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		<title><![CDATA[Latest posts for the thread "New player 15pt Khador"]]></title>
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				<title>New player 15pt Khador</title>
				<description><![CDATA[ Hey guys I'm a new player to <span class="glossaryitem" onmouseover='gp(197);'>WM</span> coming over from <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  I have already chosen my army which as in the title of the <br /> thread is Khador.  After coming from a Khorne background with kharne I felt very comfortable with Khador and the Butcher.<br /> So besides putting my 15pt list up and asking for comments I'm also curious with what units work best with him from other players<br /> experiences.<br /> <br /> 15pts<br /> <span class="glossaryitem" onmouseover='gp(358);'>eButcher</span><br /> Juggernaut<br /> Juggernaut<br /> Widow makers<br /> Yuri the axe<br /> <br /> Im yet to play with this list as Im still waiting for the army to get here.  So it maybe a bit presumptuous of me asking for comments and<br /> advice when I haven't play tested it but I just wanted some advice from veterans on what works best and what shenanigans you can<br /> pull off with <span class="glossaryitem" onmouseover='gp(358);'>ebutcher</span>.]]></description>
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				<pubDate><![CDATA[Sat, 25 Sep 2010 00:06:34]]> GMT</pubDate>
				<author><![CDATA[ TalosNB]]></author>
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				<title>New player 15pt Khador</title>
				<description><![CDATA[ Dunno about <span class="glossaryitem" onmouseover='gp(358);'>eButcher</span>, but pButcher would run that list nicely.]]></description>
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				<pubDate><![CDATA[Sat, 25 Sep 2010 01:19:15]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>New player 15pt Khador</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(358);'>eButcher</span> is one of my top 5 casters for Khador, and Khador is my primary faction for Warmachine. For me i like jacks with Reach, to make the best use of Rampager. <br /> <br /> I tend to play with my balls out when i play <span class="glossaryitem" onmouseover='gp(358);'>eButcher</span>, first turn you roll for focus, allocate toi your jacks so they can run and then i run him to the middle, his natural <span class="glossaryitem" onmouseover='gp(399);'>ARM</span> 18 protects him pretty well unless your facing a pure gun threat like kara sloan or something.<br /> <br /> widowmakers are good for getting quick rage tokens on feat turn. here is what i run at 35 points:<br /> <br /> eButch<br /> - Spriggan<br /> - Beast 09<br /> Drakhun<br /> Great Bears<br /> Rifle Corp<br /> Kovnik Joe<br /> <br /> the rifle corp provide infantry depletion and good ranged attacks to get rage token on feat turn. most of my kills come from the Dralkhun who rushes up the flank for 2 rounds then hooks into the back, gets three rage tokens and axes my opponenets caster. ]]></description>
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				<pubDate><![CDATA[Sat, 25 Sep 2010 02:37:02]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>New player 15pt Khador</title>
				<description><![CDATA[ You dont have alot of units, so you are going to have to expect your juggs to take a ton of focus fire or be ready for assassination attempts from your opponent. Personally, I would probably switch yuri for a manhunter and the juggs for BEAST or a devestator. Yuri cant put out as focused damage as a manhunter can, but he has thresher which will generate some kills for butcher's feat. But then, if you have beast, he has thresher also, and he is going to one shot 99.9% of every infantry he swings at. He also is much better than a jugg, and by switching the two juggs for beast, you will have 3 more points to play with. Devestator would also be a good choice because he will generate even more rage with his rain of death, and will be able to absorb more fire from your opponent.<br /> <br /> I recall a game I had against ret where I simply walked a devestator at my opponent, and he just couldnt kill it. Then it opened up, and nuked down a good ten points worth of models in one shot, including a light jack.<br /> <br /> pButcher would work well in that list as well, since you have two jacks for full throttle. You could take a manhunter and a war dog instead of yuri. Butcher's feat + fury on a manhunter will just about murder anything. I played a game against a legion army and I smoked a scythean(?) heavy warbeast with a charging, buffed manhunter. The 2 point investment in a manhunter is well worth it, I dont field any army without at least 1.]]></description>
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				<pubDate><![CDATA[Sat, 25 Sep 2010 05:33:14]]> GMT</pubDate>
				<author><![CDATA[ KingKodo]]></author>
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				<title>New player 15pt Khador</title>
				<description><![CDATA[ if your going to go down the pButcher route i recommend a min unit of mechanics at least. since pButcher has no speed tricks your opponent will most likely get the jump on your jacks]]></description>
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				<pubDate><![CDATA[Sat, 25 Sep 2010 05:58:46]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>New player 15pt Khador</title>
				<description><![CDATA[ I'd switch the widowmakers for two manhunters to go with Yuri.  You get the synergy with him since he makes them ignore forests and more weapon masters attacks for the feat turn.]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 13:47:36]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>New player 15pt Khador</title>
				<description><![CDATA[ From my experiences, people tend to either try and avoid manhunters/yuri, which is great because you are constricting their field of play. Or, they overcommit to trying to kill them, which usually ends up in them exposing some portion of their army, and losing several models to the manhunters.<br /> <br /> They are cheap enough that they earn their keep very easily, but also deadly enough to demolish light jacks pretty easily. POW11+<span class="glossaryitem" onmouseover='gp(4);'>4d6</span> +POW11+<span class="glossaryitem" onmouseover='gp(2);'>3d6</span> on the charge, with high <span class="glossaryitem" onmouseover='gp(405);'>MAT</span>, they can really put the hurt on just about anything.<br /> <br /> Just try not to let them get bogged down in cheap infantry groups, like <span class="glossaryitem" onmouseover='gp(127);'>TFG</span>, mech thralls, zealots, winterguard, etc etc, that is really the best way to stop them. Although, Yuri butchers infantry squads...]]></description>
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				<pubDate><![CDATA[Mon, 27 Sep 2010 19:43:09]]> GMT</pubDate>
				<author><![CDATA[ KingKodo]]></author>
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				<title>Re:New player 15pt Khador</title>
				<description><![CDATA[ Thanks for all the help guys! Hopefully I will be able to trial the list out this week <br /> and then depending on how the games go take a few of the suggestions here on board.]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 05:14:37]]> GMT</pubDate>
				<author><![CDATA[ TalosNB]]></author>
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