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		<title><![CDATA[Latest posts for the thread "1k marauders"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1k marauders"]]></description>
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				<title>1k marauders</title>
				<description><![CDATA[  Exalted Hero of Khorne @ 145.0 Pts<br /> Sword of Might<br /> <br /> 24 Chaos Marauders of Khorne @ 194.0 Pts<br /> Flail+ Light Armour Full command<br /> <br /> 25 Chaos Marauders of Khorne @ 200.0 Pts<br /> Flail+ Light Armour Full command<br /> <br /> 20 Chaos Marauders of Khorne @ 170.0 Pts<br /> Flail+ Light Armour Full command<br /> <br /> 20 Chaos Marauders of Khorne @ 170.0 Pts<br /> Flail+ Light Armour Full command<br /> <br /> 10 Chaos Warhounds @ 60.0 Pts<br /> <br /> 10 Chaos Warhounds @ 60.0 Pts<br /> <br /> Casting Pool: 2<br /> Dispel Pool: 2<br /> <br /> Models in Army: 110<br /> Total Army Cost: 999.0]]></description>
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				<pubDate><![CDATA[Sat, 2 Oct 2010 14:19:13]]> GMT</pubDate>
				<author><![CDATA[ Devastator]]></author>
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				<title>1k marauders</title>
				<description><![CDATA[ Looks interesting. I'd find some way though to get a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>. Really helps frenzy I think. Also perhaps some warhounds for flank protection. Curious to ask, why shields on the units? I dont believe you can use shields with flails in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Get light armor instead. ]]></description>
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				<pubDate><![CDATA[Sat, 2 Oct 2010 14:22:53]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>1k marauders</title>
				<description><![CDATA[ hmm i thougth only <span class="glossaryitem" onmouseover='gp(50);'>gws</span> and two hand weapons dont allow shields?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/320293/1987470.page</guid>
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				<pubDate><![CDATA[Sat, 2 Oct 2010 14:25:38]]> GMT</pubDate>
				<author><![CDATA[ Devastator]]></author>
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				<title>1k marauders</title>
				<description><![CDATA[ <blockquote><div><cite>Devastator wrote:</cite>hmm i thougth only <span class="glossaryitem" onmouseover='gp(50);'>gws</span> and two hand weapons dont allow shields?</div></blockquote><br /> <br /> A flail takes up 2 hands. Maybe you're thinking about maces?]]></description>
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				<pubDate><![CDATA[Sat, 2 Oct 2010 14:28:09]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>1k marauders</title>
				<description><![CDATA[ well in that case i take armor<br /> i could drop one marauder unit and take 2x10 warhounds<br /> and boost two marauder blobs to 25?]]></description>
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				<pubDate><![CDATA[Sat, 2 Oct 2010 14:36:42]]> GMT</pubDate>
				<author><![CDATA[ Devastator]]></author>
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				<title>1k marauders</title>
				<description><![CDATA[ Flails are a good choice for a 1K game, but I don't think they scale up well to 2K or more.  As unit size increases with the total points available, the persistent strength advantage of Great Weapons is the better choice.  Before you go and build 100 Marauders with flails - you might want to think about how the army will develop over time.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Oct 2010 15:31:20]]> GMT</pubDate>
				<author><![CDATA[ RanTheCid]]></author>
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				<title>1k marauders</title>
				<description><![CDATA[ im prob going to have something that allows change of arms<br /> for larger games i will up all marauders to 25 and add some warriors and hellcannons]]></description>
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				<pubDate><![CDATA[Sat, 2 Oct 2010 15:40:55]]> GMT</pubDate>
				<author><![CDATA[ Devastator]]></author>
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