is based on static, preexistent fluff that will not change. Most other games can just make up new units whenever and we'll be okay. Other games have expandability.<br /> - <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span>'s scale is not along the lines of popular games. They look skinner and the models aren't as good. This is, arguable, but no bits swaps is sadness.]]></description>
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				<pubDate><![CDATA[Tue, 14 Sep 2010 15:36:03]]> GMT</pubDate>
				<author><![CDATA[ Absolutionis]]></author>
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				<title>New Game Critical Mass?</title>
				<description><![CDATA[ I think as long as the player's investment is small they'll still want to check out new games, even if it's just something on the side. I know if I were to start a new game and I knew I'd need a 150 models for an average sized game, I'd just skip it because I know I don't have the time or cash for it. But if a game would be smaller where you need maybe 10 or 20 tops, and is easy to learn and fun to play I'll definitely give it a shot.]]></description>
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				<pubDate><![CDATA[Tue, 14 Sep 2010 16:03:21]]> GMT</pubDate>
				<author><![CDATA[ Necros]]></author>
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				<title>Re:New Game Critical Mass?</title>
				<description><![CDATA[ And the above is why you do not see much about the <span class="glossaryitem" onmouseover='gp(370);'>WotR</span> or <span class="glossaryitem" onmouseover='gp(86);'>LotR</span> on this site. The prejudice puts most off.<br /> Exposure to games outside of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and <span class="glossaryitem" onmouseover='gp(194);'>PP</span> would do a lot of gamers good.<br /> <br /> Outside of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games, bits and multipart plastics are not the norm. And in some cases not preferred. <br /> The "everything unique" mindset is very <span class="glossaryitem" onmouseover='gp(50);'>GW</span> gamer.<br /> <br /> "Better" games are not always the point. Some people want to play a certain setting. Or conflict. Or just a style of game that is different.<br /> If you want a skirmish game set in Middle-Earth, you will play <span class="glossaryitem" onmouseover='gp(86);'>LotR</span>. or <span class="glossaryitem" onmouseover='gp(370);'>WotR</span> if you want battles.<br /> You want WWII, there is Flames of War. Napoleonic era, play Shako. <span class="glossaryitem" onmouseover='gp(472);'>ETC</span>.]]></description>
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				<pubDate><![CDATA[Tue, 14 Sep 2010 16:13:36]]> GMT</pubDate>
				<author><![CDATA[ skrulnik]]></author>
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				<title>New Game Critical Mass?</title>
				<description><![CDATA[ You need at least two people with average sized armies to drum up interest. If other people in the group like it, they might buy models themselves and start their own armies after playing a game using some of yours. ]]></description>
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				<pubDate><![CDATA[Tue, 14 Sep 2010 17:37:39]]> GMT</pubDate>
				<author><![CDATA[ Brother SRM]]></author>
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				<title>New Game Critical Mass?</title>
				<description><![CDATA[ <blockquote><div><cite>Absolutionis wrote:</cite>I can have my Space Marines riding Dark Eldar Cold Ones. </div></blockquote><br /> <br /> I like those models, too, and will be using them as mounts for my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Rough Riders!   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Sep 2010 21:44:24]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>New Game Critical Mass?</title>
				<description><![CDATA[ My 34 year old cousin plays it with his friends (they are residents at a hospital about two hours from me). I never would have guessed. I'm probably going to try out a rohan or harad army see how it goes.]]></description>
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				<pubDate><![CDATA[Tue, 14 Sep 2010 22:37:50]]> GMT</pubDate>
				<author><![CDATA[ Ordo Dakka]]></author>
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				<title>New Game Critical Mass?</title>
				<description><![CDATA[ <blockquote><div><cite>Mr Mystery wrote:</cite>Not just <span class="glossaryitem" onmouseover='gp(370);'>WotR</span>, but other titles.<br /> <br /> Say a new company release a game, low key, but seriously good. How do you get enough gamers interested to make it worth investing in?</div></blockquote><br /> <br /> Around here it is the cult of personality that makes or breaks a game. <br /> <br /> If someone who is extremely popular doesnt approve of the game, then the game hardly stands a chance in that environment of sheeple.<br /> <br /> I suggested about this time last year to start a <span class="glossaryitem" onmouseover='gp(370);'>WotR</span> escalation league in the spring right after adepticon. It gave people enough time to plan for it if they were interested and they ran with it. But only because the cults of personality were present to give their seal of approval. That and because people were sick of <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> and were it was going.<br /> <br /> I will say though that as soon as <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> new edition came out the sheeple jumped ship. It was an inevitable and predictable outcome really.<br /> <br /> But the bonus is that there are a new pool of players who have <span class="glossaryitem" onmouseover='gp(370);'>WotR</span> armies and know the rules so even if <span class="glossaryitem" onmouseover='gp(370);'>WotR</span> isn't their game of choice there are still people who can play. Considering how reviled this game is in general by the ignorant people who refuse to acknowledge that anything other than <span class="glossaryitem" onmouseover='gp(3);'>40K</span> or <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> exists, I cant say I could have expected any better. A pyrrhic victory, but a victory all the same.]]></description>
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				<pubDate><![CDATA[Wed, 15 Sep 2010 10:47:45]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>Re:New Game Critical Mass?</title>
				<description><![CDATA[ This is a very interesting topic, as not everyone wants to play <span class="glossaryitem" onmouseover='gp(3);'>40K</span>/Fantasy/Magic. I have some good experience there, but if I was to sum it up, reaching that critical mass is definitely an up-hill battle, and don't even think about doing it on your own.]]></description>
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				<pubDate><![CDATA[Wed, 15 Sep 2010 15:46:11]]> GMT</pubDate>
				<author><![CDATA[ HudsonD]]></author>
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				<title>New Game Critical Mass?</title>
				<description><![CDATA[ It only takes one person if they're willing to buy at least two armies and to lend one to other people to get them to play, but more usually it takes at least two people who are interested enough to learn the rules and play enough games to get past the teething period of learning any new game.]]></description>
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				<pubDate><![CDATA[Wed, 15 Sep 2010 18:10:24]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>New Game Critical Mass?</title>
				<description><![CDATA[ I'll say three people - that officially makes it a "group".]]></description>
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				<pubDate><![CDATA[Wed, 15 Sep 2010 18:45:28]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>New Game Critical Mass?</title>
				<description><![CDATA[ <blockquote><div><cite>Nurglitch wrote:</cite>It only takes one person if they're willing to buy at least two armies and to lend one to other people to get them to play, ...</div></blockquote><br /> This is true, but far from enough. You'll get opponents that way obviously, but we're talking about starting and maintaining a gaming group. For that you'll need logistics (a friendly <span class="glossaryitem" onmouseover='gp(211);'>LGS</span> is a tremendous asset there !), presence, and 2/3 players. Last but not least, you also need a game worth playing. Otherwise, you can demo as much as you want, people won't play for long.]]></description>
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				<pubDate><![CDATA[Wed, 15 Sep 2010 19:05:18]]> GMT</pubDate>
				<author><![CDATA[ HudsonD]]></author>
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				<title>*casts fishing line*</title>
				<description><![CDATA[ <blockquote><div><cite>Mr Mystery wrote:</cite>In your area, how many players does it typically require for a game to be given a fair chance?</div></blockquote><br /> <br /> 3 or 4.<br /> <br /> Every game I have bar two are from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> or <span class="glossaryitem" onmouseover='gp(50);'>GW</span>-derived:<br /> <br /> Tyranid Attack (first thing I ever bought)<br /> Space Hulk (all three versions)<br /> Necromunda<br /> Warhammer Quest<br /> <span class="glossaryitem" onmouseover='gp(3);'>40K</span><br /> Dark Heresy<br /> Rogue Trader<br /> Deathwatch<br /> <br /> The only non-<span class="glossaryitem" onmouseover='gp(50);'>GW</span> games I have are the DOOM boardgame and BattleTech, and the former I bought (two sets actually) simply for the board tiles that come with it (use them in Dark Heresy along with stacks of D&D tiles, even though I don't play D&D).<br /> <br /> For me it's not so much about trying new games, it's about being interested in the background. I spent about... I dunno... 20? 30 manhours writing up a campaign booklet for just our group to use over one weekend (next weekend). I do it because I like <span class="glossaryitem" onmouseover='gp(3);'>40K</span>'s fluff, I like how vague it is so you can do anything with it, and I like playing within that universe. I like BattleTech for the similar reasons in that I like it's fluff, but not because of how vague and limitless it is, but because of how defined and detailed it is.<br /> <br /> I don't have any other games because I'm just not interested in the background. <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43 is about the only one that I have any sort of interest in outside of the ones I have now, or perhaps a Star Wars or Fallout-based <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>. That's it.<br /> <br /> <blockquote><div><cite>skrulnik wrote:</cite>We got 6 people to play <span class="glossaryitem" onmouseover='gp(370);'>WotR</span> a couple weeks back.</div></blockquote><br /> <br /> Then <a href="http://www.guinnessworldrecords.com/member/how_to_become_a_record_breaker.aspx" target="_new" rel="nofollow">get cracking boy</a>.]]></description>
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				<pubDate><![CDATA[Thu, 16 Sep 2010 08:42:20]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>New Game Critical Mass?</title>
				<description><![CDATA[ HudsonD:<br /> <br /> I'm taking it as given that the game is worth playing.]]></description>
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				<pubDate><![CDATA[Thu, 16 Sep 2010 08:44:23]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>New Game Critical Mass?</title>
				<description><![CDATA[ <blockquote><div><cite>Nurglitch wrote:</cite>HudsonD:<br /> <br /> I'm taking it as given that the game is worth playing.</div></blockquote><br /> <br /> <i>Obviously</i>, and yet, it's easier said than done. I could name Confrontation as the archetypal game that <i>looked </i>worth playing, and turned out to be an embarassingl dud (thanks in no small part to Rackham's "efforts", but that's for another topic), but there are plenty other examples .<br /> My point being that, unless you can say in good faith that the new game is worth playing, you won't get people to invest time, money and efforts in it, but at the same time, should it work, you will also be largely responsible for that investment. Suffice to say, make sure you're right...]]></description>
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				<pubDate><![CDATA[Thu, 16 Sep 2010 10:31:13]]> GMT</pubDate>
				<author><![CDATA[ HudsonD]]></author>
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