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		<title><![CDATA[Latest posts for the thread " 1750 Ork Speed Freak (Competitive). No battlewagons No bikers"]]></title>
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				<title> 1750 Ork Speed Freak (Competitive). No battlewagons No bikers</title>
				<description><![CDATA[ At the minute it seems to be battlewagons orks, are the way to go and was just wondering whether or not this list would effective, and with 9 trucks and 9 War Buggies I think it would be quite effective on the tabletop up close and personal so what do you think.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Big Mek Choppa, Kustom Force Field <br /> <br /> Elites<br /> 3x3 Meganobz Twin linked shoota <br /> In Trukk<br /> <br /> Troops<br /> 6x12 Ork Boys  Nob Bosspole Power Klaw <br /> In Trukk<br /> <br /> Fast Attack<br /> 3x3 War Buggies Twin-linked Rokkit Launcha <br /> <br /> <br /> 1747 on the nose  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Oct 2010 23:47:17]]> GMT</pubDate>
				<author><![CDATA[ unite all action]]></author>
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				<title> 1750 Ork Speed Freak (Competitive). No battlewagons No bikers</title>
				<description><![CDATA[ <blockquote><div><cite>unite all action wrote:</cite><br /> Elites<br /> 3x3 Meganobz Twin linked shoota <br /> In Trukk<br />  </div></blockquote><br /> <br /> It might be worthwhile to try to equip these guys uniquely within squads. That is, one <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shoota, one combi-rokkit, one combi-scorcha. Dunno where to get the points, but it will keep your Nobz alive a bit longer.]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 00:00:10]]> GMT</pubDate>
				<author><![CDATA[ pzbw7z]]></author>
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				<title> 1750 Ork Speed Freak (Competitive). No battlewagons No bikers</title>
				<description><![CDATA[ good point and I really do not have the points to spare, as things are a bit minimal]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 00:08:55]]> GMT</pubDate>
				<author><![CDATA[ unite all action]]></author>
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				<title> 1750 Ork Speed Freak (Competitive). No battlewagons No bikers</title>
				<description><![CDATA[ Trukks are just fail all round I'm afriad :( They're so weak that any army can take them down and don't need dedicated anti tank weapons to do it. <br /> <br /> Another problem with Trukks is unit sizes. 12 Orks don't threaten a lot, you'll have to pile two units onto one target to get the job done. Also, 3 Meganobz in Trukks don't work - pop the Trukks Meganobz walking with <span class="glossaryitem" onmouseover='gp(489);'>SnP</span> - NOT COOL. Get different wargear on them at least to play wound shenigans.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 13:58:52]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re: 1750 Ork Speed Freak (Competitive). No battlewagons No bikers</title>
				<description><![CDATA[ Wow, you have succeed in creating a worse than I think you should be able to list.<br /> <br /> Get battlewagonz and dump the meganobz for regular nobs. The Reg. nobz ARE WAY better.]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 21:57:10]]> GMT</pubDate>
				<author><![CDATA[ Deff Jaw]]></author>
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				<title> 1750 Ork Speed Freak (Competitive). No battlewagons No bikers</title>
				<description><![CDATA[ Not a fan of MegaNobz.<br /> <br /> Could the list work? I have no idea. Every time I've used the Kult of Speed/Freak list my opponent has blown my Trukks wide open, then I lose 2-3 Orks from the ramshackle - then I lose 1-2 more from shooting, then they're not fearless anymore.<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> Trukks fail unless they're backed by Wagons, and completely and utterly out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, and within <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> range <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 6 Oct 2010 22:02:49]]> GMT</pubDate>
				<author><![CDATA[ Magnalon]]></author>
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				<title>Re: 1750 Ork Speed Freak (Competitive). No battlewagons No bikers</title>
				<description><![CDATA[ Overall it seems to be a very mixed bag of opinions in regards to see how effective this would be.<br /> <br /> Although at this year's European team championships all the top speed freak lists had mega-armour boys either in trucks or in battlewagons.<br /> <br /> POLAND (first place)<br /> <br /> DANEMARK (second place)<br /> <br /> See for yourselves<br /> <a href="http://warhammer.org.uk/phpBB/viewtopic.php?f=19&t=75250" target="_blank" rel="nofollow">http://warhammer.org.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/phpBB/viewtopic.php?f=19&t=75250</a><br /> <br /> All ran mega-armour boys<br /> <br /> And yes you are quite right they are very fragile but considering you have nine of them its in-your-face on turn 2.<br /> <br /> The only thing I can think about doing is to reduce the size of the boys in the trucks which would enable me to buy a little more upgrades.<br /> <br /> Or replace the mega-armour boys with10 Nobz w/ truck powerklaws cybork with pain boy and banner? <br /> <br /> If I can afford it although I have not done the maths.]]></description>
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				<pubDate><![CDATA[Thu, 7 Oct 2010 20:09:29]]> GMT</pubDate>
				<author><![CDATA[ unite all action]]></author>
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				<title> 1750 Ork Speed Freak (Competitive). No battlewagons No bikers</title>
				<description><![CDATA[ I think its a pretty cool list and it would be pretty fun to play.  The only thing i would suggest changing is...<br /> <br /> -Drop the Buggies for Koptas.  If you get first turn, the ability to pop almost any tank on the field is amazing.  Buzz saws <span class="glossaryitem" onmouseover='gp(264);'>FTW</span><br /> <br /> -Add in a second <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mech.  This would allow you to split your army up into a couple trukk mobs and still get the 4+ save.  <br /> <br /> Over all i would give it a whirl and just play the hell out of it.  Just because people think trukks suck doesnt really mean they do.  I mean if you run the Koptas, you create a HUGE distraction on turn 1 that will prob take a lot of the fire away from your trukks.  Not to mention you can use the koptas to tie up any squads that might have heavy weapons.  <br /> <br /> Hope this helps man.  ]]></description>
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				<pubDate><![CDATA[Fri, 8 Oct 2010 00:26:50]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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