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				<title>2 Chaosland raiders </title>
				<description><![CDATA[ Using the <span class="glossaryitem" onmouseover='gp(179);'>STC</span> thread from B & C with my own modifications.<br /> <br /> First: LAND RAIDER Harbringer<br /> Cost: 235Pts.<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>: 4 FR: 14 <span class="glossaryitem" onmouseover='gp(666);'>SI</span>: 14 RE: 14<br /> Unit Type: Vehicle,Tank<br /> Weapons: <br /> -Sponson mounted reaper autocannons<br /> -Hull mounted havoc launcher<br /> Special Rules:<br /> -Assault Vehicle<br /> -<span class="glossaryitem" onmouseover='gp(470);'>PotMS</span> (deamonic edition!)<br /> Transport:<br /> -12 models. Models in Terminator Armour count as two.<br /> Access Points: 3<br /> Fire Points: 0<br /> <br /> Second: LAND RAIDER Warpstorm<br /> Cost: 277 Pts.<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>: 4 FR: 14 <span class="glossaryitem" onmouseover='gp(666);'>SI</span>: 14 RE: 14<br /> Unit Type: Vehicle,Tank<br /> Weapons: <br /> -Sponson mounted reaper autocannons<br /> -Hull mounted repeater (or normal) plasma cannons<br /> Special Rules: <br /> -Assault Vehicle<br /> -<span class="glossaryitem" onmouseover='gp(470);'>PotMS</span> (deamonic edition!)<br /> Transport:<br /> -12 models. Models in Terminator Armour count as two.<br /> Access Points: 3<br /> Fire Points: 0<br /> Options: posession for 20 pts<br /> <br /> <br /> thoughts?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> first is 235 points]]></description>
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				<pubDate><![CDATA[Thu, 7 Oct 2010 19:30:33]]> GMT</pubDate>
				<author><![CDATA[ IronfrontAlex]]></author>
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				<title>2 Chaosland raiders </title>
				<description><![CDATA[ Here's the question with most vehicle variants:<br /> <br /> Why would you take these?  What role do the fill?<br /> <br /> As for specific questions:<br /> <br /> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s are really good for poping light vehicles... but <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s do it better AND can pop heavy vehicles, so why would I want an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> version?<br /> <br /> You can put a Havoc Launcher on a standard Chaos <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, so no real need to replace the <span class="glossaryitem" onmouseover='gp(51);'>HB</span>.<br /> <br /> Finally, why would you take reaper autocannons instead of just <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s?  The side sponsons on a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> obviously have the space for <span class="glossaryitem" onmouseover='gp(126);'>TL</span> variants of guns (<span class="glossaryitem" onmouseover='gp(80);'>LC</span>, huricane bolters) so why take the one with the reduced range?<br /> <br /> EDIT:<br /> <br /> Seeing your edit on the points for the first:<br /> <br /> You're spending the same cost on the Harbringer as you are on a standard Chaos <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with a Havoc Launcher.  So you're Spending the same points to get two lower range, lower <span class="glossaryitem" onmouseover='gp(123);'>str</span>, lower versatility guns and the removal of a heavy bolter.  Doesn't seem right.]]></description>
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				<pubDate><![CDATA[Thu, 7 Oct 2010 19:46:47]]> GMT</pubDate>
				<author><![CDATA[ Shrike325]]></author>
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				<title>Re:2 Chaosland raiders </title>
				<description><![CDATA[ If i want a new <span class="glossaryitem" onmouseover='gp(87);'>LR</span> for chaos, it would have to have more transport capasity... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 7 Oct 2010 20:17:33]]> GMT</pubDate>
				<author><![CDATA[ goggari]]></author>
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				<title>2 Chaosland raiders </title>
				<description><![CDATA[ Gonna have to agree with Shrike.  Not really seeing the point.  Not that I don't like reaper autocannons - I just don't think they're better than lascannons for anything other than maybe wartrakk or vyper squadrons.  ]]></description>
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				<pubDate><![CDATA[Thu, 7 Oct 2010 21:42:20]]> GMT</pubDate>
				<author><![CDATA[ MekanobSamael]]></author>
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				<title>2 Chaosland raiders </title>
				<description><![CDATA[ <blockquote><div><cite>Shrike325 wrote:</cite>Here's the question with most vehicle variants:<br /> <br /> Why would you take these?  What role do the fill?<br /> <br /> As for specific questions:<br /> <br /> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s are really good for poping light vehicles... but <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s do it better AND can pop heavy vehicles, so why would I want an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> version?<br /> <br /> You can put a Havoc Launcher on a standard Chaos <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, so no real need to replace the <span class="glossaryitem" onmouseover='gp(51);'>HB</span>.<br /> <br /> Finally, why would you take reaper autocannons instead of just <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s?  The side sponsons on a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> obviously have the space for <span class="glossaryitem" onmouseover='gp(126);'>TL</span> variants of guns (<span class="glossaryitem" onmouseover='gp(80);'>LC</span>, huricane bolters) so why take the one with the reduced range?<br /> <br /> EDIT:<br /> <br /> Seeing your edit on the points for the first:<br /> <br /> You're spending the same cost on the Harbringer as you are on a standard Chaos <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with a Havoc Launcher.  So you're Spending the same points to get two lower range, lower <span class="glossaryitem" onmouseover='gp(123);'>str</span>, lower versatility guns and the removal of a heavy bolter.  Doesn't seem right.</div></blockquote><br /> Good point on the havoc, this is cheaper than a standard chaos <span class="glossaryitem" onmouseover='gp(87);'>LR</span> since it has a form of <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span> and also has a transport of 12<br /> <br /> <blockquote><div><cite>goggari wrote:</cite>If i want a new <span class="glossaryitem" onmouseover='gp(87);'>LR</span> for chaos, it would have to have more transport capasity... <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(484);'>IT</span> DOES<br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> godhammers capacity:12<br /> Chaos godhammer transport capacity:10<br /> <br /> and i don't want to just make a chaos crusader...<br /> BUT<br /> <br /> <br /> Ok how about this? <br /> <br /> <br /> LAND RAIDER<br /> Cost: 250 Pts.<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>: 4 FR: 14 <span class="glossaryitem" onmouseover='gp(666);'>SI</span>: 14 RE: 14<br /> Unit Type: Vehicle,Tank<br /> Wargear: Sponson mounted hurricane sonic blasters (or for Word bearers, screetching verses from the litanies of hate, ect.) and hull mount twin multi melta (<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> can't have that pintle mounted)<br /> Special Rules:<br /> -Assault Vehicle<br /> -<span class="glossaryitem" onmouseover='gp(470);'>PotMS</span><br /> Transport:<br /> -16 models. Models in Terminator Armour count as two.<br /> Access Points: 3<br /> Fire Points: 0<br /> Options: posession for 20 pts<br /> <br /> Hurricane sonic gives them 9 twin linked S4 AP5 shots at 24" and the multimelta helps with the tank popping. now? oh and trans cap is 16<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 7 Oct 2010 22:19:41]]> GMT</pubDate>
				<author><![CDATA[ IronfrontAlex]]></author>
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				<title>2 Chaosland raiders </title>
				<description><![CDATA[ I agree with Shrike about the previous two and it seems to me as though you just have made that Chaos Crusader, which is infact over costed compared to the existing.<br /> <br /> I don't believe Chaos should have <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span> (Possession is their equivalent) and I personally believe they should have more original variants than a spikey crusader.<br /> <br /> Just my opinion, but neither do it for me <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>...]]></description>
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				<pubDate><![CDATA[Thu, 7 Oct 2010 23:57:58]]> GMT</pubDate>
				<author><![CDATA[ Just Dave]]></author>
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				<title>2 Chaosland raiders </title>
				<description><![CDATA[ <blockquote><div><cite>IronfrontAlex wrote:</cite>LAND RAIDER<br /> Cost: 250 Pts.<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>: 4 FR: 14 <span class="glossaryitem" onmouseover='gp(666);'>SI</span>: 14 RE: 14<br /> Unit Type: Vehicle,Tank<br /> Wargear: Sponson mounted hurricane sonic blasters (or for Word bearers, screetching verses from the litanies of hate, ect.) and hull mount twin multi melta (<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> can't have that pintle mounted)<br /> Special Rules:<br /> -Assault Vehicle<br /> -<span class="glossaryitem" onmouseover='gp(470);'>PotMS</span><br /> Transport:<br /> -16 models. Models in Terminator Armour count as two.<br /> Access Points: 3<br /> Fire Points: 0<br /> Options: posession for 20 pts<br /> <br /> Hurricane sonic gives them 9 twin linked S4 AP5 shots at 24" and the multimelta helps with the tank popping. now? oh and trans cap is 16<br /> </div></blockquote>Awesome.  <br /> <br /> A little too awesome, in fact.  Also, yes, I don't think chaos get <span class="glossaryitem" onmouseover='gp(470);'>PoTMS</span>.  Still, I would definitely use one of these.  Good n' solid, Good, diverse firepower.  great delivery system for gangs of termis.  Also possessed marines.  So many possessed marines.   <br /> <br /> <img src="/s/i/a/1a13f2f7640333cf2244d27115157b84.gif" border="0">  <img src="/s/i/a/1a13f2f7640333cf2244d27115157b84.gif" border="0">  <img src="/s/i/a/1a13f2f7640333cf2244d27115157b84.gif" border="0">  <img src="/s/i/a/1a13f2f7640333cf2244d27115157b84.gif" border="0">  <img src="/s/i/a/1a13f2f7640333cf2244d27115157b84.gif" border="0">  <img src="/s/i/a/1a13f2f7640333cf2244d27115157b84.gif" border="0">  <img src="/s/i/a/1a13f2f7640333cf2244d27115157b84.gif" border="0">  <img src="/s/i/a/1a13f2f7640333cf2244d27115157b84.gif" border="0">  <img src="/s/i/a/1a13f2f7640333cf2244d27115157b84.gif" border="0">  <img src="/s/i/a/1a13f2f7640333cf2244d27115157b84.gif" border="0">  <img src="/s/i/a/1a13f2f7640333cf2244d27115157b84.gif" border="0">  <img src="/s/i/a/1a13f2f7640333cf2244d27115157b84.gif" border="0">  <img src="/s/i/a/1a13f2f7640333cf2244d27115157b84.gif" border="0">  <img src="/s/i/a/1a13f2f7640333cf2244d27115157b84.gif" border="0">  <img src="/s/i/a/1a13f2f7640333cf2244d27115157b84.gif" border="0">  <img src="/s/i/a/1a13f2f7640333cf2244d27115157b84.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 8 Oct 2010 03:07:43]]> GMT</pubDate>
				<author><![CDATA[ MekanobSamael]]></author>
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				<title>2 Chaosland raiders </title>
				<description><![CDATA[ Thanks! well the options really limit for chaos since there are already assualying, normal and shooty land raiders, so critisize all you'd like you can't really make an origional one with existing weapons. the hurricane sonic is something i will probably make since i play word bearers! and ya we ca replace machine spirit with posession for free maybe?]]></description>
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				<pubDate><![CDATA[Fri, 8 Oct 2010 08:11:43]]> GMT</pubDate>
				<author><![CDATA[ IronfrontAlex]]></author>
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				<title>2 Chaosland raiders </title>
				<description><![CDATA[ No bs4, no <span class="glossaryitem" onmouseover='gp(470);'>potms</span>, keep it chaos and go for deamonic possession.  Shave 20 points off, or make deamonic possession free.<br /> <br /> We need some throwbacks towards 2nd ed with specific deamonic powers for land raiders.  Make land raiders a dedicated transport, squad inside must have the same mark as the land raider.<br /> <br /> Nurgle infestation: reroll glance/pen effects like a venerable dread.<br /> <br /> Khorne: something like a deffrolla, say <span class="glossaryitem" onmouseover='gp(24);'>d6</span> <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 power weapon hits on tank shocked units.<br /> <br /> Slaneesh: <span class="glossaryitem" onmouseover='gp(126);'>tl</span> blastmaster or <span class="glossaryitem" onmouseover='gp(126);'>tl</span> doomsirens on the sponsoons.<br /> <br /> Tzeentch:  hurricane bolters with inferno bolts]]></description>
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				<pubDate><![CDATA[Fri, 8 Oct 2010 10:41:06]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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