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				<title>2500pts Daemonhunters (new army)</title>
				<description><![CDATA[ This is a new army I've just started. I need some constructive criticism.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Inquisitor Lord<br /> Artificer armour<br /> Psychic Hood<br /> Hammerhand<br /> Holocaust<br /> 2x Familiar<br /> 2x Acolyte (w/ artificer armour)<br /> 3x Warrior (w/ meltas)<br /> Sage <br /> Mystic<br /> Land Raider<br /> Smoke Launchers<br /> 509pts.<br /> <br /> Brother Captain Stern <br /> Retinue- 5 Terminators<br /> Psycannon<br /> 396pts.<br /> <br /> Elites:<br /> <br /> Vindicare Assassin: 110pts.<br /> <br /> Troops:<br /> <br /> 9 Grey Knights + Justicar<br /> 2x Incinerator<br /> 295pts.<br /> <br /> 7 Grey Knights + Justicar<br /> 2x Incinerator<br /> 250pts.<br /> <br /> 10 Storm Troopers<br /> Veteran<br /> 2x Melta<br /> Rhino<br /> 180pts.<br /> <br /> Heavy Support: <br /> <br /> Land Raider<br /> Smoke Launchers<br /> 253pts.<br /> <br /> Land Raider<br /> Smoke Launchers<br /> 253pts.<br /> <br /> Land Raider<br /> Smoke Launchers<br /> 253pts.<br /> <br /> 2499pts.<br /> <br /> One thing I'm not sure about is whether the Inquisitor's <span class="glossaryitem" onmouseover='gp(87);'>LR</span> counts as one of the three Heavy Support choices. If so, I'll replace one of them with another squad of Grey Knights.<br /> <br />  <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Sep 2010 19:44:21]]> GMT</pubDate>
				<author><![CDATA[ CommissarCandlestick]]></author>
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				<title>2500pts Daemonhunters (new army)</title>
				<description><![CDATA[ 1.  Drop the Lord.  he's garbage. Such a huge point sink you won't get anything out of him.  Not a bash, just not a good unit.<br /> <br /> 2.  Stern is good and is the only Hero worth using a retinue with as you can't upgrade his equipment, though you lose the ability for a 2nd psycannon which after many many games of playing both ways, I have dropped the retinue so I can add another psycannon.  It just works better.<br /> <br /> 3. <span class="glossaryitem" onmouseover='gp(307);'>PAGKs</span> should NEVER run incinerators unless you know you are facing daemons.  You are a shooting army first, not assault.  Psycannons are a MUST upgrade.  Use your 24" and 36" ranges to pelt your enemy from afar.  Then if they get close you finish them off in assault.  Most mobs won't make it.<br /> <br /> <br /> With 500pts saved from the Lord, I'd look at running a <span class="glossaryitem" onmouseover='gp(389);'>BC</span> and more terminators w/ 3 psycannons (no retinue), hammerhand, with 4 terminators in an elite slot.<br /> <br /> Drop your Stern Retinue to 4 terminators.  Points now to buy an elite inquisitor w/ psycannon and power armor so you can keep your assassin, and your inquisitor can attach to a <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> squad and fire yet another psycannon.<br /> <br /> The last 100pts upgrade your incinerators to psycannons.]]></description>
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				<pubDate><![CDATA[Tue, 14 Sep 2010 21:54:21]]> GMT</pubDate>
				<author><![CDATA[ Flyinmiata1]]></author>
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				<title>2500pts Daemonhunters (new army)</title>
				<description><![CDATA[ The lords raider is considered as a dedicated transport, hes the only one who can take it as one. but i completley agree with Flyinmiata1]]></description>
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				<pubDate><![CDATA[Wed, 15 Sep 2010 01:56:40]]> GMT</pubDate>
				<author><![CDATA[ Riddick40k]]></author>
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				<title>2500pts Daemonhunters (new army)</title>
				<description><![CDATA[ <blockquote><div><cite>CommissarCandlestick wrote:</cite>This is a new army I've just started. I need some constructive criticism.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Inquisitor Lord<br /> Artificer armour<br /> Psychic Hood<br /> Hammerhand<br /> Holocaust<br /> 2x Familiar<br /> 2x Acolyte (w/ artificer armour)<br /> 3x Warrior (w/ meltas)<br /> Sage <br /> Mystic<br /> Land Raider<br /> Smoke Launchers<br /> 509pts.<br /> <font color='blue'> no take the inquisitor with psycannon artificer armour and icon of the just no familiar no psychihc powers 3 gun servitors 2 <span class="glossaryitem" onmouseover='gp(51);'>HB</span> 1 <span class="glossaryitem" onmouseover='gp(331);'>PC</span> 2Xmystics 1 sage no raider</font><br /> Brother Captain Stern <br /> Retinue- 5 Terminators<br /> Psycannon<br /> 396pts.<br /> <font color='blue'>stern is a no no take a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> with pscannon</font><br /> Elites:<br /> <br /> Vindicare Assassin: 110pts.<br /> <font color='blue'>decent but not the best he will not make his points back</font><br /> Troops:<br /> <br /> 9 Grey Knights + Justicar<br /> 2x Incinerator<br /> 295pts.<br /> <font color='blue'>psycannon&gt;incinerator. put incinerators in jump squads</font><br /> 7 Grey Knights + Justicar<br /> 2x Incinerator<br /> 250pts.<br />  see above<br /> 10 Storm Troopers<br /> Veteran<br /> 2x Melta<br /> Rhino<br /> 180pts.<br /> <font color='blue'>nope. take 2 units of 5 with melta guns and rhinos</font><br /> Heavy Support: <br /> <br /> Land Raider<br /> Smoke Launchers<br /> 253pts.<br /> <br /> Land Raider<br /> Smoke Launchers<br /> 253pts.<br /> <br /> Land Raider<br /> Smoke Launchers<br /> 253pts.<br /> <font color='blue'>these are all fine</font><br /> 2499pts.<br /> <br /> One thing I'm not sure about is whether the Inquisitor's <span class="glossaryitem" onmouseover='gp(87);'>LR</span> counts as one of the three Heavy Support choices. If so, I'll replace one of them with another squad of Grey Knights.<br /> <br />  <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Wed, 15 Sep 2010 03:30:58]]> GMT</pubDate>
				<author><![CDATA[ lukesdabest]]></author>
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				<title>2500pts Daemonhunters (new army)</title>
				<description><![CDATA[ <blockquote><div><cite>lukesdabest wrote:</cite><blockquote><div><cite>CommissarCandlestick wrote:</cite>This is a new army I've just started. I need some constructive criticism.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Inquisitor Lord<br /> Artificer armour<br /> Psychic Hood<br /> Hammerhand<br /> Holocaust<br /> 2x Familiar<br /> 2x Acolyte (w/ artificer armour)<br /> 3x Warrior (w/ meltas)<br /> Sage <br /> Mystic<br /> Land Raider<br /> Smoke Launchers<br /> 509pts.<br /> <font color='blue'> no take the inquisitor with psycannon artificer armour and icon of the just no familiar no psychihc powers 3 gun servitors 2 <span class="glossaryitem" onmouseover='gp(51);'>HB</span> 1 <span class="glossaryitem" onmouseover='gp(331);'>PC</span> 2Xmystics 1 sage no raider</font><br /> Brother Captain Stern <br /> Retinue- 5 Terminators<br /> Psycannon<br /> 396pts.<br /> <font color='blue'>stern is a no no take a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> with pscannon</font><br /> Elites:<br /> <br /> Vindicare Assassin: 110pts.<br /> <font color='blue'>decent but not the best he will not make his points back</font><br /> Troops:<br /> <br /> 9 Grey Knights + Justicar<br /> 2x Incinerator<br /> 295pts.<br /> <font color='blue'>psycannon&gt;incinerator. put incinerators in jump squads</font><br /> 7 Grey Knights + Justicar<br /> 2x Incinerator<br /> 250pts.<br />  see above<br /> 10 Storm Troopers<br /> Veteran<br /> 2x Melta<br /> Rhino<br /> 180pts.<br /> <font color='blue'>nope. take 2 units of 5 with melta guns and rhinos</font><br /> Heavy Support: <br /> <br /> Land Raider<br /> Smoke Launchers<br /> 253pts.<br /> <br /> Land Raider<br /> Smoke Launchers<br /> 253pts.<br /> <br /> Land Raider<br /> Smoke Launchers<br /> 253pts.<br /> <font color='blue'>these are all fine</font><br /> 2499pts.<br /> <br /> One thing I'm not sure about is whether the Inquisitor's <span class="glossaryitem" onmouseover='gp(87);'>LR</span> counts as one of the three Heavy Support choices. If so, I'll replace one of them with another squad of Grey Knights.<br /> <br />  <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> </div></blockquote></div></blockquote><br /> <br /> Thanks for these tips, I'll take them on board and post a revised list soon.<br /> <br />  <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Sep 2010 12:29:48]]> GMT</pubDate>
				<author><![CDATA[ CommissarCandlestick]]></author>
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				<title>2500pts Daemonhunters (new army)</title>
				<description><![CDATA[ Incinerators are amazing...especially when youre running a triple land raider list...you'll get much more for your points with them.<br /> <br /> Stern is a yes yes...once again youre in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and our terminators eat other terminators or whatever else they run into...having a free hammerhand and holocaust is pure win.<br /> <br /> Vindicare...debatable if he makes his points back...you kill a nob and now orks can't touch your <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s...sure...he only killed 40 points or so but he just greatly affected the game.  Just make use of his ability to snipe out whichever singular models you need gone in certain squads.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The trooper rhinos need smoke too.]]></description>
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				<pubDate><![CDATA[Wed, 15 Sep 2010 20:24:27]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>2500pts Daemonhunters (new army)</title>
				<description><![CDATA[ i used my vindacare at first then i started using a callidus assasin she easily makes her points back ]]></description>
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				<pubDate><![CDATA[Wed, 15 Sep 2010 21:20:00]]> GMT</pubDate>
				<author><![CDATA[ rogueuk]]></author>
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				<title>Re:2500pts Daemonhunters (new army)</title>
				<description><![CDATA[ OK, here's my new list. Thanks for all the help!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Brother-Captain Stern<br /> Retinue of 5 Termies<br /> Psycannon<br /> 396pts.<br /> <br /> Elites:<br /> <br /> Inquisitor<br /> Artificer Armour<br /> 2x Gun Servitor, 1 w/ <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, 1 w/ <span class="glossaryitem" onmouseover='gp(331);'>PC</span><br /> 1x Veteran w/ melta<br /> Sage<br /> Mystic<br /> 131<br /> <br /> Callidus Assassin: 120pts.<br /> <br /> Troops:<br /> <br /> 9 <span class="glossaryitem" onmouseover='gp(305);'>GK</span>+ Justicar<br /> 2x Psycannon<br /> 325pts.<br /> <br /> 9 <span class="glossaryitem" onmouseover='gp(305);'>GK</span>+ Justicar<br /> 2x Psycannon<br /> 325pts.<br /> <br /> 6 Storm Troopers<br /> Veteran<br /> 2x Melta<br /> Rhino<br /> Smoke Launchers<br /> 140pts.<br /> <br /> 5 Storm Troopers<br /> Veteran<br /> 2x Melta<br /> Rhino<br /> Smoke Launchers<br /> 130pts.<br /> <br /> Fast Attack:<br /> <br /> 4 Grey Knights +Justicar<br /> 2x Incinerator<br /> 170pts.<br /> <br /> Heavy Support:<br /> <br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> <br /> Smoke Launchers<br /> 253pts.<br /> <br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> <br /> Smoke Launchers<br /> 253pts.<br /> <br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> <br /> Smoke Launchers<br /> 253pts.<br /> <br /> 2496pts.<br /> <br />  <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Sep 2010 16:03:22]]> GMT</pubDate>
				<author><![CDATA[ CommissarCandlestick]]></author>
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				<title>2500pts Daemonhunters (new army)</title>
				<description><![CDATA[ You need 2 mystics...for the anti deepstrike ability as well.<br /> <br /> You dont need veteran stormtroopers.<br /> <br /> I am not a fan of teleport attack <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> and I would just make them a normal squad without special weapons...more guys!<br /> <br /> Not bad though]]></description>
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				<pubDate><![CDATA[Thu, 16 Sep 2010 16:16:06]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>2500pts Daemonhunters (new army)</title>
				<description><![CDATA[ Too many points spent on land raiders. Only get 1 or 2 and get rhinos to replace them.]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 14:59:29]]> GMT</pubDate>
				<author><![CDATA[ Lokirfellheart]]></author>
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				<title>2500pts Daemonhunters (new army)</title>
				<description><![CDATA[ <blockquote><div><cite>Lokirfellheart wrote:</cite>Too many points spent on land raiders. Only get 1 or 2 and get rhinos to replace them.</div></blockquote><br /> <br /> One Landraider at 2500 pts?  What will he use in exchange?  Where is his anti-tank going to come from?  Where would you suggest he put the rhinos?  <span class="glossaryitem" onmouseover='gp(305);'>GK</span> can't take dedicated transports.  I'm not aware of any other way to put rhinos in this list beyond what's already there.  I guess the inquisitor could have a rhino, but then again, if anything, I'd not waste 50 points on him to have one.<br /> <br /> My suggestion:<br /> <br /> - Consider reworking the inquisitor retinue.  You give your Inquisitor <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5, yet he doesn't have anything worth shooting.  You have one Mystic, which means you get to shoot that squad at something deepstriking, but one of your things in that squad is short range.  The other two can't fire on the move, which is when you'd use the melta.  It seems like you're overextending what you want to use him for.  My advice is to get rid of the sage and the warriors, and give him another mystic.  Alternatively, give him three warriors with either heavy bolters, or meltas, and then run with that as appropriate.<br /> - Drop <span class="glossaryitem" onmouseover='gp(465);'>IST</span> to min size, lose vets (as ductvader said)<br /> - Offload one of the land raiders into your inquisitor's dedicated transport position.<br /> - Find points for a lascannon dreadnought.<br /> - Other people have spoken about the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>.  I see their uses, but I'm not convinced they're worth it.  I'd either make them a regular squad, or at least toughen them up beyond min size.  If you do everything above I recommend other than add the dreadnought, you should have enough points to make them max size and still have 22 left over.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 19:29:39]]> GMT</pubDate>
				<author><![CDATA[ daedalus]]></author>
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