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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ I have a gaming group that plays this, and while I have primarily been a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> player I have strongly been considering getting started in war machine.  The main reason being time, it is simply not always possible to play 4+ hour <span class="glossaryitem" onmouseover='gp(3);'>40k</span> matches, and paint my massive force.  Many in my gaming group are excited about the game, and it might be a good thing to switch up to.<br /> <br /> I need to pick an army, but not knowing a whole lot about the game I am trying to nail one down.  I don't want to repeat what happened in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> where I narrowed it down, chose, and then found out I actually wanted army B a month later.<br /> <br /> My current choices (based solely on models, since that is my first factor to look at) is Cryx or Cygnar.  I also was unsure if mercenaries is an independent faction, or if they could be used by any force?<br /> <br /> I would just like to know some details as to what to expect with these forces as far as playtype, how forgiving they are, how many players play each (in case on faction is overloaded with [new]players, and any other information you could give me.]]></description>
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				<pubDate><![CDATA[Tue, 21 Sep 2010 18:54:46]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Mercs are their own faction, but you can use units from that book, though each of the 'main' faction only have a specific set of units they can choose from.<br /> <br /> Cryx-(biased) are like........ Dark Eldar.  They are glass hammers.  Mostly, fragile stuff, but hard to hit, hit hard, count on corruption, soul gaining, and just generally being tricky. Themes include: all women, undead, and pirates.<br /> <br /> Cygnar-they are 'known' for being the shooty faction (just for kicks, I'll be saying they are the SMurfs).  They have alot of great ranged option, while combat options are few, they are decent with enough support.  Cygnar forcuses on lightning, technology, more buffing than Cryx.<br /> <br /> Cygnar get more options with respect to mercs <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, but Cryx get the option of Wrong Eye and Snapjaw, very nice minion duo.<br /> <br /> /shrug, I suggest proxying small fights with each before you invest, there really isn't any way to find out with just words <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  In addition, each faction has many Warcasters that vary the way the faction plays.<br /> <br /> You can go Melee heavy with Cygnar and win.<br /> You can go Shooting heavy with Cryx and win.<br /> Just like the 'known for being slow' Khador can have flying Jacks from across the board.<br /> <br /> Each faction is flexible enough so that it makes it even harder to approach explaining holistically.]]></description>
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				<pubDate><![CDATA[Tue, 21 Sep 2010 19:19:13]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Flying Khador, in other word, Strakhov list, flying devastator indeed<br /> <br /> as for the cygnar, while being generally shooty, both the Thunderhead, and most of their heavies are good at melee, well not khador good, but hey good<br /> <br /> as for shooting Cryx, really i have no idea, i am guessing reapers, and lot and lots of corrossion]]></description>
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				<pubDate><![CDATA[Tue, 21 Sep 2010 20:41:46]]> GMT</pubDate>
				<author><![CDATA[ Retrias]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ That's some great information, thanks.  <br /> <br /> That is what makes it tough to choose, since I may end up liking the play style more of a faction from a whom I do not really like the models.  To clarify one response, are you saying that mercs are standalone, but that they CAN be drawn from for any army for regulation play, or that they cannot?<br /> <br /> Similar rundown of the other factions available by anyone would also be appreciated, just so I have a good idea of what to expect.]]></description>
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				<pubDate><![CDATA[Tue, 21 Sep 2010 20:45:06]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>Nightsbane wrote:</cite>That's some great information, thanks.  <br /> <br /> That is what makes it tough to choose, since I may end up liking the play style more of a faction from a whom I do not really like the models.  To clarify one response, are you saying that mercs are standalone, but that they CAN be drawn from for any army for regulation play, or that they cannot?<br /> <br /> Similar rundown of the other factions available by anyone would also be appreciated, just so I have a good idea of what to expect.</div></blockquote><br /> <br /> Merc/Minnions are the odd ones. The factions can stand alone or be included in other armies, but there are restrictions on who mercs will fight for and with whom. BattleCollege does the the topic better justice then a forum post could. <a href="http://battlecollege.wikispaces.com/mkiiMercenaries" target="_new" rel="nofollow">Click me</a> and <a href="http://battlecollege.wikispaces.com/mkiiMercTab" target="_new" rel="nofollow">me</a>.]]></description>
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				<pubDate><![CDATA[Tue, 21 Sep 2010 21:20:15]]> GMT</pubDate>
				<author><![CDATA[ laestli]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnet or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>Nightsbane wrote:</cite>That's some great information, thanks.  <br /> <br /> That is what makes it tough to choose, since I may end up liking the play style more of a faction from a whom I do not really like the models.  To clarify one response, are you saying that mercs are standalone, but that they CAN be drawn from for any army for regulation play, or that they cannot?<br /> <br /> Similar rundown of the other factions available by anyone would also be appreciated, just so I have a good idea of what to expect.</div></blockquote><br /> <br /> Khador known for heavily armored warjacks and units(Iron fang pikeman, man o wars)<br /> Protectorate known for buffing their own army especially jacks(choir,vassal,reclaimer)<br /> cryx known for magic and fast but fragile army also good for making your opponents army worse(debuffing)<br /> cygnar known for shooting and expensive jacks and units(cygnar tax?)<br /> retribution now while I have no real experience  they seem to be a mix of crx and cygnar(good spells and shooting, expensive jacks)<br /> Trolls very high armor brick army(hard to kill very mêlée oriented)<br /> circle like cryx fast but fragile with good spell support<br /> legion very fast runs fairly beast heavy also a good bit of shooting from infantry<br /> Skorne combo of khador(heavily armored beasts) and menoth(good army buffing abilities)<br /> <br /> These little blurbs are very generic as all of these armies can be played in many ways, If you like cryx and warjacks a monenebra list might be just what you are looking for. ]]></description>
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				<pubDate><![CDATA[Tue, 21 Sep 2010 21:32:20]]> GMT</pubDate>
				<author><![CDATA[ whitekong]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Mercs can be used as a faction and as support for other factions.  All mercs have specific lists of factions they will work for.<br /> <br /> As for a faction rundown.  I could give the fanboy answer of "everybody does everything", but that's a total lie.  Every army is competitive in some form though.<br /> <br /> Cygnar- Specialty in ranged units.  They have quite a few ranged units available and even their melee units tend to have some ranged capacity.  They aren't weak in melee, but it will be an uphill battle if you want to dump all of your points there as Cygnar casters generally don't have spells that buff melee threat ranges or capabilities, so you'd be playing a bit against the grain and more specialized melee factions will be a problem.  Ideally Cygnar are generally topheavy with ranged units supported by melee and casters either casting buffs or arcing spells.<br /> <br /> Khador- Specialty in melee units.  The army tends to hit hard and pack robust enough statlines to get them to the opponent even through gunlines.  If you want to specialize in ranged combat you'll have a few small issues to contend with most notably, Khador tends to have pretty atrocious <span class="glossaryitem" onmouseover='gp(406);'>RAT</span>, so their ranged units tend to rely a lot on templates that aren't reliable.  A general lack of arc nodes with the exception of one caster who brings her own also makes offensive spelling enemies with your caster a problem.  Ideally Khador are melee heavy to a fault with some ranged support in the form of mortars or widowmakers and the caster just maintaining buffs and wrecking face (which almost all of them can do very well).<br /> <br /> Menoth- Specialty in buffing units.  Menoth has some great units from Bastions to Errants, and most casters at least do something for the infantry.  Their jacks always tend to have things like choirs or vassals around making them some of the best in the game for their points.  Menoth ranged attacks tends to be a good bit like Khador ranged attacks in that they don't often go for direct hits, but Menoth <span class="glossaryitem" onmouseover='gp(406);'>RAT</span> in general is not terrible, so units like the Errants can do both ranged and melee effectively.  It's not that it can't do ranged, and some casters like <span class="glossaryitem" onmouseover='gp(246);'>eFeora</span> can make your life hell from a stupid distance, but the general rule for Menoth is the same as Khador, your ranged units are there to support, not do the heavy lifting.  Ideally Menoth has a number of buffs floating around at any given time, making order of activation important and also making it more difficult for beginners to truly get a hang of, with some ranged elements and possibly, but not always, spell support via arc nodes.<br /> <br /> Cryx- Specialty in debuffing units.  It should be mentioned that Cryx pays the "gun tax" i.e. everything with a gun in cryx is overpriced, so if you want to do a ranged heavy cryx list, you'll have some serious problems if you run into a real gunline.  Almost everything in Cryx is fragile and wont stand up to any real punishment.  They rely on stealth and other shenanigans to keep from getting shot at, but even in melee the army won't last long.  The idea with Cryx is more to b-line it to the assassination than try and get into an attrition-based fight.  At the very least your units need to be the ones hitting and not getting hit.  That being said, Cryx has a good bit of speed, so it generally isn't hard and if even 1 Bile thrall makes it through he'll pay for the whole unit.  They also tend to have a lot of debuffs from Bane Thralls reducing armor, to arc noded spells from the caster that cripple units.  Ideally Cryx is set up for the caster kill, moreso than any other faction, with multiple routes to that end goal, but the array of units and jacks can vary considerably from caster to caster.<br /> <br /> Retribution- No real specialty.  Retribution tends to be the odd faction with units that do melee, magic and ranged pretty well.  Additionally the army has a number of multi-role units, and not the bad kind where they're crap at everything.  Invictors are a good example, they're solid at a distance and in melee with good all around stats, the Mage Hunter Strike Force also has respectable melee stats even though they're mostly a ranged unit, and while the battle mages like using their spells, they're no slouches with their gauntlets.  Then again their units have to be good, because a casual scanning of their casters reveals very few unit buffs.  Their jacks follow a similar template, but you pay a heavy premium for the versatility and they tend to have some of the most expensive heavy jacks in the game.  A Retribution army can pull off melee, ranged or magic heavy well, but they run into problems as they simply don't have all the bells and whistles of the newer factions and the tricks they do posess have obvious counters.]]></description>
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				<pubDate><![CDATA[Tue, 21 Sep 2010 21:39:59]]> GMT</pubDate>
				<author><![CDATA[ Mastershake]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Thanks for the detailed replies, it seems I am pretty settled on the two I mentioned then.  At least I know that I will need to decide between those two and not have to sort through all of the options.  My concern with Cygnar is it being to bland (or overplayed) and my concern with Cryx is it being too hard.]]></description>
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				<pubDate><![CDATA[Tue, 21 Sep 2010 22:24:36]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Cryx is a bit hard at first, obviously, but not insanely impossible. Generally, it falls down to what playstyle works for you in Cryx. I played pDenny for a while and I thought about switching to <span class="glossaryitem" onmouseover='gp(355);'>eGaspy</span>, pGaspy, Skarre, Mortenebra, p and eGoreshade, until I finally settled on <span class="glossaryitem" onmouseover='gp(354);'>eDenny</span>. (Note, didn't buy all those casters though, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>)<br /> <br /> So, what I'd suggest for Cryx is to just figure out what works for you, a little more attrition (not too much though, if you want attrition, play Khador), direct cutthroat assassination, Debuffing, etc. And when it comes to model selection, try to pick out units that work with the caster. No sense in me picking up <span class="glossaryitem" onmouseover='gp(355);'>eGaspy</span> when the only infantry he can rezz in my lists are Mech/Bile Thralls. Thankfully, this isn't too hard to accomplish, many units like Mechanithralls or Bane Thralls/Knights fit in perfectly in many, if not all lists.]]></description>
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				<pubDate><![CDATA[Wed, 22 Sep 2010 00:47:46]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> So, what I'd suggest for Cryx is to just figure out what works for you, a little more attrition (not too much though, if you want attrition, play Khador), direct cutthroat assassination, Debuffing, etc. And when it comes to model selection, try to pick out units that work with the caster. No sense in me picking up <span class="glossaryitem" onmouseover='gp(355);'>eGaspy</span> when the only infantry he can rezz in my lists are Mech/Bile Thralls. Thankfully, this isn't too hard to accomplish, many units like Mechanithralls or Bane Thralls/Knights fit in perfectly in many, if not all lists. </div></blockquote><br /> I dunno, MechThrall lists and eGoreshade tier play the attrition game annoyingly well.  :/]]></description>
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				<pubDate><![CDATA[Wed, 22 Sep 2010 01:03:08]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Being guilty of more than my fair share of Cryx love -<br /> DO NOT PLAY CRYX.<br /> <br /> The learning curve is steep, hateful, and people don't like you.<br /> Cryx have a *lot* of girls.<br /> The army pays you to be close, but not too close...meaning you need a good poker face.<br /> The army doesn't feint.  If it looks weak, its a trap.<br /> The Deathjack is mean to use against people. The Nightmare is only unfriendly.<br /> Who likes undead pirates?<br /> Their fragile infantry can attack a warjack and hurt the caster...or make infantry explode.  There's no satisfaction to it.<br /> Attrition? No, they take models from you and add them to their forces. They can even take Warjacks!<br /> <br /> Basically, nobody likes Cryx. They suck on ice and ....<br /> Ok, yeah, I admit it. These are all reasons Cryx are Awesome.]]></description>
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				<pubDate><![CDATA[Wed, 22 Sep 2010 07:18:37]]> GMT</pubDate>
				<author><![CDATA[ Oldgrue]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ As a totally unbiased bystander I would also like to chime in that playing cryx, you will need to work on what trick works when. A lot of the tricks are pretty obvious, while the greater combo's are a bit harder to pull off. <br /> <br /> Think of it this way. It is easy to see that the withering can be a great feat. (all stats -2 for the enemy) It is a bit harder to see that the withering, crippling grasp (-2 to speed, <span class="glossaryitem" onmouseover='gp(186);'>def</span> and arm) and a banethrall (darkshroud, -2 arm) to a jacks face (now speed and <span class="glossaryitem" onmouseover='gp(186);'>def</span> minus 4, arm minus 6)  is devestating to the jack. <br /> <br /> Even that example is a relative easy combo. it does get better and better with more practice...<br /> <br /> Now Do not watch the signature as I am really unbiased <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 22 Sep 2010 07:49:49]]> GMT</pubDate>
				<author><![CDATA[ LordRavurion]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>Nightsbane wrote:</cite>Thanks for the detailed replies, it seems I am pretty settled on the two I mentioned then.  At least I know that I will need to decide between those two and not have to sort through all of the options.  My concern with Cygnar is it being to bland (or overplayed) and my concern with Cryx is it being too hard.</div></blockquote><br /> <br /> if anything, i have seen more Cryx player than Cygnar....., well Cygnar IS bland, a bit like the smurfs of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>]]></description>
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				<pubDate><![CDATA[Wed, 22 Sep 2010 08:18:22]]> GMT</pubDate>
				<author><![CDATA[ Retrias]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>LordRavurion wrote:</cite>As a totally unbiased bystander I would also like to chime in that playing cryx, you will need to work on what trick works when. A lot of the tricks are pretty obvious, while the greater combo's are a bit harder to pull off. <br /> <br /> Think of it this way. It is easy to see that the withering can be a great feat. (all stats -2 for the enemy) It is a bit harder to see that the withering, crippling grasp (-2 to speed, <span class="glossaryitem" onmouseover='gp(186);'>def</span> and arm) and a banethrall (darkshroud, -2 arm) to a jacks face (now speed and <span class="glossaryitem" onmouseover='gp(186);'>def</span> minus 4, arm minus 6)  is devestating to the jack. <br /> <br /> Even that example is a relative easy combo. it does get better and better with more practice...<br /> <br /> Now Do not watch the signature as I am really unbiased <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> I have had this happen before, a <span class="glossaryitem" onmouseover='gp(186);'>def</span> 5 arm 13 driller doesn't last long against a couple of charging bane thralls. <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Wed, 22 Sep 2010 08:42:09]]> GMT</pubDate>
				<author><![CDATA[ whitekong]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ hehe. It can be even worde in some cases, as with tartarus curse on the driller it would be entirely screwed <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> There are a lot of other examples of possible ways to screw with the opponent. this was an easy example of battlebox+1 unit.  play a couple games with the battlebox and you will soon learn how deadly deathrippers can be in combat on a big jack, if the circumstances are right<br /> <br /> welcome to the nightmare empire <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 22 Sep 2010 12:31:42]]> GMT</pubDate>
				<author><![CDATA[ LordRavurion]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Yea, wrecking jacks is what bane do exceedingly well.  It's mass infantry that annoy it, but we have lots of options for that (bile purges, venoms, mist/breath, etc.).<br /> <br /> It's only the fragility we need to deal with and feats.<br /> <br /> Fragility in that we do not have an infaction shieldwall.... um.... we don't have options for any kind of shieldwall unit <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>.<br /> <br /> In addition, the only shield guard unit we have is a merc option, so our faction is not too hot on the defense as they are on offense as discussed.<br /> <br /> And like a thread in the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> forums goes: Cryx are just too good, you can make a 50 point list and be 75+ points over fitting all the 'cool' stuff <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.<br /> <br /> Anything with polarity shield sucks.<br /> Anything that auto=hits/auto-damage sucks.<br /> Fire is bad for us.<br /> Spells/feats that reduce <span class="glossaryitem" onmouseover='gp(191);'>spd</span> or <span class="glossaryitem" onmouseover='gp(186);'>def</span> are bad for us.<br /> True Sight or the near-equivalents are a pain.]]></description>
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				<pubDate><![CDATA[Wed, 22 Sep 2010 13:16:57]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Yeah, cause the turn 1 satyxis charge gets old after the first 20 times.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 22 Sep 2010 14:21:03]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ I have armies for all the old Warmachine factions.  <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, the armies, from easiest to hardest to use are:<br /> <br /> Khador:  Durability and insane hitting power make this army the most forgiving.  Good range of shooty and hitty models.  Has no arc-nodes but has a number of solos who provide much needed boosts to units.<br /> <br /> Cryx:  You will outnumber your opponents most of the time.  Their spellcasting is potent and defense is high on all the value targets.  They have a few very points cheap units that also hit hard.  Being mostly undead means that the army ignores almost all command checks.  There are almost no sub-par models and many highly points efficient ones in the Cryxian range in terms of performance.<br /> <br /> Menoth:  Spend some quality time getting your teeth kicked in while you figure out which units go well with which.  Menite units on their own are somewhat mediocre.  Spend some quality time kicking teeth in once you figure it out...  Well kitted, mutually supporting Menite armies are -very- strong and number into the same absurd quantities as Cryx as many of their bread and butter units are very cheap.<br /> <br /> Mercenaries:  Good spread on points costs.  Generally mediocre skill levels on the bread and butter guys.  The expensive elites are very effective, but very expensive.  If you go with the non-named units, you will typically outnumber.  Not so much if you go the other way.  Warjacks are no-frills but very effective for their points values.  Little synergy between units in the army, but the low points values somewhat offset this.<br /> <br /> Cygnar:  You will start playing and wonder why all your infantry is more expensive (1-2 points typically) than other faction infantry in the same role.  This is because Cygnar has lots of jack of all trades models, and are priced as such.  Cygnar infantry (even the heavy armored ones) are notoriously squishy.  Their jacks are among the best.  They have lots of accuracy and range buffs (resulting in most ranged units paying a 1 SNIPE (<span class="glossaryitem" onmouseover='gp(190);'>RNG</span>+4) tax), but few damage increasing ones.  Accuracy is typically very high and damage output is typically average low.  Their in faction weaknesses are somewhat mitigated by easy access to mercenaries and they are known for having non-faction specific buffs.  Due to often being outnumbered by almost everyone... (even Khador!) and the inherent lack of durability in Cygnar armies, I think that Cygnar <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> is tied with mercs in generating player frustration.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 22 Sep 2010 17:37:04]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Alright then, I need some opinions on my options of how to fund this new hobby then, so take a look at what my options are.<br /> <br /> I currently have a decently large Blood Angels/Space Marines force, which I sunk quite a bit of money in.  Here is what I have:<br /> <br /> The Sanguinor<br /> Astaroth the Grim<br /> Mephiston/Libririan<br /> Space Marine Captain<br /> <br /> 20 x Assault Marines<br /> 20 x Tactical Marines<br /> 10 x Sternguard Veterans<br /> 10 x Assault Terminators with Thunder Hammer/Storm Shields<br /> 10 x Sanguinary Guard<br /> 3 x Sanguinary Priest<br /> 5 x Scouts<br /> Predator Tank<br /> Rhino<br /> 2 x Razorback<br /> Drop Pod<br /> Dreadnought<br /> Venerable Dreadnought<br /> <br /> I have the codex, the original rulebook, templates, and many other materials including an official games workshop double sized hardshell case (which I may keep for warmachine figs), and the official line of sight lazer.<br /> <br /> I am considering one of two things with this, since this is the only place I have to fund a new hobby right now.<br /> <br />  <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0">  Option A:    I get out of the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> hobby, and ebay all of that in one large lot.  It is around 1/3 painted, the rest primed.  The paint quality of the finished troops is pretty excellent.<br /> <br />  <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0">  Option B:  I sell the following items to get some cash to get me started.<br /> <br /> 1 Venerable Dreadnought <br /> 1 rhino/razorback <br /> 2 tactical squads <br /> 1 Sanguinary Guard <br /> 1 tigurius<br /> <br /> It's a tough choice.  My gaming group right now plays a lot of different games, many play <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, some play fantasy, but ALL play warmachine.  I have been watching some videos of gameplay of warmachine and I am intrigued.  It is also a game that would not take me 3 years to paint my force which is a bonus to me (HATE fielding unfinished units).<br /> <br /> What do you guys think?  I'm interested in anything and everything you have to say on the issue.]]></description>
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				<pubDate><![CDATA[Wed, 22 Sep 2010 20:02:46]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ I think <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is just overpowered in Warmahordes.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Proxy is my answer.  Sleep on it and give it some time.]]></description>
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				<pubDate><![CDATA[Wed, 22 Sep 2010 20:07:48]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Yikes.  That's a good chunk.  I wouldn't sell anything unless I was 100% sure I was never ever going to use it again.  It would be a pain to rebuy.<br /> <br /> How long would it take you to scrape together 100 bones?  That would get you a starter and a few solos.  Invest the next $50 into an infantry unit and you'll be at (or close) to normal game size.  If at all possible, I'd just try and save up for it.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Sanctjud wrote:</cite>I think <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is just overpowered in Warmahordes.</div></blockquote><br /> SHHHHHH!  Those P+S4 Space Marines with their ARM3?]]></description>
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				<pubDate><![CDATA[Wed, 22 Sep 2010 20:09:44]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>keezus wrote:</cite>Yikes.  That's a good chunk.  I wouldn't sell anything unless I was 100% sure I was never ever going to use it again.  It would be a pain to rebuy.<br /> <br /> How long would it take you to scrape together 100 bones?  That would get you a starter and a few solos.  Invest the next $50 into an infantry unit and you'll be at (or close) to normal game size.  If at all possible, I'd just try and save up for it.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Sanctjud wrote:</cite>I think <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is just overpowered in Warmahordes.</div></blockquote><br /> SHHHHHH!  Those P+S4 Space Marines with their ARM3?</div></blockquote><br /> <br /> It's been one of those years.  Sewer line collapsed, car died, and other problems all at once.  My gaming fund was wiped out, and I ended up selling some gaming stuff to get tabletop stuff over the summer.  It will be Next spring/summer before I have a lot of extra again.  That's why it's kind of an either or issue.]]></description>
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				<pubDate><![CDATA[Thu, 23 Sep 2010 04:03:50]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ ah, the when it rains it pours line... To bad on the misfortune. <br /> <br /> I think I speak for everyone as I say that helping you make a decision on how to get funds for something non-vital (sorry, it is not vital to play a game, although some of us can't miss it) is not our place. make the decision based on the probability you will get back in the hobby of <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. <br /> <br /> good luck with the decision...<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Sep 2010 07:40:15]]> GMT</pubDate>
				<author><![CDATA[ LordRavurion]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Don't sell your WHOLE army, just on the off-chance you ever do get back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  I mean who knows, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> may eventually get thier <span class="glossaryitem" onmouseover='gp(270);'>sh</span>** back together and start doing it right after everyone quits <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to start up Warmachine/whatever else.  (or not, but a man can dream can't he?)<br /> <br /> But I think selling that second list's worth of stuff should net you quite enough to start your Warmachine army, especially if they're painted and ESPECIALLY if you buy from an eBay Store. (<span class="glossaryitem" onmouseover='gp(376);'>mmm</span>, 30% discount...)]]></description>
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				<pubDate><![CDATA[Thu, 23 Sep 2010 08:03:15]]> GMT</pubDate>
				<author><![CDATA[ MasterDRD]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ It is certainly a hard choice.<br /> <br /> Answer me this, how much money is needed to build a competitive cryx army with some options?  That lets me know how much I need to get started.  I am not just talking battlebox, I am talking being able to actually play with other wachine players on average.]]></description>
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				<pubDate><![CDATA[Thu, 23 Sep 2010 08:49:36]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ 200 or 300 dollar at max?<br /> <br /> at least that is what my designed Menoth list look like, although it depends, on how many points your group plays<br /> mine play 15-25, next saturday trying for 35 points]]></description>
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				<pubDate><![CDATA[Thu, 23 Sep 2010 08:53:43]]> GMT</pubDate>
				<author><![CDATA[ Retrias]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Tier4 Gorshade at <a href="http://www.thewarstore.com" target="_new" rel="nofollow">The Warstore</a> Full units of 10<br /> <br /> 2	Cryx: Bane Thralls Box Se	$77.98<br /> 2	Cryx: Bane Thrall Officer	$41.98<br /> 1	Cryx: Warcaster Goreshade	$9.99<br /> 4	Cryx: Stalker Bonejack	$35.96<br /> 1	Cryx: Bane Lord Tartarus	$12.99<br /> 1	Mercenaries: Cylena Raefy	$26.99<br /> 2	Mercenaries: Nyss Hunters	$17.98<br /> 1	Cryx: Bane Thralls Box Se	$38.99<br /> 4	Cryx: Bane Thralls	$51.96<br /> Subtotal	$314.82<br /> <br /> You might be able to do beter, but its a good rule of thumb.<br /> <br /> 35 points and fairly hazardous to the other guy.<br /> <br /> Edit: Should put the point total for your convenience...]]></description>
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				<pubDate><![CDATA[Thu, 23 Sep 2010 11:20:30]]> GMT</pubDate>
				<author><![CDATA[ Oldgrue]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ if you want variaty get the following:<br /> <br /> battlebox<br /> 1 or 2 casters<br /> Mechthralls<br /> - brutethralls<br /> Slayer/reaper or seether<br /> Banethralls<br /> - Bane thrall <span class="glossaryitem" onmouseover='gp(192);'>ua</span><br /> Tartarus<br /> <br /> The troops will be able to hold their own quite nicely with almost all casters. the banes especially are a nice module for each caster. The extra slayer/reaper or seether makes it so you can vary lists a bit more. <br /> <br /> if I can remember correctie this should be inside of 150 euro's.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Sep 2010 11:44:50]]> GMT</pubDate>
				<author><![CDATA[ LordRavurion]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ dungeontrader.com 30% off, and if you are making a $250+ order, no shipping.<br /> <br /> Some stuff is even more discounted. Great web store.]]></description>
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				<pubDate><![CDATA[Thu, 23 Sep 2010 15:03:30]]> GMT</pubDate>
				<author><![CDATA[ skrulnik]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ An update, I am going to watch a demo tonight by some friends to see the  game in action.  I have been watching some tutorials on youtube and like what I see so far.  Honestly the only thing the game seems to be lacking is vehicles of some sort, I have always been a fan of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> iterations.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> thought of something when looking starting price,  what is needed book wise?  It looks like they dropped their all in one book strategy  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  so I would need the core book, faction book, and faction deck?]]></description>
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				<pubDate><![CDATA[Sat, 25 Sep 2010 22:18:17]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ all you need is the rulebook to play. the faction books are for fluff nutters mostly, unless your heartset on running tiers. the models come with their current cards. <br /> <br /> cryx, you cant go wrong with the battle box. deneghra is one of the best casters in the game and really epitomizies how cryx works. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Sep 2010 22:31:21]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ No, not really, you can choose to get a faction deck, and a corebook and card protecters<br /> <br /> or you can get all of them , if you are a fluff nutter, or if what i suspect of the faction deck being outdated is correct<br /> <br /> i am getting my khador book next friday]]></description>
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				<pubDate><![CDATA[Sat, 25 Sep 2010 22:38:00]]> GMT</pubDate>
				<author><![CDATA[ Retrias]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Running tiers? ]]></description>
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				<pubDate><![CDATA[Sat, 25 Sep 2010 22:39:57]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Each warcaster have a tiered list<br /> <br /> where they gain this nifty advantage if their army contains the listed model and nothing else, you can find it in the faction book<br /> edit reason:<br /> oh sorry, you can include something else, but it has to fullfill the tier requirement, and the tier before it<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Sep 2010 22:42:53]]> GMT</pubDate>
				<author><![CDATA[ Retrias]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>Retrias wrote:</cite>Each warcaster have a tiered list<br /> <br /> where they gain this nifty advantage if their army contains the listed model and nothing else, you can find it in the faction book</div></blockquote><br /> <br /> I see.  Then I guess I don't really know if that I means I need the book or not.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> As far as the deck, I know they have a Mk II, and I didn't know if all of the figures would have the right version of cards.]]></description>
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				<pubDate><![CDATA[Sat, 25 Sep 2010 22:44:38]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ That is the point i think, would "torch"(new warjack, khador) have a card?, or would they include cards on every figure/upgrade kits?<br /> <br /> in the end you need the card to play the game easier(marking damage boxes, not checking your book that often, etc etc)]]></description>
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				<pubDate><![CDATA[Sat, 25 Sep 2010 22:53:30]]> GMT</pubDate>
				<author><![CDATA[ Retrias]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Makes sense, and one of the things I am liking about the game (the cards).  My <span class="glossaryitem" onmouseover='gp(3);'>40k</span> games are full of flipping through books every 5 seconds from rule disputes.]]></description>
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				<pubDate><![CDATA[Sat, 25 Sep 2010 23:03:47]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ New players buying new models should only need the main MKII rulebook. <br /> <br /> New models <b>should </b>come with the current cards. Most stores should have turned over their stock by now. <br /> Any new model released since MkII came out in January will not be in the Card Decks.<br /> The Card Decks were intended for those of us with pre-existing collections to update the cards.<br /> <br /> The Faction books are nice, but unnecessary for normal gameplay.<br /> I like having it, because I can flip through it while thinking about gameplay strategies, rather than having my cards at hand.<br /> <br /> bottom line is that a new player only needs the MkII rulebook and the models they want. That's it. <br /> <br /> A warning though. If you buy a starter box with metal models, it will not have the new cards. The new all-plastic starters will have them.<br /> Also, you can get individual cards for decent prices at both the Privateer Press webstore and Miniature Market.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Retrias wrote:</cite>That is the point i think, would "torch"(new warjack, khador) have a card?, or would they include cards on every figure/upgrade kits?<br /> <br /> in the end you need the card to play the game easier(marking damage boxes, not checking your book that often, etc etc)</div></blockquote><br /> <br /> Every new blister will come with the relevant card in it. Torch is an upgrade pack that includes the card. <br /> You get the upgrade parts only, you still need a plastic jack kit to complete it.<br /> <br /> To participate in any tournament, you wil need the cards. Playing at home with your buddies, thats up to them.]]></description>
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				<pubDate><![CDATA[Sun, 26 Sep 2010 06:59:46]]> GMT</pubDate>
				<author><![CDATA[ skrulnik]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ You need the mk2 rule book and faction deck, all the rules for the models are on the cards. You only need the book if you want the tier lists and fluff, all the new model have the mk 2 cards with them but if you get older stock sometimes you still get the old cards.]]></description>
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				<pubDate><![CDATA[Sun, 26 Sep 2010 08:49:33]]> GMT</pubDate>
				<author><![CDATA[ whitekong]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Thanks for the info guys.  I watched a demo tonight and was impressed all around.  One thing I did wonder about my possible army choice, is Cryx shooty, melee, or something else?]]></description>
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				<pubDate><![CDATA[Sun, 26 Sep 2010 12:29:45]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>Nightsbane wrote:</cite>Thanks for the info guys.  I watched a demo tonight and was impressed all around.  One thing I did wonder about my possible army choice, is Cryx shooty, melee, or something else?</div></blockquote><br /> <br /> cryx is well......, the horde army of warmachine game, they bring more models than everyone else, they are characterized as something that " go in fast, hit hard, get out fast"<br /> the cryx player  i have been playing with before, seems to be more meele centered rather than shooting, although they are one those army, who can do anything based on it's warcaster and current unit]]></description>
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				<pubDate><![CDATA[Sun, 26 Sep 2010 14:43:54]]> GMT</pubDate>
				<author><![CDATA[ Retrias]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ As a Cryx player, I can tell you that we are more geared towards melee but we have some decent shooting as well.  If you want to build all-shooting lists then you're barking up the wrong tree, but if you want a decent gun selection then Cryx is your friend.  And pGaspy's Breath of Corruption, when used properly, is a game-ender.]]></description>
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				<pubDate><![CDATA[Sun, 26 Sep 2010 22:17:01]]> GMT</pubDate>
				<author><![CDATA[ MasterDRD]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ I just wanted to make sure.  I have picked Cryx as my army, but someone told me last night that they were shooty, not melee which was not what I am looking for so I wanted to figure out if they were just misinformed.]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 02:03:16]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Cryx has some shooting, but realize as above, their shooting and melee tends to be a setup for other units to do nastier things. Glass cannons as described.<br /> <br /> Although, I'd have to say that overall, Cryx is melee oriented overall from what I've seen, but their infantry and combos always has special tricks to get into melee.  Their ranged options, while fewer, are nasty, and once again have little tricks to help the melee models.<br /> <br /> So don't worry, Cryx is still mainly melee, but don't be surprised when your shooting ends up really helping the melee stuff in the end. The Reaper jack is a good example, shoot something, drag it in closer, and let other stuff beat the crap out of it.<br /> <br /> Also note that all armies, since the MKII, seem to be getting more balanced melee and shooting options.]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 03:17:32]]> GMT</pubDate>
				<author><![CDATA[ Vertrucio]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>Nightsbane wrote:</cite>I just wanted to make sure.  I have picked Cryx as my army, but someone told me last night that they were shooty, not melee which was not what I am looking for so I wanted to figure out if they were just misinformed.</div></blockquote><br /> <br /> why would anyone call a faction who has the infamous Deathjack, shooty? i mean you generally define a force by what the majority/best unit were capable of doing, Khador have gigantic big axes, why would anyone peg them as shooty? Cygnar while having okay meele option( some are great) is one of those faction who had more guns than anyone else]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 11:30:01]]> GMT</pubDate>
				<author><![CDATA[ Retrias]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Well, maybe they had a bad experience with the DeathJack allocated a focus point and casted Breath of Corruption to his/her caster's demise <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 13:32:19]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ I am wondering is the term used here, "Shooty", is used as real shooting, or magical shooting. Breaths arte magic, not shooting. Pistolwraiths shoot (albeit with magical bullets).<br /> <br /> Cryx is not known for their quality shooting, but it does have some excellent and usable magic missiles on their casters (yeah, I know, term from the 'other' game, so sue me..).<br /> <br /> For instance Deneghra has Venom which is not a shooting attack. She just uses it trhough a arcnode to lay down up to 3 templates. Gaspy uses his breath of corruption trhough a node up to 2 times (4 on feat-turn). <br /> <br /> it might be a subtle difference to some, but it is a vast difference when deciding on faction..]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 13:48:39]]> GMT</pubDate>
				<author><![CDATA[ LordRavurion]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Book wise,just a rule book and a faction book.You will not need a deck as you get the cards as you build your force,they come included in the box/blister you purchase.Cygnar are regarded as a way to learn the game and then maybe move onto cryx at a later date.]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 13:54:46]]> GMT</pubDate>
				<author><![CDATA[ Pedro Kantor]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Maybe they were messing with you, or just an idiot.  <span class="glossaryitem" onmouseover='gp(3);'>40K</span>/WFB are not the only games that have players who comment/post and haven't the slightest clue what they're actually taking about.<br /> <br /> As far as ranged stuff.  Pistol Wraiths and Reepers/Malice are the order of the day, but neither will hold up a turn of shooting on their own.  Other Cryx ranged units are pretty rare as they're generally expensive for what they do.  And if you do build a list around Cryx's rather dubious shooting, be prepared for ranged heavy Cygnar and Retribution to tear you to pieces at will.<br /> <br /> Alternatively the player may just be confusing ranged attacks for spells.  A lot of Cryx casters use the bonechickens to deliver some damn good offensive spells to enemies, but a key difference here is that this can be shut down by dropping the nodes, so as much fun as it is to run some bonechickens up for a few kills, you should probably keep one in reserve in case you need it.]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 15:46:42]]> GMT</pubDate>
				<author><![CDATA[ Mastershake]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ I don't know, I think Cryx players should be using the bone chickens only when they need it, and not shoved down the opponents' throat; that's the point of everything else <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.<br /> <br /> My first handful of games with the Bone Chickens were not so great with them bounding ahead of my army and not arcing too much stuff.<br /> Lots of boosting on big shots so <span class="glossaryitem" onmouseover='gp(186);'>Def</span> 15 is ok, but not great.<br /> <br /> Deciding to hold back, I've been more happy with my performance (not necessarily winning though).  So much so, I think I can make due with -1 arc node than what I think I'll need (ex. 2 instead of 3 for pDenny/<span class="glossaryitem" onmouseover='gp(355);'>eGaspy</span> and 1 instead of 2 for <span class="glossaryitem" onmouseover='gp(355);'>eGaspy</span>.<br /> <br /> As for shooting, I think eSkarre is the closest thing we have to a somewhat shooting dedicated caster.  Black Spot is pretty hot and doesn't give up on the melee side of things either.<br /> <br /> A possible 4 shots on a pistol wraith or lots of munchies for the spider jack.<br /> <br /> Then there are mass pistols from pirates, Sea Witch, Captain.  There's always the <span class="glossaryitem" onmouseover='gp(270);'>SH</span> riflemen, Nyss Hunters <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> and Reaper/Malice.]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 19:53:23]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ thanks guys for keeping the info rolling.<br /> <br /> Are there videos or anything anywhere showing the factions in action to give a glimpse of how they will work?  I don't want to find out I like somthing else better after I drop the cash, but will<br /> not have much opportunity for warm up/proxy games.  I will simply have to place my order.]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 20:18:53]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>Nightsbane wrote:</cite>thanks guys for keeping the info rolling.<br /> <br /> Are there videos or anything anywhere showing the factions in action to give a glimpse of how they will work?  I don't want to find out I like somthing else better after I drop the cash, but will<br /> not have much opportunity for warm up/proxy games.  I will simply have to place my order.</div></blockquote><br /> <br /> Duuuuuuuuuuude, has nobody told you about Vassal?<br /> You can watch actual games in progress, and if you have the stats for the models you want to use you can play games on Vassal yourself.]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 20:23:35]]> GMT</pubDate>
				<author><![CDATA[ MasterDRD]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Nope, Haven't heard of it.]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 20:44:24]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Google it.<br /> And Goolde Vassal <span class="glossaryitem" onmouseover='gp(3);'>40K</span> after it.<br /> <br /> Helps much when experimenting with lists and getting rules interaction and such down when able to get games off-board time.<br /> <br /> Else, be careful, it does not replace the board <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 21:46:45]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ thanks, checking it out now.<br /> <br /> <br /> Now that I am getting a good feel for the factions based on all of this information and privateer press stuff, I am kind of torn between Cryx and Khador.<br /> <br /> So  (while I await my ebay auction to finish this week)  I guess I will pose a couple more questions on picking a force.<br /> <br /> I continue to hear about Cryx being squishy, but do they have any heavy hitter units that can get in close and hold their own?  I tend to be a bit more focused on heavy hitting units than just a mass of paper wasps.  I love variety and choices, but I am just wondering what Cryx has in this department.<br /> <br /> I have been frustrated in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> by picking space marines/blood angels in being a middle of the road faction picked apart by specialization and do not wish to have that happen again.  I like the look of Khador jacks and quite a few of their units, as I do with Cryx (but lean towards Cryx even though Khador would be a blast to paint).  So does Cryx have any unit choices that make enemies tremble in fear to have them approach - fearing even a single blow from their weapons?  Or is most of Cryx light armor focused, praying to not get sniped before coming to bear on the enemy?]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 22:36:10]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Cryx is squishy in regards to the fact they have high <span class="glossaryitem" onmouseover='gp(186);'>DEF</span> but low <span class="glossaryitem" onmouseover='gp(399);'>ARM</span>. <br /> <br /> If you can hit them, they will die. If you can't hit them, they will destroy you.<br /> <br /> That's pretty much it.]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 22:45:41]]> GMT</pubDate>
				<author><![CDATA[ skrulnik]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ ^Yes.<br /> I just started, but you'll lose things fast when the opponent has area effecting boosting or debuffing.<br /> <br /> I think Cryx depends on the special rules that ignore rules more than most.<br /> Look at the Slayer, it's 13/17, pretty similar durability to the Merc Vanguard, and that's only a light Jack ! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.<br /> <br /> Hit hard and hit fast is the way of things mostly.]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 23:35:30]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>I think Cryx depends on the special rules that ignore rules more than most.<br /> Look at the Slayer, it's 13/17, pretty similar durability to the Merc Vanguard, and that's only a light Jack ! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.</div></blockquote><br /> /me notes that the Vanguard has a shield.<br /> <br /> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 02:54:10]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Oh, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, that only makes it worse. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 03:33:02]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ To rephrase my question, does Cryx have any "tanks"?]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 04:19:38]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ -Bloodgorgers with Gerlick ONLY if your tough rolls are hot.<br /> Spider Jacks and the Deathjack are the toughest jacks, a bit tougher with eSkarre whoe has an armor buff.<br /> <br /> Otherwise, the jacks rely on killing first, higher than normal <span class="glossaryitem" onmouseover='gp(186);'>def</span>.<br /> <br /> The Deathjack can kill some living/trample them to get health back.<br /> <br /> The Revenent crew/Tart w/ banes, McThralls +stich are 'tanks' in that they take it, die, and are then able to be returned via multiple ways, but no, not really, no tanks in the list as I see it.<br /> <br /> At he very least, it's easy to see that we have no shield wall unit....in faction or not funny enough.<br /> The only shield guard we have is the Bokur from the mercs.<br /> <br /> So, yea, Cryx is not really on top of the durability scale.]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 04:43:11]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ What Sanctjud said.<br /> <br /> If you don't want to get roflstomped right away, Cryx generally has to play it sneaky and use their abilities to disrupt the enemy so that they can line up the perfect strike.]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 04:48:42]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ So, if you were looking more for a force to take a beating and still dish it out that would be Khador, correct?<br /> <br /> Not sure what I'll pick, just want a clear picture of what I am getting into.]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 04:57:41]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Yeah, pretty much.  Khador does have the highest <span class="glossaryitem" onmouseover='gp(399);'>ARM</span> jack in the game.  They have 2 different <span class="glossaryitem" onmouseover='gp(399);'>ARM</span> 18 shieldwalls.  A lot of their casters can tank (especially karchev).<br /> <br /> If you're looking for a faction to just grab someone by the collar and trade blows until someone drops, it's Khador hands down.]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 05:32:05]]> GMT</pubDate>
				<author><![CDATA[ Mastershake]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Essentially.<br /> <br /> Khador focuses on taking damage and dealing it out. High <span class="glossaryitem" onmouseover='gp(399);'>ARM</span> in particular is a focus. They do great damage, but Cryx can out-hit them. <br /> <br /> Cryx focuses on dealing out damage, but not taking it. High <span class="glossaryitem" onmouseover='gp(186);'>DEF</span> is a focus, as are Arc Nodes. They do excellent damage, but Khador performs better under pressure.]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 05:45:07]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ So, from your perspective would one say that Khador play is bland then?  Just run forward and pummel until someone wins to a point?  Or at least pretty bland compared to Cryx?]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 07:54:16]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Hardly.  Khador has excellent ranged in the Winter Guard and Widow Makers, and the best artillery support in the game.  Depending on the caster (the Irusks and the Old Witch, primarily), they're also capable of playing a mean control game.  Their main disadvantages are their low base speed (on warjacks and heavy infantry, anyway) and lack of arc nodes, which means they're generally unable to give their flanks much in the way of spell support.]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 07:59:10]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ I read the quick start rules, and started reading some stat cards.  I think Cryx is for me.  I like the play style of balls to the wall, throwing yourself into battle.  It seems like combat where you will die quickly or absolutely annihilate your opponent before he can even raise his sword.  This is how I enjoyed to play Blood Angels, drop podding and deep striking into harms way, damn the defenses - going for the enemy headlong.  Attacking leading to not just some damage done, but impaled targets and terrified onlookers.<br /> <br /> If I am reading this right that sounds like Cryx, and exactly what I'm looking for.]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 09:11:46]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Cryx can jam a lot of troops down the enemys throat, but it does not charge headlong into the enemy without a plan. Most armies in warmachine do not charge in headlong without a plan.<br /> <br /> The most important thing to remember is to have 2 or maybe 3 waves to cripple the enemy. For instance MechThralls are numerous and hardhitting (5 points for 10 and PS15 on combostrike). They are excellent for tying up units (speed 6) and have the power to destroy heavies. Second wave is a slayer and maybe another unit. This will tie up the countercharge of the opponent. Then a final wave (probably caster + a unit) kan finish it off. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 10:04:04]]> GMT</pubDate>
				<author><![CDATA[ LordRavurion]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>Nightsbane wrote:</cite>To rephrase my question, does Cryx have any "tanks"?</div></blockquote><br /> <br /> you are searching for something that can hold off on his own if they are hit right?<br /> <br /> Deathjack<br /> well that is one, well it may not compete with Khador "tanks"(which is well their army motive)]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 17:30:24]]> GMT</pubDate>
				<author><![CDATA[ Retrias]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Wrong Eye and Snapjaw-ish.<br /> They can heal, but require killing living models like the DeathJack.<br /> <br /> 12/18 on Snapjaw compared to the DJ's 13/19.  Close but no cigar.<br /> Though <span class="glossaryitem" onmouseover='gp(411);'>WE</span>&SJ are very safe until they reach combat, but are slower than the DJ and have that whole 'lesser warlock can't die' issue. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Umm, yea, other than the Deathjack, the Spiderjacks are the next closest thing, and not bad at it.  They trade <span class="glossaryitem" onmouseover='gp(186);'>Def</span> for Arm and as a result are slower, and are steady, so they can't be <span class="glossaryitem" onmouseover='gp(189);'>KD</span> and expose stuff behind it.]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 18:17:45]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>Wrong Eye and Snapjaw-ish.<br /> They can heal, but require killing living models like the DeathJack.<br /> <br /> 12/18 on Snapjaw compared to the DJ's 13/19.  Close but no cigar.<br /> Though <span class="glossaryitem" onmouseover='gp(411);'>WE</span>&SJ are very safe until they reach combat, but are slower than the DJ and have that whole 'lesser warlock can't die' issue. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Umm, yea, other than the Deathjack, the Spiderjacks are the next closest thing, and not bad at it.  They trade <span class="glossaryitem" onmouseover='gp(186);'>Def</span> for Arm and as a result are slower, and are steady, so they can't be <span class="glossaryitem" onmouseover='gp(189);'>KD</span> and expose stuff behind it.</div></blockquote><br /> <br /> if i ever play cryx, my jack selection would probably composed of a deathjack,spider jacks, and just one canker, i don't exactly like the idea of fragile stuff]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 18:30:20]]> GMT</pubDate>
				<author><![CDATA[ Retrias]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Well, that's now settled.  I am going to play Cryx, and it looks like I have a buyer for my Blood Angels.  Special thanks to Sanctjud, Retrias, skrulnik, LordRavurion, Mastershake, Cryonicleech and others thus far.<br /> <br /> NOW it's time to SHOP.  I would like advice on my warmachine order for this new Cryx army.  What are the units that I simply must have?  I would say that it looks like I am going to come out really well with my Blood Angels, so price is of no concern.  I would probably like to build my entire xryx force in one swoop and switch army for army, game for game.<br /> <br /> Please list units you would suggets I have not only for a single list, but for all around variety and being able to play different things.  Also list how many I would need, if it is a troop unit I need to know a total of them to have around and not just the unit name.<br /> <br /> Finally on paint, I am keeping my entire <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stock of painting supplies, but I do not have much in the way of grey and green.  I am planning on picking up the Cryx paint set to supplement, and didn't know if there were any other colors I should nab to help with shading or vibrance that were not included.<br /> <br /> <br /> ANY and all suggestions welcome.  Help me build my force and fill my digital shopping cart!  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> one last thought, since they are still available, should I get a mkI starter to get metal figs instead of mkII?  I am going to pick up the deck probably anyway to ensure updated cards.]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 19:03:58]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ On paints- get the Cryx paint set if you can. They work wonderfully with the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Foundation paints. And the Blighted Gold color is fantastic.<br /> <br /> Models: shop at dungeontrader.com or miniature market. <span class="glossaryitem" onmouseover='gp(458);'>DT</span> has 30% off, free ship over $250, but <span class="glossaryitem" onmouseover='gp(330);'>MM</span> has free shipping over $75.<br /> Unless you have a local you want to support.<br /> The metal BB is worth getting for the price of jacks alone. Slayer and 3 bonejacks that you will use.<br /> <br /> I like the metal Slayer, and for the price, its worth getting. <br /> Get a plastic heavy kit if you want the variants and are willing to try the magnets. (I did but not happy with the fragility of magnetizing).<br /> <br /> Must haves:<br /> Skarlock<br /> at least 2 bonejacks (I am liking the Ripjaws)<br /> at least one Slayer/Seether/Deathjack/Nightmare/Malice<br /> full 10 Mechanithralls. Possible multiple units. They are only 5 pts.<br /> Brute Thrall attachment for McThralls. At least one.<br /> Bane Thralls + Unit Attachment or Bane Knights unit. Both are Weaponmaster.<br /> Warwitch Siren<br /> Bane Lord Tartarus<br /> Gorman <span class="glossaryitem" onmouseover='gp(27);'>De</span> Wulfe (one of few mercs Cryx can use, and he's good)<br /> Bile thralls are also a good staple unit.<br /> <br /> Stay away from the Revenants Crew and Cannon if you are of a competetive mind-set. <br /> They are outdone by other options available.<br /> That said, Captain Rengrave is still a decent model to have, just for his abilities.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 20:10:40]]> GMT</pubDate>
				<author><![CDATA[ skrulnik]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ thanks for your input, others please make your own lists and suggestions.<br /> <br /> As far as the revenant troops, I'm going to have to buy those.  I'm a pirate fan, and these are undead skeleton pirates.  Even if they just sit in my office painted.]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 22:15:27]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>Nightsbane wrote:</cite>thanks for your input, others please make your own lists and suggestions.<br /> <br /> As far as the revenant troops, I'm going to have to buy those.  I'm a pirate fan, and these are undead skeleton pirates.  Even if they just sit in my office painted.</div></blockquote><br /> <br /> Oh, I agree, they are great models, and the ones that got me to commit to Warmachine. Check out my pics in the gallery.<br /> That is why I phrased things as I did.<br /> <br /> The problem is Rev Crew can't deal with high <span class="glossaryitem" onmouseover='gp(399);'>ARM</span> as well as other units.  Until you play 50+pts regularly, they drag you down.<br /> Plus they pay a premium because they are a unit with ranged and melee weapons, and have the Deathbound ability to come back to un-life.<br /> <br /> I played at Adepticon this year with a 35pt list that had full 10 Revenant Crew, the Cannon, and Rengrave. <br /> Admittedly, I wasn't that experienced with the game then, but I could see as games went by, how an equal amount of McThralls would have been more useful.]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 23:02:22]]> GMT</pubDate>
				<author><![CDATA[ skrulnik]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ As far as purchasing models goes, I would go with the new plastic battle box over the old metal box. The jacks are slightly bigger and I think they look really nice, also I would look for a theme.<br /> Do you want to play with hordes of stuff, would you rather play jackheavy, do you want lots of undead knights. Maybe you want a force of blighted trolls as your mainstay. I personally wouldn't buy anything until you get a chance to read the cryx book and really see which models you like best, most of the stuff you can get is very playable but if you don't like the way it looks you won't enjoy playing as much.]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 23:17:53]]> GMT</pubDate>
				<author><![CDATA[ whitekong]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Mechinthralls come in sets of 6 it looks like, so that would put me at a total of 12 then for 5 pts?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> one thing I am finding, is that while i thought I would have a ton of money to build this army, it is sure adding up FAST!   Of course, half the entry fee is the books, supplies, and I am splurging for an official case.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>whitekong wrote:</cite>As far as purchasing models goes, I would go with the new plastic battle box over the old metal box. The jacks are slightly bigger and I think they look really nice, also I would look for a theme.<br /> Do you want to play with hordes of stuff, would you rather play jackheavy, do you want lots of undead knights. Maybe you want a force of blighted trolls as your mainstay. I personally wouldn't buy anything until you get a chance to read the cryx book and really see which models you like best, most of the stuff you can get is very playable but if you don't like the way it looks you won't enjoy playing as much.</div></blockquote><br /> <br /> That's the problem, I have been reading BattleCollege and looking at pictures online and like almost everything I see, heh heh!]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 23:41:33]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>Nightsbane wrote:</cite>Mechinthralls come in sets of 6 it looks like, so that would put me at a total of 12 then for 5 pts?</div></blockquote><br /> Ten, actually.  You'll need to pick up a pair of blisters to round out the unit (a holdover from MkI days).  From the looks of it tho, Privateer is beginning to repackage their older units into boxes with the full unit (see December release schedule & trencher box).<br /> <br /> <blockquote class="uncited"><div><br /> one thing I am finding, is that while i thought I would have a ton of money to build this army, it is sure adding up FAST!   Of course, half the entry fee is the books, supplies, and I am splurging for an official case.</div></blockquote><br /> Yeah, the BattleFoam bag is a bit pricey.  Worth it if you don't mind the company, tho.  As for the books, you can generally skip the army book unless you're really interested in theme lists and fluff, with Prime Mk2 being the only book that's really required.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 00:16:43]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Minor Note that may be echoed in many places:<br /> Battlecollege is useful, but not everything is 100% accurate, so take it with a grain of salt.<br /> <br /> Best place to learn is to jump in and game.  Seriously.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> Warmahordes does so differently on the board than Theorymachining it.  It's not <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 03:15:50]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Do all of the grouped units go in groups of 10 then that I see sold in 6?    Also what is the difference between an epic and regular version of a warcaster?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, outside of the point limit and warcaster limit, are there any other limitations on how many you can have of X unit in the game?]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 05:25:58]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ In Mark 1 of the game, units were sold in boxes of 6, then with boosters of 2 models each to bring it up to a full unit of 10. In Mk2 they're trying to make it so each box has a full unit of 10 where financially feasible.<br /> <br /> In MK2 the difference between a regular (prime) version of a warcaster and his epic version is just story and abilities. The style of the warcaster is kept somewhat the same, but with a new set of abilities. They're sort of variants on warcasters and they're balanced to be equal in balance with other warcasters. In Mk1, you could only take an epic warcaster in 750 point games (the MK2 equivalent is a 50-75 point game).<br /> <br /> There is no other limit besides the Per Warcaster allowance (<span class="glossaryitem" onmouseover='gp(35);'>FA</span>) and points. However, some units or warcastersmay have special rules for allowance. Some unit types like attachments also have special allowance rules. For example, the Man-O-War Kovnik solo for Khador allows you to take 1 more man or war unit above the normal field allowance.<br /> <br /> Also, in regards to your question of the Cryx "tank". Realize that since most things in warmachine have damage boxes as opposed to crazy armor amounts, eventually things get whittled down. And Cryx is the faction with the least "tank" type units since they're all about speed, tricks, and either glass cannons or mobs of cheap troops. So, even that deathjack is going to get shot down if you stick it in front of your army with no support. On the other hand, even if it does get shot down, if you position things well, the entire enemy army will have just spent all their attacks taking it out, allowing all the other units you placed next to it to charge in to attack.]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 05:45:39]]> GMT</pubDate>
				<author><![CDATA[ Vertrucio]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>Nightsbane wrote:</cite>Also, outside of the point limit and warcaster limit, are there any other limitations on how many you can have of X unit in the game?</div></blockquote><br /> Everything has a field allowance.  If it's a number, then for every warcaster/warlock you're using you may field that many.  So, for instance, Mechanithralls are <span class="glossaryitem" onmouseover='gp(35);'>FA</span>:3.  If you're fielding two warcasters, you can field up to 6 units of McThralls.  On the other hand, if an <span class="glossaryitem" onmouseover='gp(35);'>FA</span> is listed as C, that means the model/unit is a character and you may only ever field one of said model/unit.]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 06:33:44]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>Nightsbane wrote:</cite>Mechinthralls come in sets of 6 it looks like, so that would put me at a total of 12 then for 5 pts?<br /> <br /> !</div></blockquote><br /> <br /> If you buy two 6 man boxes you can still only field 10 per unit, otherwise you could field 2 units of 6 for only 6 points. It would allow you to spread out a little more, mcthralls have  crappy <span class="glossaryitem" onmouseover='gp(184);'>cmd</span> so are pretty bunched up. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 07:18:23]]> GMT</pubDate>
				<author><![CDATA[ whitekong]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ I would try for the following list:<br /> <br /> Battlebox for crys. I would pick up the new one, but the old one is fine and might save a few dollar.<br /> Also 2 other caster, for instance Skarre and Asphyxious<br /> These give a nice selection of different casterstyles.<br /> <br /> For jacks The battlebox provides most. I suggest an extra helljack, either slayer or reaper or Seether. This should fil up jacks for now.<br /> <br /> Units<br /> Banethralls (10)<br /> - Bane <span class="glossaryitem" onmouseover='gp(192);'>ua</span> (expensive moneywise, but worth it <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>)<br /> Mechanithralls (10)<br /> Necrosurgeon (one of the best tarpits <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>)<br /> Bilethralls (6)<br /> These units are for variing the army and are relatively cheap. <br /> <br /> Solos<br /> Pistolwraith X 2<br /> Tartarus<br /> Warwitch<br /> Skarlock<br /> These solo's give a lot of options in different setups.<br /> <br /> This should combine to a pretty high pointsvalue. If you play 35 points normally then you can vary a lot of the armie to fit your style and the casters style.<br /> <br /> This ads up to a expensive list though, so you might want to experiment with minimal units for now and only 2 or 3 solo's. Only suggestion I give is that I highly recommend taking tartarus with the banes in all lists except Denny (bb-caster) as he improves their hit rate drastically.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 09:52:12]]> GMT</pubDate>
				<author><![CDATA[ LordRavurion]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Ravurion:  The new and old battle boxes are the same price.  Any savings gained by buying an old one on clearance will probably be outweighed by having to buy a deck to make up for the Mk1 cards.]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 10:02:15]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ He was already buying a deck to my understanding, making 'buying a deck' a moot point <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I also know this will only save a few dollars at most, but that is another solo <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br />  ]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 10:37:54]]> GMT</pubDate>
				<author><![CDATA[ LordRavurion]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ It's metal too, if you like metal and want something mind crushingly hard to magnetize ( you have extra warjack body if you buy plastics)]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 14:28:59]]> GMT</pubDate>
				<author><![CDATA[ Retrias]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Not to mention, the old Deneghra model is pathetically small compared to the current sculpts...  DO NOT get the metal box over the plastic unless you want to pay an extra 10 bucks getting a different Deneghra model!]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 15:43:55]]> GMT</pubDate>
				<author><![CDATA[ MasterDRD]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Too late :-(<br /> <br /> If I were to get the new scuplt, I guess I'll have a friendly-game-count as Warwitch siren <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 18:05:53]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>Nightsbane wrote:</cite>thought of something when looking starting price,  what is needed book wise?  It looks like they dropped their all in one book strategy  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  so I would need the core book, faction book, and faction deck?</div></blockquote>Here is a high level breakdown of what I think you will need to have fun and diversity in <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/H.  I'm going to average out the prices and round up, I figured you would be better off budgeting more and spending less.  Keep in mind that the $$$ listed below are all retail prices.  I don't like telling people "what to buy", so I would leave choosing of models up to you.  =)<br /> <br /> Faction cards ~ $18 (need 1)<br /> Starter box ~ $50 (need 1)<br /> Additional Warcasters ~ $15 each (need 3)<br /> Light Warjacks ~ $18 each (need 1)<br /> Heavy Warjacks ~ $40 each (need 2)<br /> Character Warjacks ~ $50 each (need 1)<br /> Unit Boxes ~ $50 each (need 2)<br /> Unit Blisters ~ $12 each (need 4 to round out your squads)<br /> Unit Attachments ~ $20 each (need 1)<br /> Solos ~ $10 each (need 2)<br /> Total ~ $450 (Retail)<br /> <br /> So shave off 25-33% off the retail price for online orders and you're looking at slightly less than $300 for a very customizable army.<br /> <br /> I don't want to say "competitive army", because it is very difficult for new players to be "competitive" in <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/H.  Assuming you do not build a completely defective army list, the metagame is less significant in <span class="glossaryitem" onmouseover='gp(197);'>WM</span> than in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.  In <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, one critical miss step with your warcaster can cost you the game (via caster kill).<br /> <br /> Welcome to WarMachine!  Your friendly Skorne dominar will come welcome you shortly!]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 18:14:06]]> GMT</pubDate>
				<author><![CDATA[ Salisar]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>LordRavurion wrote:</cite>I would try for the following list:<br /> <br /> Battlebox for crys. I would pick up the new one, but the old one is fine and might save a few dollar.<br /> Also 2 other caster, for instance Skarre and Asphyxious<br /> These give a nice selection of different casterstyles.<br /> <br /> For jacks The battlebox provides most. I suggest an extra helljack, either slayer or reaper or Seether. This should fil up jacks for now.<br /> <br /> Units<br /> Banethralls (10)<br /> - Bane <span class="glossaryitem" onmouseover='gp(192);'>ua</span> (expensive moneywise, but worth it <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>)<br /> Mechanithralls (10)<br /> Necrosurgeon (one of the best tarpits <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>)<br /> Bilethralls (6)<br /> These units are for variing the army and are relatively cheap. <br /> <br /> Solos<br /> Pistolwraith X 2<br /> Tartarus<br /> Warwitch<br /> Skarlock<br /> These solo's give a lot of options in different setups.<br /> <br /> This should combine to a pretty high pointsvalue. If you play 35 points normally then you can vary a lot of the armie to fit your style and the casters style.<br /> <br /> This ads up to a expensive list though, so you might want to experiment with minimal units for now and only 2 or 3 solo's. Only suggestion I give is that I highly recommend taking tartarus with the banes in all lists except Denny (bb-caster) as he improves their hit rate drastically.<br /> <br /> <br /> </div></blockquote><br /> <br /> thanks, this is exactly the kind of thing I am looking for.  I don't know yet what that totals up to, but as I said I am doing a 1:1 switch from <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to warmachine.  That money was my wargaming money and so I just want it to all go into the new game.  I will have around 500 or so, and then will pick up a case and books with part of that.  The rest is for units.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Salisar wrote:</cite><blockquote><div><cite>Nightsbane wrote:</cite>thought of something when looking starting price,  what is needed book wise?  It looks like they dropped their all in one book strategy  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">  so I would need the core book, faction book, and faction deck?</div></blockquote>Here is a high level breakdown of what I think you will need to have fun and diversity in <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/H.  I'm going to average out the prices and round up, I figured you would be better off budgeting more and spending less.  Keep in mind that the $$$ listed below are all retail prices.  I don't like telling people "what to buy", so I would leave choosing of models up to you.  =)<br /> <br /> Faction cards ~ $18 (need 1)<br /> Starter box ~ $50 (need 1)<br /> Additional Warcasters ~ $15 each (need 3)<br /> Light Warjacks ~ $18 each (need 1)<br /> Heavy Warjacks ~ $40 each (need 2)<br /> Character Warjacks ~ $50 each (need 1)<br /> Unit Boxes ~ $50 each (need 2)<br /> Unit Blisters ~ $12 each (need 4 to round out your squads)<br /> Unit Attachments ~ $20 each (need 1)<br /> Solos ~ $10 each (need 2)<br /> Total ~ $450 (Retail)<br /> <br /> </div></blockquote><br /> <br /> Didn't see this until I posted, but this is also extremely helpful, thank you.<br /> <br /> <br /> I am kind of torn as to either just getting the battle box and a couple units, and then learning the game before buying up stuff (at a time when I won't know what for sure I want).  I know I bought up stuff when I started <span class="glossaryitem" onmouseover='gp(3);'>40k</span> that I ended up finding out wasn't my favorite or had to sell off.<br /> <br /> BUT<br /> <br /> I still liked having a variety of stuff around for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to mix it up.  Playing one list is boring, and it is nice to have the pieces already in front of you ready to go and paid for.  Warmachine is also different to my understanding that it doesn't have sizable chunks of its stock that are worthless as with the case with <span class="glossaryitem" onmouseover='gp(3);'>40k</span> (Sanguinary Guard, I'm looking at you).<br /> <br /> So knowing what units are better than others (when both occupy the same general slot in an army) is what is important to me.  From there I plan on getting several warcasters, an assortment of solos, characters, and jacks,  and then a couple full groups of troops and their addons.<br /> <br /> I just need as much information as possible on what units should fit into those categories.<br /> <br /> For instance:<br /> <br /> Bane Knights or Bane Thralls?<br /> <br /> Satyksis Raiders or Blood Witches?<br /> <br /> That sort of thing.   I know that the blighted trolls are about the only thing that does not interest me (don't like the models or flavor) but nearly everything else does.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> My biggest question right now is with the troops.  They are the most expensive to add, and thus need to be right.<br /> <br /> <br /> Will it be Bane Knights, Bane Thralls, Satyxis, or Mechanithralls?   I am guessing I pick two of these types to take 10 and their addons.  Which ones should they be?<br /> <br /> As well as which bonejacks to take and how many more need purchased?]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 18:41:47]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Bane Knights and Bane Thralls have similar but different skillsets. <br /> You can just pick the one you like the look of more here, I think.<br /> <br /> There is a <span class="glossaryitem" onmouseover='gp(192);'>UA</span> for the BThralls that you would want if you chose them. <br /> And if you were to pick up Goreshade, you need a 6-man Bane Thrall unit for his feat.<br /> <br /> Satyxis Raiders and Blood Witches take up very different roles to my mind. <br /> Raiders give you a bit of flexibility. They will do well vs jacks or infantry.<br /> Witches can't deal with armor, but they cost alot less points. The <span class="glossaryitem" onmouseover='gp(192);'>UA</span> Blood Hag is very useful if you play against hordes alot.<br /> <br /> I think you definitely want a full unit of Mechanithralls. Getting the 3 Brutes for them could be costly, but they are useful.<br /> <br /> You should consider the Bile Thralls as well. I do not have them, and I keep thinking they would be good to have.<br /> <br /> My first units were Revenant Crew, Satyxis Raiders, and I qiuckly picked up Bane Thralls and Mechanithralls.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 20:28:47]]> GMT</pubDate>
				<author><![CDATA[ skrulnik]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ The biles are absurdly fun.  Expect them to get shot to hell as soon as your opponent sees them, but if even one of 'em survives long enough to reach the enemy's line... Pop.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 20:31:30]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ ^Too damn true.<br /> At first it doesn't look like a whole lot on paper, but when you use it/receive it, dear lord........<br /> <br /> Have you seen banelings on a decent day in Starcraft 2?  Yea, it's pretty much like that.]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 21:05:28]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ I guess I almost have to pick Bane Thralls, I like the Bane Knight look better, but too many casters it seems have specific benefits for thralls (like goreshade) to pass up.  Will I need another 6 pack on top of ten because of their ability to add one on kill etc.?  Also how many more points are the epic versions of casters than their regular counterparts?  Right now thinking:<br /> <br /> Epic Asphyxious<br /> Epic Skarre<br /> Terminus (first model that made me think cryx because of its looks)<br /> Regular Goreshade (really like this model)<br /> <br /> for my warcasters I will buy.]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 21:45:44]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ I only have 6 Banes and the Unit Attachment, which is an Officer and Standard Bearer. <br /> I plan to fill the unit to 10, but I will probably only use those extra 4 guys when BLT does his thing.<br /> <br /> If you are thinking you will run a 10+2, then you might want a blister or box for when you gain guys.<br /> Otherwise buying a full 10 and running 6 will work fine.]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 21:55:15]]> GMT</pubDate>
				<author><![CDATA[ skrulnik]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Ok, here is my current possible buy list. I don't have any troops on it yet, but pretty much everything else:<br /> <br /> WARCASTERS<br /> Epic Asphyxious <br /> Epic Skarre <br /> Terminus <br /> Goreshade the Bastard<br /> <br /> ARC NODES<br /> 2 x Night Wretches<br /> <br /> LIGHT JACK<br /> Helldiver<br /> <br /> HEAVY JACK<br /> Seether <br /> <br /> CHARACTERS<br /> Deathjack<br /> Nightmare<br /> cankerworm (optional)<br /> <br /> TROOPS<br /> ???<br /> <br /> SOLOS<br /> Tartarus <br /> Pistol Wraith <br /> Machine Wraith (optional)<br /> Skarlock<br /> War Witch Siren <br /> <br /> ----------<br /> This comes to a current estimated total of $260 with everything listed. Advice appreciated. ON THE TROOPS: I am still a little torn. Bane Thralls looks super expensive, because you have to buy a 6 man box, 2 more 2 man blisters, the <span class="glossaryitem" onmouseover='gp(192);'>UA</span> (which isn't cheap), and another 6 man for abilities where you get free ones. This put the unit alone at well over a $100 by itself. Am I counting this up right? I would like to try and get two full troop options in the budget for varieties sake. Outside of the cost issue, jury is still out on Banethralls+ knights, mCthralls, or Satryxis Raiders.]]></description>
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				<pubDate><![CDATA[Thu, 30 Sep 2010 03:16:27]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ First off, the only 2 things that give you free Bane Thralls are Goreshade and Tartarus.  The easy answer is to simply <i>not buy</i> Goreshade until you can afford him AND his feat.  Then you have Tartarus, who is very good.  There are 2 ways you could go with this; if you're playing friendly games and not at a tournament, any reasonable person would let you use empty small bases as your free thralls for Tartarus, provided you paint front arc on the bases.  Second, you not buy Tartarus until you can afford more thralls.<br /> <br /> Another major factor is you're not including the discount from buying from the right seller.  You can easily get a 30% discount; this makes a box of six thralls only about $35, meaning that for less than $100 you can buy 2 boxes and the <span class="glossaryitem" onmouseover='gp(192);'>UA</span>.  That's 12 regular bane thralls.<br /> <br /> For the rest of your buy list, if you want Terminus you virtually NEED mechanithralls.  I'd take at least a full unit, and also buy the necrosurgeon to refresh them.  <br /> If you want to run eAsphyxious, Bane Knights are by far the best infantry choice.  Buy 2 boxes; this gives you a full unit of them +2 spares for Tartarus.<br /> Don't bother with Helldivers until you're ready to buy at least 2.<br /> Get the new plastic battlebox, it's a magnificent value for what all you're getting.<br /> Replace Goreshade with pAsphyxious.  He's a very strong caster and <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> gets more mileage out of Cankerworm than his epic form. <br /> Drop the Machine Wraith for a second Siren.  The utility you get out of them is amazing.<br /> Oh, and if you still have the cash after all of that, get the plastic helljack kit.  You can magnetize that and the plastic Slayer from the new battlebox and use the parts between them.  ]]></description>
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				<pubDate><![CDATA[Thu, 30 Sep 2010 04:45:04]]> GMT</pubDate>
				<author><![CDATA[ MasterDRD]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ thanks for the advice.  Some of my warcaster versions are based on appearance, not use.  I really wish they would allow either in competitive player, since the epic version is almost always much more awesome (except with goreshade in my opinion)]]></description>
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				<pubDate><![CDATA[Thu, 30 Sep 2010 04:53:35]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ What?  You can use the epic casters in competitive play if you want...  They're treated as a seperate caster from the Prime version.]]></description>
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				<pubDate><![CDATA[Thu, 30 Sep 2010 05:23:24]]> GMT</pubDate>
				<author><![CDATA[ MasterDRD]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>MasterDRD wrote:</cite>What?  You can use the epic casters in competitive play if you want...  They're treated as a seperate caster from the Prime version.</div></blockquote><br /> <br /> No that's what I mean, I wish I could use one caster for either or.  I'd even be willing to buy both...I just want to use the one that looks cool.  I am am aesthetics player, I want my army to look awesome, and I spend a lot of time painting and designing them.  The epic asyphxious is one of the most well designed war casters in the game.]]></description>
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				<pubDate><![CDATA[Thu, 30 Sep 2010 06:34:25]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Well in friendly arenas you can get consent from your opponent. I would not mind at all, neither would most friendly players...<br /> <br /> Back on troops I think the concensus is mechthralls are worth it. they are cheap fodder and therefore doable. they are even cheap moneywise. I would not bother with 3 Brutethralls to accompanie them. They only help when using asphyxious and then only barely. use the money you save on them to buy a pack of nodes. they are very usefull in most lists. the mechthralls are also more then capable at taking on a heavy. especially a debuffed one.<br /> <br /> The second troops is a tough one. Will it be mainly anti troop or anti jack? Anti jack is more the bane thrall side, while troop is more knight. Both have the abilitie to do the others work, but are just less good at it. it also depends if you like stealth or not. I like stealth and use as much of it as I can, others like ghostley more... It is a preference.<br /> <br /> For satyxis I would always go for raiders. They are very fast and have lot's of attacks, plus feedback. the seawitch makes them even harder to kill from range. Thing is they are not especially good with terminus or asphyxious as they are living. Goreshade also does not get much extra out of them. Only skarre can really make them do extra stuff as she can stack backlash on the target jack. That trick makes them do 2 damage to the owning caster.<br /> <br /> Maybe do a split like this:<br /> banethralls min (6)<br /> -banethrall <span class="glossaryitem" onmouseover='gp(192);'>UA</span><br /> baneknights min (6)<br /> <br /> You could even drop the <span class="glossaryitem" onmouseover='gp(192);'>UA</span>. This makes it so you have the option of fielding goreshade (feat food) or not. The <span class="glossaryitem" onmouseover='gp(192);'>UA</span> will only be needed in games without goreshade, that can't be prevented. I think tartarus normally does not enhance the squad to greatly, as adding 2 also makes the opponent try to take out a few more. I think a blister extra of each should fill the adding needs. <br /> <br /> As a final note do not hold on to full units too much. My banethralls only get filled out if I have the points to spare. if you want 8 take the <span class="glossaryitem" onmouseover='gp(192);'>ua</span>, full is mostley not needed. The extra bodys are fodder most of the time and thanks to stealth that is not really needed <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>. <br /> <br /> Hope this helpd the choiche for you. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Sep 2010 08:10:02]]> GMT</pubDate>
				<author><![CDATA[ LordRavurion]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ that was actually a ton of help, thanks.  I am nearing the end of my selection whoo hoo!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> NEW LIST:<br /> <br /> WARCASTERS <br /> Epic Asphyxious <br /> Epic Skarre <br /> Terminus <br /> Goreshade the Bastard <br /> <br /> ARC NODES <br /> 2 x Night Wretches <br /> <br /> LIGHT JACK <br /> Helldiver x 2<br /> <br /> HEAVY JACK <br /> Seether <br /> <br /> CHARACTERS <br /> Deathjack <br /> Nightmare <br /> <br /> TROOPS <br /> 10 Bane Knights<br /> 10 Mechinthrall + necrosurgeon + 1 Brute Thrall<br /> 10 Satyxis Raiders + Sea Witch + Captain<br /> 16 Bane Thralls + Banner Officer<br /> <br /> SOLOS <br /> Tartarus <br /> Pistol Wraith <br /> Skarlock <br /> War Witch Siren <br /> <br /> <br /> That is EVERYTHING, comes with my books and hobby supplies, and in at $7 more than I got for my <span class="glossaryitem" onmouseover='gp(10);'>BA</span>.]]></description>
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				<pubDate><![CDATA[Thu, 30 Sep 2010 08:13:48]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ I'm not a player yet but like the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> I'm looking at Cryx. Now not wanting to hijack a thread I just wanted to say thank you firstly to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> and secondly to everyone that has posted, this thread has really help to inform me a little more about what to look for. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Sep 2010 08:23:42]]> GMT</pubDate>
				<author><![CDATA[ Lennysmash]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ <blockquote><div><cite>Lennysmash wrote:</cite>I'm not a player yet but like the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> I'm looking at Cryx. Now not wanting to hijack a thread I just wanted to say thank you firstly to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> and secondly to everyone that has posted, this thread has really help to inform me a little more about what to look for. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> by all means use the information, it's good stuff!]]></description>
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				<pubDate><![CDATA[Thu, 30 Sep 2010 08:43:52]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Re:Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Any last minute pointers before I make my purchase?  Getting paid shortly.<br /> <br /> Also the one thing I know I am lacking is another heavy jack, likely a plastic kit, but this was the best way to get the most bang for my available buck right now.  I'm sure I'll pick up something down the road.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 1 Oct 2010 00:39:34]]> GMT</pubDate>
				<author><![CDATA[ Nightsbane]]></author>
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				<title>Yet another New Player, needing help with army selection.  Thinking Cygnar or Cryx</title>
				<description><![CDATA[ Magnetize your warjack that way you get three for one ]]></description>
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				<pubDate><![CDATA[Fri, 1 Oct 2010 09:47:11]]> GMT</pubDate>
				<author><![CDATA[ Retrias]]></author>
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