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		<title><![CDATA[Latest posts for the thread "What's the point to SKaven Jezzails?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "What's the point to SKaven Jezzails?"]]></description>
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				<title>What's the point to SKaven Jezzails?</title>
				<description><![CDATA[ I've heard stories of the usefulness of jezzail teams and I see them in a lot of people's lists but when I work out the math, I can't see how they don't just suck.<br /> <br /> 100pts of jezzails gets me 5 bases.<br /> At bs3 they hit on 4+ unless the target is outside 18&quot; in which case it's 5+ without taking cover or other modifiers into account.  Assuming we target something T4 or less:<br /> &lt;18&quot; - 5 shots, 4+ to hit, 2+ to wound = 2.08 wounds before saves.<br /> &gt;18&quot; - 5 shots, 5+ to hit, 2+ to wound = 1.38 wounds before saves.<br /> <br /> Where is all the uber I've heard about?]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 20:51:10]]> GMT</pubDate>
				<author><![CDATA[ Filthy Sanchez]]></author>
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				<title>What's the point to SKaven Jezzails?</title>
				<description><![CDATA[ Jezzails do well against high cost targets like knights or monsters.  Back in 7th there were plenty of quality targets - in 8th, not so much.]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 21:01:51]]> GMT</pubDate>
				<author><![CDATA[ RanTheCid]]></author>
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				<title>What's the point to SKaven Jezzails?</title>
				<description><![CDATA[ 7th edition also = +1 to hit large targets.  Now... not.  Also, stanks used to be toughness 6 large targets with a 1+ armour save.  Jezzails were the bane of stanks.]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 21:55:43]]> GMT</pubDate>
				<author><![CDATA[ polybus]]></author>
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				<title>What's the point to SKaven Jezzails?</title>
				<description><![CDATA[ They don't do much appart from WIPING OUT SCARY HEAVY CAVALRY!!!!!]]></description>
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				<pubDate><![CDATA[Tue, 28 Sep 2010 21:58:58]]> GMT</pubDate>
				<author><![CDATA[ bloodaxegit]]></author>
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				<title>Re:What's the point to SKaven Jezzails?</title>
				<description><![CDATA[ The above post is what I'm talking about.  1.38 wounds, per turn before saves, on average doesn't exactly "wipe out scary heavy cavalry".  For 10pts less I can field a WLC and do at least as much if not more than the jezzails.  <br /> <br /> I guess what I'm asking is: what niche do they fill that isn't filled equally well or better by other similarly priced units?]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 14:10:45]]> GMT</pubDate>
				<author><![CDATA[ Filthy Sanchez]]></author>
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				<title>Re:What's the point to SKaven Jezzails?</title>
				<description><![CDATA[ Every time I have taken jezzails in a list I end up regretting it for the exact reasons you mention....<br /> <br /> Needing 5's to his is just horrible. Sure when they do hit they do some damage, but I dont think I have ever had them make their points back.<br /> <br /> Honestly, they are also easy points for the enemy if the have any type of scout...]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 15:46:07]]> GMT</pubDate>
				<author><![CDATA[ ShivanAngel]]></author>
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				<title>What's the point to SKaven Jezzails?</title>
				<description><![CDATA[ <blockquote><div><cite>bloodaxegit wrote:</cite>They don't do much appart from WIPING OUT SCARY HEAVY CAVALRY!!!!!</div></blockquote><br /> <br /> who kind of got nerfed in 8th.<br /> <br /> still good, but not the power houses they once were]]></description>
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				<pubDate><![CDATA[Wed, 29 Sep 2010 17:15:35]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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