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		<title><![CDATA[Latest posts for the thread "1250 Mech Orks---Playing Tonight"]]></title>
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				<title>1250 Mech Orks---Playing Tonight</title>
				<description><![CDATA[ List Update: <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mech (With Burnas)<br /> <br /> Troops:<br /> 20x Sluggas (Battle Wagon)<br /> -Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> -<span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> <br /> 20x Sluggas (Battle Wagon)<br /> -Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> -<span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> <br /> Elite:<br /> 12x Burnas (Battle Wagon)<br /> <br /> 10x Lootas<br /> <br /> 10x Lootas<br /> <br /> Heavy:<br /> Battle Wagon<br /> -Deff Rolla<br /> -Big Shoota<br /> -Red Paint<br /> <br /> Battle Wagon<br /> -Deff Rolla<br /> -Big Shoota<br /> -Red Paint<br /> <br /> Battle Wagon<br /> -Deff Rolla<br /> -Big Shoota<br /> -Red Paint<br /> <br /> Total: 1245<br /> <br /> After play testing the Shootas for a couple games, I have come to the conclusions that Sluggas are the way to go.  20 Boyz tend to stay stuck into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> for a few turns and losing that extra attack per model every turn really hurts after a while.  Also, while the Deff Koptas are awesome, I have found that another squad of lootas is well worth the 2 Koptas.  <br /> <br /> Let me know what you guys think of this list.  thanks<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 7 Oct 2010 00:23:44]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>1250 Mech Orks---Playing Tonight</title>
				<description><![CDATA[ Depending on what you're up against I'd swap a Battlewagon out for a Boomgun Looted Wagon. and maybe Nobz with a Battle wagon Dedicated transport instead of Burnaz? Hard to say depending on where you need/want to go with the list.]]></description>
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				<pubDate><![CDATA[Thu, 7 Oct 2010 00:26:56]]> GMT</pubDate>
				<author><![CDATA[ TheBlackVanguard]]></author>
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				<title>1250 Mech Orks---Playing Tonight</title>
				<description><![CDATA[ I have always had much better luck with the Burnas than I have had with Nobz.  I figured the Lootas could take care of the higher <span class="glossaryitem" onmouseover='gp(123);'>STR</span> characters while my burnas can wipe out anything else infantry wise.  Not to mention i Love the burna models =)]]></description>
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				<pubDate><![CDATA[Thu, 7 Oct 2010 00:30:12]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>1250 Mech Orks---Playing Tonight</title>
				<description><![CDATA[ List updated.<br /> <br /> I dropped a few Lootas in favor of another Kopta.  That first turn armor crunch is amazing.  Not to mention the distraction.  <br /> <br /> Competitively speaking, how do you guys think this would fair as an all comers list?  I'm not to big on tailoring my lists to beat my opponent so i want something that is well rounded.  <br /> <br /> Thanks for the imput.  ]]></description>
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				<pubDate><![CDATA[Fri, 8 Oct 2010 00:12:26]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>1250 Mech Orks---Playing Tonight</title>
				<description><![CDATA[ List Update.  Let me know what you guys think.  Thanks!]]></description>
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				<pubDate><![CDATA[Thu, 14 Oct 2010 06:34:47]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>1250 Mech Orks---Playing Tonight</title>
				<description><![CDATA[ Looks really good to me. I'm building towards something similar at the minute.<br /> <br /> The only problem is the lootas in 10 tending to be a bit likely to run off the board.<br /> <br /> You could maybe make it 1x15 and spend the spare points on a Kopta with rokkits and a saw. Scout move it into cover, then fire+assault a tank on turn 1.]]></description>
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				<pubDate><![CDATA[Thu, 14 Oct 2010 08:32:10]]> GMT</pubDate>
				<author><![CDATA[ Eeps]]></author>
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				<title>Re:1250 Mech Orks---Playing Tonight</title>
				<description><![CDATA[ I would suggest dropping some Lootas to add some Deffkoptas.  There is nothing quite as annoying as having a unit scout 24", then move 12" turn 1 and kill a transport.  Especially annoying if there is one on each flank.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I would advise against a big 15 man unit of Lootas.  They can only shoot at one unit at a time, and 15 is overkill.]]></description>
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				<pubDate><![CDATA[Thu, 14 Oct 2010 17:53:22]]> GMT</pubDate>
				<author><![CDATA[ Vaeloris]]></author>
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				<title>1250 Mech Orks---Playing Tonight</title>
				<description><![CDATA[ My first list before the revision was just that.  I had a squad of 12 Lootas and 2x Deff Koptas with Buzz saws.  They are amazing but I'm considering using them as a "side board" unit.  If I'm playing against a mech heavy list, ill swap in the 2 Koptas and take out the other loota squad, if im going against lighter armor, ill toss in the 2 Loota squads and take out the Koptas.  <br /> <br /> Trick with lootas is just keeping them far enough away that they cant get shot up.  48 inches is a nice range to have on your side =)<br /> <br /> Thanks for the comments guys.]]></description>
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				<pubDate><![CDATA[Fri, 15 Oct 2010 03:58:15]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>1250 Mech Orks---Playing Tonight</title>
				<description><![CDATA[ I don't think the 3 Battlewagons are going to be effective enough heavy support.  Although they have deffrollas, the single big shoota on each isn't much fire power.  You might want to try shuffling some points around to give those BW's some more big shootas or possibly a rokkit launcha or two.  Also, does the group of 12 burnas have to be in a battlewagon?  Could you put them in a trukk to save some points?  Cause you have 5 other battlewagons in this list already, and I think these points could be spent better on some wargear for some other squads.]]></description>
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				<pubDate><![CDATA[Fri, 15 Oct 2010 18:16:40]]> GMT</pubDate>
				<author><![CDATA[ PraetorDave]]></author>
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				<title>1250 Mech Orks---Playing Tonight</title>
				<description><![CDATA[ Burnas can take trukks as transports unless I take a some boyz and just have the burnas get in the trukk on turn one.  I never shoot the weapons on my battlewagons because I'm moving them their full 13 inches each turn.  They are there to get my boyz into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> as soon as possible.  I am only running 3 battlewagons in this list, not 5.  Also, when play testing the list, the Battlewagons were fine in how they performed.  It was mainly the support that i was concerned about.  Burnas are also to valuable to take in such a light transport.  ]]></description>
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				<pubDate><![CDATA[Sat, 16 Oct 2010 04:12:26]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>1250 Mech Orks---Playing Tonight</title>
				<description><![CDATA[ Ok.  Fair enough.  I can't argue with that.  As long as you can logically back up your decisions, I'm fine with anything.]]></description>
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				<pubDate><![CDATA[Sat, 16 Oct 2010 06:33:10]]> GMT</pubDate>
				<author><![CDATA[ PraetorDave]]></author>
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				<title>1250 Mech Orks---Playing Tonight</title>
				<description><![CDATA[ The only comment I have is a tactic I'd use to try and stall your army.<br /> <br /> If I can bust the BW with the Big Mek, he has no way to jump into another BW to keep on rolling. Therefore, you have to make a choice, slow down to keep the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> protection or speed off and lose the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> protection.<br /> <br /> If you dropped a single Boy from each squad, you'd have room for your Big Mek and could avoid this situation.]]></description>
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				<pubDate><![CDATA[Sat, 16 Oct 2010 12:25:20]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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				<title>1250 Mech Orks---Playing Tonight</title>
				<description><![CDATA[ My Mek is riding in a BW with the Burnas.  I think either way if he rides with the Boyz or the Burnas there is always that fear of losing the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.  I just plan on not needing him after turn 2 or so.  It would be awesome to get a second <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> in there somehow though.  ]]></description>
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				<pubDate><![CDATA[Sat, 16 Oct 2010 23:44:28]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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