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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ I cannot paste the link at the moment,  but the Fantasy <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> has decided that <span class="glossaryitem" onmouseover='gp(317);'>tlos</span> is b!@#$%& (I would agree).  The <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> has proposed two alternative systems.  ]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 13:00:57]]> GMT</pubDate>
				<author><![CDATA[ olympia]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(472);'>ETC</span>?]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 13:44:44]]> GMT</pubDate>
				<author><![CDATA[ djones520]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ European Team Championships!<br /> <br /> Details have already been on <span class="glossaryitem" onmouseover='gp(144);'>WH</span>.org<br /> <br /> <blockquote><div><cite>Ben Curry wrote:</cite><blockquote><div><cite>Ben Curry wrote:</cite>In this thread you will find the 2 systems that AR.Com have come up with.  Discussion continued from the AR Thread - <a href="http://warhammer.org.uk/phpBB/viewtopic.php?f=18&t=78141&p=959940#p959940" target="_blank" rel="nofollow">http://warhammer.org.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/phpBB/viewtopic.php?f=18&t=78141&p=959940#p959940</a><br /> <br /> We have discussed the merits of both systems and want to put it to the community for discussion.<br /> <br /> <span style="font-size: 150px; line-height: normal;">System A</span><br /> <br /> <blockquote class="uncited"><div>- Units never block line of sight to other units. Line of Sight is drawn from base to base.<br /> - When shooting at a unit that is at least 50% obscured by another unit or Line of Sight blocking terrain the shooters receive a hard cover modifier. <br /> - Swarms never grant cover. Large Targets can never benefit from cover granted by other models. <br /> - Hills, buildings and obelisks block line of sight to all units, other terrain grants soft cover to units in or behind it<br /> - Units on a hill or upstairs in a building receive no penalty for shooting over units on a lower level. <br /> - If a warmachine has the indirect fire rules they will be used if their target is in hard cover.</div></blockquote><br /> <br /> <span style="font-size: 150px; line-height: normal;">System B</span><br /> <br /> <blockquote class="uncited"><div>Model size chart:<br /> 0: Swarms - models of this size never block line of sight or give cover. <br /> 1: Infantry, War Beasts, War Machines <br /> 2: Cavalry, Monstrous Infantry/Cavalry/Beasts, Chariots, Unique without the Large Target rule<br /> 3: Monsters, all Large Targets<br /> <br /> Models "see" in their front 1/4 zone. Line of Sight is blocked by models that are equal to or larger than both the model whose line of sight we are checking and its target. <br /> <br /> Hills are size two for each level (so a 3-step hill is size 6). Models standing on hills add the hill size to their own size. Buildings and large rocks always block line of sight completely. <br /> <br /> Skirmishers never block <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, and are seen/give cover in accordance with their size on the chart. Skirmishers formed up for combat block Line of Sight normally. <br /> <br /> Cover is provided, according to the normal rules, by units that are one size smaller than both the shooter and the target (one size smaller, same size or larger in the case of skirmishers giving cover).</div></blockquote><br /> <br /> <br /> I won't repeat all the AR.Com's views on each system unless it becomes apparent that they are required.<br /> <br /> Go away and play these systems and let us know what you think to them.  As with the rest of the rules pack this is still a draft and if there are aspects of the systems that could be improved then they are totally flexible.<br /> <br /> We look forwards to hearing your thoughts.<br /> <br /> AR.Com</div></blockquote></div></blockquote><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 13:48:44]]> GMT</pubDate>
				<author><![CDATA[ MunkeyKungFu]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ European Tournament Committee?<br /> <br /> (I'm just guessing here...)]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 13:54:45]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>Re:fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ Aw I thought this was for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 13:57:02]]> GMT</pubDate>
				<author><![CDATA[ Noisy_Marine]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ They shouldn't call it a Warhammer tournament anymore then.]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 14:04:12]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ I'm not sure the reason for this?<br /> <br /> System A, at least, repeats a lot of rules that are <i>already</i> in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>. Namely:<br /> <br /> -Models receive hard cover (to hit modifiers) if behind other models<br /> -Large targets never benefit from cover<br /> <br /> The others just seem like common sense. Hills and buildings usually <i>do</i> block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to all units behind them, and other terrain features <i>do</i> grant soft cover (to hit modifiers).<br /> <br /> What's the point? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 14:13:02]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ The biggest change is the abstraction of using bases to judge <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> in System A and System B abstracts that entire units block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> completely to other units, provided they're of equal or larger sizing.<br /> <br /> As the rules are in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>, there's no abstraction - if you can see it physically, you're considered to be in <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.  Hence the arguments that were raised at the beginning of 8th Edition of modeling to advantage.]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 14:18:51]]> GMT</pubDate>
				<author><![CDATA[ Jin]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ To me, both are too complicated. I don't mind true <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, and I am always playing assault armies... it just makes things simpler, <span class="glossaryitem" onmouseover='gp(71);'>imho</span>!<br /> <br /> Now if they're just looking to clarify what true <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> <i>is</i> that's OK by me. I just don't think a change is needed from wasn't necessarily (<span class="glossaryitem" onmouseover='gp(71);'>imho</span>) a bad thing brought in by the new ruleset.<br /> <br /> Also, with armies getting to the enemy faster now, gunlines can use all the help they can get <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 14:22:43]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Re:fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ <br /> I know absolutely NOTHING about Fantasy, but personally I would be very wary of altering a core mechanic of a new rule set because there are likely counter-balances built into the rules to compensate for them.<br /> <br /> For example, 5th edition <span class="glossaryitem" onmouseover='gp(3);'>40K</span> opened up <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to EVERYTHING with getting rid of the area terrain <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking rule, but to compensate it became a whole lot easier for everything to get a 4+ cover save (5+ was the defacto standard in 4th edition and it was harder to get as well).<br /> <br /> So if you if you run a <span class="glossaryitem" onmouseover='gp(3);'>40K</span> tournament and you suddenly make all area terrain block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> completely again then all of a sudden you shift the balance of the game way over towards assault armies, as now not only can they still get those 4+ cover saves, but now they are able to hide from shooting as well.<br /> <br /> <br /> If modeling for advantage is the issue, then the tournament should address THAT issue by putting rules in place to address THAT issue instead of changing a core rule of the new edition...although again, I know nothing of Fantasy. And at the end of the day, having a tournament use its own house rules is fine as long as everyone knows ahead of time what to expect!<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 14:35:09]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ <blockquote><div><cite>RiTides wrote:</cite>-Large targets never benefit from cover</div></blockquote><br /> Large targets only don't benefit from the cover provided by obstacles, and that's all that rule does any more <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> So it seems that System A is essentially 8th edition but with a taste of the level of abstraction of 7th edition?  I personally enjoyed thinking of warhammer from a top-down view, where the base is all that matters and the model on top is for fun / reference, and like these guys lamented its passing.  But then the way I play 8th isn't much different from that level of abstraction - I still stick to the most appropriate base size possible, and in game I simply assume that except in extreme situations (stegadon / stank in front of something) everybody can see everybody through everybody else.  No arguing, no limitations on modeling, just a <span class="glossaryitem" onmouseover='gp(3);'>40k</span>-esque free for all of sight lines.<br /> <br /> Basically, I agree with System A, and recognize the tweaks done to bring back more <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>-blocking terrain and put a little hurt on artillery, which bizarrely care nothing for the cover system as it stands.  But it seems like a lot of huge font to mess with so little.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 14:50:26]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ <blockquote><div><cite>Boss Salvage wrote:</cite>...and in game I simply assume that except in extreme situations (stegadon / stank in front of something) everybody can see everybody through everybody else.  No arguing, no limitations on modeling, just a <span class="glossaryitem" onmouseover='gp(3);'>40k</span>-esque free for all of sight lines.</div></blockquote>That's what I do, too... is that not what the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> basically says now?<br /> <br /> I guess I'm just not seeing what "A" is actually changing <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">. Also, I thought troops and the like counted as obstacles... so the clarifcation to large targets never getting "to hit" modifiers from cover from any kind of obstacle (troop, hill, etc?) doesn't change anything? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 16:00:38]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Re:fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ I'm of two minds about this.  First, I'd agree with yakface that it's audacious to mess with core mechanics--especially since 8th edition is only a few months old.  On the other hand, I respect the chutzpah involved here.  They've basically agreed that <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span> is bull@#% and decided to revise it.  We know that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is better at making models than making rules.  Why tolerate a rule if it's b.s.?]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 16:00:58]]> GMT</pubDate>
				<author><![CDATA[ olympia]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ <blockquote><div><cite>RiTides wrote:</cite>Also, I thought troops and the like counted as obstacles... so the clarifcation to large targets never getting "to hit" modifiers from cover from any kind of obstacle (troop, hill, etc?) doesn't change anything? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"></div></blockquote>Not quite.  Obstacles are a very specific class of object, and are one means of gaining cover.  Units can also provide cover, but are never obstacles.<br /> <br /> One of the examples in the book shows a Large target gaining a cover save from some cavalry & the corner of a building.]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 16:11:01]]> GMT</pubDate>
				<author><![CDATA[ Janthkin]]></author>
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				<title>Re:fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span> is crap it works for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, but in ranked up units; you shouldn’t be able to draw line of sight thou units. But that’s the game now so I deal with it. This isn't even the bad stuff from the rule book. Thou I'm more scared about the rumors coming out of the <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> council about the changes they want to make. No extra power dice will be allowed. If you role 4 dice you take 4 dice you can’t get more except by channeling. Let the game be for at least a year. Blanket banning items and abilities is so........]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 16:17:10]]> GMT</pubDate>
				<author><![CDATA[ scooter]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ It doesn't really work for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> either but them's the core rules.  I can understand tweaking missions or what terrain is used to try and help but simply rewriting major rules that the developers JUST changed?  Seems premature at best. ]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 16:22:10]]> GMT</pubDate>
				<author><![CDATA[ MVBrandt]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ Ah, thanks for the clarification. Apparently I'm already doing "A" since I've never taken a cover modifier for a treeman yet in 8th <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> as I thought they didn't get any! Will have to look through that rule carefully now.<br /> <br /> Although Salvage's point is applicable here, too- they're usually getting shot at by artillery of the "guess" variety, so it wouldn't matter!<br /> <br /> Still, I think there are a lot of negatives to artillery already- the misfires, scatters, etc. I know some armies can re-roll these, but since assault armies got a bit of (possible) extra range in 8th, I'm not sure how much that needs changing.<br /> <br /> Also somehow missed yakface's post above... and I agree with that. <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> tends to be used for a LOT of tournaments (at least overseas, and some in the states), and in 7th it only restricted what you could take... and did not change any core game mechanics. I wouldn't be a fan of doing that...<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 16:23:39]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Re:fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ In 7th I loved <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> one of my favorite systems really fun to play lots of restrictions. But nowhere did it say you can’t take this item or this one. I'm fine with them capping the amount of dice you can have to 12. That’s cool with me but to take away everything that gives you extra dice to bring you up to 12 is silly.]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 16:30:03]]> GMT</pubDate>
				<author><![CDATA[ scooter]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ I liked it in 7th, except that it made it hard for me to field my army due to the restrictions. Anything that is that broad is going to hurt some armies that it's not intended to, even while it limits other powerful combos.<br /> <br /> Will reserve judgement until I see what they come out with, though!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 18:26:50]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ Meh, more evidence that <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> doesn't play the actual game.]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 18:50:35]]> GMT</pubDate>
				<author><![CDATA[ Kingsley]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ I'd be a little more concerned about some of the other suggested changes in their <b>draft</b> rulespack.  Namely, the combination of steadfast being lost to disruption, and disruption occurring with only one complete rank.<br /> <br /> The latter change is intended to make cavalry "worth it" in an <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> environment.  I think it will probably swing things a little to heavily back the other way- a unit of 5 or 6 cavalry in the flank, if they're particularly tough will shred right through units almost as easily as they did in 7th.  Perhaps easier, given the bonus for charging, and no bonus for outnumber.]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 22:58:19]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ It can't really be honestly denied that 8th edition has some serious balance issues.  For a competetive tournament, restrictions are a good idea.  Much better than a blanket 'comp' score.]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 02:15:41]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ While I dont agree with how the <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> bans stuff they dont like.. at least they try to balance 8th edition which as above has some serious issues with competitive gameplay<br /> <br /> Its not like Americans would do any different if our tournaments were actually coordinated with a single set of rules instead of every tournament drafting rules based on the whim of the <span class="glossaryitem" onmouseover='gp(421);'>TOs</span>.  <span class="glossaryitem" onmouseover='gp(269);'>Id</span> love the states to have a unified tournament system.  Would make everything more competitive]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 02:37:59]]> GMT</pubDate>
				<author><![CDATA[ Kirasu]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ Why can't <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> just play the actual game? Some of these changes just seem like they don't like going from 7th to 8th. Maybe if they don't like 8th, they should just stick to 7th.]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 03:36:51]]> GMT</pubDate>
				<author><![CDATA[ sharkticon]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> already doesn't play the game-- for example, they banned special characters in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Once you start altering the balance of the game to play by made-up rules, you might as well go all the way. I actually like this decision because it makes it less likely for people to mistake <span class="glossaryitem" onmouseover='gp(472);'>ETC</span>-hammer for the way the game is normally played.]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 03:42:06]]> GMT</pubDate>
				<author><![CDATA[ Kingsley]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ However, I don't think I know of anyone who doesn't change the rules.  ]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 03:45:59]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ Well... they could change nothing in the rules and the game is still changed simply by virtue of being a team event.  If one player is playing specifically for a draw, is that still Warhammer as you know it?  Maybe that's what you're getting at Fetterkey.<br /> <br /> Most tournaments have restrictions of some kind.  I see no reason to get bent out of shape over the fact that it is being modified.  By most accounts, it is a spectacularly enjoyable event.]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 04:55:04]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ Oh, I have no problem with it at all. I'm sure that the event is fun, and from what I've heard it's quite the place. But when someone says it's the most competitive <span class="glossaryitem" onmouseover='gp(3);'>40k</span> event, they're wrong, because the <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> doesn't play <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 05:03:25]]> GMT</pubDate>
				<author><![CDATA[ Kingsley]]></author>
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				<title>Re:fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ 8th doesn’t have balance problems. Good items over powered items but almost every book can take them (sorry dwarf players). If you want to limit the gay just say no named characters. Done 8th is a even field, no Teclis no Karos no Masque were did Thorek go.]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 14:00:24]]> GMT</pubDate>
				<author><![CDATA[ scooter]]></author>
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				<title>Re:fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ <blockquote><div><cite>scooter wrote:</cite>8th doesn’t have balance problems. Good items over powered items but almost every book can take them (sorry dwarf players). If you want to limit the gay just say no named characters. Done 8th is a even field, no Teclis no Karos no Masque were did Thorek go.</div></blockquote>8th is unbalanced for the same reason that 7th was unbalanced: the army books.  Except now not only are the books not even remotely written to the same standard, but none of them are actually written with the mechanics of 8th in mind - and I don't particularly believe skaven or beastmen actually were, especially the latter.  The best example of why this is a problem are empire mortars and bret trebuchets, which cost nothing compared to how jacked up they suddenly became.  The books weren't balanced before 8th, now they've been torqued further out of alignment by all the boosts which have not been reflected in any points or slot reevaluations.<br /> <br /> Tomb Kings is going to be a very interesting release, if it's indeed next.  Seeing how they repoint skeletons, now that fear is nothing and crumble is far inferior to steadfast mortal troops, and scullapults will be enlightening, and then of course <span class="glossaryitem" onmouseover='gp(418);'>TK</span> will be the first book to actually be built to push a new rules system.  I'm expecting a huge pile of <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0"> myself <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 14:46:48]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ I think O&G were confirmed next.  I think.]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 14:51:47]]> GMT</pubDate>
				<author><![CDATA[ Jin]]></author>
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				<title>Re:fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ <br /> <br /> <blockquote class="uncited"><div>8th is unbalanced for the same reason that 7th was unbalanced: the army books. Except now not only are the books not even remotely written to the same standard, but none of them are actually written with the mechanics of 8th in mind - and I don't particularly believe skaven or beastmen actually were, especially the latter. The best example of why this is a problem are empire mortars and bret trebuchets, which cost nothing compared to how jacked up they suddenly became. The books weren't balanced before 8th, now they've been torqued further out of alignment by all the boosts which have not been reflected in any points or slot reevaluations. <br /> <br /> Tomb Kings is going to be a very interesting release, if it's indeed next. Seeing how they repoint skeletons, now that fear is nothing and crumble is far inferior to steadfast mortal troops, and scullapults will be enlightening, and then of course <span class="glossaryitem" onmouseover='gp(418);'>TK</span> will be the first book to actually be built to push a new rules system. I'm expecting a huge pile of  myself  </div></blockquote><br /> <br />  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br />  I don't know about that when O&G win tournaments there is an issue. 4 tournaments so far <br /> <br />  O&G<br />  warriors of chaos<br />  Dark elves<br />  Lizards<br /> <br />  4 different armies and 2 of them not even top "5"<br /> <br />  The problem is people not building all comers lists. Power scroll shadow win win. But on the other hand you might be on to something we need more time more tournaments more of everything to know for sure if something is over powered or not. All I have so far is 4 tournaments 4 different armies winning<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 18:35:01]]> GMT</pubDate>
				<author><![CDATA[ scooter]]></author>
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				<title>fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ There's definitely going to be some craziness once people figure out how to really take advantage of the system- the main thing I'm seeing so far is way more deathstars than ever before!<br /> <br /> Also, scooter, you left out yourself with daemons from 'Ard Boyz on that list <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 19:44:58]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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				<title>Re:fantasy ETC tells tlos: get lost!</title>
				<description><![CDATA[ That list sould never be played unless your in ard boys. that said it's really easy to beat. I only have 3 real threats]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 20:38:38]]> GMT</pubDate>
				<author><![CDATA[ scooter]]></author>
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